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supernova ranger
The End of Eternity Ad-Astra
82
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Posted - 2013.11.20 05:49:00 -
[1] - Quote
Overheating a mining laser causes a gas cloud to form that originates from the asteroid in question.
- Gas cloud grows bigger the longer it is mined, it is proportional to the amount that is mined and removed from the roid - Can not overheat in high - Gas cloud that forms does damage to all vessels within it's radius - Ore vessels have a bonus to negate some damage from the forming cloud - Damaged lasers caused from overheating lasers loose performance stats and have a reduced rate of increase for gas cloud creation - Same restrictions as over heated weapons (use repair paste only up to 80% and module can burnout) - 2 conflicting gas clouds do not stack damage |

HiddenPorpoise
BG-1 The Craniac
116
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Posted - 2013.11.20 07:29:00 -
[2] - Quote
Why? How does this protect a miner even? |

Sarah Stallman
International Unification
75
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Posted - 2013.11.20 09:23:00 -
[3] - Quote
Better idea: Mining lasers used against ships cause heat damage to modules. |

Jason Itiner
Sectatores Pax
35
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Posted - 2013.11.20 11:15:00 -
[4] - Quote
Even better idea: mining lasers used against ships cause damage bypassing the shields, and give minerals (mainly tritanium) based on hull size. Just like in Homeworld. |

Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
129
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Posted - 2013.11.20 12:24:00 -
[5] - Quote
Jason Itiner wrote:Even better idea: mining lasers used against ships cause damage bypassing the shields, and give minerals (mainly tritanium) based on hull size. Just like in Homeworld. Quoting a stealth "nerf minmatar"-post I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack. |

Jason Itiner
Sectatores Pax
35
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Posted - 2013.11.20 12:34:00 -
[6] - Quote
Electrique Wizard wrote:Jason Itiner wrote:Even better idea: mining lasers used against ships cause damage bypassing the shields, and give minerals (mainly tritanium) based on hull size. Just like in Homeworld. Quoting a stealth "nerf minmatar"-post
No, that would be "Salvagers should damage Minmatar ships". I have nothing against them, though, I often fly a Stiletto, and I have a Scimitar queued up for training. |

supernova ranger
The End of Eternity Ad-Astra
82
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Posted - 2013.11.21 05:22:00 -
[7] - Quote
It's a defensive measure, the gas cloud does more damage to normal ships and could only ever be used in a mining operation which in turn limits it's ability to be abused for unintended roles.
And no, I'm not asking to mine minmatar ships... regardless of how much they resemble the raw materials... |

Sarah Stallman
International Unification
77
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Posted - 2013.11.21 07:41:00 -
[8] - Quote
I really think the most elegant solution is having strip miners cause overheat damage based on their yield. So the ability to cause heat damage is inversely proportional to the amount of tank. |

Carebears Countdown 5-4-3-2-1
University of Caille Gallente Federation
23
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Posted - 2013.11.21 08:12:00 -
[9] - Quote
They should damage ships somewhat no doubt. |

novellus
Aliastra Gallente Federation
52
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Posted - 2013.11.21 08:33:00 -
[10] - Quote
I'm not buying this. It just feels a bit hokey. Drones and protection feels sufficient (and natural) to me. Giant gas clouds? Maybe it's just a matter of taste. Sorry.
-1 |
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1934
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Posted - 2013.11.21 12:24:00 -
[11] - Quote
Sarah Stallman wrote:I really think the most elegant solution is having strip miners cause overheat damage based on their yield. So the ability to cause heat damage is inversely proportional to the amount of tank.
Why the hell should mining barges have a type of damage that is literally impossible to tank? |

supernova ranger
The End of Eternity Ad-Astra
82
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Posted - 2013.11.21 14:08:00 -
[12] - Quote
I don't get why people think it's efficient to bring in to question a defense fleet when mining
1. A defense fleet hovering over a mining fleet is going to get boring, the mining fleet may actually be in danger when the defense fleet starts taking pot shots at them out of boredom. Sure mining fleets are big ass targets that EVERYONE wants to kill but if your under attack within 10min of setting up, your doing it wrong.
2. Mining vessels run to a pos and switch ships to pvp... whats the point of coming back out, your ship is safe and so the need is gone. Which makes that type of idle defense fleet is pointless towards mining.
3. The defense fleet participants could be making minimum 30m isk each doing something else which is close to the maximum profit that each hulk can pull.
You can spend over half your time not mining (aka, waiting in a station for hostiles to get bored and leave) and pull more profit from the activity then by getting a defense fleet involved. |

supernova ranger
The End of Eternity Ad-Astra
82
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Posted - 2013.11.21 14:10:00 -
[13] - Quote
Sarah Stallman wrote:I really think the most elegant solution is having strip miners cause overheat damage based on their yield. So the ability to cause heat damage is inversely proportional to the amount of tank.
Are you referring to strip miners acting like amarr lasers here? |

Sarah Stallman
International Unification
79
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Posted - 2013.11.21 14:28:00 -
[14] - Quote
No, I mean directly attacking the modules themselves, causing overheat damage.
The actual effect should be very limited, so as to the cost of the hulls makes using it offensively prohibitively expensive, but a mining fleet would have the capability to fire upon its attackers.
Note too that Crimewatch is configured such that the attackers would get at least one free shot,. |

supernova ranger
The End of Eternity Ad-Astra
82
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Posted - 2013.11.21 14:40:00 -
[15] - Quote
Sarah Stallman wrote:No, I mean directly attacking the modules themselves, causing overheat damage.
The actual effect should be very limited, so as to the cost of the hulls makes using it offensively prohibitively expensive, but a mining fleet would have the capability to fire upon its attackers.
Note too that Crimewatch is configured such that the attackers would get at least one free shot,.
How could you justify that? No other offensive vessel has that kind of capability and it would be able to take players out of play without needing to fire a single shot, even in places that have no roids ...
Here comes the procurers, fear their alpha!
Nothing about a mining vessel should induce fear but there should be second thoughts about trying to sneak up on one while its work done |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1935
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Posted - 2013.11.21 14:50:00 -
[16] - Quote
Sarah Stallman wrote:No, I mean directly attacking the modules themselves, causing overheat damage.
The actual effect should be very limited, so as to the cost of the hulls makes using it offensively prohibitively expensive, but a mining fleet would have the capability to fire upon its attackers.
Note too that Crimewatch is configured such that the attackers would get at least one free shot,.
Explain why barges should have a damage type that is literally impossible to tank. |

Bischopt
Arbitrary Repossession
384
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Posted - 2013.11.21 14:52:00 -
[17] - Quote
OP: It would be incredibly difficult to make this AoE gas cloud useful without being overpowered. Meaning it would either cover a small area that's easy to avoid or it would cover a large area, making it so powerful people would start using it in PvP, making this more than just a defense.
mining lasers causing heat damage to modules: NO This would become a big hit in PvP. Every fleet would have a couple of mining vessels just so they could burn other people's modules. Anything causing heat damage to other people's mods is a horrible idea. |

NEONOVUS
Saablast Followers
504
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Posted - 2013.11.21 16:22:00 -
[18] - Quote
Bischopt wrote:OP: It would be incredibly difficult to make this AoE gas cloud useful without being overpowered. Meaning it would either cover a small area that's easy to avoid or it would cover a large area, making it so powerful people would start using it in PvP, making this more than just a defense.
mining lasers causing heat damage to modules: NO This would become a big hit in PvP. Every fleet would have a couple of mining vessels just so they could burn other people's modules. Anything causing heat damage to other people's mods is a horrible idea. Dont be in the pitful range for 3 minutes? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1936
|
Posted - 2013.11.21 16:30:00 -
[19] - Quote
NEONOVUS wrote:Bischopt wrote:OP: It would be incredibly difficult to make this AoE gas cloud useful without being overpowered. Meaning it would either cover a small area that's easy to avoid or it would cover a large area, making it so powerful people would start using it in PvP, making this more than just a defense.
mining lasers causing heat damage to modules: NO This would become a big hit in PvP. Every fleet would have a couple of mining vessels just so they could burn other people's modules. Anything causing heat damage to other people's mods is a horrible idea. Dont be in the pitful range for 3 minutes?
And when there are fifty of them? Don't be within 15KM of them for more than four seconds would be your ENTIRE balance suggestion? |

Sarah Stallman
International Unification
80
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Posted - 2013.11.21 21:29:00 -
[20] - Quote
That's where balancing comes in. I recommended it be based on yield amounts so procurer's would have the least effect. With a decent procurer fit being on the order of 20 million ISK and giving you no more tank than a cruiser, while having the sig radius and speed of a battleship, they are easy to counter. Just blap the hell out of them. Sure, they'll nuke a couple things in the process but if it's balanced right the procurer's would cost more than anything they could actually hit.
It's all about balance. I'm not recommended that miners get the uber kill switch, just the ability to be really annoying. |
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Sean Parisi
Fugutive Task Force A T O N E M E N T
381
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Posted - 2013.11.21 22:12:00 -
[21] - Quote
Allow mining barges to activate a super drive, stopping them from warping. Allowing them to slice through other ships, cutting them in half and using the tractor beam to flail the wreck into other enemy ships. Throwing it into their hulls as they explode in fire. Crew members can be seen flailing out of the wreck into empty space, as the fire engulfing their bodies is vacuumed into space.
The mining marge the fills a jet can with volatile minerals, over heating the jet can to make a fire cocktail of death. Ventures Harvesting gas only to scorch dust bunnies on the surface with its new orbital flame thrower. All industrial ships can then work together to make "Mega-Hulk" a supreme being of death and decay. Mega-Hulk uses the Orca command ship as its body, a skiff as its heads (3 heads). Mackinaws as its arms and hulks as its legs. Ventures fill the place of its toes and fingers.
It can then grab nearby planets and slam them into stations, pos's and POCO's. When the planet explodes random jet cans of PI goods comes out and refines itself into all possible final solutions. The skiff can overload itself allowing it to use its colossal eyebeam to incinerate all life in the universe.
Yeah I agree with this idea. It seems super dooper cool. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1936
|
Posted - 2013.11.21 22:32:00 -
[22] - Quote
Sarah Stallman wrote:That's where balancing comes in. I recommended it be based on yield amounts so procurer's would have the least effect. With a decent procurer fit being on the order of 20 million ISK and giving you no more tank than a cruiser, while having the sig radius and speed of a battleship, they are easy to counter. Just blap the hell out of them. Sure, they'll nuke a couple things in the process but if it's balanced right the procurer's would cost more than anything they could actually hit.
It's all about balance. I'm not recommended that miners get the uber kill switch, just the ability to be really annoying.
Cost is meaningless.
Bring fifty of these in support of an AHAC fleet, burn out every module on every ship in every fleet you face.
Bring two hundred of them to help with supers, no need to worry about tank!
Hell, bring that two hundred along to any fight and whoever you're facing is dead if they get anywhere near you. You'd reduce fleets to snipe-warp-snipe, or drone assist. Everythign else would just get all it's modules burned away with literally no way to prevent this.
And nobody has explained why it is a good idea to be able to burn off someone else's modules and have them be completely unable to defend themselves. |

Jason Itiner
Sectatores Pax
37
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Posted - 2013.11.21 22:32:00 -
[23] - Quote
Sean Parisi wrote:Allow mining barges to activate a super drive, stopping them from warping. Allowing them to slice through other ships, cutting them in half and using the tractor beam to flail the wreck into other enemy ships. Throwing it into their hulls as they explode in fire. Crew members can be seen flailing out of the wreck into empty space, as the fire engulfing their bodies is vacuumed into space.
The mining marge the fills a jet can with volatile minerals, over heating the jet can to make a fire cocktail of death. Ventures Harvesting gas only to scorch dust bunnies on the surface with its new orbital flame thrower. All industrial ships can then work together to make "Mega-Hulk" a supreme being of death and decay. Mega-Hulk uses the Orca command ship as its body, a skiff as its heads (3 heads). Mackinaws as its arms and hulks as its legs. Ventures fill the place of its toes and fingers.
It can then grab nearby planets and slam them into stations, pos's and POCO's. When the planet explodes random jet cans of PI goods comes out and refines itself into all possible final solutions. The skiff can overload itself allowing it to use its colossal eyebeam to incinerate all life in the universe.
Yeah I agree with this idea. It seems super dooper cool.
Sounds cool, but needs more explosions. And Falcons, maybe...  |

supernova ranger
The End of Eternity Ad-Astra
83
|
Posted - 2013.11.21 23:06:00 -
[24] - Quote
Danika Princip wrote:Sarah Stallman wrote:That's where balancing comes in. I recommended it be based on yield amounts so procurer's would have the least effect. With a decent procurer fit being on the order of 20 million ISK and giving you no more tank than a cruiser, while having the sig radius and speed of a battleship, they are easy to counter. Just blap the hell out of them. Sure, they'll nuke a couple things in the process but if it's balanced right the procurer's would cost more than anything they could actually hit.
It's all about balance. I'm not recommended that miners get the uber kill switch, just the ability to be really annoying. Cost is meaningless. Bring fifty of these in support of an AHAC fleet, burn out every module on every ship in every fleet you face. Bring two hundred of them to help with supers, no need to worry about tank! Hell, bring that two hundred along to any fight and whoever you're facing is dead if they get anywhere near you. You'd reduce fleets to snipe-warp-snipe, or drone assist. Everythign else would just get all it's modules burned away with literally no way to prevent this. And nobody has explained why it is a good idea to be able to burn off someone else's modules and have them be completely unable to defend themselves.
I agree, I don't want anything to do with modules that overheat other peoples modules
What I'm suggesting is the equivalent of mercoxit mining where you have the chance to form harmful gas clouds 1. Ore ships are expected to fly into these clouds while mining and so their vessel is prepared to somewhat tank it 2. It's omni damage so I wasn't implying that the gas cloud would apply true damage like a titan's doomsday and be untankable 3. The gas cloud is player induced and controlled so it gets larger with effort and time that gives it a weakness against fast attacks but an advantage in a sustained battle |

supernova ranger
The End of Eternity Ad-Astra
83
|
Posted - 2013.11.21 23:08:00 -
[25] - Quote
Sean Parisi wrote:Allow mining barges to activate a super drive, stopping them from warping. Allowing them to slice through other ships, cutting them in half and using the tractor beam to flail the wreck into other enemy ships. Throwing it into their hulls as they explode in fire. Crew members can be seen flailing out of the wreck into empty space, as the fire engulfing their bodies is vacuumed into space.
The mining marge the fills a jet can with volatile minerals, over heating the jet can to make a fire cocktail of death. Ventures Harvesting gas only to scorch dust bunnies on the surface with its new orbital flame thrower. All industrial ships can then work together to make "Mega-Hulk" a supreme being of death and decay. Mega-Hulk uses the Orca command ship as its body, a skiff as its heads (3 heads). Mackinaws as its arms and hulks as its legs. Ventures fill the place of its toes and fingers.
It can then grab nearby planets and slam them into stations, pos's and POCO's. When the planet explodes random jet cans of PI goods comes out and refines itself into all possible final solutions. The skiff can overload itself allowing it to use its colossal eyebeam to incinerate all life in the universe.
Yeah I agree with this idea. It seems super dooper cool.
*plants C4 explosives over the troll's bridge" |
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