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Thread Statistics | Show CCP posts - 11 post(s) |

Hamox
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1
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Posted - 2011.11.11 21:47:00 -
[1] - Quote
Naomi Knight wrote:Keen Fallsword wrote:Hungry Eyes wrote:hi mom.
anyway, devs seriously whats the word on the latest hybrid developments? Yep we are waiting guys... I was on SiSi today. I was flying almost any hybrid ship.. Its a Joke ? Or a Crap ? or Bullshit ? Everything in mid ships lvl is the same unplayable as it was. I think that the bigest issue with "so called hybrids re-balancing" is that Devs are doing it in Ms Excel Everything is nice on paper but its not PRO way to do this. Go on Sisi and TRY it... nah they use the new fitting probably with suboptimal/pve fits , and cant gasp what our problem is
Patience, give them two or three more years, they just started to work on it. |

Hamox
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1
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Posted - 2011.11.11 22:45:00 -
[2] - Quote
We do not need to post any more ideas or thoughts about hybrids or how to fix them. Everything that needed to be said has been said in this thread, it is full of great ideas, solutions and possibilities. So instead of posting ideas and solutions we should only post one sentence and hope CCP will read it:
LISTEN TO YOUR COMMUNITY AND FIX HYBRIDS PROPERLY.
After you have fixed the hybrids fix all the other issues, there is a lot to do so stop talking start doing! There is nothing else left to say in this thread.
|

Hamox
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3
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Posted - 2011.11.12 10:29:00 -
[3] - Quote
One last thought from me: Why Warp Scramblers prevent from warping AND prevent from using MWD? Lets change this module to only prevent from using MWD. You still can use Warp Disruptors.
A blaster ship will always loose one med slot becouse it needs AB or MWD. That way the oponent also needs to use one additional slot for a scrambler. The blaster guy even doesn't need a web becouse he is faster with MWD.
Think about it and the combinations you could use on different ships, it is a very simple idea but it will change a lot of fittings and ship setups. At the moment every pvp ship has a wscrambler and a web but that way you will need a disruptor, web and scrambler to fight a blaster boat. Or a MWD on your side but you will always have to spend an additional med slot, same as the blaster guy, he always needs one additional med slot for AB/MWD.
There is no real reason why one module should shut down warp drive and MWD drive.
If you play Rock, Paper, Scissors you also don't have one 4th element that will win over 2 others.
Edit: oops sorry, I forgott may sentence:
LISTEN TO YOUR COMMUNITY AND FIX HYBRIDS PROPERLY. |

Hamox
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3
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Posted - 2011.11.12 16:32:00 -
[4] - Quote
Nikuno wrote: Still not seeing this change on SiSi - any idea when it'll be there?
I hope it is okay if I qoute myself 
Hamox wrote: Patience, give them two or three more years, they just started to work on it.
|

Hamox
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3
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Posted - 2011.11.13 12:33:00 -
[5] - Quote
I just want to quote the 2 best replies on the other thread becouse they hit the nail right on the head 
Celebris Nexterra wrote:Hmmm, I am now motivated to make a stupidly simple analogy for what you're saying about blasters vs all other weapon types.
You give a person a shotgun (Gallente ship with blasters), you give the opponent an assault rifle (Minmatar ship with AC's). You place these two people in an open field at 50m (any place in space where the ships do not land on top of each other). The person with the shotgun is actually Aretha Franklin, while the person with the AR is Usain Bolt. Usain is able to run at full speed while shooting his gun and never missing, while Aretha "runs" while shooting and never hitting. Sure, it'll take a few hits before she goes down, but she has absolutely no chance to ever hit her target. NOW BOOST HER SPEED BY 10%!!!!
And you tell me this is fair?
thoth rothschild wrote:Let's get back to Aretha Franklin with her shotgun and Usain Bolt and his M16
What can Aretha do to survive this fight ?
- Hide in fog (if not toxic) - Get another Weapon (a walther ppk is not an option!) - Get Inside a jeep with a mashine gun - lay out traps for Mr Bolt (remind that this is not allowed inside a shopping mall!)
Giving Aretha the ability to spin faster and removing the need to reload her shotgun won't help ^^
P.S.: Watching Bolt orbiting a spinning Aretha looks pretty silly! |

Hamox
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Posted - 2011.11.13 13:49:00 -
[6] - Quote
Since we do not know if anybody from the devs is reading this thread how about that: We all rename our Gallente Boats to Aretha Franklin as a Protest? Maybe one day they will ask why there are so many boats with this name? |

Hamox
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3
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Posted - 2011.11.13 14:03:00 -
[7] - Quote
Cyvhiros wrote:If u dont like the short range, you shouldnt have chosen gallente as your main faction.
When I started to play EVE I was told by ingame people and game masters who helped new players that all faction have their strenght and weak points and that all factions are equal. Now I know better and I know that some game masters talk bullshit to new players.
Fine, I shouldn't have chosen Gallente, I'm good with that, just reimburse my SP for Hybrids and Gallente ships and I'm fine with that!
Try to play PVE with Gallente, try to do missions and compare it with Caldari, go do some PVP and compare it with Minmatar. I do not want Gallente to be the best, its fine when Caldari has better PVE ships and Minmatar better PVP and Amarr better buffer tanked ships. But I ask myself why a Tengu needs 30 minutes for a mission and a proteus more than an hour (I fly both and I have compared it several times)? Why is the Tengu able to do great damage on PVE at more than 100km where a Proteus has 5 km with blasters and the other known problems with rails??? Why Minmatar has strategies where you just can not win with a blaster boat becouse you will never come into range? And why CCP needs years to see this problems and propably will need more years to fix it? And why game masters don't tell new players "Hey, Gallente have crap weapons so only choose them if you really like the philolophy..."
Just reimburse my SP and I'm fine! |

Hamox
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4
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Posted - 2011.11.13 15:19:00 -
[8] - Quote
Cyvhiros wrote: All factions are actually "similar" (not equal but similar), or should I ask for a SP reinbursement for playing caldari and being useless in PVP with 9 of 10 of my ships? All factions have their handicaps and strengths. Gallente have biggest drone bay space, strongest weapons, wepons with the highest tracking, they can also use the weapons with the longest range (RG) they are the second fastest ships... those are plenty of bonuses.
Blasters have huge damage but you loose all the time with flying to your targets. In dead space where you can not use your MWD and you have on the first wave 2 groups that are 80 km from each other what benetit do you have from your damage? Even if you try to clear one group you will spend most of the time with flying after your targets. You loose minutes to fly to the targets just to make 10% more damage?
Ok, you might say, hey use the weapons with the great range? OK, lets equip rails and loose hours trying to hit a frigate that is orbiting me?
Still my main argument is the Tengu, I kill targets on 100km distance without problems and I kill targets at close dinstance without any problems. On long distance im still faster than rails and on close I'm still faster than blasters. Why? Becouse targets never stay in optimal range of my blasters, and after I have killed the first target with blasters my second target is 20 km away from me. So again I need to fly to the target... ... in the meantime the Tengu has killed 2 targets until I reach it.
And btw, you are right about Caldari and being unable to PVP properly and you should complain about it. Every faction should be able to PVE and PVP properly with some strenght and weaknesses but the reality looks a lot different. We are both paying clients and we deserve more than just a dev starting a thread and never again giving an answer... We waste our time here in this thread and we even do not know if somebody of them is reading it. The only thing we see is some useless changes on Sisi and everybody askes himself if the dev has ever played the game with Gallente and Hybrids or if he is just pulling out some numbers out of a excel sheet of EFT.
So whats the point of all this? Nothing. Well, even worse than nothing. A CEO who talkes about that they will listen more to the community and a dev that doesn't answer in his thread will only leave pissed players behind who will leave EVE if THEY do not improve situation.
As I mentioned before, we are all paying clients and if EVE seems very cheap to you just check out how much you pay per year. |

Hamox
Global Economy Experts Stellar Economy Experts
4
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Posted - 2011.11.13 18:18:00 -
[9] - Quote
Cyvhiros wrote: Hamox:
I do agree with u in that something needs to be done, but if we give gallente ships a straight speed bonus + a DPS bonus + a range bonus, were going to make gallente OP, and thats what we dont want. As EvE players, its also our duty to try to find a reasonable solution, which wont alter the game ballance. There4 I agreed with the drone idea, because it would bring in more versatility to the game, while gallentean ships are generally bennefitted of drone improvements. This thread, is full of good ideas, but also of a lot of cry and nosense, such as a 25% range and dps bonus for blasters, or stuff like that. Of course CCP is not paying attention to this, lets be reasonable and propose productive stuff and those things will also get the attention they deserve.
I don't want Gallente to be OP and I never asked for more range, dps and so on. I'm just disappointed becouse when this thread started I had the dream that they are going to address the problems seriously. Now I woke up and I'm afraid that thise little changes on Sisi will stay there for a few more months before they do little more few changes.
Roger Soros wrote:Rail 1) Hyperion and Mega still cannot fit a full rack of 425-II and a decent armor tank they need more powergrid and cpu given tha fact that you need a cap booster+mwd on every decent rail fit for fleets 2) 425 damage still to low compared to projectile turrets of the same caliber + capacitor usage and tracking make them whorse on every aspect 3) T2 ammo still remain useless compared to factions 4) ammo type granularity still overkill, lessen them pls
I would go the other way, I would increase the damage a lot but also the power grid usage a little bit. That way you would equip 350mm with a decent tank and still good damage or 425mm for great damage when you have logistics in background that keep you alive becouse you dont have PG left for a great tank. If you just give the ship more power grid then why should I use smaller weapons like the 350mm? Pilots should have the choice, otherwise everything will end up with a FOTM. |

Hamox
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4
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Posted - 2011.11.13 20:04:00 -
[10] - Quote
Lekgoa wrote:Hamox wrote:Cyvhiros wrote:If u dont like the short range, you shouldnt have chosen gallente as your main faction. But I ask myself why a Tengu needs 30 minutes for a mission and a proteus more than an hour (I fly both and I have compared it several times)? Why is the Tengu able to do great damage on PVE at more than 100km where a Proteus has 5 km with blasters and the other known problems with rails??? Just reimburse my SP and I'm fine! WTF are you doing in a Proteus for PvE? Domi for missions, Ishtar for exploration, problem solved.
It is just an example... Compare T3 vs T3, and HAC vs HAC and so on.
A T3 costs me more than 800 M ISK, what wrong about comparing a Proteus with a Tengu for PVE? The main difference in their usability is the weapon system they use. Why should a Proteus with Hybrids not be able to do PVE properly? Why has it always to be the Ishtar? Btw, you wrote already the problem: Domi missions and Ishtar exploration, both Drone Boats. We are only talking about PVP, but PVP is not all in this game, is it? This thread is about hybrids and comparing Hybrids vs other weapon systems in a T3 cruiser is what I have done. |

Hamox
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5
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Posted - 2011.11.13 22:20:00 -
[11] - Quote
Lets think "out of the box" once more: Why not have drones that increase the speed of my ship or give me energy? Of course this drones would have high bandwidth so mostly Gallente with high bandwidth will benefit from it? Just a thought. |

Hamox
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5
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Posted - 2011.11.14 00:02:00 -
[12] - Quote
Imrik86 wrote:Hamox wrote:Lets think "out of the box" once more: Why not have drones that increase the speed of my ship or give me energy? Of course this drones would have high bandwidth so mostly Gallente with high bandwidth will benefit from it? Just a thought. WTF people. Stop thinking CCP will code up something magical and introduce in the game. Propose something by just tweaking the current game mechanics and you might get something. Propose a pony and you won't get any this christmas.
Hey cool down... Do you really think CCP is reading this thread? btw, this thread has shown one problem: If you want to keep blasters in their current role as a short range weapon you will need to enable gallente ships to get in range fast enough to drop some damage before they get popped. So you have to fly through scram, neut, nos, web and all the other stuff your opponend is throwing at you. This might be a difficult task, especially if you try to catch a Minmatar ship that is faster than you. With this circumstances I do not believe they will fix it by changing the reload time of your weapons or the tracking. They need to change the way how Gallente ships work, make them faster or give them an other way to get in range fast enough...
This thread is already full of diferent ideas and thoughts, concerns, suggestions and so on. The only thing this thread really is missing is a reply from a CCP dev. As long as there is no official reply nobody here doesn't know exactly what the next steps will be and even if there are any next steps. This thread is 10 days old and have we seen any reaction from CCP? Maybe I missed something? |

Hamox
Global Economy Experts Stellar Economy Experts
5
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Posted - 2011.11.14 19:10:00 -
[13] - Quote
xxxak wrote:Why is this so hard...
Maybe Tallest is not working full time on this problem? I think, it's not about if someone is smart or not, it's all about resources...
Just my 2 cents. |

Hamox
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Posted - 2011.11.14 22:28:00 -
[14] - Quote
I quote myself once more :)
Hamox wrote: Patience, give them two or three more years, they just started to work on it.
Seriously, a feedback from Tallest or CCP would be very welcome. I thought they want to improve their relationship with their customers? |

Hamox
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5
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Posted - 2011.11.14 23:53:00 -
[15] - Quote
I know I'm replying myself but I wonder if we ever will get an answer from CCP or Tallest in this thread? I'm feeling a bit ignored and many players have concernes about the changes. Just one sentence from CCP like "Hey, we know about your concerns, lets try this changes and if they are not good enough we will continue our work, we promise!"
With no answer from Tallest or CCP in this thread they just make the whole topic ridiculous and they leave diapointed customers behind. Is this the sort of improved cooperation with your user base?
Come on, give us an answer, we deserved it after more than 700 posts in this thread! |

Hamox
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5
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Posted - 2011.11.15 00:13:00 -
[16] - Quote
Cunane Jeran wrote:Personally I've been using hybrids for the last 3 years with no complaints, and yes I can also use t2 projectiles and lasers. I've always preferred hybrids and so that's what I use...
Would you please share the secret with me? Why do you prefer Hybrids over AC when AC has more range and most of the time by far more damage, no cap usage and are flexible regarding damage type? Please explain it to me so I do understand. I then will stop complaining about hybrids and start using it. I will also stop to complain about the idea to have the short range guy be slower than the long range guy... |

Hamox
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5
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Posted - 2011.11.15 18:12:00 -
[17] - Quote
Emily Poast wrote:I dont know why people are so pissed. The chages so far, while not the ultimate solution, are pretty damn good.
Clearly they arent looking to chage hybrids roles and/or make them mimic lasers/projectiles. These chages going live are a boost to their current roles. Ill take it - given that he said gallente ship tweaks are next. That is where the big canges will come from - the ship bonuses.
This is the right way to do it. Change guns first, see how they play. Once you have an idea on where the failures are, fix those holes with ship tweaks and bonuses. Doing it any other way will introduce too many variables that cant be evaluated properly.
Said another way -given these changes are slight, it suggests to me that we are going to get some pretty significant ship changes soon.
My predictioms for simple change we might see:
Most gal ships get larger utility space fo an extra flight of drones Myrm and Eos get boosted bandwidth. Active tavking cycles will be tweaked. Gallente in general will get some kind of tweak so we use our armor and structure better. Perhaps the return of thr long web for certain ships. I also think blaster ships at least should get some kind of overheat bonus for durqation andor module done. That wouls indirectly boost many things:damage, speed, tank, tackle, etc. That is a sship bonus that would be easy to fix,
Regardless, the changes need to ship-specific, and SIMPLE to code. The treatises here are mostly unrealistic because of their length.
Just my opinion.
Why are people so pissed? Becouse there is no answer from CCP or Talest, people feel ignored and CCP's behaviour is like a 14 year old amateur. This is so LOL, I can't believe a company works so hard on annoying its paying customers instead of improving the product.
About your ship changes: All speculation at this time. Maybe it will take several month, maybe years, until those issues are addressed? Nobody really knows, but many fear from their experience...
I have never seen a company that has such a fail communication, especialy after promising improvement... But it seems that that was just marketing-blah-blah. Don't they know that marketing-blah-blah will lead to angry customers who will leave the sinking ship?
Sorry for being so negative, but the whole thread is rediculous, not becouse of the hybrid changes, no, it's becouse of they way this company communicates and reactes to their player base. |

Hamox
Global Economy Experts Stellar Economy Experts
5
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Posted - 2011.11.15 19:59:00 -
[18] - Quote
Not everybody who complains about Gallente or Hybrids wants an iwin button ;)
My opinion is that the right ballancing is most importand to a game like this and much more importand than nice looking shader effects. The shaders won't motivate you over years, but a nice and balanced game concept will. And this is the point in the end, at the moment there are many things that are not well balanced and many EVE players consider this "unchangeable". Some of them just have cros-trained to the FotM and are happy now. The good thing about this strategy is that in EVE you don't have a FotM, you have a FotY ;) So everybody here can go the easy way, but will this bring EVE forward to the next level? I don't think so. |

Hamox
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6
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Posted - 2011.11.17 00:15:00 -
[19] - Quote
I like the idea that they are going to change things slowly to prevent the creation of the next FotM. But the changes need to be done constantly and on a regular basis. If we need to wait 6 month for the next little step and than again 6 month for the next step... ... well why should we wait so long and trust you to get the job done? And what if you need 4 or 5 steps? Will we have to wait 2.5 years then? That can't be serious! Where is the hidden camera?
|

Hamox
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6
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Posted - 2011.11.18 22:12:00 -
[20] - Quote
The big fail is that people are building hybrid fits in EFT and are happy about the numbers that look pretty good. But EFT just doesn't take into account that you never will deploy your theoretical maximum damage becouse of range, tracking, sig radius and so on. The only way to find out what will make more damage in this case (ferox rail or ferox AC) is to fit the ship and do some pvp tests vs a friend or corp mate. |

Hamox
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6
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Posted - 2011.11.19 15:19:00 -
[21] - Quote
Zarak1 Kenpach1 wrote:they are not going to give you whiners the god like capabilities...
Why this offense? Is everybody a whiner who wants to improve gameplay and balancing? Is everybody a whiner who asks why a AC has so many advantages over other weapon systems? Is everybody a whiner who doesn't share your opinion? Is everybody a whiner who asks why a die-most or bruttix are useless hybrid plattforms?
Please bring something constructive and stop offending other people. |

Hamox
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6
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Posted - 2011.11.19 16:18:00 -
[22] - Quote
Zarak1 Kenpach1 wrote: you and the others in this thread whining are just reinforcing the old adage "give a man an inch and he will take a yard"
See thats exactly your problem. I'm not whining at all but you keep offending people. Your contribution is worthless to this topic and you are a distraction in this thread. Others would call you propably a troll.
In my opinion the balancing is finished when all races have equal chances to win a battle with equal ship types (for example cruiser vs cruiser) and equal weapons (short vs short or range vs range).
So lets do this test, lets put a AC Hurricane vs a Blaster Bruttix, both T1 BC with short range weapons, both T2 fitted. Lets run 10 tests and see what comes out. Ouch, the Hurricane won 9 of 10 fights... ... but yeah, the Bruttix-Pilot was a whiner.
As long as one weapon system dominates the entire game it is not fixed. But guys like you offending people and tell them they are whiners just want to stay in their comfortable seat named Hurricane with AC. Btw, I'm not a Gallente Fanboy and I also fly other ships and it doesn't take too much time to cross train to T2 medium ACs (if I feel the need for that) but a crap balanced game is a crap balanced game. And EVE isn't only crap balanced, it also has some fundamentaly broken aspects by design. For example making the short range guy slow and armor tanked and making Rails work on a distance where you simply can use warp to zero.
"give a man an inch and he will take a yard"? How about to put it that way: Ignore your paying player base for 3 years and they will be happy after that 3 years even if you only give them some bullshit to eat? |

Hamox
Global Economy Experts Stellar Economy Experts
8
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Posted - 2011.11.19 20:25:00 -
[23] - Quote
Zarak1 Kenpach1 wrote:... but ffs every ship and race should not be able to do it well.
I agree with "every ship" since there are ships designed for fleets, for solo and some even for... ... mining! I disagree with race since there is no reason why one race should be the fleet race, the other the solo race and the third race the gate camping race. I say yes to different strategies and approaches, to a different "balance point" every race has, but every race must have something competitive to get the basic jobs done. Otherwise Gamemasters should tell beginners to choose Amarr if they want to fight in fleets, Minmatar if they want to own everything in canes, Caldari if they want to run missions and Gallente if they want to haul stuff in a Iteron 5 :P |

Hamox
The Scope Gallente Federation
24
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Posted - 2011.11.27 19:52:00 -
[24] - Quote
Zarak1 Kenpach1 wrote:^^^^^^^^^^^^^^
narrow minded person trying to say their opinion is everyones.
Your posts still aren't constructive... |

Hamox
The Scope Gallente Federation
24
|
Posted - 2011.11.29 23:43:00 -
[25] - Quote
thoth rothschild wrote:all bow to the minmatar lords. what's thy bidding ....
So aretha is still using a shotgun but u. bolt switched rifle with a tankkiller mashine gun :p
Don't foget that the shotgun is complicated to use and needs a lot of Arethas brain capacity (CPU), it is heavy to equip (Power grid) and hard to use (cap usage) while Bolt has an easy to use lightweight tank killing riffle :)
I still prefer AC over Blasters on an Ishtar, more range, less CPU, less PG and CAP free while I can also choose damage type easily. ACs just support drones for PVE better than Blasters and you can use a better fit becouse more PG and CPU left for other modules. |

Hamox
The Scope Gallente Federation
24
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Posted - 2011.12.01 17:47:00 -
[26] - Quote
Magosian wrote:I still think this thread is too cluttered with suggestions that just mask the underlying issues.
PAY VERY CLOSE ATTENTION CCP! THIS IS THE UNDERLYING PROBLEM WITH HYBRIDS!
Lets say we gave blasters an effective range that allowed TEs to boost it into the 20-25km range, much like autocannons and scorched pulses.
Let's also say we gave railguns respectable alpha damage and increased its dps to match either artillery or beams.
This is, by the way, pretty much what the playerbase has been asking for in this thread, as best as I can interpret.
Given these changes were made live, would I use hybrids? HELL NO!
Why not?
-projectiles are cap-free -lasers have instant ammo reload -ships with projectile bonuses provide the pilot with the best speed in the game; this is a passive defensive mechanic -ships with laser bonuses provide the pilot with the best EHP in the game; this is a passive defensive mechanic
If you are not willing to give Gallente/Caldari hybrid ships a native, passive, defensive mechanic, IN ADDITION TO GIVING HYBRID TURRETS MATCHING DPS AND RANGE STATS TO MAKE THEM EQUALLY EFFECTIVE IN COMBAT, then you WILL NOT entice pilots to choose hybrids.
The only thing I learned from the hybrid changes in Crucible is CCP doesn't understand the underlying problem. Well, here it is.
Make hybrids fun. Make them USEFUL. Make sure blasterboat pilots don't have to play the "all-in" game by committing to a fight without any option to run away. Make sure railguns are WORTH the trouble of costing cap, plagued with reload timers, stuck on weak ships, have fixed damage type. Hybrids still have all cons and no pros. You have yet to address this in Crucible.
I fully agree to this post. However, you have forgett to mention that projectiles also have less CPU and PG needs. So EVEN if you would have the same range with blasters to apply the same theoretical damage in real life situations projectiles still would have: - flexibility to choose damage type by ammo - less CPU usage - less CPU and PG usage for medium weapons - cap free usage
Now if I think about it a bit then the main advantage of projectiles is that they don't need CAP. Leaving more energy for active modules and being able to fire them with empty cap is very usefull.
I'm sure CCP knows the real issues, they just don't know how to fix it properly without making hybrids the next FOTM. |

Hamox
The Scope Gallente Federation
24
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Posted - 2011.12.01 22:02:00 -
[27] - Quote
Nagarythe Tinurandir wrote:Magosian wrote:Julius Foederatus wrote:If hybrid ships aren't made the fastest in normal play, then the problem will never be fixed. Period. Unless you call increasing range so blasters become AC clones a solution, but most of us actually like variety in game play. I totally agree. Problem is, comments by CCP Ytterbium suggest Minmatar will never lose the speed crown. Don't get me wrong, I would love to play with blasters if they had some mechanism to deliver that damage. Problem is, without the speed, they never will. :( let us think that through. once we would make the blaster platforms the fastest ships ingame, so to say they could catch anything, they definitly would become the new fotm and quite surely op. one could trash all kiting ships, because they would not be able to maintain a distance, dieing horrible fast because they sport tanks much more on the thinner side of life (speed tank, etc). in fact every ship would have to bow before the blasterspeedster which will rush in and melt face as soon as on grid. the only viable option in this department would be to give them much thinner tanks, or in other words copy the minmatarstyle and put a gallente sticker on it. nobody wants that homogenisation or that kind of talos swarms. i still think it is worth a try to give hybrids a unique benefit in making them little cap booster, thus every firing hybrid gives the ship a little cap back, the amount would be a question of balancing, but it would defenitly make hybrids desireable. it would also make blaster/hybrids much less vulnerable to neuts, a common danger lurking in blaster range. of corse there would be amarr and minmatar pilots putting hybrids onto their ships, but after all we want make hybrids to be used, aren't we? increasing range of blasters and making blasterboats fastest ships ingame is not the way to go, imo and the other limitations of hybrids still would be "needed".
Thats just not true and (in your words) "a matter of balancing". It is a very simple priniple that the shortest range is the fasterst guy, I don't know why this is so hard to understand for CCP and EVE players. Lets take this example: A fight starts at 40 km, the cane applies some damage while the bruttix has to get in range. Now if the bruttix is 50 m/s faster than the cane it still will need 20 seconds for one km so the cane has enough time to apply damage until the bruttix even starts to do some damage. So even if the bruttix hits like a nuklear bomb it still will loose a lot of EHP until it starts doing damage. Now why shall the Bruttix be overpowered? The cane still can kill it in time. It just is a matter of balancing so that this fight ends 50/50 depending if the pilots fit for more tank or damage and since you don't know the fit of your opponend it is always risky for both. Isn't this how it should be? At the moment it is only a risk for the Bruttix becouse the Cane can ALLWAYS decide to escape the fight... WHY IS THIS SO HARD TO UNDERSTAND? SLOW WEAPON = FASTEST GUY ON THE BATTLEFILD That is the easiest way to balance. As long as the short range guy is slower he will NEVER have a chance to win the fight. |

Hamox
The Scope Gallente Federation
24
|
Posted - 2011.12.01 23:40:00 -
[28] - Quote
Delphineas Fumimasa wrote:Meh, this should be a hybrid thread, but except for mag, all it is is Gallente blaster ***** fests.
Yes, this is a hybrid thread, but to sum it up there are two major problems:
1. Rails have no reason to exist becouse on their optimal range where they make sense you just can use "Warp to 0". So you either can transform rails into Artillerie or fix the broken game mechanics. We all don't want to transform Rails into Arty, do we?
2. Blasters are not able to apply the theoretical supperior damage becouse their plattforms will never get close enough to their opponend befor the ship dies. So you can either transform Blasters into Auto Cannons or fix the game mechanics. We all don't want to transform Blasters into AC, do we?
The only good use for Blaster ships is to camp a Wormhole and kill passing travalers. The only good use for Rails is to... ... erm... ... I don't know, do you? |

Hamox
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Posted - 2011.12.02 11:46:00 -
[29] - Quote
Fon Revedhort wrote:[quote=Julius Foederatus] ... but those implying that your ship should have some unique stopping or catching power just cause you're shortest range guy... are just trolling.
Is this a joke or serious? I really don't get it... What is your sollution to allow the short range guy to apply some damage? And please don't tell me some EFT CRAP that "proves" that Blaster Boats have more DPS and are therefore almost OP. What is your solution to fix hybrids for 1v1 or small scale fleets combat?
I'm sick of all you guys who tell others being trolls but never post a solution them selfs. How do you want to fix Hybrids?
How many of you great pr0s use Gallente BC or T2 ships (Cruiser or bigger, please no Frigs) for PVP? What ships do you use and why?
Where is the experienced FC that will tell us here that he builds his PVP fleet with mostly Gallente ships becouse Blasters have insane damage? |

Hamox
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Posted - 2011.12.02 12:20:00 -
[30] - Quote
Fon Revedhort wrote:The thing is:
- range of heavy missiles is way too good (cut it down to 40 km) - TEs provide way too big falloff bonus (15% seems reasonable) - passive shield tank mods should slow you down just like passive armour ones
After getting the stuff above sorted out, we may start looking at speed values and/or consider giving blasterboats something unique, like web resistance bonus (surely not 100% one - total immunity is proven as stupid at supercaps).
But it's crucial to follow the order. Trying to 'fix' gallente straight ahead is counter-productive.
I agree with this and I mentioned it earlier that the Hybrid fix is just the first step on a long journey to improve EVE and take it "to the next level". Unfortunately I'm not experienced enough to understand all the mechanics and how they work together and how they depend on each other. Also EVE Players are very creative, so if you change one aspect to fix something players will find a way to use this change in a creative way that you never have expected. |

Hamox
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Posted - 2011.12.04 23:22:00 -
[31] - Quote
To mare wrote:fking forum eated my post
atm blaster weapon era fine on TQ the main problem is the ships that use them, they are slow and they struggle to get in range especially when fitted with plates and trimark, many of you suggested to remove the speed penalty from armor rigs but that would also boost amarr and some minmatar ships and they dont need a boost. so my idea is to boost reiforced bulkheads, give the a +45% to ship hull hp remove all the speed/agi penalty from them and just give them a locking RANGE penalty like 7,5% per module because the engeneer have to remove some electronics for extra hull hp (this also prevents megabaits with 7 bulkheads) drop the cpu requirements to 25/30 cpu per module.
what we get in this way? all the hull tanking ships keep their original speed agility with a decent buffer tank a mega fitted with 1DC+4 bulkheads would have a speed of 1000ms (1500ms in OH) with a 130k EHP tank, 2 slot left for MFS and all the rigs slot free for hybrid rigs 1dmg rig +2 tracking rigs are easy to fit now with reduced fittings for hybrid weapons, of course repairs will be harder and costy but you will save about 40mils on rigs so its a fair tradeoff i think. in this way you can also keep gal ship fully capable to fit a armor tank if the situation need it like RR fleets but you will have a solid buffer tank for solo/small gang situations.
and if we wanna complete the job it wouldnt be a bad idea to change the 7,5% to armor rep in a + 5% hull hp
And how do you want to bring active tankers back to live? Equip Armor and have the same old problems again or equip Hull repairs? But then you need to change the mods or some bonuses becouse at the moment Hull Repairers work very slowly. |

Hamox
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Posted - 2011.12.07 21:30:00 -
[32] - Quote
Naomi Knight wrote:Pattern Clarc wrote:Clearly, this gallente boost was a roaring sucess, not sure what your all whin....
1Drake52592 2Hurricane24497 3Abaddon19255 4Tengu12979 5Armageddon8718 6Scimitar7012 7Tornado6982 8Maelstrom6169 9Tempest5572 10Sabre5237 11Cynabal5144 12Thrasher4384 13Huginn4355 14Loki4175 15Vagabond3817 16Lachesis3730 17Rapier3719 18Rifter3298 19Capsule3156 20Hound2982
...oh. at least tier 3 bc is a success , even if it is only winmatard who would have thought ?:O
This whole topic is becomming rediculous... |

Hamox
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Posted - 2011.12.08 19:31:00 -
[33] - Quote
Tanya Powers wrote:Naomi Knight wrote:Tanya Powers wrote:Hey Mr CCP Talles I've got a nice joke 4 U
I got in to the intaki station on SISI and I got one fresh shiny awesome overpowered Diemost.
I got 5 T2 neutrons 1 T2 MWD 1 meta 4 web (awesome) and since my fitting window was telling me my ship was already caped out with this I got a T2 med cap injector.
This is the point where it becomes really funny.
When I looked in to my ship stas I thought I was with my forum alt and his 900Sp, so I checked an no I was not dreaming !! My Diemost had 50 w (-/+) left to fit some tank and put some dps mods on it.
Now this is very funny, I couldn't find the civilian mods to fit it !!
Did you guys forgot to put those on SISI?? No it is intended , it has to be "least" tanky one due to it has the best speed and versatility so it can choose its fights and disengage easily if outgunned/tanked. Oh wait you are not talking about everyones favourite race :( my mistake W8 I'm going to try to fit my vagabond with 425mm T2 auto canons and see if I can fully fit the ship like in TQ. Who knows 
Please let us know what you find out :P |

Hamox
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Posted - 2011.12.09 14:52:00 -
[34] - Quote
Pinky Denmark wrote:Tanya if you have no clue about the CCP philosophy on balance you will never get your points across. Even a top of the line T2 cruiser is not always designed to fit the top tier guns, mwd and oversized plates/extenders. This might be the job for commandships.
Also long range ship are designed to use more fitting on the weapons leaving less tank and less mobility to compensate for being able to sit out of tackle range... Unfortunately this part of Eve hasn't been looked into since forever and it's somewhat broken. But if you want a MWD on your Eagle you better be prepared to drop tank or fit RCU's.
Pinky
I agree that a ship should not be able to fit everything and to have a great tank, a great cap, great damage and great speed. But when we come back to the Die-Most we see that we have a ship that MUST go through all optimals of all weapons, through all kind of EWAR, NOS, NEUT EVERYTHING until it can apply some damage. So lets check out what we can do with our Die-Most: 1. Equip big guns but die before you can get in range. 2. Equip good armor but never come into range. 3. Equip speed, have a sig radius of a Moon with weak tank, get a lot of damage and not being able to do enough damage once in range.
The problem is simple: Since Blaster Boats MUST come into range they MUST equip mods for speed. This is a absolutely MUST and not a stupid nice to have. From this MUST all problems come. You loost a med-slot, a lot of cap, CPU and PG to satisfy this MUST leaving less resources left for tank and damage. Now you could say that other ships also need to have a MWD. But they do not have to crawl through all that Neut, Nos, Ewar becouse they just shoot at you from a higher distance.
The problem still is the range: 1. A blaster boat has less DPS becouse it looses time while traveling to the target. 2. It is a one way ticket. When you decide to engage you have poor chances to escape and run away if needed. You put everything on one card. 3. If you can not come into range you will be kitet and you will die like a noob while the Cane pilot feels like the ultimative Pro
Becouse of 3 you decide to run away as long as you can or you decide to use other ships for PVP. So you cross train to other ships. This you can see from the kill statistics.
I can not understand why CCP isn't going to fix this properly. They know about this issue, otherwise they would be really stupid which I don't believe they are. So WHY this issue is not going to be adressed with the needed attention. Who needs half baked fixxes like 5% more tracking and 5 seconds less reload speed when it is clear and obvious that this changes will not fix anything?
Why is there a Gallente bashing for years now? Why is there so much sympathy with Mini from CCP?
I have found my ways to live with that becouse I cross trained to other races. I'm still active in this thread becouse I want this game to become better, with more strategies at PVP and deeper game mechanics. This CCP would achieve if they eventuelly would decide to FIX Hybrids and their plattforms instead of just bringing some useless changes to gain some time. |

Hamox
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Posted - 2011.12.09 22:07:00 -
[35] - Quote
Mekhana wrote:I'm never letting this thread die.
The players are waiting for more news.
This is a good reason to post in this thread. We need to keep bumping it. |

Hamox
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Posted - 2011.12.10 10:39:00 -
[36] - Quote
Fon Revedhort wrote:Tanya Powers wrote: Med railguns themselves are in need of a lot more dmg modifier, tracking now it's not bad. Ammo short range is really short (get rid of penalties!) and long range poor dmg. That's a total BS. Railguns already outdamage beams while consuming almost no cap and being extremely easy to fit. And on top of that having superior range. Heavy Beam Laser II: 3.6 dmg mode / 6.00 = 0.6 250mm Railgun II: 3.63 dmg mode / 6.38 rof = 0.569 Now add a typical pair of bonuses (cap consumption vs damage one) and you'll see that there's no point in using beams whatsoever.
You rails still need ammo and you have 5s recharge timer on your ammo. With beams you also have more space left in your cargo for cap boosters. |

Hamox
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Posted - 2011.12.12 19:37:00 -
[37] - Quote
Dare Devel wrote:Probably it is too early to see a change in these rankings, but still, following is the current stats copied from eve kill. ROKH is the sole representative here.
RankShipsKills
1Drake79930 2Hurricane45597 3Abaddon31775 4Tengu22205 5Maelstrom18365 6Tornado16221 7Armageddon14872 8Scimitar11504 9Tempest10319 10Sabre9789 11Cynabal9144 12Huginn8606 13Thrasher8188 14Loki7231 15Rapier7170 16Lachesis7156 17Vagabond7141 18Rokh7135 19Zealot7112 20Rifter7106
RankWeaponsKills
1Heavy Missile Launcher II33892 2425mm AutoCannon II13747 31400mm Howitzer Artillery II9400 4Mega Pulse Laser II8748 5200mm AutoCannon II7454 6720mm Howitzer Artillery II6344 7220mm Vulcan AutoCannon II5996 8125mm Gatling AutoCannon II5341 9150mm Light AutoCannon II5245 10800mm Repeating Artillery II5046 11Heavy Pulse Laser II4640 12425mm Railgun II2587 13Heavy Neutron Blaster II2388 14Light Neutron Blaster II 2143 15'Malkuth' Heavy Missile Launcher I 2090 16'Arbalest' Siege Missile Launcher 2000 17280mm Howitzer Artillery II1713 18Dual 180mm AutoCannon II1662 19Mega Modulated Pulse Energy Beam I1598 20Neutron Blaster Cannon II1594
From what time period are all those numbers? |

Hamox
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Posted - 2011.12.14 20:29:00 -
[38] - Quote
Charles Edisson wrote:If a damage time delay was added to all projectile based weapons Hybrid & Projectile) that might lessen the uberness of projectile weapons, only laser based weapons should have near instant damage.
I like this idea. From real physics lasers should go at light speed (means practicaly instant damage for us), then hybrids with about 40 km / second, then projectile with maybe 20 km per second and than missles that are the slowest.
I would like this, not becouse of balancing, just becouse it gives me better "feeling" and adds some deeper mechanics to the game. |

Hamox
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Posted - 2011.12.18 20:44:00 -
[39] - Quote
It is a little bit disapointing to have no reply from CCP. Overall CCP communication is not very professional. Remember how this whole thread started? The thread opener was away for 2 weeks and nobody knew, people wondered whats going on... I don't care anymore if they will do more changes or not but I would like to get an answer. Being ignored is not a nice thing and I wonder if this company really deserves to get my money??? |

Hamox
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Posted - 2011.12.20 00:31:00 -
[40] - Quote
CCP Tallest wrote:We are here and we are reading your feedback.
We will be iterating on our balancing efforts based on the feedback in this and other threads and will release some more balancing in early 2012.
Thank you for your feedback, it is good to read from time to time that you are working on it. Good things need their time and as long as you feed us here and there a little bit we will be patient and we will also try to help you as good as we can :) Let us know what direction you want to balance and we will deliver you free bug testing even before the changes are made on Sisi. We have many well experienced players here that will give you good ideas and thoughts so that you can improve your pre-balancing even before the changes go live on Sisi and later on TQ. We all know that the whole game is very complex and changes have many effects, some as intended but some aren't. We are more than happy to give you any support :) |

Hamox
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Posted - 2012.01.08 13:37:00 -
[41] - Quote
tEcHnOkRaT wrote:
projektiles where crap before 2007 now they are overpowered what does it tell u ??
That Hybrids will be overpowered 2017? |

Hamox
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Posted - 2012.01.08 23:11:00 -
[42] - Quote
Hungry Eyes wrote:... Sentries should be able to teleport or move alongside their ship on the Gila, Domi and Ishtar.
I like this idea, while I like the concept of Sentries they are so much micro management becouse you always have to stay in range, pack them, unpack again and so on. If they just could fly 50 m/s and would follow the drone boat it would really help and they still would be a difference to combat drones becouse you could not send them to a target.
About the Ammo changes: Wouldn't it be easier to change the range on the weapon instead of changing e.g. Null in general, then realize that Medium and Large need different changes, do this changes, then realize that T2 is okay but T1 and faction suck, then change T1 Ammo, after that you realize that balance between tier 1 and 2 and 3 are not okay and finally end up with changing the weapon. So why not leave Ammo as it is and change the weapons directly? The Ammo should only give the extra juice but not the general balance becouse the dependencies and combinations are hard to predict.
So lets better think about what a T1 Med Blaster should be able to do and what the T2 should do better and then just change the Weapons accordingly, makes sense?
|

Hamox
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Posted - 2012.01.08 23:43:00 -
[43] - Quote
tEcHnOkRaT wrote:Hamox wrote:tEcHnOkRaT wrote:
projektiles where crap before 2007 now they are overpowered what does it tell u ??
That Hybrids will be overpowered 2017? i was hoping to say that huge changes can be made any time in mmos. and i dont wont hybrids to be overpowered just equal with less then 5% diference in performance compared to other guns. thats balance what we have now are huge jumps between them
Hey this was a nice german joke. I can not understand how you could misunderstand it! :)
The joke was that it will take 5 years with half baked changes and then overnight a Dev decides to finally fix Blasters. In my scenario he gives them a sort of special Hybrid X-Ray 2000 (produced by Binford who has recently started to support Gallente) that shots like a corona without the need to lock a target so you can melt the electronic of every enemy ship on the GRID. To balance it he decides to reduce the Signature Strengh with 5% (or maybe 7.5%, he is not sure and doesn't want to make dramatic changes) so you will lock a bit slower if you decide to do something other to your target instead of just melt it :) After the first 50000 Minmatar winers they will propably also reduce Gallente agility slightly while Minmatar Pilots complaining that this will not change anything. In the meantime Amarr just decides to use Hybrids on a Abandon and Caldari scraps all missle boats and hopes that X-Ray 2000 will be introduced to Railguns in the next sommer update :P
Sidenote: The Caldari could also use Blasters on their Hybrid plattforms but they decided that they are too proud to use Gallente crap! Unfortunately Minmatar doesn't find any X-Ray 2000 on their scrap yard so they decide to salvage the old Caldari missles boats and combine them with Projektiles, maybe this could help vs X-Ray 2000? We will find out soon, approx 2019! |

Hamox
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Posted - 2012.01.10 21:17:00 -
[44] - Quote
mine mi wrote:The weapon is half of problem the other half is the ship bonus
gallente not need rail need a medium range weapon
caldari not need blaster need a medium range weapon
fix the bonus create new weapon
Create new weapon and then? Leave the existing broken? Doesn't sound like a good idea to me. |

Hamox
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Posted - 2012.01.11 20:33:00 -
[45] - Quote
tEcHnOkRaT wrote:i just wonder if this change is now final
CPP still does a bad job when it is about communication. Just one post like "We are testing A or B out on Sisi to see how it affects the balance. Please feel free to use Hybrids and let us know your experience...." would have taken them about 5 minutes. Aren't we worth that time? Is it really that difficult to COMMUNICATE? I really don't get it. It is hard to believe how the same "mistakes" happen again and again... |

Hamox
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Posted - 2012.01.12 23:45:00 -
[46] - Quote
tEcHnOkRaT wrote:well every time a newbie asked me what to train, i told them minmatar and if they start arguing how they imagine other races to be better i just say shut up, and do what grown ups are telling u  so u see the trend soon, after the most pilots trained for minmatar we have to rename the game from eve-online into winmatar-online me mayself only 3 months left till perfect minmatar pilot
Well, when I started I was told that every Race is equal and that I should go with Gallente if I like the design. Drones are good for PVE and Blasters do kickass damage and are great for PVP. CPP should educate their game masters better becouse to me it seems they have no idea about this game. Also I should ask CPP to reimburse my SP I spend into total crap. Only good thing is that I realized the problem early enough to cross train to caldari so I can use at least Tengu for WH and Drake for almost everything else ;)
If a newbee would ask me what to do I would tell him to go for Winmatar or Caldari. Caldari is a good choise for missions and WH becouse Drake and Tengu are best ships for that. Winmatar, well we all know what Winmatar is good for ;) Amarr... ... I have no experience with Amarr. Gallente? If you want to Haul and you need a cheap and huge hauler the Indy 5 is your choise. Everything else is just a waste to train. |

Hamox
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Posted - 2012.01.13 18:42:00 -
[47] - Quote
Tanya Powers wrote:Is this thread still alive? Lol impressive. 
It is alive becouse the problem is not solved and there is no feedback from CPP. I will post here until: - the problem is solved or - we get good feedback or - I'm pissed so I unsub and leave this game and company forever. |

Hamox
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Posted - 2012.01.13 23:37:00 -
[48] - Quote
What is really disapointing is the way CPP threads its paying clients! They do not communicate and they do not listen to the community. They do crap and then the CEO promisses that they will do better in future. Then they promise a lot of ****, exiting extensions for sommer and winter upgrades, also some balance changes and finally they promisse to balance hybrids. Now when I look back at what CPP has promised and what they hold then it is just disapointing. They do changes on Sisi and they even can not post one little sentence here in this thread, NOTHING!
I have never seen such a stupid company that f... its paying client like this company does. I'm not going to wait years, there are a lot of other nice games out there and also a few similar to EVE.
This said I'm going to unsub, I will let my account go for the time it is payed, should be a few weeks. If I do not see improvement in CPPs behaviour I will just leave this game.
This whole thread is REDICULOUS!
Compared to other games in EVE you have to fu..ing work for weeks to be able to afford a nice ship or you buy plex and you pay real money for it. The ABSOLUTE MINIMUM ONE CAN EXPECT IS A AT LEAST HALF BALANCED GAME FOR OUR EFFORDS AND OUR MONEY and not this OP MINMATAR **** and STUPID GAL SHIPS NOT BEING ABLE TO COMPETE WITH OTHER RACES BECOUSE OF STUPID PHILOSOPHY HAVING SLOW SHIPS AND SHORTEST RANGE! Even a 12 years old kid knows that this can't work.
The only changes we have seen in 12 month are useless stupid captains quarters and now some fancy shaders but the nebulas look **** in my opinion. It was better before the update.
Sorry for this harsh words but this whole thread is R E D I C U L O U S ! ! ! |

Hamox
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Posted - 2012.01.14 13:25:00 -
[49] - Quote
tEcHnOkRaT wrote:but i dont get it how do the Dev`s do there math and call it balance... ... at least reduce the fallof bonus on the traking enhancers to 15-20%
Even the TE have been mentioned here a couple of times. The AC will always get more out of the TE.
Medium Neutron Blaster Falloff: 5 km 425 AC Falloff: 9,6 km
Large Neutron Blaster Falloff: 10km 800mm AC FAlloff: 19,2 km
TE II gives you 30%:
The MNG gets: + 1.5 KM The 425 gets: 2,88 km
The LNB gets: + 3,3 km The 800mm gets 5,76
Changing TE to 10% doesn't chance the fact that AC will alwas get more out of the module than the blaster becouse it is better in that aspect BY DESIGN! The Blaster boat needs to fit 2 TE to get the same effect like the AC boat with one TE, meaning the Blaster Boat looses one extra low slot that it doesn't have becouse it needs it tank to survive its 20 minutes journey to get into weapon range. This is only one example of many examples but I do not care about the inbalance, we all know it is there and they are working on the balance. What really disturbes me is this company CPP. They should go into politics becouse politicians also promise a lot but don't do anything once voted.
Where is all that great stuff you have promised to us?
The only thing we have right now is this silly video "I was there" where you make marketing promises again but your video is out of reallity. You better should have spent the money in some Devs extra for balancing instead of some artist creating a fictive video... |

Hamox
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Posted - 2012.01.16 22:21:00 -
[50] - Quote
Prometheus Exenthal wrote:Yes, medium rails need work. But in all seriousness Hybrids are pretty damn awesome now. If you're having trouble grasping that, you're pretty bad at using hybrids.
Time will show if the weapon system and the plattform can compete with the other systems, especially Minmatar. May I quote you in a few months? Off course only if I'm still playing this game by then.
I do not really believe that Hybrids are "pretty damn awesome" now. Maybe at gate camping or in some WH situations but thats it. But as I said, time will show if you are right.
Edit: I just wonder what ACs are. They need less CPU and PG, their plattforms can fit more TEs easily and also they will benefit more from each TE, they do not need cap, do almost the same damage as Blasters with far more range and can choose damage time. Thats what I would call "pretty damn awesome". |

Hamox
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Posted - 2012.01.18 22:12:00 -
[51] - Quote
Hey, we now have the Gal Frigs :) By the way: Didn't a lot people say long time ago that small Blasters are fine and that generall changes to all Blasters and Ammo might be a bit too much for them? I just thought about it and it is a bit funny how the community predicts situations and CPP doesn't listen. Now what might happen: In a few weeks they realize that medium hybrids needs some more love but instead of changing medium weapons they just boost Null and Void in generall and improve small Blasters once more.
I still wonder why changes are made to the Ammo in generall instead of looking at the weapons directly and balancing small, medium and large independently. Wouldn't this make more sense? Just asking... |

Hamox
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Posted - 2012.01.20 20:52:00 -
[52] - Quote
Kahz Niverrah wrote:[quote=Tanya Powers]... Blaster cannons in the 30km range will be deadly with the 1.4 range mod.
Thats the reason why I say they need to fix small, medium and large seperately. If they only do overall changes to tracking or ammo there will always be the problem that for example: 1. Increase range until medium hybrids are fine and small hybrids will be too strong. 2. Decrease range until small are fine but then mediums will be crap again and a Cane will Kite every Gal Cruiser easily without any chance for the Gal to hit the Cane... 3. Now if large have too much range lets decrease Ammo range again and crap mediums even more?
Why not look at small, fix them, then look at medium, fix them and then take a look at large?
What CPP does seems like put a randomly choosen number and change it. First tracking, then cap usage, then change of ammo size, then Null and Void and whats next? Ammo storage or Falloff? Doesn't matter becouse if you fix one you will screw the other...
Fix them seperately together with the hulls. |

Hamox
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Posted - 2012.01.20 23:56:00 -
[53] - Quote
Magosian wrote:BAD THINGS:
There has been no recent communication from CCP in this thread. The aforementioned Null changes have made it to SiSi, and while these changes look promising, there was no dev-to-player discussion about it at all. In fact, there has been NO discussion between devs and players about the proposed evolution of hybrid buffs since mid-December. The "NeXGate" Scandal and its subsequent and apologetic letter from CCP CEO clearly mentioned lack of communication was the core issue which caused a fissure to expand between the playerbase and CCP. I don't understand how something which happened so recently seems to have already been forgotten...[/b][/u][/list]
The GOOD thing is: We now know definitely that mentioned letter just was marketing blablah! |

Hamox
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Posted - 2012.01.21 13:15:00 -
[54] - Quote
Fon Revedhort wrote:Nikuno wrote: Not entirely true. Take CCP Ytterbium for example - he manages to take the time to respond in those threads where he has oversight of the task in hand. This seems to be a problem with CCP Tallest - he is ridiculously bad at communicating. At the very least, if he can't bear to talk with us he should have someone else do it for him. His behaviour in this regard is appalling.
Not even close to how appalling are clueless tards who, while even unable to post with their mains (ashamed of themselves, apparently), dare to make arrogant demands which are bound to make hybrids no less than OP. CCP's doing just fine in terms of sheer hybrid stats.
We have changes on Sisi without any comment. I do not care about hybrids anymore but lets take the marketing blablah letter of the CEO. Is it too much to just make ONE f... post like: "We have changed on Sisi blabla from 1.25 to blabla 1.4 blabla to see how it comes out blabla..." Would have taken them (Tallest or who ever) about 5 minutes of time.
Instead nowbody knows how this story will go on. NOBODY! Is this thread worth our time? Are hybrids worth our time? Is this company worth our time? Is this game worth our time? This is by far the worst threating of customers / community that I have ever seen. And then there is the CEO letter.
This leads me to the conclusion: The CEO letter is not only MARKETING BLABLAH, it is also a prove that the CEO thinks his clients are stupid idiots who believe everything and for whom stupid marketing blablah in form of a letter is enough to make them happy again. He propably believes that this letter is enough for the moment and in a few months the community will forgot everything so they can start from beginning.
So yes, I do not care about hybrids anymore or the overall balancing becouse I believe they will never do it. All they can do is MARKETING BLABLAH, create some stupid videos like "I was there", give us Captains quarters nobody really needs and introduce a new shop where you can buy useless crap for Aurums becouse they want to make more money with selling plex. Instead they should improve the game experience and balance their ******* broken crap to attrackt more players and keep them longer to the game. But instead of intelligent decisions we only see MARKETING BLABLAH and crap. |

Hamox
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Posted - 2012.01.22 15:48:00 -
[55] - Quote
Tanya Powers wrote:Af'ilia wrote:I can hyrbrid fit an omen and get more dps out of it than pulse.
What. The. ****. I think you re-balanced a little too much... Troll spotted. Do you even realize Pulse Myrmidon or Auto Canons Myrmidon is preferred to Hybrids Myrmidon and both with shield buffer dish way far more dps than any Hybrids/armor tank set up? -at least until this last buff that might well for once change this stupid situation. You should train your laser skills after lvl1 or just stop trolling? Side note about small hybrids: Small hybrids were already not bad, not the kings of the hill but quite good, ships needed buffs for sure but small hybrids were fine. Now we can have frigates with weapons shooting as far as battleships short range weapons (30km+/- with gatlings but even more with 125mm), this is ridiculous. No small weapon short range at least should be capable of hit something beyond scram range (8.5 to 13km), and long range past 15/17km. Then I just look at my Daredevil with light Neutrons and read again his bonus "200% hybrids damage" ... Really CCP, you don't listen (read) a crap of what we just say (write].
The problem with the small blasters was mentioned in the very beginning of this thread BEFORE all this changes (and btw is a good proof that we do not want an OP blaster ship, it is CCP who fails all the time). Also it was mentioned that those changes will not balance anything at medium and large blasters. May I remind you that CCP CEO wanted to listen more to.... .... ah forgett it... |

Hamox
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Posted - 2012.01.22 22:24:00 -
[56] - Quote
tEcHnOkRaT wrote: so the drakes get nerfed soon and u will get a all out minmatar diversity in low and null sec roams
i would say the ccp devs are doing a great job
The only thing I do not understand is why CCP transforms EVE into Winmatar Online. Anybody has any ideas? |

Hamox
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Posted - 2012.01.26 19:21:00 -
[57] - Quote
Naomi Knight wrote:oh btw dont you find it strange that every advantages other races get is from the bonuses , and still minmatar gets "free" better speed/signature, like a hidden bonus for most of their ships
Maybe CCP's CEO felt in love with the Minmatar culture  |

Hamox
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Posted - 2012.01.27 18:24:00 -
[58] - Quote
No, the real question is: Does CCP seriously want to balance anything or do they just want to gain some time so we stay with the game an pay. All tactics to hold Gal pilots to the game and not to annoy other players and large corps who have their "style of success".
No reply from Tallest, even nothing regarding the latest Null changes, just nothing. Nobody knows if there will be more changes or if this is it. A huge communication fail from CCP as usual. But this time it hurts becouse after the promisses from the CEO with his marketing blablah letter people really expected some changes. |

Hamox
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Posted - 2012.01.29 11:45:00 -
[59] - Quote
Naomi Knight wrote:Ninevite wrote:CCP isn't even reading this because they don't give a ****, they just make these threads to give the impression that they are listening and to make you pay for a few months more waiting and hoping for CCP to pull their head out of their asses this sollution -> stop paying
This I have done 3 weeks ago. I have 900M ISK and a few ships. I will sell this ships so I can afford 2 Plex, giving me 2 additional month. If things don't change in that time I will just quit EVE. I explained the reasons very clearly when I unsubed: - CCP communication is a big fail - Hybrids balance is a fail - Overall balance is a fail - CCP communication is a big fail again - Name should be changed to Minmatar online instead of EVE - CCP communication is an epic fail - CCP treats his customers like stupid idiots
I think this is the only way. They have to feel it on the income.
|

Hamox
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Posted - 2012.01.30 21:29:00 -
[60] - Quote
Guys, seriously, stop that brainstorming. You really think CCP is reading this? And if so, you really think CCP is going to implement something of this?
Try to post something more "realistic", where realistic means stuff that CCP will possibly implement the next few years, like: - 10% less minerals for Hybrid ammo so the ammo gets cheaper and so it can help Gallente becouse of those thousands of shoots that don't hit anything, at least you save some money now on ammo! - A few additional % range for Null so we have finally overpowered Gallente Frigs, then after a few weeks we Nerf Null massively to the state prior all of this changes! - 2% more PG for all Gallente ships so Die-Most will still have one unused high slot but that is the price for using good weapons i guess... - 5% more structure hitpoints for Gallente ships as a effective 3rd defense line (in case diemost needs some target help and has therefore crap armor). + 1,5% to Armor Kinetic Ressistance so Galllente can hold longer vs Tengu with nasty kinetic missles (Caldari is the main enemy for Gallente!). + 2% to Shield Kinetic Ressistance just to make sure the Armor idea vs Tangu works also for the shild Myrm with ACs
And as THE final passive bonus to Gallente to make the ships worth flying it: + 1 max locked target on AS and HACs This is even more awesome than cap free weapons, fastest ships, badass alpha and so on. Hey, you can now lock an additional target on a ship that you will never use for fleet combat... OK but I'm sure creative players will find a way to benefit from this on a 1on1 or a nice setup gate camp. It is up to you to use your creativity like Minmatar pilots do! Go out now and use it!
Ok I know, this suggestions do not fix Gallente, BUT: it is more likely that CCP implements this changes than everything you have suggested ;) |

Hamox
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Posted - 2012.01.31 23:30:00 -
[61] - Quote
Nagarythe Tinurandir wrote: you surely are one hell of an optimist. today is the last of january, we'll see if tallest comes up with something. after that there still is enough time to be pessimistic...
How much time is left till February? ;)
Edit: I guess we will take EVE time zone, right? OK then 27 minutes to go. I'm sooo excited what might come up the next few minutes! :) |

Hamox
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Posted - 2012.02.01 22:43:00 -
[62] - Quote
Nagarythe Tinurandir wrote:since it is officially february (even in eve time), you shall be granted the right to be overly pessimistic ;P your sarkasm and irony are refreshing. you may keep that, too. no really, its on the house ;) time to rant, i guess? but then, after 90 pages one is surely past the point of ranting....
Hmmm, now that I'm allowed to be a pessimist I don't like anymore. Let's be an optimist and find 3 positive reasons why propably we have no post from Tallest: 1. Maybe Tallest has posted in time but has been ganked by the forum, happens now and then :P 2. Maybe he can travel back in time and will post soon in January 2012! 3. Maybe he plans a big surprise for us and prepares an epic happy end? |

Hamox
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Posted - 2012.02.03 18:54:00 -
[63] - Quote
thoth rothschild wrote:i think they are done with gallente and now focus on the issues listed in the csm minutes and the fan fest. I know I'm repeating myself but CPP's communication is the epic fail of this century... |

Hamox
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Posted - 2012.02.05 20:18:00 -
[64] - Quote
CCP hs promised to read this thread... @ CCP: If you read this, please reply, one short sentence is enough. Just so that we know you are still there. |

Hamox
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Posted - 2012.02.07 19:14:00 -
[65] - Quote
Hmm let me think about it: Minmatar has AC for short and Arty for long. Amarr have lazors for short and uber-lazors for long... Caldari have nasty missles for long and assault missles for short range and "in theorie" rails for long... Gallente has Blasters for short and... ... erm... ... well... ...aa, now I know: Drones for long range! :P
You see, problem solved. If you find some irony you can keep it!
Edit: Oh Gallente have also Sentry Drones for uber-long sniping mega damage with Ishtar, so you can use Ishtar for short and long range! Just grab some omnidirectional tracking links :D |

Hamox
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Posted - 2012.02.08 07:27:00 -
[66] - Quote
it was irony ;) |

Hamox
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Posted - 2012.02.10 23:52:00 -
[67] - Quote
tEcHnOkRaT wrote:there is alot more on my mind but its pointless saying anything here
This sentence is sad but true. |

Hamox
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Posted - 2012.02.11 13:10:00 -
[68] - Quote
thoth rothschild wrote:it is so easy to get a bitter vet :p
the part which is disheartening is not the bad balance it is the lack of a good well rounded communiication.
If you read my last 10 posts you will see that I complain about exactly this! I have mentioned the CEO letter and thing CCP promised to improve like listen more to the community and blablablah. I thought Tallest will post here now and then but it seems I was a dreamer.
The really bad thing is that the majority of the players even doesn't care. Many of them have no idea about the ballancing situation, they don't pvp and if they only fly one faction they can not compare it to the other factions. It needs approx 2 years until they get bored and beginn to seriously cross train to an other faction. Two years they have just paid the monthly fee without any complains. As long as the majority is like this things will not change. CCPs interrest is not to create a great game with perfect balancing. It's interrest is to have enough paying players and to earn money. As long as enough new players come that will again stay 1-2 years everything is fine. The older players however they try to hold with marketing blablah and promisses that they are not going to hold but still they try to implement enough with the minimum effort just to keep them in game. |

Hamox
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Posted - 2012.02.13 20:56:00 -
[69] - Quote
We should propably start a new thread parralell to this one where we complain about the CCP communication. Otherwise we just could get "tired" and leave the game... |

Hamox
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Posted - 2012.03.11 19:07:00 -
[70] - Quote
ClusterFook wrote:Turns out CCP Tallest had twins and is now on paternity leave, as the leader of the re-balance team (there are 3 total) it has been put on the side burner untill he gets back. So i woul not expect ANY hyrbrid/Gallente changes/ re-balance for at least 6 months if at all.
While this is good news for Tallest and I wish him all the best it turns out again that CCP is a bunch of ...
It should not be our problem that Tallest is away now. CCP should replace him until he comes back. They have promissed to fix hybrids, they have promissed to fix the stupid game and they have promised to listen to their community but it seems that Gal Pilots are not part of this community.
I have a bit time left with my plexes, no improvement and no news regarding this topic means for me I leave this game (2nd time but this time forever).
CCP was / is / and will stay forever an ignorant company that does't care about communication too much but instead makes marketing promises that they are not going to hold. |

Hamox
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Posted - 2012.03.11 21:51:00 -
[71] - Quote
thoth rothschild wrote:this info might be usefull for you :)
Micro Jump Drive I [+|n] medPower [+|n] microJumpDrive [+|n] online [+] capacitorNeed: 946.0 [+] capacity: 0 [+] cpu: 77.0 [+] disallowRepeatingActivation: 1.0 [+] duration: 30000.0 [+] gallenteNavyBonusMultiplier: 0 [+] heatAbsorbtionRateModifier: 0.04 [+] heatDamage: 8.2 [+] hp: 40.0 [+] mass: 0 [+] maxGroupActive: 1.0 [+] metaLevel: 0 [+] moduleReactivationDelay: 120000.0 [+] power: 1375.0 [+] republicFleetBonusMultiplier: 0 [+] requiredSkill1: 4385.0 [+] requiredSkill1Level: 1.0 [+] requiredThermoDynamicsSkill: 1.0 [+] signatureRadiusBonusPercent: 500.0 [+] techLevel: 1.0 [+] volume: 10.0 [+] warpScrambleStrength: -1.0
[+] Mobile Large Jump Disruptor I [+|n] anchorDrop [+|n] anchorLift [+] anchoringDelay: 360000.0 [+] armorHP: 60000.0 [+] capacity: 0 [+] hp: 120000.0 [+] mass: 0 [+] metaLevel: 0 [+] requiredSkill1: 11584.0 [+] requiredSkill1Level: 3.0 [+] requiredSkill2: 3435.0 [+] requiredSkill2Level: 4.0 [+] requiredSkill3: 4385.0 [+] requiredSkill3Level: 3.0 [+] scanLadarStrength: 25.0 [+] shieldCapacity: 40000.0 [+] shieldRechargeRate: 1200000.0 [+] signatureRadius: 450.0 [+] techLevel: 1.0 [+] volume: 585.0
I was 4 weeks offline due to a business trip. Did I miss something? I'm confused. |

Hamox
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Posted - 2012.03.15 18:38:00 -
[72] - Quote
bump - just want to make sure this lovely thread doesn't die ;)
Or do you guys think hybrid ballancing has been finished? |

Hamox
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Posted - 2012.03.16 23:26:00 -
[73] - Quote
tEcHnOkRaT wrote:http://community.eveonline.com/devblog.asp?a=blog&nbid=9129
so all the fighting for a better balance was not for nothing
and CCP finally understood the necesity of it lets hope they do it right this time
Cool, in about only 3 years the game will finally be balanced, this is (for CCP) very good news ;) |

Hamox
The Scope Gallente Federation
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Posted - 2012.03.20 20:39:00 -
[74] - Quote
Ogogov wrote:Magosian wrote:I'm sorry, but I don't see why MJDs are even being discussed here.  This. What the hell has a microjump drive got to do with hybrids? Please make a separate thread in Features and Ideas and try to keep this one on topic. I am disappointed by where the balancing has left hybrids (IE - slightly-less-awful-than-before) but I can also understand that with the announcement of the "game of drones team" (who we have heard worryingly little from in the Dev Blogs), CCP might not be willing to go further. With Tallest out on paternity leave I'd expect balancing to go absolutely nowhere until next winter. This does make me feel somewhat cheated given how hard the eve community pushed for consistent iterative balancing, and I think CCP needs to either make a statement on the situation or assign another full-time employee to the task. Ship and module balancing is arguably the biggest gameplay component in eve upon which almost every other activity depends. It shouldn't be affected by one guy needing to take time off.
Now what have we learned? Better set no expectations into CCP so you don't get disapointed. I could now beginn to talk about the letter, the CEO and his marketing blabla like "listen" to something like the "playerbase" or "community" and "improvement" and "have learn from previous mistakes" and so on. Well, lets just forgett this whole topic. From CCP's point of view we are just a handfull guys complaining and "there will always be a few that are not happy, they will never be happy...". This is the situation. Accept it, get over it, or leave the game. The last one is my advice. Or alternatively enjoy your Enyo and kill something. At least you have one ship now so stfu and be thankfull, could be worse :P |

Hamox
The Scope Gallente Federation
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Posted - 2012.03.30 00:23:00 -
[75] - Quote
Thank you for the link, but I don't believe what he says, "soon" and then he laughts... Giving this thread they have promissed to fix it "with the winter 2011 pack". Well, they didn't. Then there was some blablah about end of Feb 2012... After that Tallest disappeared without any info. Some say he is at parental leave but disapointing that there is nothing from CCP here. Even if he is at parental leave why CCP doesn't replace him with an other Dev who will look at hybrids in the meantime? Even if they consider this topic as finished, why are they not able to give us an answer here?
This entire topic is more marketing blablah than everything else... Same stuff like the CEO letter and all the other stuff they promise but do not hold.
CCP at it's best. |
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