
mrg29
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Posted - 2006.03.02 01:57:00 -
[1]
Originally by: Nimie for adults, almost all of the insults have come from adults. not to mention many of you adults have reading problems and have continuouly spamed vague empty rhetoric even after it was point out for you. things like "this is a pvp game" is called empty rhetoric. let's make it so you can pod people while they're in stations. that should be ok since "nowhere in eve is safe" and "this is a pvp game". let's make it permadeath too since "eve is hardcore" and "eve is suppose to be brutal".
Originally by: Nimie it only means pirates will change their hunting grounds from low sec to empire. given time, it means that both pirate's and carebear's home and working area will be in empire and low sec will be held by nooone. i truly feel that this is not ccp's intentthis is why i want a response.
i can't understand how people can get so off tangent so i'll keep it in small simple and as few words as possible.
1)where is a pirate's work place, roughly?
there's really only three types of answers for this
a)empire>low sec, meaning empire should be more profitable than low sec b)empire<low sec, meaning empire should be less profitable than low sec c)empire=low sec, meaning empire should be as equally profitable as low sec
at the current time, empire is the most profitable. if you are ok with how things are now, then you belive ccp wants a). otherwise, b) and c) means you belive ccp will change the current system.
i'm not really sure from reading most of your posts what point you are trying to make in this thread.
u seem to be making wild assumptions about where it is more profitable to pirate and what the margins are without once trying to back up any of those statements.
simple fact is piracy exists in high sec because players in high sec do not tend to take the same precautions that those who live in low sec do.
in addition the number of targets not taking precautions in high sec available to said pirates, carrying high value cargoes, will significantly exceed those in low sec.
pirates will hunt where they have targets they can attack. if said targets do not use the available game mechanics to make it more difficult for the pirates and make themselves viable targets by carrying a cargo of sufficient value to make it worthwhile for the attckers to sacrifice a ship then that is the players own problem. the game gives sufficient options to avoid this happening and ccp have recently added functionality to allow possible targets the option of taking "free" revenge not only on te attacker themselves but on whoever had looted the can.
i agree wholly with the principle of forfeiting insurance payments if you are destroyed by concord for attacking a player in high sec, this however will not stop high sec piracy only make the margins different in terms of possible profit.
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