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Thread Statistics | Show CCP posts - 24 post(s) |

Weaselior
GoonWaffe Goonswarm Federation
5615
|
Posted - 2013.12.03 15:40:00 -
[1] - Quote
I have a concern. As you point out, this system means that ajacent systems tend to share the same physical hardware.
Doesn't that massively increase the chances of spillover tidi in nullsec battles: i.e. our staging system is overloaded so every system next to it is overloaded, massively increasing the pain in the ass to leave? Or the system the fight is in is massively overloaded, causing all systems around it to be massively overloaded as well making it a giant pain in the ass to get there? "I can hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
5616
|
Posted - 2013.12.03 15:55:00 -
[2] - Quote
CCP Prism X wrote:If your fighting system is reinforced that shouldn't be an issue. This is also no more of an issue than it used to be, and now the TiDi you create in your staging systems will at least not be affecting players on the other side of the universe who have nothing to do with your pew pew.  And of course more nullsec nodes mean smaller pockets grouped together. The bolded part concerns me. It makes a certain amount of sense to avoid inconveniencing the three people in some system in Solidude for reasons they don't understand, sure. However it also makes a great deal of sense when you have a cluster of systems expected to be used heavily to offload the issues caused in those systems to unused systems in buttfuck nowhere as a sort of heat sink - it seems to me that it is better to be inconveniencing three ratters in Solitude because of 1000 people in nullsec than doubly inconveniencing those 1000 people in nullsec. "I can hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
5623
|
Posted - 2013.12.03 16:10:00 -
[3] - Quote
GeeShizzle MacCloud wrote: afaik from the dev blog it wont work exactly as you would say. if your staging close to a hostiles staging then upon downtime when the server runs a new premapping it may identify the staging systems as load hotspots and could well at the last splitting to discrete servers decide to split your staging and the hostiles staging to different servers.
if u plan on changing alliance / coalition staging once every day after downtime then i guess you could still grief in your original way.
Prism... the pre-loader to split the cluster load runs every downtime right?
This may or may not work for larger-scale wars. It's actually much more important that the system intelligently infer from node reinforcement requests I think when it comes to nullsec battles, because that's a much better indication of where the people with the most information expect the most load - and from those points you can infer spillover load (ok, these three points are to be reinforced: it follows from there that the surrounding systems are likely to see heavy traffic as well).
It does not solve the escalation problem, where a battle that was not pre-planned causes its lag to be exponentially increased because the fight and all surrounding systems are on the same node as people try to get in. Yes, many people titan-bridge in or cyno in, but many people will also be taking the gates from nearby systems. Because surprise load in nullsec tends to be strongly correlated with surprise load for every adjacent system, it's not good for a node that expects to have a quiet day to have all of those systems. That ensures that when a suprise asakai breaks out, that only one or two nodes at most are stressed. Were the nodes in nullsec more randomly allocated, you'd tend to see the fight on one node and each surrounding system on a different node, spreading the load.
This is why the idea of clumping together nearby systems on the same node doesn't make sense to me. The choice being made here seems to be avoiding inexplicable lag (the three ratters in solitude going why the **** is my system lagged) by increasing actual lag. I don't really understand why that tradeoff is being made. "I can hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
5626
|
Posted - 2013.12.03 17:28:00 -
[4] - Quote
CCP Prism X wrote: Currently Nullsec is split off from Empire Space (High and Low). That's a change we did a long time ago and was covered in my first draft of this blog. That was however about three times the size of this one, without pictures. So yeah we could so that, but we don't.
What's the reasoning behind this? "I can hire one-half of the working class to kill the other half." |
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