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LWMaverick
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Posted - 2006.02.19 23:43:00 -
[31]
Originally by: Kamikaaazi
Amarr: get some help from khanid engineers. Shield tank, 50/50 turrets/missiles.
ñ/"/ñ=)"!/ñ)"!/"=)ñ/=)"ñ/=)"ñ=&"="!#)"/ñ#=)""&ñ=)"ñ&"=)#&ñ)"4)="!ñ!&ñ=!&"ñ

With great power, comes great responsibility. |

Sarmaul
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Posted - 2006.02.19 23:46:00 -
[32]
Originally by: Kamikaaazi Minmatar: 5 turret/5 launcher with good tpainting bonuses.
die.
painfully.
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MrFu
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Posted - 2006.02.19 23:57:00 -
[33]
BCs are cool.I fly them often and agree that they can outperform a BS in many situations(and dont quite hurt the wallet as much when go kaboom).As soon Im done training for my mission whor..uh,pvp ishtar,Im gonna rise BC all the way to 5 most probably.I also agree in the part of a gallente drone boat,brutix already fills the role of a blaster/railboat,with the sig radius of a large POS( ).Cheap Ishtars with an uber tank,anyone?
One can only hope they dont apply same filosphy on minmatard BC as they done with the phoon,giving it a layout of 4/4 or something.
**Btw tier 2 BCS are already scheduled for Kali,look at features in this same webpage** --------- Ninja1= Pirate tactics are to board our ships,kill everyone onboard and steal our treasures Ninja2= But...we dont have any ships Ninja1= Yes,that gives us a significant advantage
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Kamikaaazi
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Posted - 2006.02.20 09:18:00 -
[34]
i demand some justice. Unnerf caldari, balance others. (Just look at my face to see how right i am)
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Aloysius Knight
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Posted - 2006.02.20 09:51:00 -
[35]
Originally by: Sarmaul
Originally by: Kamikaaazi Minmatar: 5 turret/5 launcher with good tpainting bonuses.
die.
painfully.
by rabid genital eating rabbits !!!  Haha can't touch this! |

Jaketh Ivanes
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Posted - 2006.02.20 10:08:00 -
[36]
Originally by: Kamikaaazi
Caldari: 8 high, 7 launcher with good damage bonuses. plz no kinetic crap
Yeah right. Then Gallente should get an all round drone bonus, not just thermal. Amarr and minmatar should also get an all round turret bonus (would make blasters pretty good on Amarr ships).
Good joke, tho 
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Kel Shek
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Posted - 2006.02.20 10:16:00 -
[37]
I vote for a second teir Gall BC to be a drone boat too. not damage bonus, got plenty of that in Dominix and mini-dom.
its a COMMAND-type ship right? (even the T1 ones...) so give it a drone count bonus. c'mon, you know you want to. reduce the turret hardpoints so it doesn't become a uber-miner if ya must... but a drone count bonus would be fitting.
add a drone damage link thing or whatever.. and such that it works on the ships own drones when solo too.
mini-carrier ftw! set up so that it "naturally" would have the group link thing, a link augmentor, omnidirectional tracking link, and maybe like 3 medium turrets or something, maybe an extra utility slot or two... or whatever.
Vexor = mini-Dominix. make second teir BC = Mini-Carrier! (I'm thinking a hold of like 200m3 maybe... maybe more, 10x heavy drones might be a bit much, but would still want some space for alternates and EW/logistics drones... )
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

LWMaverick
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Posted - 2006.02.20 10:35:00 -
[38]
Originally by: Kamikaaazi i demand some justice. Unnerf caldari, balance others. (Just look at my face to see how right i am)

Typical.
With great power, comes great responsibility. |

Xantina
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Posted - 2006.02.20 11:46:00 -
[39]
Minmatar BC: I want to see a serious tracking bonus, damage bonus to medium projectiles and enough low slots to make it an armor tank.
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Sarmaul
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Posted - 2006.02.20 12:00:00 -
[40]
Originally by: Xantina Minmatar BC: I want to see a serious tracking bonus, damage bonus to medium projectiles and enough low slots to make it an armor tank.
itemdb says 8/4/6, 7 turret/can't remember launchers.
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Kamikaaazi
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Posted - 2006.02.20 12:11:00 -
[41]
Originally by: Sarmaul
Originally by: Xantina Minmatar BC: I want to see a serious tracking bonus, damage bonus to medium projectiles and enough low slots to make it an armor tank.
itemdb says 8/4/6, 7 turret/can't remember launchers.
uh, thats just so wrong. 4/4 turret/missile hardpoints would be much better. Slot layout is good aslong as it gets 5% to shield boost. 10% to target painting optimal would be great second bonus.
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d'hofren
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Posted - 2006.02.20 12:41:00 -
[42]
Originally by: Xantina Minmatar BC: I want to see a serious tracking bonus, damage bonus to medium projectiles and enough low slots to make it an armor tank.
Wouldn't that make the muninn even more redundant than it already is?
Muninn- Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level
Heavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret optimal range and 5% bonus to Medium Projectile Turret tracking speed per level Galactic Exploration and Mining - Web and T II Shop
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StarLite
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Posted - 2006.02.20 12:47:00 -
[43]
Originally by: Kamikaaazi this is how id like to see tier2 bc-s Amarr: get some help from khanid engineers. Shield tank, 50/50 turrets/missiles.
And create the most useless ship in game? ___________________________________________________
This sig is guarded by SigGuard(c) This sig was hijacked by SigBusterÖ - Wrangler Wrangler nerfed my HiJack and all I got was this gold colour :( -Capsicum I am a lawyer for SnigguardÖ, we will be in touch - Cortes |

Nocturnal Prince
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Posted - 2006.02.20 13:00:00 -
[44]
Originally by: StarLite
Originally by: Kamikaaazi this is how id like to see tier2 bc-s Amarr: get some help from khanid engineers. Shield tank, 50/50 turrets/missiles.
And create the most useless ship in game?
/Me agrees
I seriously hope that 50/50 idea was a bad joke
Amarr need either a super Arb or (more probable) a omen/Zealot/Geddon style upgrade....  DPS all the way  
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Twilight Moon
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Posted - 2006.02.20 13:20:00 -
[45]
Edited by: Twilight Moon on 20/02/2006 13:23:55 Edited by: Twilight Moon on 20/02/2006 13:22:53 Edited by: Twilight Moon on 20/02/2006 13:22:00
Originally by: Kamikaaazi Minmatar: 5 turret/5 launcher with good tpainting bonuses.
Wtf man? You want to make a baby Typhoon / Bellicose big brother?? No thanks.
Originally by: Kamikaaazi uh, thats just so wrong. 4/4 turret/missile hardpoints would be much better. Slot layout is good aslong as it gets 5% to shield boost. 10% to target painting optimal would be great second bonus.
Die! In the Face!! What are you? Caldari in disguise??
Originally by: Sarmaul itemdb says 8/4/6, 7 turret/can't remember launchers.
Much better! Real men use Arty and Armour Tank! 
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Kunming
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Posted - 2006.02.20 14:13:00 -
[46]
Originally by: Kamikaaazi this is how id like to see tier2 bc-s Caldari: 8 high, 7 launcher with good damage bonuses. plz no kinetic crap Amarr: get some help from khanid engineers. Shield tank, 50/50 turrets/missiles. Gallente: 100m3 dronebay with 1 bonus to thermal drones. 5 turrets with falloff bonuses. Minmatar: 5 turret/5 launcher with good tpainting bonuses.
Thats whats basically missing from each race :)
These are not T2 ships, so no khanid bull**** for amarr. Also Minmatar can not have EW bonus while the others have weapon bonus'. And definetly NO for another caldari missile solo-pwn-mobile.
Tier 1 BC concentrated on the race's defensive strenghts, Amarr armor resistance, caldari shield resistance, gallente fast armor repping, etc.. So from my point of view Tier 2 BC should concentrate on the offensive side of a race. Having the ability to fit 4-5 large weapons would be very interesting.
Oh and.. new models pls
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Kamikaaazi
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Posted - 2006.02.20 14:25:00 -
[47]
Originally by: Kunming
Originally by: Kamikaaazi this is how id like to see tier2 bc-s Caldari: 8 high, 7 launcher with good damage bonuses. plz no kinetic crap Amarr: get some help from khanid engineers. Shield tank, 50/50 turrets/missiles. Gallente: 100m3 dronebay with 1 bonus to thermal drones. 5 turrets with falloff bonuses. Minmatar: 5 turret/5 launcher with good tpainting bonuses.
Thats whats basically missing from each race :)
These are not T2 ships, so no khanid bull**** for amarr. Also Minmatar can not have EW bonus while the others have weapon bonus'. And definetly NO for another caldari missile solo-pwn-mobile.
Tier 1 BC concentrated on the race's defensive strenghts, Amarr armor resistance, caldari shield resistance, gallente fast armor repping, etc.. So from my point of view Tier 2 BC should concentrate on the offensive side of a race. Having the ability to fit 4-5 large weapons would be very interesting.
Oh and.. new models pls
hmm, i forgot to take my pills today. but i think minnie should get 10% optimal and 5% tpainting str amarr more med slots for shield tank gallente maybe 5% to dampners so that minnies wouldnt feel so alone.
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Ithildin
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Posted - 2006.02.20 14:41:00 -
[48]
Kamikaaazi, stop. No one is agreing with you, so think about why? Think about the consequences of what you are posting, and think about how, in truth, the ships would fare.
First of all: Gallente ships get a bonus to all drones because thermal drones do 25% more damage than explosive drones. Caldari get a bonus on kinetic missiles because Kinetic missiles does 0% more damage than EM/Exp missiles.
2nd: A drone boat larger than a T1 cruiser has significantly larger drone bay than it needs to carry backup drones.
3rd: Target Painter bonus must be at the very least 7.5% to be of any use at all, and on a slow locking ship (larger than frigate) that uses turrets the effect of a target painter is mostly wasted.
4th: Some weapons must have a damage bonus to be useful, two to be on par. This is projectiles mainly, but also railguns.
5th: These are NAVY ships. Standardized, massproduced, navy ships. These aren't ships that are outsourced or specialized as the T2 ships are. This means that Khanid has no damned hand in the design process.
6th, and this is the important part: The suggestion MUST be balanced, or you will DESERVE to be flamed and called an idiot. Making one race significantly better than the others just in an attempt to get a ship that's good for that race, or to make up for other percieved injustices shows a pitiful mind which has little place in a serious debate.
Translation: 1. Rethink the Minmatar suggestion 2. Scrap the Amarr suggestion COMPLETELY 3. Alter the Gallente suggestion to fit with previous examples by devs 4. Moderate the Caldari suggestion to be on the same (lower) power level as the other suggestions you have. 5. Make sure your suggestions have an approximate powerlevel of their peers (other ship in same category)
Originally by: KilROCK
Originally by: Arkanor Gallente missileboat might be cool.
Pod yourself till you got no skills.[
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Kamikaaazi
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Posted - 2006.02.20 14:48:00 -
[49]
Originally by: Ithildin
...
why all the hostility? :(( i was just trying to make the world a better place for us caldari pilots :((
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keepiru
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Posted - 2006.02.20 14:51:00 -
[50]
Well, these are the stats from the item db - super-preliminary im sure, but still interesting :D
Amarr: 1500MW/350tf, 8/3/7, 8 turrets, 50m3 drone bay Caldari: 800MW/525tf, 8/6/4, 7 launchers/3 turrets, 25m3 drone bay Gallente: 1100MW/400tf, 8/5/5, 6 turrets/1 launcher, 250m3 drone bay Minmatar: 1300MW/400tf, 8/4/6, 7 turret/3 launcher, 30m3 drone bay ------------- Please fix the stacking algorythm, it's a disgrace!
Consider your house breached and your cAke and bree stolen - Wrangler We have the colours, resistence is futile. Now where did I have those flower signatures -Eris |

Cade Morrigan
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Posted - 2006.02.20 15:17:00 -
[51]
I'd like to see the Caldari "Puma" battlecruiser.
Model it to look like a much more structurally heavy Caracal, and cut off the bottom 70% of those goofy wings. Lose the funky little chin hook too, wtf is that.
Slots look okay although i'd be satisfied with 7 high slots 7 launchers no turrets, just a big badass Caracal please!
Bonii could be similar to the Caracal (5% bonus Kinetic Missile Damage per skill level and 10% bonus to Missile Velocity per level) with a third bonus to shield boosting.
I'd never buy another ship after that :)
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Jacob Majestic
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Posted - 2006.02.20 15:21:00 -
[52]
Originally by: keepiru Gallente: 1100MW/400tf, 8/5/5, 6 turrets/1 launcher, 250m3 drone bay
Haha, you guys are so owned by my shield-tanking nos or blaster command boat.
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Xantina
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Posted - 2006.02.20 15:46:00 -
[53]
Originally by: d'hofren
Originally by: Xantina Minmatar BC: I want to see a serious tracking bonus, damage bonus to medium projectiles and enough low slots to make it an armor tank.
Wouldn't that make the muninn even more redundant than it already is?
Muninn- Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level
Heavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret optimal range and 5% bonus to Medium Projectile Turret tracking speed per level
Right - but what's the alternative ? Unless CCP for once gives a Minmatar ship some totally unmatar bonus. Like missile bonus or ecm bonus (making matar 2nd BC something between a scorpion and a bb)
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HippoKing
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Posted - 2006.02.20 16:03:00 -
[54]
am i REALLY the only one that decided that kamikazee's post was simply put there to **** people off?
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault |

David Sinclair
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Posted - 2006.02.20 18:46:00 -
[55]
I know it won't happen, but I'm rather intrigued by the idea of making Tier 2 Battlecruisers as Mini-BS's. Only, say, three or four weapon slots, but let them be BattleShip weapons. It could make for some more interesting fleet engagements...
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Pesadel0
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Posted - 2006.02.20 19:02:00 -
[56]
Ei here's an ideia the mine gets a double painter bonus .10% to painter range and 50% to sigsize(but our own BC) 
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