|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Sigras
Conglomo IMPERIAL LEGI0N
34
|
Posted - 2011.11.10 09:42:00 -
[1] - Quote
darius mclever wrote:PinkKnife wrote:Altarica wrote:On the subject of warfare links and the ship bonus, as some people have mention the Tech 3's are out of line. I beleive that the Tech 3's are designed to be highly flexible vessels but not quite as good as the specialised Tech 2 version of their various roles, ie the Tech 3 recon/EW sections are not as powerful as the Tech 2 recon ships and the Tech 3 logistic's sections are not as good as the Tech 2 logistic hulls.
Only in the command Ship role is the Tech 3 better than the Tech 2 versions, so for an easy fix why not simply swap the two bonus(es) around so using the Vulture and Tengu as examples
The Vulture gets the 5% to effectiveness of siege warfare links and The Tengu gets the 3% to effectiveness of siege warfare links
This would put the warfare link Tech 3's back into their place as "better than Tech 1" but "not quite as good as Tech 2"
Like/Approve In what way should a command ship be less viable than a t3 which is designed to be flexible. The cruisers should be good at a lot of things, but excel at nothing, especially when comparing to ships that specialize. I think the offgrid/possed command boosts are in need of fixing as well, it shouldn't be a valid tactic to sit in a pos and help a fleet. The idea is to command, i.e. be a part of the fleet. Not sit in a hidey hole while helping out your side like some middle eastern dictator. something you forget is that fleet commandships actually *can* be on the field with 3 gang links, while t3s with 3 ganglinks are paperthin. if you want to have ongrid t3 boosting you can only have 1 gang link per t3 ship. have fun with that in bigger fleets. imho that still makes fleet commandships superior to t3.
I think your fix here is off grid boosting . . . if the only way to get a boost was to bring the ship on grid, the T3s literally would be limited to one mod w/o gimping their fit. This would fit the different but not better than T2 profile. |

Sigras
Conglomo IMPERIAL LEGI0N
35
|
Posted - 2011.11.10 22:01:00 -
[2] - Quote
darius mclever wrote:Alsyth wrote:Willl Adama wrote:Forcing T3 links to be on grid would not just make them inferior to CS, it would make them completely useless... They will die every second fight -> lose skill points -> no one will use them.
Boost command bonus for CS and nerf it for T3. First : forums are dumb, they keep unlogging me and I have to rewrite my posts, I hate that. CCP, you could do better, every basic forum has a way to prevent that. Will Adama, as much as I like your, and your alliance mates' videos, I just don't consider pvp with ganglinked alt solo PVP. And for ganglinked T3, it seems like you never flew them (or a field CS) except in gimped full ganglinks fits. For instance, a cloaky 100k EHP Loki with 1 disruptor and 3 webs, all of them reaching 50km is not useless for my fleets. Yet it's totally different from a Claymore. Besides, you can eject and not lose a skill. and you would really fly that in 1-2 vs 5+ situations? without any logistics on the field?
should you really win in a 1-2 vs 5+ situation without any logistics on the field? . . . its kinda your own fault for getting into that situation.
Hint: its not solo PvP when you have an alt in system giving you boost from a command ship the same way its not solo PvP when you have an alt in a titan giving you boost.
Remember this, your opponents cant have an off grid booster either. Im sorry, but the fleet command ships should have to do something other than sit in a POS completely safe in order to make their entire fleet 25% better, and the same with titans. |

Sigras
Conglomo IMPERIAL LEGI0N
35
|
Posted - 2011.11.10 22:59:00 -
[3] - Quote
how exactly does making command ships need to be on grid hurt roamers more than locals? As a local I can no longer have all 4 bonuses active from two ships sitting in a POS, they now need to be on grid, whereas if a roamer wants to bring along a command ship, its going to jump the gate with the rest of the fleet anyway . . . |

Sigras
Conglomo IMPERIAL LEGI0N
35
|
Posted - 2011.11.11 00:21:00 -
[4] - Quote
wow . . . cloak + nulli + warfare link bonuses . . . i never considered that . . . that is totally overpowered . . . which is another reason why bonuses NEED to come from ships on grid, because that is totally overpowered.
Think about it objectively, if all boosting ships needed to be on grid, then you would really have a fair balance between T3 and command ships |

Sigras
Conglomo IMPERIAL LEGI0N
37
|
Posted - 2011.11.11 05:16:00 -
[5] - Quote
ohshitohshitohshit wrote:Alsyth wrote:I don't know how someone could honestly think that off grid booster help roamers (having to bring these ships through every system when you roam ? Be attentive to them because they could get probed in their safespot by a local prober, no bonus when the booster warp....) more than locals with 2 T3s (or a T3 and a CS) at a POS as FC/WC. This is just plain stupid. I cant believe this needs to be said . . . . QUALIFY YOUR STATEMENTS PLEASE
saying something is wrong or stupid without providing a reason why is both wrong and stupid because it provides no insight into why the idea is either wrong or stupid . . .
(notice i explained why youre stupid) |

Sigras
Conglomo IMPERIAL LEGI0N
37
|
Posted - 2011.11.11 07:53:00 -
[6] - Quote
also the faction mods arent as skill intensive . . . |

Sigras
Conglomo IMPERIAL LEGI0N
37
|
Posted - 2011.11.11 18:53:00 -
[7] - Quote
freed0m rus wrote:T2 Triage module is quite useless, compared to its T1 version. Prolly it should receive 5 to 10% rep/remote rep bonuses? hello? less fuel usage calling . . . . |

Sigras
Conglomo IMPERIAL LEGI0N
37
|
Posted - 2011.11.12 10:41:00 -
[8] - Quote
AMXZAKU wrote:restricting command links to ongrid would just be plain ******** and render T3 command ships entirely useless. Switching t3 commad bonusses with the CS bonusse so the CS have an advantage there would be okay though more unqualified statements . . .
why would T3 command ships not be used to provide bonuses if command links were restricted to on grid? theyre smaller, faster, provide a better bonus, can be used to do other things in addition to provide bonuses, and can have just as stiff a tank.
It would just be deciding if you want one really good bonus or 3 pretty good bonuses |

Sigras
Conglomo IMPERIAL LEGI0N
38
|
Posted - 2011.11.12 20:58:00 -
[9] - Quote
Amsterdam Conversations wrote:Sigras wrote:why would T3 command ships not be used to provide bonuses if command links were restricted to on grid? theyre smaller, faster, provide a better bonus, can be used to do other things in addition to provide bonuses, and can have just as stiff a tank.
It would just be deciding if you want one really good bonus or 3 pretty good bonuses You just don't get it, do you. Cloaky bonus lokis are used so they don't need to be commited to a 10vs50. You're talking about things you don't know anything about. How many SP do you have in leadership? Does anyone in your alliance even fly mindlinked commandships/T3s? I bet no. lol im glad you asked about my leadership skills because i have exactly 12,191,400 points in leadership, i have warfare link specialist 5, all of the specializations except siege to 5 and am training fleet command 5 next, I fly the Loki, Proteus, Claymore, Damnation and Eos . . . any other questions about my command abilities?
and yes I fly mindlinked T3s . . . usually sitting in a POS giving boost from 100% safety which is how i KNOW its overpowered.
and yes, if I were forced to be on grid I would still use the loki over the claymore because I can armor tank it and still get the sig radius or speed bonus . . . sig radius bonus is fail on a shield tanking ship with shield rigs 
and really? 10 vs 50 . . . so you really think that you even should win that fight? (hint the answer is no and if you think differently youre the one who needs to be committed.
Amsterdam Conversations wrote:A triple link loki is unable to fit any sort of tank. It goes maybe the speed of a dual nano hurricane, has worse agility and costs 450m + 100m in implants. They have pretty much the same sig as a Cane, too. They'll just get one/twovolleyed by any artillery BS.
No one needs only one bonus. The skirmish bonuses are all way too good to not have them, just like the siege ones are
So bring 3 of them . . . or better yet, if youre too poor bring a command ship instead . . . thats the beauty of eve, you dont HAVE to bring a loki.
The fact that youre not creative enough to make it work does not cause a problem for the rest of us. |

Sigras
Conglomo IMPERIAL LEGI0N
44
|
Posted - 2011.11.14 21:23:00 -
[10] - Quote
Desert Ice78 wrote:As regards to the on-grid/ off-grid discussion regarding gang links, has anyone considered the implications for mining fleets, primarly in low' nul-sec.
There is no way those guys want to have to sit their orca/ rorqual in the belt in order to get bonuses.
yeah I was thinking about that . . . maybe they could make an exception for mining links? |
|

Sigras
Conglomo IMPERIAL LEGI0N
45
|
Posted - 2011.11.15 09:34:00 -
[11] - Quote
What about instead of the T2 triage module giving a cap recharge bonus, it gives a discount to remote repair/energy transfer? maybe 10-15% to let us do our job better without making our tank any stiffer because, lets face it, our tank is already pretty good.
Also, you forgot to add in T2 cyno generators . . . maybe a shorter cycle time and less fuel usage? just something to think about. |

Sigras
Conglomo IMPERIAL LEGI0N
46
|
Posted - 2011.11.17 06:10:00 -
[12] - Quote
what about a range bonus to the T2 triage module, so our RR goes farther . . . It just seems odd that logistics cruisers can project their remote rep farther than a triage carrier. |

Sigras
Conglomo IMPERIAL LEGI0N
46
|
Posted - 2011.11.17 07:17:00 -
[13] - Quote
and giving it extra cap wouldnt make them overpowered? I think that would be worse than making their sphere of influence larger . . . |

Sigras
Conglomo IMPERIAL LEGI0N
49
|
Posted - 2011.11.18 23:12:00 -
[14] - Quote
one bombing run will only kill them all if theyre lucky enough to catch them all traveling between targets . . . when they're not MWDing theyre actually quite small. |

Sigras
Conglomo IMPERIAL LEGI0N
51
|
Posted - 2011.11.21 20:25:00 -
[15] - Quote
you guys who are complaining about the T2 gang links only giving you a 5% bonus, you do realize that all hardeners (armor and shield) all of the armor plating etc and most of the rigs only go up +5% from meta 0 to T2 right?
And youre complaining about 5% in applied effectiveness, which is way better than 5% in base stats because thats still cut down by stacking penalty etc.
youre looking at a 25% increase in base stats, and Id say thats plenty. |

Sigras
Conglomo IMPERIAL LEGI0N
54
|
Posted - 2011.11.24 21:00:00 -
[16] - Quote
they're 25% better . . . what more do you want? As a person who did train all of the leadership skills to 5 I think this T2 bonus is more than enough. |

Sigras
Conglomo IMPERIAL LEGI0N
55
|
Posted - 2011.11.25 01:38:00 -
[17] - Quote
Crucis Cassiopeiae wrote:Sigras wrote:they're 25% better . . . what more do you want? As a person who did train all of the leadership skills to 5 I think this T2 bonus is more than enough. That with base bonus of 2% for T1, upgrade on T2 (2,5% bonus) is 14% boost... That with base bonus of 3% for T1, upgrade on T2 (3,5% bonus) is around 10% (didn't calculate this accurate) boost... That with base bonus of 4,5% for T1, upgrade on T2 (5% bonus) is 4% boost... Math for the last case: bornaa wrote:if someone dont believe me Here is math in 3 decimals which corresponds to the actual in game values:
Maximum Skills, Orca Mining Foreman Link - Laser Optimization (2%) T1 Mining Foreman Link - Mining Laser Field Enhancement (4.5%) T2 Mining Foreman Link - Mining Laser Field Enhancement (5%)
with T1 gang links:
Range Link Bonus = 0.045 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.5821875
Maximum Laser Range = 15 km * (1 + 0.5821875) = 23.732 km
with T2 gang links:
Range Link Bonus = 0.05 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.646875
Maximum Laser Range = 15 km * (1 + 0.646875) = 24.703 km
You do realize that youre talking about applied effect vs statistic effect? You do realize that the T2 armor hardener only gets a 10% resist bonus over its T1 variant?
This is why I dislike EFT, because people look at the numbers and not the actual effects in game . . . Allow me to try some math
Armor EM Hardener I - (50%) Armor EM Hardener II - (55%)
with a T1 Hardener on an Omen Base EM Resist = 50% EM hole to be filled = 50% * 50% module bonus Applied effect from the module = 25% Resist net effect = 75%
with a T2 Hardener on an Omen Base EM Resist = 50% EM hole to be filled = 50% * 55% module bonus Applied effect from the module = 27.5% Resist net effect = 77.5%
So a T2 Armor EM Hardener only provides a 2.5% applied effect more than the T1 yet for some reason everyone uses T2 . . . I wonder why that is . . . |

Sigras
Conglomo IMPERIAL LEGI0N
55
|
Posted - 2011.11.26 06:38:00 -
[18] - Quote
Elanor Vega wrote:but if you start from 0% resistance and not from 50% you will get that 55% bonus... only then that calculation you can compare with gang links.
i love when ppl using stacking penalty mechanic to prove something completely different... ok, i admit that I was being a bit reductio ad absurdum but you understand my point.
People kill for 1-2% thats why people train skills like advanced weapon upgrades to level 5 . . . if you dont think its worth it, dont train for it.
Also, it wasnt technically the stacking penalty I was using to skew my numbers but rather the way resists work because a stacking penalty specifically applies to multiple modules effecting the same stat. |

Sigras
Conglomo IMPERIAL LEGI0N
55
|
Posted - 2011.11.26 09:31:00 -
[19] - Quote
There was an issue with parsing this post's BBCode |

Sigras
Conglomo IMPERIAL LEGI0N
55
|
Posted - 2011.11.26 09:34:00 -
[20] - Quote
Aessaya wrote:Sigras wrote:Crucis Cassiopeiae wrote:Sigras wrote:they're 25% better . . . what more do you want? As a person who did train all of the leadership skills to 5 I think this T2 bonus is more than enough. That with base bonus of 2% for T1, upgrade on T2 (2,5% bonus) is 14% boost... That with base bonus of 3% for T1, upgrade on T2 (3,5% bonus) is around 10% (didn't calculate this accurate) boost... That with base bonus of 4,5% for T1, upgrade on T2 (5% bonus) is 4% boost... Math for the last case: bornaa wrote:if someone dont believe me Here is math in 3 decimals which corresponds to the actual in game values:
Maximum Skills, Orca Mining Foreman Link - Laser Optimization (2%) T1 Mining Foreman Link - Mining Laser Field Enhancement (4.5%) T2 Mining Foreman Link - Mining Laser Field Enhancement (5%)
with T1 gang links:
Range Link Bonus = 0.045 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.5821875
Maximum Laser Range = 15 km * (1 + 0.5821875) = 23.732 km
with T2 gang links:
Range Link Bonus = 0.05 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.646875
Maximum Laser Range = 15 km * (1 + 0.646875) = 24.703 km You do realize that youre talking about applied effect vs statistic effect? You do realize that the T2 armor hardener only gets a 10% resist bonus over its T1 variant? This is why I dislike EFT, because people look at the numbers and not the actual effects in game . . . Allow me to try some math Armor EM Hardener I - (50%) Armor EM Hardener II - (55%) with a T1 Hardener on an OmenBase EM Resist = 50% EM hole to be filled = 50% * 50% module bonus Applied effect from the module = 25% Resist net effect = 75% with a T2 Hardener on an OmenBase EM Resist = 50% EM hole to be filled = 50% * 55% module bonus Applied effect from the module = 27.5% Resist net effect = 77.5% So a T2 Armor EM Hardener only provides a 2.5% applied effect more than the T1 yet for some reason everyone uses T2 . . . I wonder why that is . . . You, sir, fail at maths (at least, at EVE maths). Yes, the net resistance in this case is 77.5% versus 75%, which is increase of 2.5 if you consider numeric values, however, resistance percentages do not work this way. You have to look at them as damage reduction, thus it's 22.5% damage versus 25%, which is (1-0.225/0.25)*100 = 0.1*100 = 10% (oh, suprise!). The other thing is, if you apply a single resistance effect you will always get the same damage reduction in percentages, no matter what base resistance you had there. I will illustrate this by saying, that difference between 95% and 97.5% resistances is the same numeric value of 2.5, while this results in whopping 50% decrease in damage (from 5% to 2.5%). I hope you understood what i was saying. This also means that 25% increase in ganglink's base bonus will carry over to 25% increase of link's bonus after all skill, implant and hull bonuses (percentage bonuses are essentially multiplication, and the order in which you make the multiplication does not matter). On the other hand, difference for t2 links vs t1 links is not 25% per se (well, it is 25% for those links that have 2% base). We're looking at: 2 -> 2.5 = 2,5/2 = +25% 3 -> 3.5 = 3.5/3 = +16.6(6)% 4.5 -> 5 = 5/4.5 = +11.1(1)% So, for the mining links in question the difference is: 0.646875 / 0.5821875 = 11.1(1)% (suprise?) edit: quick tip: when calculating percent difference we divide the new value by the old value, thus, comparing t2 module to t1 module we do (1 - [t2 mod eff. ] / [t1 mod eff. ]) * 100 #1. the original argument was whether or not the T2 mods got enough of a boost over their T1 counterparts . . . thank you for proving that the modules that got the least boost still got more of a boost than normal hardeners #2 my argument was reductio ad absurdum. . . look it up some time cause the forums wont let me link it; its right on wikipedia, im sure you can find it. |
|

Sigras
Conglomo IMPERIAL LEGI0N
58
|
Posted - 2011.12.04 03:22:00 -
[21] - Quote
it gets a +5% strength bonus . . . |

Sigras
Conglomo IMPERIAL LEGI0N
59
|
Posted - 2011.12.07 07:47:00 -
[22] - Quote
I agree; with the increased damage of the dreadnaughts, triage carriers could use some additional tank . . . though you risk trivializing supercarriers . . . . |

Sigras
Conglomo IMPERIAL LEGI0N
60
|
Posted - 2011.12.08 09:17:00 -
[23] - Quote
by that logic, lets make blasters do 30,000 damage per volley and have a 1 second ROF with a range of 200 km and tracking of a frigate autocannon?
all balance changes need to be made with all other ships in mind. |

Sigras
Conglomo IMPERIAL LEGI0N
60
|
Posted - 2011.12.08 19:20:00 -
[24] - Quote
Im also inclined to agree with the need to buff local tanks against the newly buffed dreads, and I think a buff to 235% would do it because the 10% buff to the T1 siege module was just to compensate for the lack of drones.
That being said, this change wouldnt effect its balance against large subcap fleets especially if the buff was in the form of rep speed not rep amount (less cap efficient), or titans; the only thing I would be concerned about is the balance to supercarriers, but I suppose supercarriers arent supposed to be flown without a support fleet anyway, and we can just assume that includes the odd neut bhaalgorn or two. |

Sigras
Conglomo IMPERIAL LEGI0N
60
|
Posted - 2011.12.08 23:53:00 -
[25] - Quote
FlameGlow wrote:No boost to local repair amount in triage will save you, say it is boosted well maybe you'll be able to tank 2 SCs or 3 dreadnoughts, so what? These days many corporations, not even alliances, can field that. Capacitor consumption on remote reps is a great bonus on the other hand - you might be able to run 3 reps for the whole triage cycle with that without devoting all slots to cap recharge mods.
Its a matter of commitment; you can never get an archon to tank a whole fleet nor should you, but you've just lowered the commitment that other groups need to make to destroy your single carrier.
With a 3-4 to 1 ratio even though most groups had the ships to bring it down easily, it was a serious commitment; with that being reduced to a 2 to 1 ratio its not nearly as much of a commitment. |

Sigras
Conglomo IMPERIAL LEGI0N
60
|
Posted - 2011.12.11 23:49:00 -
[26] - Quote
so switching the little used tracking link bonus to the never used remote hull repairer bonus? |
|
|
|