| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Rek Seven
Probe Patrol Polarized.
1036
|
Posted - 2013.11.19 14:32:00 -
[1] - Quote
I don't link the placement restrictions on the mobile cyno jammer. You could be able to place it within 5k of a station, POS or gate. Right now it's unnecessarily complicated. +1 |

Rek Seven
Probe Patrol Polarized.
1037
|
Posted - 2013.11.20 22:57:00 -
[2] - Quote
B17332 wrote: Edit: Same for the Orca. Why would Afterburner and MWD skills be relevant to an Orca?
You get into warp a lot faster if you use a WMD. +1 |

Rek Seven
Probe Patrol Polarized.
1037
|
Posted - 2013.11.21 10:55:00 -
[3] - Quote
If the ghost sites have "been declared off limits by concord" why don't you get some much as a suspect timer with completing the sites in HS? +1 |

Rek Seven
Probe Patrol Polarized.
1038
|
Posted - 2013.11.21 11:14:00 -
[4] - Quote
Feedback
Most of the deployable structures have restrictions or mechanics that make them a dissapiontement
Mobile cyno jammer - The placement restrictions and set up time make them inpractical for use in roaming fleets which is a shame. Currently they will be used by people camping one position for an extended period or for people wishing to reduce risk when structure bashing.
Siphon - It's practically yet another passive game mechanic and i hurts the small corp/alliance rather than the huge juganoughts, which is the opposite of what it was intended for.
Tractor unit - Pretty useless for anything other than level 4 mission running. I hope a T2 version is released that can tractor multiple wrecks.
Mobile Deport - I like this once, however, i home to see a different version in the future that allows corp/alliance use.
Ghost site - They should stand out more on your ship scanner. Instead of labeling them cosmic anomalies, they should be labeled as, wait for it... Ghost site! +1 |

Rek Seven
Probe Patrol Polarized.
1039
|
Posted - 2013.11.21 12:34:00 -
[5] - Quote
So exploration is going on google, finding out the names of the ghost sites and then committing them to memory?
They are a special site like relic and data sites, so they should stand out from the run of the mill combat sites. +1 |

Rek Seven
Probe Patrol Polarized.
1039
|
Posted - 2013.11.21 14:36:00 -
[6] - Quote
Infinity Ziona wrote:Rek Seven wrote:So exploration is going on google, finding out the names of the ghost sites and then committing them to memory?
They are a special site like relic and data sites, so they should stand out from the run of the mill combat sites. How you metagame is up to you. If you like google go for it.
Thanks but you can keep your unconstructive comments to yourself. I'm not interested what you have to say, my comments are feed back for CCP staff only.
+1 |

Rek Seven
Probe Patrol Polarized.
1042
|
Posted - 2013.11.23 11:06:00 -
[7] - Quote
Ezio Burner wrote: I understand and works for people with enough accounts or medium size corp, but we are an small corp we need all character on duty, and sometimes we have like 5 to 6 wh gates open. to collapse all of them are risky and take lot of time for a small corp
Here is a workaround for that... Move out of wormhole space!
Wormholes haven't been designed so you can mine risk free. If you're not cleaver/brave enough to close incoming wormholes and then keep eye on the system scanner for new signatures, then you would be better off in high sec.
+1 |
| |
|