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Leto Thule
Sons of Retribution
172
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Posted - 2013.12.02 16:16:00 -
[1] - Quote
Come on CCP, 18 round clip with a 40 second reload time? The only thing they are useful for now is cruiser vs frig 1v1....
Killboard
https://zkillboard.com/character/90841161/ |

Daniel Doormant
Federal Navy Academy Gallente Federation
1
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Posted - 2013.12.02 17:10:00 -
[2] - Quote
Was the CSM ever consulted about this change prior to implementation? If so would it be a breach of NDA if you were to say whether or not you were on board with this change?
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ShahFluffers
Ice Fire Warriors Late Night Alliance
3721
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Posted - 2013.12.03 03:23:00 -
[3] - Quote
If I remember correctly... some of the CSM actually supported the change and give their input to make it what it is now. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1963
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Posted - 2013.12.03 19:04:00 -
[4] - Quote
Hurr a hit and run weapon is not designed to be used in a straight up brawl this means its useless!!1!!11!!111 |

Leto Thule
Sons of Retribution
175
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Posted - 2013.12.03 19:10:00 -
[5] - Quote
Danika Princip wrote:Hurr a hit and run weapon is not designed to be used in a straight up brawl this means its useless!!1!!11!!111
Trolololololol
Killboard
https://zkillboard.com/character/90841161/ |

captwolf
Linata Mining inc
2
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Posted - 2013.12.03 20:38:00 -
[6] - Quote
I find that the changes to the Rapid Launchers do make then unusable in most cases now. I can see the limited clip but the 40 second reload is not only annoying but ( I know it a game) unrealistic when a standard launcher can reload 30+ missles in 10 seconds. |

Leto Thule
Sons of Retribution
175
|
Posted - 2013.12.03 21:09:00 -
[7] - Quote
captwolf wrote:I find that the changes to the Rapid Launchers do make then unusable in most cases now. I can see the limited clip but the 40 second reload is not only annoying but ( I know it a game) unrealistic when a standard launcher can reload 30+ missles in 10 seconds.
I would be happy with one or the other. Killboard
https://zkillboard.com/character/90841161/ |

FightingMoose
Norse'Storm Battle Group
20
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Posted - 2013.12.19 19:27:00 -
[8] - Quote
captwolf wrote:I find that the changes to the Rapid Launchers do make then unusable in most cases now. I can see the limited clip but the 40 second reload is not only annoying but ( I know it a game) unrealistic when a standard launcher can reload 30+ missles in 10 seconds.
In order to launch missiles that rapidly, the launch tubes must be pressurized. This takes thirty seconds. The other ten seconds is for reloading all of the missiles. BOOM REALISM. Proud owner of an Ibis. |

FightingMoose
Norse'Storm Battle Group
20
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Posted - 2013.12.19 19:30:00 -
[9] - Quote
My opinion: deal with it. RLMLs were overpowered and had become a "YOU ARE AN IDIOT IF YOU DON'T FIT THESE" for fights. Now they've been nerfed, but simultaneously morphed into a new type of weapon that has some serious advantages with one major drawback. EVE should be about choices like this. Proud owner of an Ibis. |

Super Chair
Project Cerberus Caldari State Capturing
579
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Posted - 2013.12.24 10:12:00 -
[10] - Quote
Well the only issue I have with the module now is that you can't selectively change ammo to exploit resistances (the primary advantage of missiles). Although, EvE is a game where most of the fight is determined before the fight happens, so you'd have to choose your ammo wisely (and set auto reload off to select your damage type every time you reload) So I can get behind keeping the long reload time (And honestly, if you're rocking RLML or RHML you've got a prettttty good idea that you're going against cruisers/frigates *cough* select your damage type then *cough*), but i really think the RLML and RHML needs the capacity for two or three more volleys and i'd be satisfied. The way they are now it does make it so you have to make a choice and adds a bit of spice for a high dps skirmish option. CCP just needs to make slight tweaks to find the G-spot in balancing 
Project Cerberus is recruiting for the US Timezone, click here |
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