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SavX
SavX

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Posted - 2003.09.04 18:29:00 - [1]

I don't think this can be fixed.. But this could destroy the idea of putting a bounty on someone. I've heard about these people with 10 mil bounties on their head. Wouldn't they just jump in a frigate and get a friend to kill them, then half the money?

What can be done about this?


Don't Kill The Corp.. Kill the Suppliers.
SavX
SavX

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Posted - 2003.09.04 18:29:00 - [2]

I don't think this can be fixed.. But this could destroy the idea of putting a bounty on someone. I've heard about these people with 10 mil bounties on their head. Wouldn't they just jump in a frigate and get a friend to kill them, then half the money?

What can be done about this?


Don't Kill The Corp.. Kill the Suppliers.
Arch Aggelos
Arch Aggelos

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Posted - 2003.09.04 18:34:00 - [3]

Bountied players often want the bounty. It's a status symbol. It says "They've put 10 millino isk on my head, and I'm still alive." The cost of a clone is low enough where even if you had 15million skill points you can get them insured for pennys on the point. The only thing keeping the bounties on pirate's heads is that they want them there.
Arch Aggelos
Arch Aggelos
Caldari
Deep Core Mining Inc.

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Posted - 2003.09.04 18:34:00 - [4]

Bountied players often want the bounty. It's a status symbol. It says "They've put 10 millino isk on my head, and I'm still alive." The cost of a clone is low enough where even if you had 15million skill points you can get them insured for pennys on the point. The only thing keeping the bounties on pirate's heads is that they want them there.
t00r
t00r

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Posted - 2003.09.04 21:26:00 - [5]

so... is that the exploit fixed?

personally i think this would b a real tuff one to combat, if not impossible. Im certainly far from intelligent, but i think it falls too close to usual game mechanics to actually b detected. Why waste a frigate? just pod out.

dont take this for gospel like i said im a bit fik.
t00r
t00r

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Posted - 2003.09.04 21:26:00 - [6]

so... is that the exploit fixed?

personally i think this would b a real tuff one to combat, if not impossible. Im certainly far from intelligent, but i think it falls too close to usual game mechanics to actually b detected. Why waste a frigate? just pod out.

dont take this for gospel like i said im a bit fik.
Cruise
Cruise

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Posted - 2003.09.04 21:39:00 - [7]

Just don't use the bounty system if you really want someone taken out. Post a hefty bounty on the forums and wait for a response (note I said 'hefty'. Most people won't bother responding unless they know it's worth their while - meaning big money). Most times you'll find out the money you're gonna pay out will easily exceed that in-game bounty. In that case, make sure it's worth it.





-------------------------------------------
Catapultam habeo. Nisi pecuniam omnem mihi dabis ad capul tuum saxum immane mittam.
Cruise
Cruise
Gallente
Aliastra

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Posted - 2003.09.04 21:39:00 - [8]

Just don't use the bounty system if you really want someone taken out. Post a hefty bounty on the forums and wait for a response (note I said 'hefty'. Most people won't bother responding unless they know it's worth their while - meaning big money). Most times you'll find out the money you're gonna pay out will easily exceed that in-game bounty. In that case, make sure it's worth it.





-------------------------------------------
Catapultam habeo. Nisi pecuniam omnem mihi dabis ad capul tuum saxum immane mittam.
Drake Kazayama
Drake Kazayama

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Posted - 2003.09.04 21:49:00 - [9]

This is exactly why Ultima Online got rid of bounties way back in 2001. People were having a friend kill them for the bounty, and then splitting the cash.
Drake Kazayama
Drake Kazayama

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Posted - 2003.09.04 21:49:00 - [10]

This is exactly why Ultima Online got rid of bounties way back in 2001. People were having a friend kill them for the bounty, and then splitting the cash.
Fetty Chico
Fetty Chico

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Posted - 2003.09.04 23:16:00 - [11]

see..people want me dead...but they aint will ing to pay for it
so I aint never died
bounty system is working fineLaughing

------------------------------------------------
Tell my tale to those who ask.
Tell it truly - the ill deeds, along with the good - and let me be judged accordingly.

If this world was supposed to be friendly
CCP wouldnt have wasted time paying the devs to code so many weapons
Fetty Chico
Fetty Chico
Minmatar

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Posted - 2003.09.04 23:16:00 - [12]

see..people want me dead...but they aint will ing to pay for it
so I aint never died
bounty system is working fineLaughing

------------------------------------------------
Tell my tale to those who ask.
Tell it truly - the ill deeds, along with the good - and let me be judged accordingly.

If this world was supposed to be friendly
CCP wouldnt have wasted time paying the devs to code so many weapons
Athule Snanm
Athule Snanm

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Posted - 2003.09.04 23:40:00 - [13]

The only problem with bounties is that they are miserably small - due to the ease that they can be exploited. I've read on the forums that there is a review of this going on, but I've no idea what changes are intended. Myself I'd like a proportion of skill points of pirates to go into a skill point 'jail' that they can get back by paying the bounty. That way to go back to all their skills they need to match the bounty, thus very limited opportunity for exploiting.

The first serious bounty will be the one that tops 100M, anything else is a joke bounty. Until then don't expect queues forming outside Stavr0s' house :-)

_______________________________



Doomheim - EVE's only hygiene!
Athule Snanm
Athule Snanm
Amarr
Blue Apple Industries

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Posted - 2003.09.04 23:40:00 - [14]

The only problem with bounties is that they are miserably small - due to the ease that they can be exploited. I've read on the forums that there is a review of this going on, but I've no idea what changes are intended. Myself I'd like a proportion of skill points of pirates to go into a skill point 'jail' that they can get back by paying the bounty. That way to go back to all their skills they need to match the bounty, thus very limited opportunity for exploiting.

The first serious bounty will be the one that tops 100M, anything else is a joke bounty. Until then don't expect queues forming outside Stavr0s' house :-)

_______________________________



Doomheim - EVE's only hygiene!
Triacco
Triacco

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Posted - 2003.09.05 11:57:00 - [15]

What about adding a number after it on how many times the bounty has been collected?

I mean which bad ass pirate wanna boast that he died 22 times? :)

/ Traicco

Triacco
Triacco
Gallente
Swea Rike

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Posted - 2003.09.05 11:57:00 - [16]

What about adding a number after it on how many times the bounty has been collected?

I mean which bad ass pirate wanna boast that he died 22 times? :)

/ Traicco

Cattraknoff
Cattraknoff

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Posted - 2003.09.05 17:52:00 - [17]

Quote:
The only problem with bounties is that they are miserably small - due to the ease that they can be exploited. I've read on the forums that there is a review of this going on, but I've no idea what changes are intended. Myself I'd like a proportion of skill points of pirates to go into a skill point 'jail' that they can get back by paying the bounty. That way to go back to all their skills they need to match the bounty, thus very limited opportunity for exploiting.

The first serious bounty will be the one that tops 100M, anything else is a joke bounty. Until then don't expect queues forming outside Stavr0s' house :-)



HORRIBLE IDEA
Cattraknoff
Cattraknoff
Caldari
Black Lance
Against ALL Authorities

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Posted - 2003.09.05 17:52:00 - [18]

Quote:
The only problem with bounties is that they are miserably small - due to the ease that they can be exploited. I've read on the forums that there is a review of this going on, but I've no idea what changes are intended. Myself I'd like a proportion of skill points of pirates to go into a skill point 'jail' that they can get back by paying the bounty. That way to go back to all their skills they need to match the bounty, thus very limited opportunity for exploiting.

The first serious bounty will be the one that tops 100M, anything else is a joke bounty. Until then don't expect queues forming outside Stavr0s' house :-)



HORRIBLE IDEA


This is my new signature....


wewt.
darth solo
darth solo

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Posted - 2003.09.05 18:02:00 - [19]

Quote:
What about adding a number after it on how many times the bounty has been collected?

I mean which bad ass pirate wanna boast that he died 22 times? :)

/ Traicco



Hey!! i think this guy has came up with the best idea yet, im sure the devs could implement this into our game pretty easy.
darth solo
darth solo
Insurgency

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Posted - 2003.09.05 18:02:00 - [20]

Quote:
What about adding a number after it on how many times the bounty has been collected?

I mean which bad ass pirate wanna boast that he died 22 times? :)

/ Traicco



Hey!! i think this guy has came up with the best idea yet, im sure the devs could implement this into our game pretty easy.
celes apoc new kilboard
Temerity
Temerity

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Posted - 2003.09.07 03:23:00 - [21]

Wouldn't making cost of insurance Bounty+Cost fix this exploit?

Tem
Temerity
Temerity

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Posted - 2003.09.07 03:23:00 - [22]

Wouldn't making cost of insurance Bounty+Cost fix this exploit?

Tem
Scathain
Scathain

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Posted - 2003.09.07 04:38:00 - [23]

I think the highest bounty atm is 22mil. 11mil is not worth the cost at losing your lv 5 skills. plus u can say look out i am king, i caused tonnes of damage!Twisted Evil
===============================================
I fart in your general direction! you Mother was a hampster and your Father reaked of elderberry

If you dont know what movie this is from I have pitty on you Sad

liarg yloh eht rof tseuq :snohtyP ytnoM
Scathain
Scathain
Caldari

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Posted - 2003.09.07 04:38:00 - [24]

I think the highest bounty atm is 22mil. 11mil is not worth the cost at losing your lv 5 skills. plus u can say look out i am king, i caused tonnes of damage!Twisted Evil
===============================================
Oh Noes!!1!oNe
Gan Ning
Gan Ning

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Posted - 2003.09.07 07:28:00 - [25]

Yeh, the more bounty someone has on their head the more their next clone should cost. Like x2 thier current bounty + clone cost.
Gan Ning
Gan Ning
Caldari

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Posted - 2003.09.07 07:28:00 - [26]

Yeh, the more bounty someone has on their head the more their next clone should cost. Like x2 thier current bounty + clone cost.
Dragon Emperor
Dragon Emperor

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Posted - 2003.09.07 08:07:00 - [27]

Quote:
I think the highest bounty atm is 22mil. 11mil is not worth the cost at losing your lv 5 skills. plus u can say look out i am king, i caused tonnes of damage!Twisted Evil


Rolling Eyesdid you ever buy a clone?
Dragon Emperor
Dragon Emperor
Amarr
Dark Design

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Posted - 2003.09.07 08:07:00 - [28]

Quote:
I think the highest bounty atm is 22mil. 11mil is not worth the cost at losing your lv 5 skills. plus u can say look out i am king, i caused tonnes of damage!Twisted Evil


Rolling Eyesdid you ever buy a clone?
Mr Swarm
Mr Swarm

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Posted - 2007.02.05 17:04:00 - [29]

yes
Redglare's Demise
Redglare's Demise
Shih Yang Tong

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Posted - 2007.02.05 17:41:00 - [30]

Alot of people are missing the point of bounties by coming up with ideas that cost the pirate money or some sort of penalty by having a bounty on his head. Thats not a bounty... thats just messing around with eachother's wallets. The whole point is to reward whoever kills the pirate with the money... so at the end of the day, you pay for the pirate to DIE. Not pay to have his insurance go up or some useless penalty that doesnt even involve the pirate's death.

Mr Xofar
Mr Xofar
The Devil's Mafia

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Posted - 2007.02.05 18:42:00 - [31]

Originally by: Redglare's Demise
Alot of people are missing the point of bounties by coming up with ideas that cost the pirate money or some sort of penalty by having a bounty on his head. Thats not a bounty... thats just messing around with eachother's wallets. The whole point is to reward whoever kills the pirate with the money... so at the end of the day, you pay for the pirate to DIE. Not pay to have his insurance go up or some useless penalty that doesnt even involve the pirate's death.
But, when you put a bounty on someone's head, you're not paying him to kill himself, are you? Shocked No, of course not. You're offering isk for someone ELSE to kill him.
-----
Mr Xofar's EVE Website
Miner Timer Thread
Alumion
Alumion
Amarr
Dragons of the Twilight Sun

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Posted - 2007.02.05 19:04:00 - [32]

Edited by: Alumion on 05/02/2007 19:01:17
Ewww Mad Necroing like this makes the Jove cry
---

sig under construction
Synapse Archae
Synapse Archae
Amarr
Solarflare Heavy Industries
Pure.

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Posted - 2007.02.05 19:10:00 - [33]

NECRROOOOOO...RUNNNN GET TO DA CHOPPAA!!
- - -
These elite slaves are exceptionally well suited for physical labor.
Steerpike Eidolon
Steerpike Eidolon

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Posted - 2007.02.05 19:57:00 - [34]

Edited by: Steerpike Eidolon on 05/02/2007 19:57:32
Bounties could be fixed if it was a "payable up to" bounty, where you issued a "payable up to" bounty (e.g. 10 million ISK) on (e.g.) 'Mr X'. The bounty hunter would get ISK proportional to target assets destroyed (based at, say, 50% of the destroyeds average actual market value).

In the above example, imagine Mr X is flying a 5 million ISK ship, with 2 million ISK worth of fittings, and 1 million ISK worth implants, and imagine that he was ganked and podded. Also assume that nothing survived in the wreck

The person who ganked and podded Mr X should receive 4 million ISK as a bounty (2.5 million ISK for the ship, 1 million ISK for the fittings and 0.5 million ISK for the implants), with 6 million ISK of bounty remaining on the target.

I think this would fix the current problem of people with bounties on them taking advantage of it. :)

Edit: You could also give the option for the person who placed the bounty to pick the % value of assets destroyed(which was 50% in the above example) that they would pay the bounty hunter (hell, you could even issue 'blank cheque' bounties with this method - the severity of the bounty would depend on the %. For example, someone annoyed you, set a 10% bounty. You hate someone? Set a 50% bounty?)
VJ Maverick
VJ Maverick
Caldari
Maverick Specialized Services

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Posted - 2007.02.05 20:01:00 - [35]

IBTL - thread necromancy:)
Marcus TheMartin
Marcus TheMartin
Gallente
Tuxedo.

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Posted - 2007.02.05 20:04:00 - [36]

Oh **** this is necro lol

IBTL

Half Assed Rhymage
Na'Kunni
Na'Kunni
Amarr
Ministry of War

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Posted - 2007.02.05 20:07:00 - [37]

Edited by: Na''Kunni on 05/02/2007 20:07:24
IBTL
Originally by: Rann Antares
has 3 legs, missing and eye and castrated by a barbed wire fence;

answers to the nickname of "Lucky"
Na'Kunni
Na'Kunni
Amarr
Ministry of War

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Posted - 2007.02.05 20:09:00 - [38]

Edited by: Na''Kunni on 05/02/2007 20:07:03
oh well NECRO
Originally by: Rann Antares
has 3 legs, missing and eye and castrated by a barbed wire fence;

answers to the nickname of "Lucky"
Conuion Meow
Conuion Meow
Forum Moderator
Interstellar Services Department



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Posted - 2007.02.05 20:40:00 - [39]

Let these threads rest... please.

*click*


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