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Haniblecter Teg
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Posted - 2006.02.28 02:05:00 -
[1]
Gallente pilot here, training up Minmatar because I like big guns and because of this quote:
Originally by: Galaxion The Uneducated fly Amarr. Those in the know fly Minmatar. Nooblars fly Gallente. Cheaters fly Caldari. Rich people fly Faction.
Sadly, there's not alot on tempest setups in the ship fitting thread (which should be updated).
Also, I have 0 in missles, but 2.2mill in gunnery. Is it absolutely necessary to fit launchers on the tempest to get the crazy alphastrike/fleet worthiness?
Thanks in advance. ---------------------------------------- Friends Forever |

StoreSlem
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Posted - 2006.02.28 03:18:00 -
[2]
Missile launchers without bonuses are of pretty low value in fleet fights. I fit Drone Link Augmentors in my spare highslots, don't really have enough power to fit NOS or launchers either. 85km operational range drones are nice for antifrigging.
You should try getting in 3 damage mods though, that goes for any fleet ship really.
"If you were experiencing a lag, it was not server related." |

Haniblecter Teg
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Posted - 2006.02.28 03:35:00 -
[3]
Im quite aware of how to fit for fleets. Im just really curious if those missles launchers are abosoluetly necessary. ---------------------------------------- Friends Forever |

StoreSlem
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Posted - 2006.02.28 14:00:00 -
[4]
Originally by: Haniblecter Teg Im quite aware of how to fit for fleets. Im just really curious if those missles launchers are abosoluetly necessary.
They aren't - at all.
"If you were experiencing a lag, it was not server related." |

Ras Blumin
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Posted - 2006.02.28 14:48:00 -
[5]
I usually put neuts/nos/smartbombs in the last 2 highs. Cruiser or heavy launchers with precision missiles would prolly work well, but aside from that, I wouldn't ever use the slots for launchers on my fleet setup.
A dirty job - Released 2006.01.02 |

HankMurphy
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Posted - 2006.02.28 15:05:00 -
[6]
Edited by: HankMurphy on 28/02/2006 15:05:47 2.2 mil in gunnery eh? I'm not gonna tell you you shouldn't be flying the ship, because I spent most my eve career flying ships i wasn't ready for/had no business in (its how you learn, who cares if they explode)
but i will give you a heads up, your not gonna see the numbers your expecting (crazy wreckings etc...) with only 2 mil in gunnery and yes, on a distance setup, launchers are basically anifrig and dont serve much purpose outside of that
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xKillaH
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Posted - 2006.02.28 22:33:00 -
[7]
Edited by: xKillaH on 28/02/2006 22:33:15 High: 6 1400mm II/or named 2 Med Remote Armor Rep Med: 2 Sensor Boosters 0-2 Tracking Distruptors 1-3 Tracking comp Low: 1 reactor control unit/power diagnostic unit 1 1600mm plate 4 damage mods
Need a Sig? Check Gallery |

Bigben
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Posted - 2006.02.28 23:36:00 -
[8]
nope this is better for fleets, high: 6x1400mm2s and 2 drone links or 1 cruiser launcher med : 1 sensor booste 2 1 tracking comp 2 4 sheild extender 2s brings the sheild hp up to about 17k if you have good gang skils you will have about 20+k easy low : 4 gyrob2s 1 rcu 1 tracking enhancer
Quote: null
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Kcel Chim
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Posted - 2006.02.28 23:48:00 -
[9]
Edited by: Kcel Chim on 28/02/2006 23:50:42
Originally by: Bigben nope this is better for fleets, high: 6x1400mm2s and 2 drone links or 1 cruiser launcher med : 1 sensor booste 2 1 tracking comp 2 4 sheild extender 2s brings the sheild hp up to about 17k if you have good gang skils you will have about 20+k easy low : 4 gyrob2s 1 rcu 1 tracking enhancer
you do know that u have the size of a moon with those extenders, have 17k unhardened shield and will be unlikely to return once those shields are gone since ure lacking any booster ?
last but not least u have 1 medslot to much...
p.s. the 4th gyro is pretty much useless. 3 is far more feaseable.
as for the launcher question of the op, its much to your liking. Sieges with t2 torps or rockets with defenders are a nice addition but it really depends on your enemies fleetcomposition. t2 torps / cms are good anti support so i would go with them over defenders but they require another pg mod.
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Bigben
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Posted - 2006.03.01 00:09:00 -
[10]
it says fleet tempest fit, fleet tempests have 6 medslots, it should be a 7th gun turret in my opinion
Quote: null
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Haniblecter Teg
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Posted - 2006.03.01 00:14:00 -
[11]
Originally by: Bigben it says fleet tempest fit, fleet tempests have 6 medslots, it should be a 7th gun turret in my opinion
Fixed.
I'd go hardeners or scrams in the mids. But more sensor boosters would be cool (screw ECM, ick)
Thnaks everyone, hope the ship fit thread gets updated. ---------------------------------------- Friends Forever |

slothe
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Posted - 2006.03.01 00:15:00 -
[12]
6 1400mm guns 2x whatever
2 sensor booster 3 tracking comp
1 medrep 1 energised nano adaptive 1x 1600 plate 3x gyros
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Tiuwaz
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Posted - 2006.03.01 00:17:00 -
[13]
Originally by: slothe 6 1400mm guns 2x whatever
2 sensor booster 3 tracking comp
1 medrep 1 energised nano adaptive 1x 1600 plate 3x gyros
i'd exchange the nano adaptive for a damage control post Blood, but otherwise this is win imo
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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StoreSlem
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Posted - 2006.03.01 00:35:00 -
[14]
Originally by: slothe 6 1400mm guns 2x whatever
2 sensor booster 3 tracking comp
1 medrep 1 energised nano adaptive 1x 1600 plate 3x gyros
This doesn't fit with t2 guns. This also doesn't fit with t1 guns for a guy with 2.2 mill in gunnery.
"If you were experiencing a lag, it was not server related." |

SengH
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Posted - 2006.03.01 00:53:00 -
[15]
Originally by: StoreSlem
Originally by: slothe 6 1400mm guns 2x whatever
2 sensor booster 3 tracking comp
1 medrep 1 energised nano adaptive 1x 1600 plate 3x gyros
This doesn't fit with t2 guns. This also doesn't fit with t1 guns for a guy with 2.2 mill in gunnery.
you need a RCU unless you have AWU5. then it'll all fit.
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.10.09 15:03:00 -
[16]
High: 6x 1400mm II, 1x Medium remote armor rep, 1x Medium energy neut Mid: 3x Sensor booster II, 2x Tracking computer II Low: 1x RCU, 1x DC, 1x 1600mm plate, 3x Gyro II
If you use t2 guns with t2 ammo you need 3x sensor booster or you will be able to shoot longer than you can lock. So 3x TC/2x SB does not work sadly.
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Raste
Shinra Lotka Volterra
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Posted - 2006.10.09 17:05:00 -
[17]
Quote: Is it absolutely necessary to fit launchers on the tempest to get the crazy alphastrike/fleet worthiness?
Launchers don't factor into your alphastrike.
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Chode Rizoum
Minmatar Finite Horizon
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Posted - 2006.10.09 17:32:00 -
[18]
Edited by: Chode Rizoum on 09/10/2006 17:32:31 6 x 1400 II 2 x small something
3 sensor booster II 2 tracking comp II
4 gyro II 1 x dmg control 1 x small rep or medium cant remember
needs AWU V
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Keta Min
Pre-nerfed Tactics
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Posted - 2006.10.09 18:00:00 -
[19]
Originally by: Chode Rizoum Edited by: Chode Rizoum on 09/10/2006 17:32:31 6 x 1400 II 2 x small something
3 sensor booster II 2 tracking comp II
4 gyro II 1 x dmg control 1 x small rep or medium cant remember
needs AWU V
I'd fit a tracking enhancer instead of the small rep and let gang mates remote rep you. otherwise its win with awu 5
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Brucce
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Posted - 2006.10.09 18:52:00 -
[20]
Originally by: Chode Rizoum Edited by: Chode Rizoum on 09/10/2006 17:32:31 6 x 1400 II 2 x small something
3 sensor booster II 2 tracking comp II
4 gyro II 1 x dmg control 1 x small rep or medium cant remember
needs AWU V
this guy is almost spot on...
high = 6 1400's II med = 3 SBIIs, 2 Tracking Computer IIs lows = 2 Gyro IIs, 2 Tracking Enhancer IIs, 1 Rcu/pdu, 1 1600mm.
need the plate so you can last slightly longer than a fraction of second to warp yourself out when your called primary..hopefully your already aligned to something.
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Keta Min
Pre-nerfed Tactics
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Posted - 2006.10.09 19:54:00 -
[21]
Originally by: Brucce
Originally by: Chode Rizoum Edited by: Chode Rizoum on 09/10/2006 17:32:31 6 x 1400 II 2 x small something
3 sensor booster II 2 tracking comp II
4 gyro II 1 x dmg control 1 x small rep or medium cant remember
needs AWU V
this guy is almost spot on...
high = 6 1400's II med = 3 SBIIs, 2 Tracking Computer IIs lows = 2 Gyro IIs, 2 Tracking Enhancer IIs, 1 Rcu/pdu, 1 1600mm.
need the plate so you can last slightly longer than a fraction of second to warp yourself out when your called primary..hopefully your already aligned to something.
only 2 gyros feels wrong. its not the tempest way 
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Chee
Minmatar hirr Morsus Mihi
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Posted - 2006.10.09 20:36:00 -
[22]
1400mm, large remote repper, medium neutralizer mwd, 2 sensor booster, 2 tracking comp rcu t2, 1600mm plate, dmg control, 3 gyro
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