Porucznik Borewicz wrote:MWD soundeffect. Really CCP?...
The MWD soundeffect is louder then anything else in the game... CCP is at it again. You can't even hear Aura saying Warp Drive Active. Please CCP, get your sound levels straight before adding the samples to the game. And why, oh why, does it have to be a persistent, looped effect?! And what exactly was wrong with the subtle "Boooooosh!" soundeffect anyway? Sheeesh...

To be honest I'm sick of hearing every sound effect get derped up. Everything they touch sound effects-wise, they botch. CCP, stop fixing sounds that aren't broken. If you really must, then get a better team for it?
New MWD sound:
- jumps abruptly into its intro sound.
- does not pan its intro or outro sound like the rest of the effect loop.
- is really unconvincing in trying to be directional.
--- it sounds the same from the front as it does from the back
--- it sounds the same from the right as it does from the back (guessing this is a bug)
--- it sounds different from the left as it does from the right
--- can be heard zoomed way out from the front, but is totally silent if my camera is right in the ship's face, but to the side. It's just so unconvincing, because it has been implemented in such a cheap way.
- is sometimes on when I've just undocked.
- sounds like I'm a spectator at an F1 GP.
- the AB sound comes with squeaking metal.
- is
obviously too loud. This is not MWD Online. To make it tolerable means Aura is barely audible.
So regardless of the fact that I'm travelling at 7km/s in space and am expected to believe that it's thanks to some mechanically whirring, squeaking engine, the implementation itself is just amateurish.
How hard is it to make a sound effect that synchronises properly with the speed, and pans correctly, and builds up in a way that makes sense. Like thousands of other games? Is it too hard to make something that the listener can believe is actually connected to what's happening? I could suggest that the sound should change for an overheated MWD as well, because surprise surprise that does nothing to the effect either, but I'm afraid that someone in CCP's sound team might actually do that and stuff that up too.
Of course it's not just the MWD that has me annoyed. They ruined the warp effect. Again, the listener now can't feel or imagine what the sounds are actually connected to. It used to be perfect, a nice soft "boom" and the listener could feel that they are now truly in warp. Nowadays... wtf is going on with warp? Am I falling down a toilet? Can't tell. It used to be perfect.
Stargate effect. Used to be boss. The listener used to understand precisely what every second of that sound meant.
Now it is a big confused slurp, just like the warp sound, with the odd "targetting" sound randomly sitting in there just being more distracting. And that is also obvious.
So yeah, it's not just that the new effect is bad, it's that they keep borking up things in really dumb, obvious ways.
Can we please have the AB, MWD, warp and stargate sounds all returned to pre-Inferno? They were all simply much better.