Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[1]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[2]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[3]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[4]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[5]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[6]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[7]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[8]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[9]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[10]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[11]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[12]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[13]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[14]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[15]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[16]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[17]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[18]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[19]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[20]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[21]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 01:17:00 -
[22]
the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 09:15:00 -
[23]
Originally by: Dark Shikari
Originally by: Bawldeux IV seems easy.
bpc has limited runs or another atribute that makes it different then a bpo, so just use that as a flag, and bpo gets original graphic, bpc gets a different graphic, simple, has only to use the exisiting db fields, and can be client side, simple huh...
The claim was that in order to do that the client would have to request all the database entries for the BPO, not just the header. However, as stated before, this claim is BS as this exact thing has been done for ages in the factory system just fine.
yes, but how often do you open the factory compared to opening a general container/cargohold? Well okay, asking you that might not be the best idea in the world, but you get the point 
Here's an idea: Make copies of some random bookmarks that equal the number of bpos/bpcs in your hangar at the moment. Drop them into your main station hangar and then relog. Now try and open your hangar. The lag you're getting is the result of having to do deep database searches on another table to get the name of each bookmark. The principle is exactly the same for getting the number of runs on a blueprint in order to display them differently.
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 09:15:00 -
[24]
Originally by: Dark Shikari
Originally by: Bawldeux IV seems easy.
bpc has limited runs or another atribute that makes it different then a bpo, so just use that as a flag, and bpo gets original graphic, bpc gets a different graphic, simple, has only to use the exisiting db fields, and can be client side, simple huh...
The claim was that in order to do that the client would have to request all the database entries for the BPO, not just the header. However, as stated before, this claim is BS as this exact thing has been done for ages in the factory system just fine.
yes, but how often do you open the factory compared to opening a general container/cargohold? Well okay, asking you that might not be the best idea in the world, but you get the point 
Here's an idea: Make copies of some random bookmarks that equal the number of bpos/bpcs in your hangar at the moment. Drop them into your main station hangar and then relog. Now try and open your hangar. The lag you're getting is the result of having to do deep database searches on another table to get the name of each bookmark. The principle is exactly the same for getting the number of runs on a blueprint in order to display them differently.
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 10:49:00 -
[25]
Originally by: Gariuys
Originally by: Avon The solution, obviously, is to get rid of all BPC's.
Easy.
Would kill most small producers. Not your best idea IMHO. Although more limits on them would be fine, those 1000s of 3 run bpcs are annoying as hell.
no, it would kill off the vast majority of 1-time undercutters. BPOs are dirt cheap to buy besides some of the bigger ships. Just think, battleships might actually be worth building again for general sale
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|

Sarmaul
|
Posted - 2006.02.27 11:26:00 -
[26]
Originally by: Tar om
Originally by: Sarmaul the reason is that BPCs and BPOs are exactly the same - the only difference is their number of runs (i.e. bpos set to infinate, bpcs aren't). This kind of information isn't stored in the regular item list, and as such a full database query would be needed *for each blueprint* to determine how many runs it has left.
Now imagine players with hundreds of BPCs opening up their assets. LAAAAAAAAAAAAAAAAG
What about the "Copy = NO/YES" field? Anyway, the "Full Database Query" can't be that hard- they already did it when they purged the 0 run copies a while back.
like I said, BPOs and BPCs are stored in exactly the same way. ME? Same way. PE? Same way. Number of runs? Same way. And remember, the only difference between a BPO and a BPC is the number of runs.
Originally by: Zzazzt
Originally by: thoth foc PA doesnt stand for anything..
Punchbag Alliance...
|
|
|