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Thread Statistics | Show CCP posts - 6 post(s) |

Saeger1737
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333
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Posted - 2013.12.02 07:56:00 -
[1] - Quote
Only reason to fly a Daredevil is to get in Close.... the only people complaining about the webs and want the nerf are the people who have been killed by them....
I for One would quit playing Eve if they Screwed up the Pirate ships like they have to other ships.
why not instead of rebalancing ships... you work on those promises you guys made, or the Many Bugs still in the game.
Still no Corp Colors to fly around in.... and there are many Locking Bugs from Retribution still around. |

Saeger1737
Pod Repo
333
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Posted - 2013.12.02 16:28:00 -
[2] - Quote
Let's just say the vindicator, vigilant, and daredevil are the top notch of the pirate ships. Instead of nerfing them leave them alone and bring the other pirate ships up to their level. The serpentis line of ships are easily beaten with any other ewar factor fix the ones that need it leave the others alone. |

Saeger1737
Pod Repo
335
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Posted - 2013.12.02 22:23:00 -
[3] - Quote
Vindi is only op when its got logi with it, if you take the logi off the field, stay out of web and gun range, the vindi becomes worthless, easy, just seems that everyone wants to be within hug range while playing the game all the damn time. |

Saeger1737
Pod Repo
335
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Posted - 2013.12.02 23:37:00 -
[4] - Quote
Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them. |

Saeger1737
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346
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Posted - 2013.12.03 03:00:00 -
[5] - Quote
Nyancat Audeles wrote:Saeger1737 wrote:Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them. And this is the logic that so many sad people are following... Electronic attack ships just got buffed if used properly they can disable any of the ships in the serpentis ship line. |

Saeger1737
Pod Repo
353
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Posted - 2013.12.05 16:20:00 -
[6] - Quote
Consider this, vindicator, vigilant, and daredevils, all use blasters and rails(if your dumb) which are short range guns, a scram is a short range point, and the web if factioned out can reach 20km. All this means is that these ships have to be in range when by themselves to be effective, but these ships are not normally by themselves.
A ship should only be nerfed based on the solo ability not the use with logi support and interceptors.
On top of this point I have a feeling they just want to conform all ships to do the same thing, resulting in making eve boring. Catering to the noob makes the game undesirable, and as such conformity would ruin all the uniqueness of the game, and the ships fielded. |

Saeger1737
Pod Repo
353
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Posted - 2013.12.05 18:28:00 -
[7] - Quote
Vindi doesn't need a tracking bonus, that's what the kronos is for. It lost its webs and has become useless if neuts are present on the field. |

Saeger1737
Pod Repo
353
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Posted - 2013.12.05 22:17:00 -
[8] - Quote
Webs can be countered with neuts, vindi guns get countered with tracking disruptors, newly buffed sentibnal is what 68 million isk, most vindi pilots bling their ships pushing upwards in the 2 to 7 billion isk bracket. So bring 2 sentinals or curse or pilgrim and you have a vindi kill.
P.s.: let's make the sandbox bigger not smaller without nerfing. |

Saeger1737
Pod Repo
353
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Posted - 2013.12.05 23:05:00 -
[9] - Quote
Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:so we know how the ship works. You don't even know how webs work I know how webs works. That contradicts many of your other posts in this thread.
Michel get in a neut/TD/armor drone curse and nightmare get in your vindi we will see what happens. |

Saeger1737
Pod Repo
356
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Posted - 2013.12.08 05:56:00 -
[10] - Quote
If you neut out the ship the web turns off... Then your free to kill them, or orbit at 10 km with the webs on you put an optimal range disrupt on them and they can't hit you. Bring in scan res damps and he'll not lock you for 45 seconds, or target range damps narrow his lock range to 6 km, or you can ecm him to death and laugh. Everyday I face these webs in fights and always beat them, out think your enemy because your not playing world of Warcraft, this is eve, there's a learning curve for a reason. |
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Saeger1737
Pod Repo
356
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Posted - 2013.12.08 08:54:00 -
[11] - Quote
Suitonia wrote:Saeger1737 wrote:If you neut out the ship the web turns off... Then your free to kill them, or orbit at 10 km with the webs on you put an optimal range disrupt on them and they can't hit you. Bring in scan res damps and he'll not lock you for 45 seconds, or target range damps narrow his lock range to 6 km, or you can ecm him to death and laugh. Everyday I face these webs in fights and always beat them, out think your enemy because your not playing world of Warcraft, this is eve, there's a learning curve for a reason. The 90% web ship might not be able to hit you, but everything else in his fleet, XL Weapons included, can apply full DPS to you. how are they gonna hit you if you've got your transverse up and you've got the guy with the 90% webs damped tracking disrupted and neuter...? Answer that? And this hypothetical situation there are a thousand other factors that can get you killed, and if your not in a fleet doing a big fleet battle, why are you in a frig fighting a vindicator that has dreads with it... Are you stupid? Null sec must be where everyone forgets how to pilot a ship so they blame everything on a mechanic and it gets nerfed why? Cause people don't think they just want the easy road not the hard one where you learn.
Cry your precious tears noob for your hypothetical situation. |

Saeger1737
Pod Repo
356
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Posted - 2013.12.08 17:49:00 -
[12] - Quote
Trinkets friend wrote:My Scythe Fleet which I use for shooting BS's goes 970m/s and has a 67m sig res. With 90% webs, it goes 97m/s and still has 67m sig res.
Hm.
Yeah, I really have a spare res damp, ECm and whatever the hell else I'm supposed to have.
(oh, right, lets admit NoghtmareX and that dude from poo repo never solo)
I never solo huh? heres proof i have check for yourself |

Saeger1737
Pod Repo
357
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Posted - 2013.12.08 19:58:00 -
[13] - Quote
Naomi Anthar wrote:Nyancat Audeles wrote:I think one people are missing out on is that damps can absolutely destroy these ships. Also, you people need to learn to range control. If you get within 14km of a Vindi, you don't know how to PvP.
One could also make it so Serpentis ships can only fit 1 web at a time. Like every single other ship ? You are brilliant theorycrafter ... Truth is that NightmareX and Nyancat are best proofs that Vindi and serpentis need nerf. They have no idea how ships work in this game and yet they still do well. Kinda against any logic , right ? What we will hear now that TD and neuts destroy vindi ? I heard they destroy every turret ship. And no they don't destroy vindi who will hit anyway with 2x 90% webs target wont move so tracking and range wont be an issue. Yes Vindi is immune to curse.
Vindi isn't curse immune you obviously don't know how to PvP properly so shut it. |

Saeger1737
Pod Repo
358
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Posted - 2013.12.09 17:13:00 -
[14] - Quote
No 90% webs means every cruiser fitting 100mn afterburner will be running amok, and rebegin the reign of the heavy middle 100mn tengu, then people will complain about that... |

Saeger1737
Pod Repo
358
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Posted - 2013.12.09 20:56:00 -
[15] - Quote
Tawa Suyo wrote:Saeger1737 wrote:No 90% webs means every cruiser fitting 100mn afterburner will be running amok, and rebegin the reign of the heavy missle 100mn tengu, then people will complain about that... Yeh, those post HML nerf tengus are real popular, it's just the 90% webs keeping them in check. Remind why a well flown kiting cruiser was ever inside 30km of any 90% web ship? You know, discounting the whole HML tengus being trash thing...
Then why are you complaining about the web bonus if you are out of its range? And even blaster range to boot.
To web down a 100mn tengu requires a daredevil and fleet, MWD daredevil blowing up his Sig making him most likely hero tackle waiting for the fleet to engage. |

Saeger1737
Pod Repo
360
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Posted - 2013.12.10 22:47:00 -
[16] - Quote
Give the ashimmu 1 more low slot and 15m3 drone capacity and bandwidth and it'll be just as good as the vigilant now or even better. Give the cruor another low slot and bring it out of uselessness.
I'm saying leave the serpantis line alone buff the ships that need it to be effective. Like bring the power grid on the worm up from 35 to 40.
And when will we see a min/caldari pirate ship?
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