| Author |
Thread Statistics | Show CCP posts - 11 post(s) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.11.30 04:09:00 -
[1] - Quote
how about adding a big boost to gallente hull resistance as they have to fight at close range |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.09 23:57:00 -
[2] - Quote
the current hybrid rebalance wasnt that small and still the hybrid wepon platform is way behind lasers and projektils so u can see how broken they are and how little aplications they have.
as i see it there are only 3 options
1. make them similar to projectile turrets cuz they have the role that gallente was supposed to have
2. give them some unique abilitys like after getting damaged by hybrids u get web effects on enemy ships / neut effects / removing allignment /or 50% damage to higher class hulls / huge hull ressist boost if blasters are fitted (only for galente hulls) or there are many other options that would give a unique taste for blasters and rails. u dont need to give boosts to galente ships boost the MagFieldStab for extra speed buff , damage, evasion and so on, there are many options (but again effects only apply if used with hybrids) .
3. reinburst the SP spent on gallente boats and hybrid guns so everyone unlucky enough to train them can use it to retrain for winmatar or amar :)
and yes my balls still hurt after the recent hybrid rebalance |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.12 19:41:00 -
[3] - Quote
Dare Devel wrote:Probably it is too early to see a change in these rankings, but still, following is the current stats copied from eve kill. ROKH is the sole representative here.
RankShipsKills
1Drake79930 2Hurricane45597 3Abaddon31775 4Tengu22205 5Maelstrom18365 6Tornado16221 7Armageddon14872 8Scimitar11504 9Tempest10319 10Sabre9789 11Cynabal9144 12Huginn8606 13Thrasher8188 14Loki7231 15Rapier7170 16Lachesis7156 17Vagabond7141 18Rokh7135 19Zealot7112 20Rifter7106
RankWeaponsKills
1Heavy Missile Launcher II33892 2425mm AutoCannon II13747 31400mm Howitzer Artillery II9400 4Mega Pulse Laser II8748 5200mm AutoCannon II7454 6720mm Howitzer Artillery II6344 7220mm Vulcan AutoCannon II5996 8125mm Gatling AutoCannon II5341 9150mm Light AutoCannon II5245 10800mm Repeating Artillery II5046 11Heavy Pulse Laser II4640 12425mm Railgun II2587 13Heavy Neutron Blaster II2388 14Light Neutron Blaster II 2143 15'Malkuth' Heavy Missile Launcher I 2090 16'Arbalest' Siege Missile Launcher 2000 17280mm Howitzer Artillery II1713 18Dual 180mm AutoCannon II1662 19Mega Modulated Pulse Energy Beam I1598 20Neutron Blaster Cannon II1594
pandemic legion started using rokh as fleet sniper. but the railguns need about 10-15% more damage so the rokh can compete with abadon and still abadon would have more ehp and a bigger cargohold to load all the 800cap boosters. |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.13 15:07:00 -
[4] - Quote
Galphii wrote:Just wanted to report that railguns are much improved by the recent changes. Cormorant is pretty awesome now  The only thing I could suggest would be to reduce the rate of fire and increase damage, to make them better for sniping, and also to reduce server load (the same as what was done for projectiles a while back). Blasters are still kinda meh; I wonder if a 100% optimal range increase would help?
well the frigcize hybrid ships where ok before the patch but now they are really greate becouse u can fit them easier
the problem is with cruiser and BS hulls, in those hulls u are either out of range or u are outdamaged by projektiles and lasers in the middle and long range |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.16 12:49:00 -
[5] - Quote
Pinky Denmark wrote:It would be a huge mistake to increase the damage on blasters and railguns... But we do still need more adjustments on ships, railguns and ammunition.
a huge mistake ? is that people would start thinking about actually using them instead of doing some offline training for the next 4 months and getting projectile turrets and minmatar bs skills to lvl 5, i dont see how it might benefit enyone maybe ccp is happy that they get free money without getting more serverload, but for the playerbase there is less people to fight with or just to blow up
and if ur afraid u will see geddon fleets with hybrid guns on them then they are already there but not becouse they are so good but becouse geddon has a very big ehp and to put hybrids on them is just a secondary choise (becouse u only trained for the worst turret system in game- the hybrids) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.17 13:37:00 -
[6] - Quote
Pinky Denmark wrote:If you need to boost hybrids further you need to do it through the ships supposed to use them... People are already starting to think about using hybrids in all aspects of Eve. It will ofcourse take a long time for the players to adjust skillwise and as such it will be natural to continue see lots of minmatar ships and autocannons for a long time (Minmatar has been I-win for a serious long time)
Also I see no value in your argumentation - just lol...
lol or not but we both agree that (hybrids/hybrid using ships) still need some boost
and as the devs are already at it they could also take a look at drones/drone ships some caldari and amar ships :) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.18 23:40:00 -
[7] - Quote
Hamox wrote:It is a little bit disapointing to have no reply from CCP. Overall CCP communication is not very professional. Remember how this whole thread started? The thread opener was away for 2 weeks and nobody knew, people wondered whats going on... I don't care anymore if they will do more changes or not but I would like to get an answer. Being ignored is not a nice thing and I wonder if this company really deserves to get my money???
becouse in the past every time they made a half backed statetment or theory, they released a wave of nerdrage even calling the ccp oficials stupid :)
so now they rather sit back and read ur posts without saying anything until they have a real plan, or they say everything works as intended or do nothing until the flames of rage go down and people adjust there skill training to the new cirkumstances and we all seen how that works out. |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.18 23:46:00 -
[8] - Quote
and to be honest the gameplay is already so complex that if u make a change to it, those changes affect alot more then just the intended part. and u would need to study all the implications for months to see the big picture and thats for every single change. ccp dosnt have the manpower for that
and like it or not but all the past changes favored the minmatar warfare style some intended but most not |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.19 18:24:00 -
[9] - Quote
and plz when u think about balance dont think like paper, rock, scisors, sword, bow, leather shirt, heavy armor......
but focus on making it more realistic thats why we play here Real Life modern warfare isnt about spaceships but u can still see how it would be realized if it was :) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.19 19:18:00 -
[10] - Quote
Fon Revedhort wrote:CCP Tallest wrote:We are here and we are reading your feedback.
We will be iterating on our balancing efforts based on the feedback in this and other threads and will release some more balancing in early 2012. I'm willing to suggest you stop iterating on hybrids for a while to address other issues - cynoes, passive tank (too good for 0 isk investement), rigs and so on. Oh, and fix tracking enhancers already.
nerf passive tank ? that would be another boost towards minmatar and just wondering how u make it that it costs u 0 isk :D or do u simply fly it as a blank hull |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.20 13:55:00 -
[11] - Quote
Fon Revedhort wrote:You can not 'have it done' without addressing core issues. And if one keeps boosting hybrids mindlessly they will easily become OP after he fixes:
- TE's - EHP values provided by shield extenders and plates; also base EHP values - shield extenders not imposing speed/mass penalty (which is just stupid and results in overtanked ship being as fast and agile as active tanked one - wtf) - base range of heavy missiles (80 km before any rigs - wtf)
That's why I say we'd better start doing small steps in many directions rather than try achieving a mythical balance between bare weapons.
- EHP values provided by shield extenders and plates; also base EHP values // what exactly is wrong with that ?
- shield extenders not imposing speed/mass penalty // why should it ? its just an electromagnetic field around ur ship
- base range of heavy missiles (80 km before any rigs - wtf) // flightttime, therefore alot of vasted cycles, less dps then other weaponsystems, and so on.... (have u ever even used heavy missiles ?) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.20 16:14:00 -
[12] - Quote
Nikuno wrote:tEcHnOkRaT wrote:Fon Revedhort wrote:You can not 'have it done' without addressing core issues. And if one keeps boosting hybrids mindlessly they will easily become OP after he fixes:
- TE's - EHP values provided by shield extenders and plates; also base EHP values - shield extenders not imposing speed/mass penalty (which is just stupid and results in overtanked ship being as fast and agile as active tanked one - wtf) - base range of heavy missiles (80 km before any rigs - wtf)
That's why I say we'd better start doing small steps in many directions rather than try achieving a mythical balance between bare weapons. - EHP values provided by shield extenders and plates; also base EHP values // what exactly is wrong with that ? - shield extenders not imposing speed/mass penalty // why should it ? its just an electromagnetic field around ur ship - base range of heavy missiles (80 km before any rigs - wtf) // flightttime, therefore alot of vasted cycles, less dps then other weaponsystems, and so on.... (have u ever even used heavy missiles ?) -EHP. I'd leave as is. It seems a lot until you fly in a fleet, and then it's not enough to prevent you being 1-volleyed. It'll never be possible to alter it to be able to suit all styles of play from solo to large fleet, so if active tanks get a bit of a tweak (where it currently makes no sense with certain ship bonuses) we have tanking for both ends of the spectrum that actually works well enough. -shield extenders shouldn't impose mass? why not? --For 'realism': Aren't they generated by massive machines you install?(Check armour repairers, armour repair rigs, etc which don't add any hp at all) Why should adding mass even slow you down in space? It just reduces acceleration, not achievable velocities. --For game play: Because it makes good sense in trying to balance the current trend for shield buffers that leave your speed unaffected and skew game play heavily away from armour being viable at the same type of game style.
u dont need machinery to generate stronger em fields, just some extra batteries and shield extenders add only half the hp of armor plates, most shieldbased ships are anyway slow exept winmtar, and as an extra if u fit a passive shield tank ur out of cap and need to wait 10 mins until it recharges |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.21 08:31:00 -
[13] - Quote
there is no pvp in eve, u have a fleet ganking a guy or smaller fleet fighting a bigger fleet. if u wont a proper pvp u have to arrange it like a duel or a contest.
and what do u wont to achieve with a reduced ehp ? that arties kill everything with an alpha strike ? cammon wake up everyone will train them and who shoots first wins
i would even suggest to increase ehp so the fights take even a bit more longer and more tactical options becoume available
|

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.21 11:08:00 -
[14] - Quote
Pinky Denmark wrote:Armor plates and shield extenders seems fine to me - The problem is armor repairers and shield boosters doesn't repair/boost enough hitpoints even in small scale pvp as well as. A straight 25-50% boost applied to cycle time and hitpoints pr cycle at the same time changing the bonus on Slave and Crystal implant sets... This means the average active tanks will be much better, but without the implants people no longer have the super insane active shield tanks or monster buffered ships. About the speed of shield boats the problem is mostly minmatar. Tbh the minmatar and angel cartel ships are too generous with the fitting. Look at the Hurricane easily being able to field biggest autocannons, 2 T2 medium energy neutralizers, mwd, 2 extenders and all the lowslots with gyrostabilizers and tracking enhancers - And still having spare powergrid and especially cpu without any fittting mods or implants. Some minmatar ships need a more balanced aproach to cpu/pg (Hurricane could easily lose 160 powergrid and 65 cpu while the fits stay almost the same as now). Also it is a shame to have minmatar not only the fastest, but also the most agile, lightest and having plenty capacitor for MWD'ing. As I said before I think a lot of issues would be sorted by reducing the agility and mass on specific gallente blaster ships making them faster accelerating and benefitting well from MWDs, and while minmatar will still be the fastest ships they should have mass added and agility decreased. Also the armor rig penalties should definately have another drawback. TL;DR = - I agree last blaster changes should be made primarily on ammunition and ships
- Plates and extenders are fine
- Boost active repairing a lot but nerf slave/crystal implants to prevent monster tanks
- Review and decrease powergrid/cpu on Hurricane + other minmatar ships
- Make blaster ships more agile and reduce mass equal to 1 plate
- Make minmatar ships less agile and increase their mass - but they will still be the fastest
- Change armor rig penalty
Pinky
this one
|

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.21 12:20:00 -
[15] - Quote
Fon Revedhort wrote:There's nothing wrong with current values active tanks provide. Boosting these values will just ruin the joy of proper PvP.
There's nothing with admitting the necessity of shield extenders to slow ship down. Active tanks need a clear advantage to become viable and the only logical advantage is mobility. Since very few will justify giving repairers a speed bonus, we just have to introduce speed penalty for passive tank mods.
if u take a look at the current fleet tactics its all about applying as mutch dps as possible to 1 target and shield/armor reppers dont give u more EHP to survive a few seconds longer but u need to fit a buffer as big as possible and hope u will survive untill a logistics ship can remote rep u
and if u wont some real pvp go to the ideas forum and ask for some sorts of an arena system where u can fight 1 on 1 with any specific shipclass u wish cuz it wont happen in actuall gameplay |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.22 09:55:00 -
[16] - Quote
Fon Revedhort wrote:Pinky Denmark wrote: And how can you claim active tanking is fine when Brutix, cyclone, sleipnir, claymore with shield bonuses rarely use active tanking? Myrmidons and Hyperions shield tank as often as they active tank where Im flying too and I'd rather fit an extender on a Hawk rather than even a faction shield booster...
That's why I'm saying buffer tanking is way too good for its cost (there's none actually) and its drawbacks (very insignificant). Fix buffer and active tanking will turn out much more viable. Matari speed is a whole another story.
myrmidon and hyperion is being used for pve and in pve active shield tank is twice as good as active armor tank. and u cant buffer tank in pve cuz u will pop :). and as for passive shield tank in pve there is only a handfull that u can consider viable.
so u are now flaming about passive shield tanks in pvp, but just consider that there are alot more solo pve players then active pvp players. and if u change the way shield tanking works for alot of people lvl 4 and lvl 5 missions might become imposible to complete.
another option would be to boost active armor tanking
btw this forum is for hybrid guns not for shield/armor tanking :) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.23 14:09:00 -
[17] - Quote
Pinky Denmark wrote:I agree it is weird a 1600mm plate cost 1/5th of a Large Armor Repairer, however I find it hard to see how cruisers and battlecruisers have too many hitpoints when most of them crumble in a very short time under fire from just 1-3 similar fitted enemies. At least pilots now have enough survivability to react on his surroundings. Something active repairing have trouble with atm. Currently buffertanks offer a valid game-play enjoyed by all players. Buffertanks are not overpowered because active reps are worse, it's Active tanks that need love because they don't offer the same enjoyable game-play like buffertanks (except with faction mods, drugs and implants in specific bonused ships)
Reducing the hitpoints given by extenders and plates will dramatically reduce the living time of most ships even if they already die fast in a typical engagement effectively reversing what CCP have accomplished with recent HP boosts. Increasing fitting requirements would make people fit smaller plates which makes sense with their names, but then you will have the same problem as above with ships unable to stay alive for more than a brief amount of time.
Yes, it's stupid that we use medium extenders on frigates, large extenders on cruisers and don't have XL extenders for battleships, but less hitpoints or bigger fitting requirements will ruin the working buffer-gameplay we have now instead of bringing active reps up to date.
Obviously I would love for shield extenders to be renamed properly and maybe removing micro extenders in return for implementing an XL extender for battleships. Plates could also easily be without 50mm and 100mm plates and make good use of 3200mm plates.
Again, with the amount of dps ships have today I believe these solid changes will help the game much more than just nerfing plates and extenders
Pinky
there is no need to remove anything and frigs using a medium shield extender ?
camon dont make up numbers a frigate has about 40 powergrid a medium shield extender about 28
there is no need to change buffer passive tank
and active armor could use a buff as it heals only half of shield boosters and armor tank guns use cap exept a few minmatar ships that are being armor tanked
and yes projektiles are too good to be true as they dont need any cap and outperferm other turrets and if needed can change damage typesbut the usability of it isnt that big and its expensive cuz u need to use faction ammo and loose some dps |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.23 14:11:00 -
[18] - Quote
Fon Revedhort wrote:Not only stealthy loners, it promotes small-scale PvP in general. Being unable to kill anything before a crapload of reinforcements arrives is the reason why it's so safe to blob up and so unreasonable to fly in small numbers.
if u wont to have duels u have to arrange them !!!! |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.23 15:43:00 -
[19] - Quote
Kahz Niverrah wrote:Fon Revedhort wrote:Cruisers are irrelevant at least since tier2 BC release, so it makes no sense to mention them in the first place. I disagree with this. Faction cruisers and HACS are certainly included in my statement and are very relevant. Fon Revedhort wrote:Battleships are unaffected at all - it's always possible to use several plates plus top-tier guns, while the very idea of having CPU and grid is giving players something to think about while compromising between various goals. Again, I disagree. Please go test your theory on an Armageddon. Don't forget a MWD and heavy cap booster for those hungry lasers. Fon Revedhort wrote:I don't see how increasing PG requirements can hit amarr the most, given they already have biggest grid among all races. It hits them the hardest because lasers have, far and away, the highest fitting requirements of any weapons system. Also, Amarr usually need to fit cap boosters - another high powergrid module, more then any other race. Also, I didn't mean to come across like I was saying Amarr are underpowered and in need of a buff. I think we're doing ok, and I love my Amarr ships. I was just trying to illustrate some of the problems with increasing fitting cost on some modules instead of balancing the ships that make fitting too easy.
indeed |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.26 07:12:00 -
[20] - Quote
Rutuli wrote:Might be out of topic, but after a few anoying fights against serpentis, i realized that dampeners arent just to shut down target capabilty and shoot something without getting shooted, its also a good tactic to force the enemy to enter into blaster range
would u enter into blaster range and leave ur optimal compfortzone with ewar on u and most likely more ewar when u close in if u had the chance to simply retreat ??
dont be smarter then u can handle :D |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.26 07:45:00 -
[21] - Quote
Rutuli wrote:tEcHnOkRaT wrote:Rutuli wrote:Might be out of topic, but after a few anoying fights against serpentis, i realized that dampeners arent just to shut down target capabilty and shoot something without getting shooted, its also a good tactic to force the enemy to enter into blaster range would u enter into blaster range and leave ur optimal compfortzone with ewar on u and most likely more ewar when u close in if u had the chance to simply retreat ?? dont be smarter then u can handle :D The point its you can rush into close range, so blaster can actually work, without losing half of your hp inthe way when you are being kited. I know dampeners are actually useless since you need a pair in a ship with bonuses for it to get a good result and you still exposed vs multiple targets. But it fit gallente doctrine someway... Pd: sry for the bad english, its 4:30am here and im at work QQ
as u already said its useless. and fallowing this "gallente doctrine" of urs, open the market window and look for another ship when u rush at this oponent :) , cuz most likely he will be faster then u are
and as i can predict ur argumant by fitting some speed mods, the rest of ur tank is lost as well |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.26 11:43:00 -
[22] - Quote
Rutuli wrote:I know it doesnt work,im trying to trow some ideas of how make blasters usable without just asking for speed, range and basicly just changing the whole deal to turn blasters into ACs and gallente ships into speed devils.
whats wrong about making the galente similar to minmatar ?
camon just step outside ur shell and start using ur head its not there to prevent the rain from falling in ur throat and this rock paper scisors thinking was nice when pc games just started
imagine if USA would use a military doctrinbe or a weapon system that is far behind the russians or chinese one wouldnt they try to adapt it and improve it ? or reinvent a new one that can best counter therese ?
and the current galente way dosnt work for years now. so u think they wouldnt try to adapt ? that an openminded democratic society would keep things as they are even if they dont work ? dont u think they would try at first to copy that what is working and later improve and change it, to best counterattack ?
i dont wont a game like wow i wont my games as complex as chess on roids |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.26 22:16:00 -
[23] - Quote
Rutuli wrote:why would you want 2 races to be the same, fly winmatar and win rock papers and scisors is part of the design of the game, still in your hands to make decisions to help you win against your counter, and is not a 1vs1 game
u know when u pop into a discusion, read at least the previuos 10 pages before making any coments, cuz it makes u look foolish otherwise
and yes i can understand u are here only becouse u wont the minmatar to stay as they are. |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.01 01:56:00 -
[24] - Quote
Nikuno wrote:1Drake167782 2Maelstrom146771 3Hurricane115519 4Abaddon68304 5Tengu51712 6Tornado40193 7Tempest32236 8Scimitar32090 9Armageddon31982 10Sabre26232 11Hound24679 12Cynabal22131 13Huginn21608 14Vagabond18972 15Thrasher18746 16Rapier18163 17Rifter17090 18Loki16740 19Zealot16144 20Oracle16093
1Heavy Missile Launcher II70717 21400mm Howitzer Artillery II46919 3425mm AutoCannon II36688 4Mega Pulse Laser II21519 5200mm AutoCannon II19261 6720mm Howitzer Artillery II18047 7220mm Vulcan AutoCannon II16830 8150mm Light AutoCannon II15065 91400mm Gallium Cannon14855 101400mm Prototype Siege Cannon13304 11125mm Gatling AutoCannon II12552 12800mm Repeating Artillery II11783 13Heavy Pulse Laser II11507 14'Arbalest' Siege Missile Launcher7557 15'Malkuth' Heavy Missile Launcher I5950 16Heavy Neutron Blaster II5754 17425mm Railgun II5397 18Light Neutron Blaster II5394 191400mm 'Scout' Artillery I5128 20'Arbalest' Cruise Launcher I4691
Latest figures. The novelty rokh has disappeared as expected and not a single hybrid using ship appears on the top 20. If anything, the hybrid using ships are going backwards in terms of representation. On the weapons list the total combined presence of rails and blasters amounts to a pathetic 4.7%.
well alot of people have been saying that the curent hybrid buff is just a kik between the legs
|

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.01 02:02:00 -
[25] - Quote
Mariner6 wrote:What the Talos didn't make the top 20?!? What a shocking surprise.... even though CCP promised not to let the ship suck compared to its brothers.... but it sucks. On EFT there are a few fits that seem competitive, but in the game its basically even more of a "flag shp" example of what's wrong with Gallente Boats than the Diemost which I thought would be hard to achieve.
MeBiatch wrote:i dunno the talos is a mean belt ratter... i mean thats the ships role right? to kill asteroid rats?.
live is full of surprises isnt it :D and only a broken promice is a good promice :D
but still im trying not to loose hope that ccp will fix hybrid using ships this month and we can see at least one of them in the top 5 list :) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.02 07:09:00 -
[26] - Quote
has ccp made any sugestions how they will change the hybrids now ? or are they still on vacation :D |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.04 08:09:00 -
[27] - Quote
thoth rothschild wrote:I'm no fan of bigger = better philosophy since the time of the interceptor introduction. The more we get to that stage the more viable blob warefare gets. We already had this exact gameplay.
The current game mechanics with tracking etc was introduced in 2004 when the megathron was the king of the hill in removing small ships. It wasn't neewb friendly. It was a plain pain in the ass.
Did you ever got removed from game with a hughe alpha strike? That was eve in the beginning as a new pilot. The bigger weapon won. I can remember the so called "speed ravens" removing entire squads from screen. Megathrons and Apocalypse at empire gates removing pilots from 200 km range with a single shot....... Sweet memories, when i was young :)
and now torps lost there area effect and cant hit anything smaller then a BC,golem compared to some other ships looks pretty useless. u get still poped in 1 shot if u fly a frigate sized hull and get cought by a buble in 0.0. i dont see anything wrong about it poping a smaller ship in a few shots as long as it dosnt orrbit u at 1 km range. a destroyer at sea can also kill a human sized target at 1-100km :D if someone is broadcasting the target.
anyway bigger should be better and a frig shouldnt have half the dps of a battleship and still be unkillable like some guys here are proposing |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.04 16:08:00 -
[28] - Quote
Pinky Denmark wrote:Bigger should never been better in a game of possibilities... Using tactics and strategy to counter bigger stuff should be perfectly viable
so ur point is to win with a frigate that cost 300k isk against a battleship that costs 140kk isk ?
and if a frigate could kill any bigger ship why even vaste time and isk to train them and then buy them ?
the only thing a frigate should do to a battleship is to be annoying
otherwise there efficency should reflect in there isk cost |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.04 17:55:00 -
[29] - Quote
thoth rothschild wrote:tEcHnOkRaT wrote:Pinky Denmark wrote:Bigger should never been better in a game of possibilities... Using tactics and strategy to counter bigger stuff should be perfectly viable so ur point is to win with a frigate that cost 300k isk against a battleship that costs 140kk isk ? and if a frigate could kill any bigger ship why even vaste time and isk to train them and then buy them ? the only thing a frigate should do to a battleship is to be annoying otherwise there efficency should reflect in there isk cost So your point is a Supercarrier should be able to kill each none capital ship no matter of size and a titan should be able to DD everythin in space? b) If my efficiency should reflect my isk cost i demand my sabre to be able to kill each tier 1 battleship and each bc without any mercy and much effort. A Hurricane is cheaper than a sabre :p Fitted sabre 115 mio isk. Fitted dominic 83 mio isk. Fitted daredevil more than my sabre!
thats a stupid argument u can fit a dominix easily for 100bil isk what i was talking about was hull price not fit price |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.05 13:42:00 -
[30] - Quote
thoth rothschild wrote:I'm at a point where i would like to request a thread lock :p
the tread has since long ago nothing to do with the topic we are just keeping it alive till ccp gives a respons what will be the upcoming changes to hybrids
and they promised to do so this month |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.05 19:03:00 -
[31] - Quote
15% extra range is not enough thats like 3km extra effective range and like 5 km more effective range with 2 traking enchancers fitted
so ur still out of range and unable to catch anything
very dissapointing not worth it even to start any testing |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.06 06:32:00 -
[32] - Quote
X Gallentius wrote:Current 25% is applied to optimal and falloff. Why wouldn't 40% increase apply to both as well?
It'll push Heavy Nuetron blaster opt+fallof range (with three TE2's) past the magic 24 km warp disruptor II range. That's all I ask for.
the range mod is applyed to null not void |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.07 13:15:00 -
[33] - Quote
Morgan North wrote:Rails should deal Alpha. Thats what they are there for. DPS should be Artilery/Autocannons/Blasters. Thats pretty much how you balance the things and make them viable.
thumbs up reduce the artilary alpha and give it to railguns |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.08 13:01:00 -
[34] - Quote
Naomi Knight wrote:tEcHnOkRaT wrote:Morgan North wrote:Rails should deal Alpha. Thats what they are there for. DPS should be Artilery/Autocannons/Blasters. Thats pretty much how you balance the things and make them viable. thumbs up reduce the artilary alpha and give it to railguns yeah if game was new ill say the same but imho too late for that change
it is never too late
projektiles where crap before 2007 now they are overpowered what does it tell u ?? |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.08 15:47:00 -
[35] - Quote
Hamox wrote:tEcHnOkRaT wrote:
projektiles where crap before 2007 now they are overpowered what does it tell u ??
That Hybrids will be overpowered 2017?
i was hoping to say that huge changes can be made any time in mmos.
and i dont wont hybrids to be overpowered just equal with less then 5% diference in performance compared to other guns. thats balance
what we have now are huge jumps between them |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.08 17:48:00 -
[36] - Quote
at least, every race should have a ship that can be used for the same task equally good.
and now projektils/minmatar are not only the best in pvp but also in pve for example the machariel fitted for high alpha onshots rat battleships in belts at a distance of 100km
is that balance ? with railguns u are happy when u hit 25% shield at this distance
same with lazors or missiles and sentrys aint better either :( damage drones nowdays are becoming even useles after so many turret bufs so drone ships are also the worst choise for pve or pvp |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.08 19:19:00 -
[37] - Quote
Morgan North wrote:I have a crazy idea...
...Maybe Hybrid platforms could do with a 5 to 25% (role bonus, per level of cruiser required) reduction to fitting requirements to the weapons they are supposed to use, like caldari get that bonus applied only to railguns, whiel gallente get that bonus applied only to blasters? :)
they already got that with the last patch:D and if they do it again it would change nothing, maybe a few more slots on galente ships would do the trick (low/med) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.08 20:06:00 -
[38] - Quote
Morgan North wrote:They lowered all hybrid weapon's requirements yes. But I'm not talking that, but rather, about giving Gallente a Blaster-specific bonus that also works as a railgun-specific penalty (or lack of bonus) while giving caldari a railgun-specific bonus that doest' apply to blasters. In orde to further breach the gap and reward people who want to fy Blasters/Railguns.
But its just an idea. ;)
that should be more like if u use blasters on ur ship u unlok 1 med and 1 low slot extra:D |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.08 22:50:00 -
[39] - Quote
something more about drones after ccp changed the pve mechaniks so npc can aggro drones they got even more useles and in some enviroments speak Wormholes/lvl 5 missions and a few more u cant use them at all cuz the npc do change targets
thats also a big gallente issue |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.09 07:33:00 -
[40] - Quote
Hamox wrote:tEcHnOkRaT wrote:Hamox wrote:tEcHnOkRaT wrote:
projektiles where crap before 2007 now they are overpowered what does it tell u ??
That Hybrids will be overpowered 2017? i was hoping to say that huge changes can be made any time in mmos. and i dont wont hybrids to be overpowered just equal with less then 5% diference in performance compared to other guns. thats balance what we have now are huge jumps between them Hey this was a nice german joke. I can not understand how you could misunderstand it! :) The joke was that it will take 5 years with half baked changes and then overnight a Dev decides to finally fix Blasters. In my scenario he gives them a sort of special Hybrid X-Ray 2000 (produced by Binford who has recently started to support Gallente) that shots like a corona without the need to lock a target so you can melt the electronic of every enemy ship on the GRID. To balance it he decides to reduce the Signature Strengh with 5% (or maybe 7.5%, he is not sure and doesn't want to make dramatic changes) so you will lock a bit slower if you decide to do something other to your target instead of just melt it :) After the first 50000 Minmatar winers they will propably also reduce Gallente agility slightly while Minmatar Pilots complaining that this will not change anything. In the meantime Amarr just decides to use Hybrids on a Abandon and Caldari scraps all missle boats and hopes that X-Ray 2000 will be introduced to Railguns in the next sommer update :P Sidenote: The Caldari could also use Blasters on their Hybrid plattforms but they decided that they are too proud to use Gallente crap! Unfortunately Minmatar doesn't find any X-Ray 2000 on their scrap yard so they decide to salvage the old Caldari missles boats and combine them with Projektiles, maybe this could help vs X-Ray 2000? We will find out soon, approx 2019!
hehe :D |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.09 12:53:00 -
[41] - Quote
Uinuva Karma wrote:Hamox wrote:Hungry Eyes wrote:... Sentries should be able to teleport or move alongside their ship on the Gila, Domi and Ishtar. I like this idea, while I like the concept of Sentries they are so much micro management becouse you always have to stay in range, pack them, unpack again and so on. If they just could fly 50 m/s and would follow the drone boat it would really help and they still would be a difference to combat drones becouse you could not send them to a target. Sentry drone ships received a Master Almost-Ninja Buff in Crucible. It's called the Reconnect to lost drone -key shortcut. I've had great success with abandon/reconnects, it allows new kind of tactics, mixing sentry and conventional drones.
it is only good if u get disconect and to use them for warp out pvp is a good tactic to just loose them cuz sentrys are easy to kill and with 400~ dps u wont do mutch damage to becoume a real treat before the drones get killed
and heavy drones are sitting ducks too slow for pvp or pve
and i had also great succes on reconecting to them after i got disconected :D |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.09 20:06:00 -
[42] - Quote
Uinuva Karma wrote:Imaginative more you must be if succeed you want, mhrmrm, young Jedi 
hay master yoda ^^ |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.09 20:10:00 -
[43] - Quote
Nikuno wrote:Another week or so gone, new figures;
1Maelstrom57868 2Drake42169 3Hurricane34209 4Tengu25683 5Abaddon23004 6Tornado14330 7Tempest11939 8Scimitar10217 9Sabre8760 10Armageddon7463 11Zealot6618 12Huginn6565 13Cynabal6272 14Manticore6188 15Scorpion6167 16Hound6041 17Rapier5998 18Vagabond5694 19Nyx5659 20Oracle5401
1Heavy Missile Launcher II23039 21400mm Howitzer Artillery II15437 3425mm AutoCannon II11905 4Mega Pulse Laser II9333 5200mm AutoCannon II6178 6220mm Vulcan AutoCannon II5194 7150mm Light AutoCannon II5142 8125mm Gatling AutoCannon II4900 9720mm Howitzer Artillery II4604 10800mm Repeating Artillery II4417 11Heavy Pulse Laser II3508 121400mm Gallium Cannon3371 13'Arbalest' Siege Missile Launcher3283 141400mm Prototype Siege Cannon3101 15425mm Railgun II1866 16Light Neutron Blaster II1799 17Citadel Torpedo Launcher I1653 18Ion Siege Blaster Cannon I1563 19Neutron Blaster Cannon II1552 20Mega Modulated Pulse Energy Beam I1527
No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful.
oh boy oh boy fleet maelstrom banned the abbadon
dark days indeed i wonder how big is the persentage now of projectile/minmatar ships in use comared to all 3 races together :D |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.09 20:23:00 -
[44] - Quote
dont forget lazors are just a bit better then hybrids but projectile platforms are by far better then lazors
so all weapon platforms need a buff or the projectiles need a nerf |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.10 08:59:00 -
[45] - Quote
Jaigar wrote:Nikuno wrote:No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful. Just going to state, you can't determine if something is balanced based on popularity. People are already trained for Maelstroms, Baddons, and Drakes, and the blobfests aren't going to change fleet doctrine unless its to something more powerful.
yep
from abadon to maelstrom :D as u need only half the ships to kill something in an alpha strike
basic math mate basic math |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.10 11:51:00 -
[46] - Quote
Tanya Powers wrote:tEcHnOkRaT wrote:dont forget lazors are just a bit better then hybrids Really? Actually show me any decent rails fleet fit that can dish 10k alpha strikes because this never happened before the changes with implants/boosters whatever, doesn't happen after changes blahblahblah and will certainly not happen at the end of this new year. I've read somewhere maxed laser pilots can dish 20k volleys with faction ships -Nightmare Price tag vs Males is not the same for sure but it could be interesting to see what a full fleet of those could do (r+ñpe face everyone in the system probably)
i would like to see this fit |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.11 12:48:00 -
[47] - Quote
Tanya Powers wrote:Jaigar wrote:Nikuno wrote:No hybrid using ships, 5.9% of weapons are hybrids. Still dreadful. Just going to state, you can't determine if something is balanced based on popularity. People are already trained for Maelstroms, Baddons, and Drakes, and the blobfests aren't going to change fleet doctrine unless its to something more powerful. Just give me the ability to SD in about 10sec and do massive dmg at 15km around my ship explosion function of the quality/quantity ammo left in the cargo at the moment of that explosion.  Blob exterminated for ever.  If you want to deal with this blob issue it's not by introducing tools like Tier 3 BC's that you are going to avoid those or change something, it's by giving the tools to players. ATM there's none other than "disconnect" and go play WT's or BF3 (personally don't play those but know a lot of people doing it) EDIT: even on SISI where ships cost 100isk you don't see that much gallente/calamari hybrid stuff or just one trying here, another trying there and 1h latter it's all drakes/vagas/cynas/drams/maelstroms/machariels/tornados/oracles and OC capitals/super cakes
thats an interesting tought or if a ship explodes it does massive damage on everything within 15km depending on ship size and class
would give more reality to gameplay and some interesting strategy on counteracting brainless blobs (ctrl + left click and press F1 :D) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.11 17:09:00 -
[48] - Quote
Londor Rogers wrote:of topic yay I love how in the hybrid weapon thread people are talking about exploding ships that do damage in a 15 km radius. This would be epic at making blaster boats way more viable.
Oh wait most blaster boats will be within this range when they kill stuff..... lol
Oh and could you imagine all the ships self destructing on the Jita undock. CCP you have to implement this freekin awesome well thoughtout idea.............
you would need alot of thinking on this topic and it should only work in 0.0 space and effect mostly long range ships (blobs) close range fighters would only get minimal damage drones none but its only small talk 
btw everything about hybrids has already been said in this topic now its up to ccp to find what is good for the game and what not |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.11 20:08:00 -
[49] - Quote
i just wonder if this change is now final
|

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.12 16:58:00 -
[50] - Quote
what is strange that both minmatar arty and autocanons can hit targets at 100km distance
but if u talk about hybrids to give them such an ability it gets monstrous
the fallof bonus on tracking enchancers should be reduced to 15% the same as optimal bonus is
and projectiles would loose there OP status and would be more balanced to other turret systems
THE TRACKING ENCHANCERS WITH 30% FALLOF BONUS ARE COUSING ALL THE BALANCE PROBLEMS |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.12 17:28:00 -
[51] - Quote
my sugestion would be to the final balance fix
to give blasters the 1,4 bonus on null and then to reduce the fallof bonus on traking enchancers to somewhere about 20% reduce arty alpha and give some of it to railguns
and take a look how it develops in the next few months becouse projectiles are already kiking even the fleet abadon out of the top 20 list and thats an alarming indication that u have a huge problem there with projectiles
even the alltimes number one drake is now at the second place overpowered by projekltiles
http://eve-kill.net/?a=top20 |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.12 23:17:00 -
[52] - Quote
well every time a newbie asked me what to train, i told them minmatar
and if they start arguing how they imagine other races to be better i just say shut up, and do what grown ups are telling u 
so u see the trend soon, after the most pilots trained for minmatar we have to rename the game from eve-online into winmatar-online
me mayself only 3 months left till perfect minmatar pilot |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.13 09:39:00 -
[53] - Quote
the thanatos was a nice pve ship but after the plex nerf it got kinda useless too
so yeah im also for a full reimbursting of the galente SP |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.13 12:54:00 -
[54] - Quote
Ryans Revenge wrote:Are Devs still paying attention to this?
I personally think the main problem with blasters is that they aren't face **** enough up close. I don't believe they need to be turned into falloff acs. A lot of people will cry at this but to me it makes sense that a gallente ship should be able to be a glass cannon. Get in close and rip them apart before they stand a chance to rip yourself apart. This happens to a certain extent but not to the extent it should, ac's are still as powerful as blasters up close. AC's should still be the medium range powerhouse. But blasters should make people FEAR you getting at 0 to them. Not just be a little scared until they put that neut on you.
the term glass canon comes not from short range skirmishes
but very long range massive damage, breaks if got targeted it dosnt apply to galente blasters at all
but u can perfectly call arty a glass canon with a good tank :)
and projectiles are not middle range they can easily hit targets up to almost 250-300km
so plz do some research |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.14 11:15:00 -
[55] - Quote
must..... bump..... this... post..... |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.14 12:33:00 -
[56] - Quote
but i dont get it how do the Dev`s do there math and call it balance when Maelstrom fitted with autocanons and Hail ammo have 10km more effective range then a blaster Rock with Null ammo and only 10% less dps then a blaster megathtron with void ammo so the maelstrom can do effective damage from 40 km away to the megathron and the megathron has to fly about 32km towards it so it can start to do damage with only 100 dps more and before it from about 30km away he can use null ammo with about 300dps less then autocanons
damn there should be all the alarms sounding that something is completly out of balance and the only response was now to add 15% more range to null
cammon, dont u see, thats what ur doing is a joke
at least reduce the fallof bonus on the traking enhancers to 15-20%
and then take another month to review how those changes are affecting the game |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.17 19:50:00 -
[57] - Quote
the traking enchancers fallof modifier needs to be nerfd to 15% - 20% and add a script to traking computers with fallof mod maybe
and arty needs to loose some alpha and rails gain some alpha but not an equal number an all turret classes small, medium and large need to be looked at seperatly cuz small hybrids are more then fine maybe a bit too fine :) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.18 15:50:00 -
[58] - Quote
always Ctrl+C before posting if its gone Ctrl+V :) |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.18 21:12:00 -
[59] - Quote
Xtover wrote:There's the vindi, but only if you don't mind risking a 1.5bil ship...
(then again it is half minmatar...)
poor vindi the price has been speculated so high
and hybrids still suck  |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.19 11:45:00 -
[60] - Quote
Zircon Dasher wrote:People who think the "Top 20" list is meaningful make me happy. If it were not for the hordes of people who fail to take an applied statistics course during thier lifetimes, I would not have a job irl.
ty :hugs:
well i had a course on applied statistics and i must say most of ur rl job is as usefull as wet toilet paper
but on the top 20 list u have a 100% coverage and most of eve players aint dumb ( i rather dont say all cuz there is always a black sheep hiding somwhere )
they choose to use something in certain situations becouse it has an advantage over other ships and for an expirienced eve player the top 20 list can tell everything where certain ships are being used and why they replaced a ship that had exactly the same task
so ur comment is nothing more then an outburst of half backed knowladge |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.19 14:40:00 -
[61] - Quote
Tanya Powers wrote:Zircon Dasher wrote:People who think the "Top 20" list is meaningful make me happy. If it were not for the hordes of people who fail to take an applied statistics course during thier lifetimes, I would not have a job irl.
ty :hugs: Statistics and people masturbating their brains with are useless to humanity, they're the first ones to hide underground when thing go wrong, they can barely survive if their car engine is broken in the middle of no where ... Now, people using those with good intentions and giving humanity tools to become better, those actually have some nobel prices. Everything else is just cave people trying to dominate their neighbor with words a new V12 and tons of crap their future grave doesn't care at all...neither I. If only painful/slow deadly hills were intelligent and could choose their target...I'd like to be the one that liquefies their victim from the inside in a horrible pain  Halala...
until a certain point its quit funny how people dream up the doomsday and how they become the most important and resourcful survivors and heros of the day, recue a woman and seed the earth with human lifestock again 
but it looses the funny factor when those people not only feel the urge to share it with the whole world but actually do it  |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.19 23:34:00 -
[62] - Quote
http://www.fanpop.com/spots/the-simpsons/images/7414384/title/old-man-yells-cloud-photo
10% more dps compared to 200% - 300% less range is a fail at balancing blasters
and yes rails have also slightly more dps on paper but the platforms that carry it and the dealt damage type make it dissapear as most ships have a high kin-thermal resistance and if u fit them for a specific range they deal less dps then there counterparts in the same range group
but yeah on paper they are perfectly fine as long as u do not consider everything else that surrounds it |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.20 11:29:00 -
[63] - Quote
and i dont even wont to talk about caldari hybrid platforms cuz the whole concept of them is broken and everyone knows what i mean with that |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.20 11:35:00 -
[64] - Quote
Nikuno wrote:You know, after all these pages the I believe the biggest problem with rails and blasters stems from CCP's initial decision to give the same weapon systems to 2 different races with different bonus regimes. If you increase range to make gal work, for example, then the Cal ships become too powerful; Change the tracking and the reverse happens with Gal becoming too powerful. Doesn't matter what you change, one side or the other will be too strong or too weak accordingly. I think that CCP would have to fundamentally break this link between the weapons and the 2 races bonus structure or make both the same to allow balancing to be truly effective, but I honestly can't see that happen. I'm becoming resigned to treating rails as useless and blasters as niche.
or ccp could refink how they give bonuses to ships what i see now is always 5% or 10% steps how about giving bonuses like 6,3827% or 13,11% something like that if its needed to give a fair fighting chance for every race |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.20 13:58:00 -
[65] - Quote
Kahz Niverrah wrote:Tanya Powers wrote:Well unless you have trained your skills at lvl 7 mines with lvl5 and 0 TE is barely 26km. You can't compare blasters without any TE to Hellcat Abaddons that use 2 TCs. With 2 TCs, Neutron Megas loaded with null have a range of 15+26. At 30km, that means they're putting down 806 dps with 2 mag stabs. That's way more DPS then a Hellcat at that range, with superior tracking and less cap issues, and that's with Tranquility's current 1.25 null range mod. With the 1.4 range mod, it will be much more. Blaster cannons in the 30km range will be deadly with the 1.4 range mod.
no they wont |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.20 15:25:00 -
[66] - Quote
im one of those weirdoes who dont really care what others might think of me 
and its kinda like hitting a wall couse everything been already said so u just have to reapeat it time after time after time
until it sounds as normal as a cup coffe in the morning  |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.20 18:29:00 -
[67] - Quote
im mostly concernd about battleships cuz they need most fixing cruiser hulls are less disatdvantaged but still behind other races
and a gleam abadon is superior to a null megathron in any way possible even with the 1,4 null buff and no one is even mentioning the hyperion cuz the repair bonus is meh worst bonus u can give to a ship people are even trying in some situations rather to shield tank a hyperion even with the armor repair bonus 
and to make the dominix usefull they would need to increase the drone damage modificator from 10% to something like 13% - 15% per level and give sentrys the abblity to follow users ship
so yeah galente and caldari have worst battleships in game
what i desire is a complete review of all ships and all races but it wont happen cuz as i see the working morale with a slight change here and a slight change there afterwords buffing somehting that is already almost OP wont bring anything usefull in the near future |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.20 21:02:00 -
[68] - Quote
Hamox wrote:Kahz Niverrah wrote:[quote=Tanya Powers]... Blaster cannons in the 30km range will be deadly with the 1.4 range mod. Thats the reason why I say they need to fix small, medium and large seperately. If they only do overall changes to tracking or ammo there will always be the problem that for example: 1. Increase range until medium hybrids are fine and small hybrids will be too strong. 2. Decrease range until small are fine but then mediums will be crap again and a Cane will Kite every Gal Cruiser easily without any chance for the Gal to hit the Cane... 3. Now if large have too much range lets decrease Ammo range again and crap mediums even more? Why not look at small, fix them, then look at medium, fix them and then take a look at large? What CPP does seems like put a randomly choosen number and change it. First tracking, then cap usage, then change of ammo size, then Null and Void and whats next? Ammo storage or Falloff? Doesn't matter becouse if you fix one you will screw the other... Fix them seperately together with the hulls.
compared to amar and minmatar the 1,4 null buf is like a drop on a hot stone it changes nothing min/amar have more damage and range with there short range guns then u do with null 1,40 (as stated before it changes nothing for the battleships/cruisers)
unless u manage to go into void range there is no point talking about the null buff and thats the whole reson we are here cuz woid is out of range and nothing has been done to improve it 10m/s speed increase is in my opinion nothing |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.20 22:57:00 -
[69] - Quote
hear hear the players can see why and how but ccp dosnt wont to acknowlage |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.21 11:25:00 -
[70] - Quote
Fon Revedhort wrote:Nikuno wrote: Not entirely true. Take CCP Ytterbium for example - he manages to take the time to respond in those threads where he has oversight of the task in hand. This seems to be a problem with CCP Tallest - he is ridiculously bad at communicating. At the very least, if he can't bear to talk with us he should have someone else do it for him. His behaviour in this regard is appalling.
Not even close to how appalling are clueless tards who, while even unable to post with their mains (ashamed of themselves, apparently), dare to make arrogant demands which are bound to make hybrids no less than OP. CCP's doing just fine in terms of sheer hybrid stats.
this speciment seems sometimes to be funny |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.22 11:24:00 -
[71] - Quote
if after the null buff is nothing to come then u can only petition for galente / caldari sp reimburstment  |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.22 11:53:00 -
[72] - Quote
Af'ilia wrote:Dare Devel wrote:With the current state of large/medium blaster and large/medium rails there is proof enough that the so called hybrid rebalance is a big fail.
Only 3 alliances have used rail fit ROKH with more fail than success. Which proves that even the seasoned(insert other adjectives as elite, veteren, etc) players have found it uncompetitive to either abbadon/tengu/mael/drake/cane/zealot.
I have seen some hybrid platform HACs been used (from dotlan) and fail easily against a kiting BC fleet. This was a for gone conclusion anyway.
The null buff do not affect much but in a range of 1-4 kms max. Being good at PVP will not make the guns perform any better. This I am only stating facts about fleet battles and PVE not Skirmish.
If being worse makes you happy then what can I say. Not all pvp involves 0.0 warfare tactics of fielding 500 bs, 400 hacs, and 200 randoms on a field at once.
i never heard of such a tactic if u have 500 BS u have also a logistics squad and some heavy interdictors if u go hac u also have some logistics interceptors and interdictors
but u will never see something wath u just described especially 200 randoms there are no randoms in a fleet everything is tought trugh and if u dont fallow prosedure u will just get kiked out of the ally |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.22 12:04:00 -
[73] - Quote
Af'ilia wrote:I can hyrbrid fit an omen and get more dps out of it than pulse.
What. The. ****. I think you re-balanced a little too much...
if u think this would be so great then just go fit one get some kills in ur OP Omen of doom fitted with void blasters
after that if u live to tell us storys how great it was someone might even listen insted loughing after reading the 6 first words
|

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.22 20:06:00 -
[74] - Quote
Nikuno wrote:http://killboard.the-godfathers.com/index.php/kill_detail/180828/ Nice to see someone decided to try a thorax fleet. We engaged at zero on a gate, we were all arty/beam fit. Sad thing isn't the outcome, which was a bit lopsided, but that only half of these guys even considered it worth fitting hybrids to their ships. The rest felt that projectiles would obviously be better - and if that doesn't say something about the state of hybrids then nothing does 
everyone knows it exept some newbies who think void blasters with there imense dps are good for anything just when u try using them the actual dps goes down to zero
and ccp's solution for it was to increase the null range by 15% to me it looks like a bad joke, like they would say put ur galenete up ur ...........
as there is no communication, no coments on what are there further plans towards galenete rebalancing, nothing things seem to be "normal" again, just like before the ccp ceo letter
|

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.22 20:11:00 -
[75] - Quote
Magosian wrote:Nikuno wrote:http://killboard.the-godfathers.com/index.php/kill_detail/180828/ Nice to see someone decided to try a thorax fleet. We engaged at zero on a gate, we were all arty/beam fit. Sad thing isn't the outcome, which was a bit lopsided, but that only half of these guys even considered it worth fitting hybrids to their ships. The rest felt that projectiles would obviously be better - and if that doesn't say something about the state of hybrids then nothing does  What I find even more convincing is the sheer amount of tornados on the left side.... Yea, I need about half a second to figure out why....
so the drakes get nerfed soon and u will get a all out minmatar diversity in low and null sec roams
i would say the ccp devs are doing a great job |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.22 22:09:00 -
[76] - Quote
yeah "the hybrid rebalance hoax" |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.23 18:17:00 -
[77] - Quote
dont treathen the ccp staff plz
they are still doing agreat job with eve infact eve is the only game on the market worth playing becouse of its complexity and mostly adult player base
they could just pay more attention to combat and race balance so it wouldnt matter what race are u flying and u could chooce them entirely on what shipsdesigns u like most
but its ok to let some steam blow out becouse things can always be better then they are now  |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.23 19:01:00 -
[78] - Quote
it would be a great thing to refink the role of galente but also the caldari are getting a bit useless, they are no more the kings of pve only the shield tanking active as well as passive is saving there role |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.24 13:42:00 -
[79] - Quote
if the matar nerf would come in question then only there range should be nerfd maybe some of there alpha nothing more
so they are only good in low to middle range cuz now, even with autocanons they can still hit at 100km distance and arty can shoot further then rails
i think for the time being best solution would be to nerf traking enchancers fallof bonus to 15%-20% and to observe what happens in the next few months
if needed some more adjustments should be done after that
|

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.24 14:49:00 -
[80] - Quote
pinky maybe u should place this list on a new post
and ask for player support to sighn it 
and btw the new assoult ships are awesome especialy enyo 
i think its a good thing that the resource prise represents ships usability but it shouldnt be done only for one shipclass but for the entire shiptree |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.25 13:44:00 -
[81] - Quote
Af'ilia wrote:Heres my 2isk...
When I can fit an omen with blasters and get more dps than pulse...
There is a balancing issue.
then try flying it and u will see how useless this dps is
well exept those weird undocking games
u put way to mutch trust on eft and ignore the common battlemechaniks that are being used in game |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.27 00:36:00 -
[82] - Quote
to have a good combat ship u need the corect balance between damage and ehp ship speed, locking time and traking, effective shooting range, agility and signature radius
and to be honest gallente still have nothing usefull in this category its imposible to fit a galente ship that would be useful in more then only one specific task (high sec ganking, undock games) if u go for damage u lack everything else or fit a ship that has armor repair bonus with shields 
amar have some ships that are above avarage caldari have tengu and the drake (drake only becouse its cheap and there is nothing else for them to choose exept the expensive tengu) minmatar have alot of great ships to choose from
that is a fail at balancing the game when only a few amar and many minmatar ships have something usefull to offer |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.27 18:19:00 -
[83] - Quote
a significant increase of agility and decresed mass for galente hybrid using ships might do the trick but it wouldnt help the caldari hybrid ships they need aditionally a significant increase of optimal or a minimal increase of damage or a little bit of both
but those changes are only needed for medium/large hulls |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.28 20:08:00 -
[84] - Quote
the last few days i been playing around with eft and i must say the galente hybrid dps looks really great
but when i combine it with tank, speed and range, i just cant find anything usefull the backdraws are simply too great when u try to have a usefull mix anything that goes beyond void / jevelin range is by far inferior to min/amar
and it leaves galente only a small niche in gameplay but if u give them more damage, range or speed it would make them OP
so really to increase galente acceleration is the only option left without making them OP
and as for the drone boats they need a small increase in drone damage and the sentrys need the ability to follow users ship, nothing more
caldary hybrid using ships are a comletly diferent problem as the 10% optimal to ship bonus is not enough for anything fitted blasters still lack the range and damage and railguns are outdamaged by anything else
i see caldari hybrids as completly broken |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.01.30 11:37:00 -
[85] - Quote
its agility and acceleration, what blaster ships need now |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.02.01 04:15:00 -
[86] - Quote
Hamox wrote:Nagarythe Tinurandir wrote: you surely are one hell of an optimist. today is the last of january, we'll see if tallest comes up with something. after that there still is enough time to be pessimistic...
How much time is left till February? ;) Edit: I guess we will take EVE time zone, right? OK then 27 minutes to go. I'm sooo excited what might come up the next few minutes! :)
there is an infinit number of januarys in the future  |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.02.02 05:17:00 -
[87] - Quote
Hamox wrote: 2. Maybe he can travel back in time and will post soon in January 2012!
nah time travel works only in movies 
and i hope we are not some part of a huge movie setup here  |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.02.02 15:30:00 -
[88] - Quote
it seems everything is working as intended and now hush u go, complete ur training on minmatar and after that u can train amar the rest is for the numbers
|

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.02.03 17:31:00 -
[89] - Quote
yep they are done with galente so now everyone train minmatar and amar :)
or wait another 5 years till they try to fix galente again 
how very exiting
or u can go to the fanfest and trow some shoes at devs, and scream galenete murders |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.02.05 06:38:00 -
[90] - Quote
it would be really nice to know what ccp intends to do next to balance ships cuz after the drake nerf everyone will be using minmatar and tengu |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.02.07 05:42:00 -
[91] - Quote
its funny how all those trades boughtout all vindicators to practicly double there prise and now realize that it wont work out and the price is falling again
so yeah winmatar is the way to go |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.02.08 06:48:00 -
[92] - Quote
thats a bad choise with sentry drones
ur making urself immobile and most likely u will loose ur main weapons faster the u can destroy ur opponent if u choose to move away
if not ur loosing alot of dps by scooping and releasing them
drone ships need a boost to drone damage and the ability to have sentrys fallow them to be usefull |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.02.10 19:20:00 -
[93] - Quote
galente frigs are only good becouse they can get in range fast
and the limited slot number dosnt give that mutch of an advantage to other frigs in terms of fitting
so u can clearly see why anything bigger then a destroyer is a fail for galente they cant get fast enough into range and some modules give a bigger advantage to other races then to galente
and the curent ballance is so mutch out of balance that all the ships need to be looked at and not only some few shipclasses or designes
and if some people are talking about the galente role then it was taken by minmatar over the last 5 years short-middle range annihilator and long range sniper yes galente was initially designed for that role but minmatar have been patch after patch put into it and made better at almost anything gallente could do and now with all those new shipdesigns brought up we have lost balance in gameplay
in my few tech 1-2 shoul have similar dps, and only be better in traking and have lesser fitting requierements and tech 1-2-3 or different ship tiers should be only better by a very small % and with higher tier or tech should have some special bonus or a slight increase in some atributes like speed or tank now the differences are so huge that someone flys a tech 1 frigate only for takling or cyno like a throw away ship
there is alot more on my mind but its pointless saying anything here |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.02.17 13:38:00 -
[94] - Quote
this tread seems to be dead already  |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.02.19 05:07:00 -
[95] - Quote
Tanya Powers wrote:R.I.P. Gallente 
just wait another 5 years till they try another gallente fix  |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.03.16 01:22:00 -
[96] - Quote
http://community.eveonline.com/devblog.asp?a=blog&nbid=9129
so all the fighting for a better balance was not for nothing
and CCP finally understood the necesity of it lets hope they do it right this time |
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