Odinfar
The Rusted Wolf Syndicate
6
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Posted - 2013.11.24 23:56:00 -
[1] - Quote
Okay first time stepping into the Council Hall, let me put on my fire retardant clothing, okay good. Ready for the flames.
My suggestion is simply really (and though I can't speak for the totality of the EVE community) I believe many will be able to see its merit:
With Rubicon now upon us and the increasing power of the Capsuleers in New Eden, I suggest a few new mechanics for the next expansion.
1) Allow players to take control of regions within Empire Space. Not just by saying this is my system or that is my corp's system, but in a more concrete way. Make it possible for an alliance with enough will and strength to declare independence from the Empire in control of said region (obviously this would be more likely near the borders/medium security regions and not near the capitals or 1.0 systems).
2) Allow players to force out/destroy the current stations in HighSec Empire controlled systems. Since we now have the ability to do this with POCOs, the next logical step is to be able to do this with stations. We already have stations owned by players outside Empire space, so the mechanics are already present.
3) Allow newly "independent" systems the ability to hire/create/spawn (what have you) their own security forces (since logically the Empires/CONCORD won't be inclined to defend these systems any longer). This could be tied into a new branch of the skill tree, something the effect of Corp Management or Empire Control and obviously the ships used would have to be purchased/built by the new ruling Alliance. This could also allow for these indepence movements to occur in LowSec stretches of Empire Space. After their war for indepence is complete, the new ruling Alliance could "convert" the system to a pseudo-higher security level wherein they set the laws, i.e. no podding, ganking miners is a-okay, all out PvP is the norm, or so-and-so on this list is not allowed in this system.
4) To create a more fluid/realistic process for these revolutions, make the change over be something that requires a lot of work, i.e. you will have to win indepence from the Empire that controls said region. If you win, the result would be freedom. If you lose, the result would be a dramatic drop in faction/Empire status akin to fighting for the Minmatar for a year and trying to fly into Amarr controlled HighSec.
5) This one's more for the cool points, but when/if you win your independence, your Alliance will be "upgraded" from Alliance Status to Nation Status. The Alliance name will still be present, but after it would be the name of the nation, i.e. The Bacon Legion of Bacontopia.
Okay, so there's my first post. Please be gentle. |