
Ticondrius
Void Regulation
15
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Posted - 2014.01.18 22:24:00 -
[1] - Quote
You're all talking about how to raise the performance limit, or artificially push the size of a fleet down. You forget that there are hard set-in-stone laws at work here that no amount of hardware, reinforcing, or whining can fix.
1. Given space, anything that occupies that space, given infinite time, will expand to fill ALL available space. When's the last time you had to uninstall or delete something to install something else on your PC? When's the last time you were stuck in a traffic jam on a road that was barely even used when your parents used to take you to school by that route? If we make it possible to have larger fleets, there will be larger fleets...and larger fleets...and larger fleets...until we're right here again.
2. The one thing that hasn't truly changed in over 10 years is the quantity and VALUE of 0.0 space. Sure, we've got wormholes. We've also got a few regions (drones, dark rise) that've been added over the years. I'm not talking about this. I'm talking about the blatant, stark naked, brutal addition of another 10,000 star systems on the outside of existing 0.0 space. Why? Let me explain...
In the beginning, there was space. A LOT of space. It's no exaggeration that one could fly around for days and encounter no one in 0.0. A newbie could go to HED and happily mine ore and haul it the few jumps back to Agil. How was this possible?
First, density. There simply was not enough of anyone to coalesce into any sort of unit to claim and hold space. Indeed, the early alliances may have been named for the regions they claimed, but the truth was few managed to hold more than 5 or 6 star systems. Many held just the 1 star system. After all, many Alliances then were little bigger than a medium corporation today.
The second cause is futility. Trying to keep neutrals, or even reds, out of an area of space was incredibly hard. Often impossible, and a pointless exercise.
I challenge you, CCP. Add 10,000, or more, new 0.0 star systems outside of our current ring of 0.0. BEFORE you finish this new player-built stargate initiative. The sandbox has become too small, and there is too little of value out in 0.0 to fight for. |