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Gildon
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Posted - 2003.09.03 15:41:00 -
[1]
These new changes really need to be thought out more.
Latest version of balancing for large weapons - and Battleships. Everyone gets extra, Caldari gets nothing
Med slots (shield hardeners) get nerfed hard in chaos.
Missiles/Raven - completely useless still (no love where its badly needed)
How about balance instead of nerf?
Examples? Sure - Re-look at the cap usage on the hardeners, make em painful to use instead of tiny amounts of energy. (Yes you can be a shield tank, but NO you can't do much more)
Missiles - how about fixing them. Making them usefull? How many Ravens you see flying around? Yeah - exactly.
Bonus/Penalty - I'd like to see bonuses and penalties for flying non-race type ships. Otherwise whats the point of races? Specially now that everyone flies everything. Training another races ships should take VERY VERY long.
Seriously Tomb - balancing/nerfing modules at the level you are without fixing many of the 'bigger' problems just causes more.
I love this game - but how about creative solutions.
Gil
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Gildon
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Posted - 2003.09.03 15:45:00 -
[2]
p.s. Tomb - sorry for the 'tone'
Just getting frustrated with the way things are being changed.
I know your trying to do what's best.
G
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Gildon
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Posted - 2003.09.03 16:18:00 -
[3]
Edited by: Gildon on 03/09/2003 16:20:46 Ok - good discussion.
Raven 6 torp launchers on chaos - lets see thats what 20k X 6. (PER volley).
Then go get coffee and hope they hit - and hope they aren't picked off, and hope the enemy doesn't use defenders, and hope they dont just MISS. (during flight time I'm reading a book and taking a bath from beams/hybrids/projectiles)
I can do that much in 2 rounds with my Tac's - and not worry about any cost. (THAT is not balance)
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Shield hardener nerf - no it is NOT ok. You cannot balance this game by nerfing module by module.
My suggestion was leave the effects, but make the usage higher. YOU SHOULD be able to have a shield tank - but that SHOULD leave you little else power to do other stuff - THAT is balance.
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Caldari ships are the bomb now? 1 on 1 properly outfitted (ANY) ship is. Big engagements, totally different issue. Again that is why they should CAREFULLY consider nerfing at the module level.
-------------------------- Agreed - almost impossible to make everyone happy - and point on the Giving the raven an extra low, missed that.
--------------------------- My point here again isn't to just say "oh look that is too powerful, lets crush it"
I'd much more have them be creative.
Examples again you say? sure - Shield hardeners are based on SKILL (I mean duration based skills are lame anyhow) HEY lets spend 9 days to have 5% more duration on weapon disruptor.... even though its just as effective at skill level 1 (on autorepeat)
Hardeners TOP OUT at 70, but at skill 1 they are 20, then 30 etc. That makes people pay for the skills to use em. (thats more creative - and then look at cap usage) Not complete and utter nerfdom.
Maybe even ask us up front some ideas - (or is that what TOMB is doing, it looks like 'hey we crushed hardeners enjoy')
Gil
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Gildon
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Posted - 2003.09.03 16:35:00 -
[4]
Edited by: Gildon on 03/09/2003 16:36:40 Ana - the 'clueless and personal comments are for playgrounds'
What is going to be in the NEXT update - cannot be tested until its THERE. So please dont use 'planned' stuff as if it already exists.
Also reread what I was talking about, I'm talking - time - damage - cost.
I'm also talking about you can take OUT incoming missiles/torps - you cannot take out incoming fire from other ships (and hardeners/shields work against all types of damage)
Yes I play chaos a lot to understand what to do with my mains. --------------------------------------------
Torps are guided - and the speed increases are very nice.
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Gildon
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Posted - 2003.09.03 16:52:00 -
[5]
Ana seriously read the entire post.
Chaos <> TQ
What is on Chaos doesn't NOT mean its going live.
My quest is for more creative solutions instead of nerfing. FOR THE POPULACE missiles are horribly under-utilized (TQ) and are at least being looked at.
Also, missiles were OVER-POWERED in BETA, not that you would know, and then HORRIBLY nerfed for launch.
THAT EXACT thing is what I'm asking TOMB to stop doing.
READ the whole post - I bet you copy the back cover of books for your book reports 
G
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Gildon
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Posted - 2003.09.03 17:13:00 -
[6]
Chaos <> TQ
Chaos <> what WILL BE TQ
K thanks
G
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Gildon
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Posted - 2003.09.03 19:38:00 -
[7]
Edited by: Gildon on 03/09/2003 19:38:48 Actually no Beseb
MY FIRST LINE - in my FIRST POST was pretty clear :) (well for most at least)
I was trying to enlighten Ana that what we see on Chaos isn't what WILL be on TQ (It's what MAY BE)
Also, my post isn't actually about MISSILES in general, its about the way modules and items are being balanced.
First they are TOO powerful, then nerfed to lameville, then reintroduced (MISSILES is my example)
Other examples, TAC's, Hardeners, Invul shields etc. etc.
MY POST is about using creative solutions, not nerf bat.
My examples are in posts before - It's best to ignore Ana since all her examples on a DEV/TEST server and aren't relevant to EVE
(yes they are being worked on, but again THAT wasn't the point) Ana needs to learn to read the WHOLE post.
IT ISN"T ABOUT MISSILES
G
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