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Caleb Seremshur
Gladiators of Rage Fidelas Constans
148
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Posted - 2013.12.14 13:31:00 -
[31] - Quote
Seranova Farreach wrote:most gankers are just bored Nullbears who have made too much money from semi afk sentry-carrior ratting i bet.
Ratting is not that valuable really. Unless you do belt rstting and get an officer spawn it's probably better just to run fw missions. Click here for LP store weapon cost rebalancing |
Kal'el Nirukhi
Spartan Industries
3
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Posted - 2013.12.14 13:40:00 -
[32] - Quote
I like this idea! It is comparable by the dye packs used in high value/ money transports.
rig draw back should be a large percentage cargo reduction ( the thermite-based incendiary structure takes a large portion of your original cargo).
- specific rig skills reduce the rig penalty - T2 rig has a smaller base factor of cargo reduction |
Caleb Seremshur
Gladiators of Rage Fidelas Constans
148
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Posted - 2013.12.14 13:45:00 -
[33] - Quote
Sigras wrote:Mag's wrote:They do apply on undocking in major trade hubs, because I use instawarp undocking spots all the time. They have never once failed to work and I have never been bumped there. So I'm not sure why you would say otherwise.
Also your turn around question works both ways. Why shouldn't ganks be profitable, when the ones being ganked don't want to work at making it harder? I'm going to issue you a challenge; fly 10 trips from Jita to Oursulaert with a station egg in your cargo hold, feel free to use every trick in the book to avoid being ganked and then come back and talk about how avoidable ganks are . . . If you are profitable enough, you will be killed, no question about it; it is completely unavoidable.
Say that to all the offline poses in highsec. Click here for LP store weapon cost rebalancing |
Mag's
the united Negative Ten.
15835
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Posted - 2013.12.14 13:46:00 -
[34] - Quote
Sigras wrote:Mag's wrote:They do apply on undocking in major trade hubs, because I use instawarp undocking spots all the time. They have never once failed to work and I have never been bumped there. So I'm not sure why you would say otherwise.
Also your turn around question works both ways. Why shouldn't ganks be profitable, when the ones being ganked don't want to work at making it harder? I'm going to issue you a challenge; fly 10 trips from Jita to Oursulaert with a station egg in your cargo hold, feel free to use every trick in the book to avoid being ganked and then come back and talk about how avoidable ganks are . . . If you are profitable enough, you will be killed, no question about it; it is completely unavoidable. I'd ask why I was taking a station egg from Jita to Oursulaert to begin with tbh. One of the ways you avoid ganks, is not to make yourself a target by doing silly things. I would class your request as filling that bill. But that's not to say it cannot be done. If this was in any way a 'need to' task, then I would employ another way you can use to avoid ganks, use friends.
Would I be 100% risk free? No, but I don't claim people should be. I merely say that people should use the tools already provided and work for their safety.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
supernova ranger
The End of Eternity Ad-Astra
92
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Posted - 2013.12.14 21:38:00 -
[35] - Quote
Caleb Seremshur wrote:Seranova Farreach wrote:most gankers are just bored Nullbears who have made too much money from semi afk sentry-carrior ratting i bet. Ratting is not that valuable really. Unless you do belt rstting and get an officer spawn it's probably better just to run fw missions.
lol, maybe for nullsec drones sites (max 50m per hour) that suck unless they get escalations... For everything else you can expect 100m+ per hour for solid ratting characters + the profit from the rare and chance based officer mods |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
687
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Posted - 2013.12.14 22:44:00 -
[36] - Quote
Apocryphal Noise wrote:Make an insta-undock bookmark in a shuttle, never get ganked on Jita undock again. Alternatively, fly a freighter.
People hang around at that undock with the deliberate intent to bumb you out if alignment giving them the time they need to scan your hold and do some ganking. Self destruct module should booby trap the wreck too, so it explodes when opened dealing damage to all ships within the 2.5km range of opening. Dumbing down of Eve Online will result in it's destruction... |
Shedao Penken
Science and Trade Institute Caldari State
0
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Posted - 2013.12.15 05:41:00 -
[37] - Quote
As far as i know if you make a insta undock that is straight ahead and wait till you are at the speed needed for warp you can't be bumped. My orca insta jumps out of rens constantly |
Coyote Laughing
2
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Posted - 2013.12.15 07:45:00 -
[38] - Quote
Just the clutter of a bunch of ships at the undock point is really annoying, there should be some game mechanism that keeps it clear.
Perhaps ships could be ejected at 5x their maximum velocity (microwarp speeds), in a launcher scene like from the old Battlestar Galactica series.
When you come through a stargate (or relog after disconnection), you end up in a random location spread out about 10 to 15km in radius - why can't stations do the same? l8r \o/ |
Mournful Conciousness
Embers Children TOHA Conglomerate
412
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Posted - 2013.12.15 11:05:00 -
[39] - Quote
Coyote Laughing wrote:Just the clutter of a bunch of ships at the undock point is really annoying, there should be some game mechanism that keeps it clear.
Perhaps ships could be ejected at 5x their maximum velocity (microwarp speeds), in a launcher scene like from the old Battlestar Galactica series.
When you come through a stargate (or relog after disconnection), you end up in a random location spread out about 10 to 15km in radius - why can't stations do the same?
I've always been tempted to clear that clutter of ships outside Jita with a small fleet of smartbomb battleships.
The only thing that's stopped me doing it is the inevitable sec status hit :-)
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Nikk Narrel
Moonlit Bonsai
3557
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Posted - 2013.12.15 14:57:00 -
[40] - Quote
EVE is not compatible with the concept of an apex predator.
An apex predator is the top of a food chain, and is limited in numbers by the presence of prey needed to sustain it. In EVE, any tactic or ship that works too well, will create an imbalance instead, because popularity is not diminished by resources, as in nature.
This means everything needs to come full circle, and the bottom of the chain needs to prey on the top of the chain, or else everyone will want to play at the "top".
Since the concept of ganking for profit is not well established as being out of balance, this idea would seem at first to shift the balance more in favor of the haulers.
But like anything in EVE, it would need a counter. Possibly expensive, but something that would let a ganker shield the valued cargo...
My suggestion, as a counter: The "take one for the team" module. This module extends the ganking ships shields around the explosive charges in the wreck, delaying their blast until this completes. (Ganking ship may need to get into X range of the wreck to work) No loot can be taken before this is done, or else the charge detonates as planned, destroying it.
If successful, the module absorbs the blast, sparing the cargo... at the expense of destroying the ganker's ship. (They took one for the team)
In high sec, this would be a race... a ganker needs to sacrifice themselves before Concord pops them first. Possibly an additional ship that was not involved could do it, but this would add the cost of that ship to the expense of the gank too. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
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