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vanBuskirk
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Posted - 2006.02.25 01:55:00 -
[1]
OK, here it is. My alt has the prereq skills to fly a Cheetah (minnie cov ops if you don't know) and I bought one a few days ago. I also bought a Cov Ops cloak at the same time (the idea was to do surveying in hostile space) only to find that the cloak needs Cloaking 4 to use at all.
My question is about cov ops ships and the cov ops skill. The description is a bit of a mess; it says "96-100% cpu requirement reduction per level for covert ops cloaks" or something like that.
Does that mean that you get 96% reduction at cov ops 1, running up to 100% at skill level 5 (i.e. no cpu use at all if you have cov ops 5)?
I am asking because it appears that without cov ops 5 the ship is virtually useless for what I want it for. The scan probe launcher uses 200tf, the ship only has 250, and the cloak at skill level 4 would appear to need 100tf, so without any other modules at all the probe launcher and the cloak can't be fitted together. Do I have to wait 3 weeks to use the ship properly, or have I got something wrong?
Maybe some cov ops pilot can tell me?
---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |

Kryptic1
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Posted - 2006.02.25 02:22:00 -
[2]
Cheetah is the fastest covops, but to balance it, it also has the worst fitting. At Covops lvl 5, I don't think cloak uses any CPU. However, you don't have to train covops l5 to fit a cloak and probe launcher: you can equip the launcher, but not put it online until you need it, and offline the cloak when you need to probe.
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Harris
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Posted - 2006.02.25 06:27:00 -
[3]
Perfectly right about the % bonuse to cpu fitting requirements. I know it's painful but if you're going to be using cov-ops for a living (your role in corp or alliance) then it's worth training cov-ops lvl V.
You can either do that, or train up another races frigate skill to lvl V instead and use another cov-ops, which takes less time. Buzzard has highest CPU, and Helios is also a good ship though some don't like it. I think anathema is the worst of the lot but then I'm biased as I don't fly amarr at all!
My own opinion is that its worth biting the bullet and training up any skills to lvl V that aid fitting requirements, so that you can always get the best out of whatever ship you fly. The only one I haven't got at the moment on my main character is AWU to lvl V but that'll come with time. Go ahead, train it up.
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Jalia Kovac
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Posted - 2006.02.25 07:45:00 -
[4]
Covert Ops skill gives 92-100% reduction in Covert Ops cloak CPU requirement from memory, so yes it uses 0 CPU at level 5.
You can certainly squeeze a scan probe launcher onto a Helios with a couple of CPU IIs with skills at 4. Unsure on the situation with the Cheetah.
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James Lyrus
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Posted - 2006.02.25 11:15:00 -
[5]
Originally by: Jalia Kovac Covert Ops skill gives 92-100% reduction in Covert Ops cloak CPU requirement from memory, so yes it uses 0 CPU at level 5.
You can certainly squeeze a scan probe launcher onto a Helios with a couple of CPU IIs with skills at 4. Unsure on the situation with the Cheetah.
It's 96-100 since RMR - they doubled cloak CPU needs to stop them being squeezed onto titans 'n stuff. -- We are recruiting
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Frederick Lyrus
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Posted - 2006.02.26 00:05:00 -
[6]
Originally by: Jalia Kovac You can certainly squeeze a scan probe launcher onto a Helios with a couple of CPU IIs with skills at 4. Unsure on the situation with the Cheetah.
With Electronics V, Cov Ops IV, and three T2 Co-Pros you can get a scan probe launcher and a Cov Ops cloak on and still have maybe a couple of Tf left.
And to be honest, what else do you really need? Lyrus Associates is recruiting |

Jalia Kovac
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Posted - 2006.02.26 02:26:00 -
[7]
Originally by: James Lyrus It's 96-100 since RMR - they doubled cloak CPU needs to stop them being squeezed onto titans 'n stuff.
I did not know that. Thanks for the heads up! 
► ► Placid Reborn Headquarters ◄ ◄ |

Biggie Rawls
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Posted - 2006.03.11 04:05:00 -
[8]
Originally by: Jalia Kovac Covert Ops skill gives 92-100% reduction in Covert Ops cloak CPU requirement from memory, so yes it uses 0 CPU at level 5.
You can certainly squeeze a scan probe launcher onto a Helios with a couple of CPU IIs with skills at 4. Unsure on the situation with the Cheetah.
You don't even need II's. I have a couple of named cpus. I pick them up all the time when npcing and those are good enough. One day I will get the skill to level 5 so I can use my mid slots for something LOL.
-Bigg
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Biggie Rawls
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Posted - 2006.03.11 04:10:00 -
[9]
Edited by: Biggie Rawls on 11/03/2006 04:15:10
Originally by: Kryptic1 Cheetah is the fastest covops, but to balance it, it also has the worst fitting. At Covops lvl 5, I don't think cloak uses any CPU. However, you don't have to train covops l5 to fit a cloak and probe launcher: you can equip the launcher, but not put it online until you need it, and offline the cloak when you need to probe.
That's not really practical when you are pressed for time in a pvp engagement. You need to warp back and forth just to get into range half the time (target is on a slope) which with a 45 degree angle slope is 25m km or less, so the probes will even work. If you had to wait for cap recharge uncloaked, so you could turn the module on, anyone but a doofus would notice your uncloaked covops ship on scanner, know what was coming, and start moving around again. You start from square 1 again...
The key to doing this stuff successfully is to catch people off guard and work fast. Offlining and onlining stuff isn't an option unless you are fighting people that don't use their scanner.
Note: Before anyone flames me about the 25m km figure I just got off of a test that proved it. I tried it at 50m km from target ship and the probes did not work (tried 3 sets of probes before giving up and getting closer). It's a published fact that there is a 1AU scan limit vertically, but that is no longer the case.... If it was, I would have picked up the target at 50m km, which is right in the middle of the 1AU range(just shy of 150,000,000 km). Technically I should have been able to pick the ship up at 70,000,000 or so if that was accurate. Slope was around 45 degrees.
-Bigg
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