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Amerrus Eka
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Posted - 2006.02.26 01:34:00 -
[1]
So, I lost almost all my savings (810k out of 1m) to a pirate earlier today since I didn't have an insta-jump set up. Lesson learned. Afterwards I ran the a gatecamp twice with an insta-jump.
I was making fun of the pirates in local (third day playing and I made a fool of them) and they said there's not much they can do against insta-jumps. They managed to lock on me once in my unarmed Bantam (I said I'm a n00b with no skills) but I still made it through. This time I had _all_ my savings in my cargo hold. Living on the edge, baby! But they also said that if I was in an indy they'd be able to pull me, stop me from doing using an insta-jump.
So, were they right? Is there no way to run a gate-camp in an indy? What's so special about other ships that they can use insta-jumps to run a gate-camp successfully.
Back up to 480k ISK. Rough game but I've had more heart-stopping action in three days of playing than 10 months of WoW. Loving it.
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Jenton
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Posted - 2006.02.26 01:40:00 -
[2]
nothing about your ship can stop you from jumping the moment you land 15km from your insta (unless you are a captital ship obv...). What they *might* mean is that if you are in an indy, you would take a long time to warp, so their scouts on the other gate would be able to kill you before you landed on your insta-bookmarked gate.
Those who see grey in the world do not see clearly, for the world is ever cast in black and white. |

Coconut Joe
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Posted - 2006.02.26 01:42:00 -
[3]
In an ity 5 you can get your speed up to about 1600kph with a mwd. Unfortunaly the acceleration is a bit naff.
I've timed the time it takes my inty comeing out of warp to get to the gate at that speed and it takes roughly 17 seconds. It dont think it's possible to run pirate camps at all :( ----
Sneeze and the whole world sneezes with you, fart, and you fart alone. |

Cvuos
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Posted - 2006.02.26 01:42:00 -
[4]
An industrial is vulnerable while warping out, because it takes so much time to align for warp. It's just as untouchable on the way in as anything else.
Your Bantam will align for warp much faster, so the campers don't have time to lock, get in range and warp scramble.
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Emmerich Steiner
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Posted - 2006.02.26 01:44:00 -
[5]
Well if you load up on nanofiber internal structures and/or warp core stabs. You'll have a better chance of getting through.
The nanofiber will increase your agility and speed, which will allow you to align and enter warp faster. Whereas the warp core stabs will prevent people from warp disrupting you.
Honestly though, I usally go with a full rack of nanofibers, as most of the time if they can lock you, and your in a tehc I indy your pretty much toast :D And remember cargo expanders make you go slower, so if you are carrying expensive cargo don't fit expanders... make more trips.
My domi is pretty ugly It's tech II drones do the deed. And that thorax ramming me fits oh so snugly. I surely hope this poem made your ears bleed. |

Amerrus Eka
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Posted - 2006.02.26 01:45:00 -
[6]
Originally by: Jenton nothing about your ship can stop you from jumping the moment you land 15km from your insta (unless you are a captital ship obv...). What they *might* mean is that if you are in an indy, you would take a long time to warp, so their scouts on the other gate would be able to kill you before you landed on your insta-bookmarked gate.
Ah, that makes sense. I haven't flown an indy so I don't know how long it takes for it to warp. I guess I'll need to do some dry-runs in gate-camped space before stuffing the cargo hold full of mex. Gotta love platinum insurance.
On a related note, their scout on the other side got blown up to pieces by Concord for some intransigence; saw him firing his weapons while I was jumping, next time I come around his cargo container floats around. Pretty entertaining.
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Alexis DeTocqueville
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Posted - 2006.02.26 02:23:00 -
[7]
How did you lose 800,000 clams on an Industrial?
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Dr Happy
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Posted - 2006.02.26 02:26:00 -
[8]
Originally by: Jenton nothing about your ship can stop you from jumping the moment you land 15km from your insta (unless you are a captital ship obv...). What they *might* mean is that if you are in an indy, you would take a long time to warp, so their scouts on the other gate would be able to kill you before you landed on your insta-bookmarked gate.
Actually they can lagg you out thru a few diffrent means
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Professor McFly
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Posted - 2006.02.26 02:28:00 -
[9]
Don't go into lowsec with valuables until you can lose them without blinking an eye. __________________ Retard's handbook |

Recalesence
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Posted - 2006.02.26 02:49:00 -
[10]
^^ thats care bear, mainly for people with heart conditions and dont want to get all they can out of eve.
;)
Ok time for a real convesration, Who has put the math agianst Local-hull stabs VS Local-hull nanos?
nano's give you a higher max speed you must reach before you can warp with the +24m/s per nano. Now stabs only add agility letting you turn and accel faster without giving you a higher max speed to achieve. Point being I think stab agility was a touch lower then nano agility. So hence which wins for facing the wrong way at a stand still till too getting into warp?
BTW how is a mwd on an itteron5 going to help? Just how much grid is left to do something usefull? if thats just for hi sec W/ out instas then meh.. still going to take you a year to enter warp.
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Cvuos
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Posted - 2006.02.26 03:36:00 -
[11]
Originally by: Recalesence
;)
Ok time for a real convesration, Who has put the math agianst Local-hull stabs VS Local-hull nanos?
nano's give you a higher max speed you must reach before you can warp with the +24m/s per nano. Now stabs only add agility letting you turn and accel faster without giving you a higher max speed to achieve. Point being I think stab agility was a touch lower then nano agility. So hence which wins for facing the wrong way at a stand still till too getting into warp?
BTW how is a mwd on an itteron5 going to help? Just how much grid is left to do something usefull? if thats just for hi sec W/ out instas then meh.. still going to take you a year to enter warp.
Local hull stabs? WTB...? 
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M3ta7h3ad
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Posted - 2006.02.26 04:11:00 -
[12]
Originally by: Cvuos
Originally by: Recalesence
;)
Ok time for a real convesration, Who has put the math agianst Local-hull stabs VS Local-hull nanos?
nano's give you a higher max speed you must reach before you can warp with the +24m/s per nano. Now stabs only add agility letting you turn and accel faster without giving you a higher max speed to achieve. Point being I think stab agility was a touch lower then nano agility. So hence which wins for facing the wrong way at a stand still till too getting into warp?
BTW how is a mwd on an itteron5 going to help? Just how much grid is left to do something usefull? if thats just for hi sec W/ out instas then meh.. still going to take you a year to enter warp.
Local hull stabs? WTB...? 
http://www.eve-online.com/itemdatabase/shipequipment/propulsion/propulsionupgrades/5529.asp
Reading the post FTW! 
He's right, Inertia stabs certainly for me seem to decrease warp time more than nanos. With inertia stabs I get a to warp speed of about 7 or 8 seconds. With nanos I get 10/11.
Its negligable difference, but... could make or break it. Whats the point in moving the "to warp" marker on your speedometer, when you never need to use the extra speed if you have instas. May as well keep it lower, and just alter the agility to align faster. And.. local hull nanos = expensive in comparison to local hull stabs. ----- Memorable Quotes <Jarltan Dimtras> OH MY GOD MY GF IS A DUDE |

Culmen
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Posted - 2006.02.26 06:31:00 -
[13]
what said here is pretty much true all round
but just be warned, in 0.0 there are these things called mobile warp disrupters they project a field around gates that prevent any sort of warping, rendering instas useless fortunately they cant be deployed in empire ---------------------
In low sec CLS kills greifers In Soviet ASCN space, CLS kills YOU!! |
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