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Iski Zuki DaSen
Icarus Academy
0
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Posted - 2013.12.02 15:05:00 -
[31] - Quote
well the way i see it is that Ceptors are to cheap to be Nulified mabey CCP could add some more materials in thier construction that come from W-Space thus linking them with the sleeper technology and buffing their price a bit other than that they are really fun to play these days and fullfill their "intercepting" role as a ship |

Antillie Sa'Kan
Forging Industries Silent Infinity
193
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Posted - 2013.12.02 16:12:00 -
[32] - Quote
Konnore wrote:I am ready to pay 100m for a nulli frig.. Boy do I have a deal for you my friend... |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
120
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Posted - 2013.12.02 16:19:00 -
[33] - Quote
Geez if only this had been talked about before. Oh it was, making the fastest locking, fastest moving and fastest warping ship in EVe able to ignore bubbles, who would have EVER thought that would be a bit OP? hmmmm. Old CCP, doing a great job lately, argh |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
23
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Posted - 2013.12.02 18:02:00 -
[34] - Quote
Konnore wrote:I am ready to pay 100m for a nulli frig.. But I'm a cheap bastard. As is everyone else.
The interceptor now works as an interesting part of the game, start thinking of how to live with it instead of finding ways of living without it. Fleets will have interceptor scouts and that I think will lead to more battles taking place. The interceptor is not your worries, its the fleet that follows it you should be ready to point. I think gatecamps will be different now also. Since interceptors can run away gate-camps will be more like bait-camps, with lots of other people (perhaps some interceptors) hiding a couple thousand kilometers off-grid ready to warp in when some fleet scouts your bait-camp with an interceptor and decide that they can beat your bait-camp.
PS: Everything is OP if you use it in large numbers. So make some large numbers! |

Konnore
November 17th Fidelas Constans
7
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Posted - 2013.12.02 20:14:00 -
[35] - Quote
Ronny Hugo wrote:But I'm a cheap bastard. As is everyone else.
The interceptor now works as an interesting part of the game, start thinking of how to live with it instead of finding ways of living without it. Fleets will have interceptor scouts and that I think will lead to more battles taking place. The interceptor is not your worries, its the fleet that follows it you should be ready to point. I think gatecamps will be different now also. Since interceptors can run away gate-camps will be more like bait-camps, with lots of other people (perhaps some interceptors) hiding a couple thousand kilometers off-grid ready to warp in when some fleet scouts your bait-camp with an interceptor and decide that they can beat your bait-camp.
PS: Everything is OP if you use it in large numbers. So make some large numbers!
I realy like this nullify frig m8(s) and I wan't to Live with it, but its realy too cheap for that it can do
ceptor is realy fast and it can intercept without been nulli...
Give us a T3 multi-using frigate instead of...
|

Onictus
Silver Snake Enterprise Fatal Ascension
614
|
Posted - 2013.12.02 20:19:00 -
[36] - Quote
Konnore wrote:Ronny Hugo wrote:But I'm a cheap bastard. As is everyone else.
The interceptor now works as an interesting part of the game, start thinking of how to live with it instead of finding ways of living without it. Fleets will have interceptor scouts and that I think will lead to more battles taking place. The interceptor is not your worries, its the fleet that follows it you should be ready to point. I think gatecamps will be different now also. Since interceptors can run away gate-camps will be more like bait-camps, with lots of other people (perhaps some interceptors) hiding a couple thousand kilometers off-grid ready to warp in when some fleet scouts your bait-camp with an interceptor and decide that they can beat your bait-camp.
PS: Everything is OP if you use it in large numbers. So make some large numbers! I realy like this nullify frig m8(s) and I wan't to Live with it, but its realy too cheap for that it can do ceptor is realy fast and it can intercept without been nulli... Give us a T3 multi-using frigate instead of...
I agree the combination of impulse speed, with warp speed and near instantaneous warp initiation is a lot.....with the nullification added in its too much.
Give the interdiction nullification to interdictors, but the interceptors a bit over the top right now, as fun as it is to abuse. |

wachizmo
Koshaku Gentlemen's Agreement
0
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Posted - 2013.12.03 03:35:00 -
[37] - Quote
There should, imo be a button in interceptors, similar to the weapon safety system so that when im flying in my taranis i can , for strategic purposes, be able to switch nullification on or off whenever i need to
The end  |

Grandma Squirel
50
|
Posted - 2013.12.03 06:25:00 -
[38] - Quote
The problem is that without bubble immunity, it becomes much harder to catch a fleeing enemy who is competent. Without being nullified, stop bubbles at 100km, 2 or 3 systems in a row, and your never going to catch up. Even bubbles on your in gate are going to dramatically slow down the persuing ceptor. The real issue is very fast align times. Fix that and the nullification will no longer make ceptors uncatchable, and it would be a good change for lowsec as well. The nullification has only highlighted an underlying issue that effected lowsec for years. |

Sh0plifter
Underworld Initiative
22
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Posted - 2013.12.03 07:18:00 -
[39] - Quote
Konnore wrote:Gigan Amilupar wrote:How does this have anything to do with interceptor nullification? Nullified ships aren't affected by warp bubbles, they can still be pointed and scrammed. It seems your issue is that it was able to align and warp out before you were able to lock it or get a point on it, it has nothing to do with it being nullified, unless this engagement of yours took place in a warp bubble. with that I wanded to say that "Ceptors are extremely fast anyway, they don't need that immunity!" focus on the point! not on my Scan resolution! Interceptor. I want you to contemplate that word for a moment.
. . . . . . . Don't TL;DR this ****. . . . . . .
Now, how is a ship suppose to INTERCEPT a target, or fleet. If it has to hit every bubble along the way. The fleet has to hit every bubble unless they ping. A fleet has to get drug 80km off a gate by drag bubbles.
1st: Interceptor is a scouting and fleet intercepting ship.The interceptor/scout should have immunity that allows every -NEW- player to work towards without having to do Cruisers 5, (racial) Strat Cruiser 4, (racial) subsystems to 4. On top of every skill implicated to properly use a Tech3 Cruiser to a full capacity bar subsystems/ship skills to 5. Just to be able to scout nullified. Where as your interceptor takes 1/4 of the time to train. Is highly useful, very cheap ship. Ontop of which they can go run around null sec and solo. Most of your high end skillpoint players don't fly interceptors, unless they are just going out for a "joyride" for the "lulz" because of the change.
I personally still prefer my T3 when I go out solo through null because of your ungodly amount of "deterrent" bubbles that make you feel safe.
2nd: Intercept-OR. To Intercept a target. That is what an INTERCEPTOR is. |

Smelly PirateWhore
Reikoku Pandemic Legion
21
|
Posted - 2013.12.03 12:35:00 -
[40] - Quote
Konnore wrote:Seranova Farreach wrote:cause capships are already immune to ewar iirc You need read my post again .. I spoke about the Nullification and NOT about ewar! and Capitals are NOT immune to Ewar... Supers are! And both are not Nullified! but you answer only in the 3rd part of my post.. do you agree with the 1st and 2nd part? (actualy you didin't even answer to the 3rd part - I can remind it to you.. I said, if a ceptor can be nulli why a Super can't?)
apologies if someone's already mentioned this, but if a super was nullified as well as immune to ewar it would be nigh on invincible since nothing could ever prevent it from warping away from engagements? |
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