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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
M1AU
Rheintal Underground Rising
26
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Posted - 2011.11.06 22:33:00 -
[1] - Quote
Jiji Hamin wrote:Dare Devel wrote:Alice Katsuko wrote: I don't fly blaster boats. Just going by what I've read and seen, and trying to address some of the complaints regarding hybrids.
If you havent flown one and just read about it then please keep your thoughts to yourself. You will never ever be able to address our problem. To address our problem you have to fly it for years and gather your frustrations, as we hybrid users have, then pour your heart out in this thread. Till then goodbye have a nice day. OR, roll gallente, love gallente, stick SPs into gallente, realize that your relationship will never work until they get their act together, leave gallente for amarr with tears in your eyes, let multiple years pass during which you still secretly harbor feelings for gallente, vent about how those SPs will continue to be near worthless even after the proposed changes.
Well I'm actually exactly in that boat as I'm flying almost exclusively Gallente ships.
Back then when I started playing EVE, I always thought that it would be balanced. After skilling everything Gallente specific almost to the max - that's for ships skill, hybrid skills and drone skills - I was still at the low end compared to my low SP Caldari friends. They where already flying lvl 4 missions in there Ravens all the time and I still struggled doing the same with my high SP Gallente boats.
Now after so much time and frustration, I would really love to see Gallente ships getting some serious love, regardless of how it will look like. I'm ready, at least SP wise. |
M1AU
Rheintal Underground Rising
27
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Posted - 2011.11.07 18:04:00 -
[2] - Quote
I just wanted to point out that CCP Ytterbium wrote some interesting stuff regarding the new tier 3 BCs in regards to blaster performance here. |
M1AU
Farstriders New Eden Industrie Alliance
28
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Posted - 2011.11.10 22:01:00 -
[3] - Quote
Kvaser Rand wrote:A question: The changes that was announced on the devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3012 Are they still in effect, meaning, will they still be implemented alongside the changes that CCP Tallest mentions in teh first page of this thread? Or, are the changes mentioned in the devblog scrapped?
As I read correctly, the changes mentioned in the first post of this thread alongside the changes mentioned in the devblog are still going up-to-date. Nothing is set in stone of course. |
M1AU
Farstriders New Eden Industrie Alliance
28
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Posted - 2011.11.16 14:15:00 -
[4] - Quote
CCP Affinity wrote: Balancing is an ongoing project that we hope to continue beyond the Crucible expansion and we are reading and appreciate all the feedback. The above changes are based on the feedback Tallest received up to that point and will make it into Crucible.
Ongoing indeed sounds good. I hope to see some more changes in the near future. Lets than see how the current changes work out on TQ. |
M1AU
Farstriders New Eden Industrie Alliance
46
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Posted - 2011.11.21 22:22:00 -
[5] - Quote
Magosian wrote:Kaylyis wrote:Ok I fly gallente, and I adore the megathron hulls. But they're ohmygod pregnant-whale sluggish. I'm not at everything elite and in order to survive level 3 missions I have to use a battleship.... Nothing else beyond here matters. There is Eve Survival, who dedicates its entire site explaining how to run missions, as well as a wealth of knowledge on Battleclinic on how to create effective PVE fits. Combine those two with some decent skills and that is really all you will ever need up through level 4 missions. I'm not sure why you would start talking about PVE here, but since you've already drawn the attention....Gallente and Caldari are absolutely fine in the PVE department. The shortcomings are largely noticed when other players are literally flying circles around you, while literally shooting you at ranges hybrids cannot match. That's why this thread exists. I figured the title of this thread: " Balancing Feedback: Hybrid Turrets," implies a PVP problem with hybrids. Please don't derail this thread.
I think it's a PVE problem too. I for example fly some lvl4s from time to time and generally fly only Gallente ships, with exception to the Tengu which i traind just recently. And while I have over 10m sp only in gunnery support skills and hybrid, the performance in PVE still lucks by a fair amount compared to my low skills in missiles, flying the Tengu... It really is no fun to play when you need the range and use rails instead of blaster, but can't track any rat as soon as it comes near 20-30km. Just saying in my opinion Hybrids are under performed even in PVE environments. |
M1AU
Farstriders New Eden Industrie Alliance
46
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Posted - 2011.11.22 21:25:00 -
[6] - Quote
I like Ytterbium's analysis of such things and would love to see CCP Tallest doing the same thing in the future. |
M1AU
Farstriders New Eden Industrie Alliance
46
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Posted - 2011.11.22 22:14:00 -
[7] - Quote
Zarak1 Kenpach1 wrote:if you are gallente, why on earth would you consider using something other than a drone boat for missions? infinite ammo...
i'm with the guy calling you out for derailment
Well I also do as I have good drone skills too. But in my experience is not really faster as with turret boats, though more versatile... Of course, lvl 4's are boring in general, but the unbalance between weapon system still exists. Just wanted to point that out. |
M1AU
Farstriders New Eden Industrie Alliance
46
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Posted - 2011.11.24 16:31:00 -
[8] - Quote
Archare wrote:rant
Hrm... It's funny seeing so many people that seem to be afraid that their current role will be encroached upon come out of the woodwork. Well to put it simply yes that can and will happen if blasters are made effective. If they can finally perform a role which isn't overshadowed by the fact that other ships/weapons can do them nearly as well or better then that will be a direct or indirect nerf to the capabilities of the other systems. If you think the current changes are enough and that people should "wait and see", then obviously you're either just lying to yourself or afraid of changes to the balance of power. If these changes were enough the markets in Eve would have adjusted considering the changes have been out for 2 weeks now. As it stands the only thing we'll see is more than likely an outcry that blaster frigates are too powerful so everything should be nerfed.
/rant
anyways glad to see gallente ammo being looked at so there's more options than faction AM and null. Stasis webs drones at first sound like "wow cool I can load them on my brutix!" until you realize almost every cruiser sized ship and above will be able to use them which means the range disparity gap increases even further for blaster boats. I hope that CCP will be willing to make changes to the game and make it so deciding what ship to fly is actually hard since there will too many good options. Also could we get a time frame on when further adjustments would be made?
If I think about it loudly, a Brutix with a Bonus to Webifier Drones in addition to the Hybrid Weapon Damage bonus could probably work. |
M1AU
Farstriders New Eden Industrie Alliance
46
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Posted - 2011.11.24 22:02:00 -
[9] - Quote
Archare wrote:M1AU wrote:If I think about it loudly, a Brutix with a Bonus to Webifier Drones in addition to the Hybrid Weapon Damage bonus could probably work. Ideally even in a 1v1 unless the drones are significantly bonused I don't think the brutix would be able to close distance. Currently proposed but not published changes to web drones pulled from http://games.chruker.dk/eve_online/sisi_changes.php are warriors doing 5% per drone and valkyries doing 10% per done. With 5 drones that will equal a roughly a -15% and -31% web effect. Taking for example a Shield brutix and hurricane and load 5 web drones here are the speed numbers. Brutix (on Sisi) goes 1687 m/s overheated. With a flight of light web drones that would drop to 1433 m/s. Hurricane Is 1894 m/s, which drops to 1306 m/s with a flight of medium drones. This allows the Brutix to close speed at a whopping 127 m/s which if they were 20km apart would take about 86 seconds to get within non overheated scram range. Granted this would be an improvement from forever but over the course of those 86 seconds the hurricane would be doing on average 491 dps, or (491*86) 42268 points of total damage*. Over the same distance a Brutix will do roughly 200 dps over the same distance or 17200 total points of damage. If they gave bonuses to web drones the bonus to webbing speed per drone would have to increased by at least 20% per level for an idea to be even worthwhile due to stacking penalties. and even then since they're drones so both sides can kill them and we're back at square one. *dps values are rough calculations with RF ammo and not barrage, and null ammo loaded in the brutix. Both ships using the largest medium sized weaponry, and assuming the brutix is just beelining aproach on a cane that is burning straight away in one direction. Yes I know falloff damage is not linear, but for the small sample window is good enough for estimation.
Fair point. The idea was to give the Brutix an unique ability which could possibly free up on a mid slot and wasn't that hard to train for, for a tier 1 battlecruiser. Though it's probably better to let the Brutix and also the Hyperion stay with a tanking bonus of any kind. I actually also like the idea of a half cycle time / half cap need double-bonus of armor repairs, but I don't have any numbers to support it. |
M1AU
Farstriders New Eden Industrie Alliance
46
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Posted - 2011.12.01 23:13:00 -
[10] - Quote
I just wanted to point out, that besides a webifier bonus, being the fastest race in the game or making you the most tankable race in the game, there still is the already mentioned alternative of a short speed boost module of some sort.
I can't give you any numbers or how it should be implemented exactly, but given the possibility of getting up close in a short period of time, without making you the fastest race in the game doesn't leave much else left. |
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M1AU
Farstriders New Eden Industrie Alliance
46
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Posted - 2011.12.22 10:14:00 -
[11] - Quote
tEcHnOkRaT wrote:Fon Revedhort wrote:Pinky Denmark wrote: And how can you claim active tanking is fine when Brutix, cyclone, sleipnir, claymore with shield bonuses rarely use active tanking? Myrmidons and Hyperions shield tank as often as they active tank where Im flying too and I'd rather fit an extender on a Hawk rather than even a faction shield booster...
That's why I'm saying buffer tanking is way too good for its cost (there's none actually) and its drawbacks (very insignificant). Fix buffer and active tanking will turn out much more viable. Matari speed is a whole another story. myrmidon and hyperion is being used for pve and in pve active shield tank is twice as good as active armor tank. and u cant buffer tank in pve cuz u will pop :). and as for passive shield tank in pve there is only a handfull that u can consider viable. so u are now flaming about passive shield tanks in pvp, but just consider that there are alot more solo pve players then active pvp players. and if u change the way shield tanking works for alot of people lvl 4 and lvl 5 missions might become imposible to complete. another option would be to boost active armor tanking btw this forum is for hybrid guns not for shield/armor tanking :)
Well I'm doing quite a few lvl 4's in empire space but I rather see NPCs getting balanced around different weapon systems and tanks, so that not a single weapon system or tank is preferable against pretty much all of them. If it makes sense to change the way how active armor or shield tanks work in a PVP environment, do it. |
M1AU
Farstriders New Eden Industrie Alliance
46
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Posted - 2012.01.09 23:01:00 -
[12] - Quote
Nikuno wrote:Another week or so gone, new figures;
1Maelstrom57868 2Drake42169 3Hurricane34209 4Tengu25683 5Abaddon23004 6Tornado14330 7Tempest11939 8Scimitar10217 9Sabre8760 10Armageddon7463 11Zealot6618 12Huginn6565 13Cynabal6272 14Manticore6188 15Scorpion6167 16Hound6041 17Rapier5998 18Vagabond5694 19Nyx5659 20Oracle5401
1Heavy Missile Launcher II23039 21400mm Howitzer Artillery II15437 3425mm AutoCannon II11905 4Mega Pulse Laser II9333 5200mm AutoCannon II6178 6220mm Vulcan AutoCannon II5194 7150mm Light AutoCannon II5142 8125mm Gatling AutoCannon II4900 9720mm Howitzer Artillery II4604 10800mm Repeating Artillery II4417 11Heavy Pulse Laser II3508 121400mm Gallium Cannon3371 13'Arbalest' Siege Missile Launcher3283 141400mm Prototype Siege Cannon3101 15425mm Railgun II1866 16Light Neutron Blaster II1799 17Citadel Torpedo Launcher I1653 18Ion Siege Blaster Cannon I1563 19Neutron Blaster Cannon II1552 20Mega Modulated Pulse Energy Beam I1527
No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful.
Didn't know so many Nyx SCs blowing up nowadays huh? Or should that be Onyx? Edit: or are those numbers final blows? |
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