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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Rise
C C P C C P Alliance
3263
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Posted - 2013.12.03 16:28:00 -
[1] - Quote
Hi
I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor. We weren't able to get it finalized before Rubicon went out, but that's alright because now it makes a nice Christmas present.
We all agreed that keeping the covert cloak theme was not going to work for the battleship. Instead, we've kept the rest of the exploration feel from the Stratios and Astero by giving the Nestor hacking and probing bonuses, but instead of cloaking it will receive a bonus to remote armor repair amount, drawing on the Sisters of EVE themes of aid and relief. On top of that, the Nestor (as designed currently) has incredibly low mass - around half the mass of a normal Battleship. This should make it very popular in wormholes. The rest of the attribute layout follows the principles from the other Sisters of EVE ships pretty closely, as do the bonuses.
Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics:
Nestor 1,000,000 LP 100,000,000 ISK
Discount Nestor (From the Sanctuary) 800,000 LP 80,000,000 ISK
Nestor Blueprint 600,000 LP 150,000,000 ISK
Discount Nestor Blueprint (From the Sanctuary) 400,000 LP 100,000,000 ISK
I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it.
I also want to comment on one point raised by the CSM which I'm sure will come up here: it is very intentional that the remote rep bonus is for amount rather than range. This focuses the ship more heavily on smaller PVE content focused fleets rather than making PVP applications easier to use. I'm happy to see more discussion about this and hear what you guys think, just thought I'd mention that we've already talked about it some.
Hope this is exciting! Let me know o/ |
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CCP Rise
C C P C C P Alliance
3270
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Posted - 2013.12.03 17:25:00 -
[2] - Quote
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
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CCP Rise
C C P C C P Alliance
3270
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Posted - 2013.12.03 17:34:00 -
[3] - Quote
DrunkenNinja wrote:Quote: Nestor 1,000,000 LP 100,000,000 ISK
Seriously?
This is the same markup in high-sec that the Stratios and Astero get.
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ISD Ezwal
ISD Community Communications Liaisons
595
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Posted - 2013.12.03 22:07:00 -
[4] - Quote
I have removed a rule breaking post .
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Rise
C C P C C P Alliance
3300
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Posted - 2013.12.04 13:42:00 -
[5] - Quote
Hi hi
I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.
First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.
I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here. |
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CCP Manifest
C C P C C P Alliance
874
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Posted - 2013.12.04 18:55:00 -
[6] - Quote
I stealth edited the high res concept art to the OP. You can find it here: http://bit.ly/1izOFm4 ======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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CCP Rise
C C P C C P Alliance
3316
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Posted - 2013.12.05 14:25:00 -
[7] - Quote
Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks |
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CCP Rise
C C P C C P Alliance
3318
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Posted - 2013.12.05 15:05:00 -
[8] - Quote
marVLs wrote:So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull.
I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.
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ISD Ezwal
ISD Community Communications Liaisons
602
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Posted - 2013.12.06 21:16:00 -
[9] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Rise
C C P C C P Alliance
3400
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Posted - 2014.01.08 11:12:00 -
[10] - Quote
Hi guys, sorry for the winter break in communication. Hope you all had a good holiday!
I've been catching up a bit here and I'll try to comment on some of what I'm seeing.
There's a lot of concern about the price, which is completely understandable as it will be rather expensive at current SOE LP value, but that cost is controlled by the market and doesn't affect the thinking behind the LP price that we set. This is a ship that is meant to function at pirate faction meta level and is attainable at less risk than other pirate faction Battleships because of being available in high sec, which warrants the step up in LP cost. If it turns out that price is so prohibitive that people can't justify using the Nestor as much as we would want we can investigate ways to make it more attractive or make it easier to get, but hopefully that won't be necessary.
As far as the ship design itself, everyone is trying to tug it in a direction that matches their ideal application, which makes sense considering that for most people some ship traits won't be useful due to their diverse nature. I want to reiterate that removing some of these smaller traits wouldn't necessarily mean we could suddenly add something else. The exploration bonuses are a good example. Many people won't use the hacking or probing bonus, but in some cases they will add nice options. For instance, a small PVP group might love to take advantage of the probing bonus for getting quicker results on enemy snipers or safed up opponents. These bonuses come cheap in terms of balance and characterize the Sisters of EVE ships as a whole so we like including them, but don't let that make you think they are there in place of something more focused and powerful.
Specifically, there are suggestions relating to: Smartbomb bonuses - I think this would be fun to get in somewhere but the Nestor is definitely not the right place More damage - it already has huge damage potential because of being drone bonused with 5 turrets, and pure tank and gank is not meant to be it's strong point. More tank - it is extremely important that it can tank well enough to run most PVE content, if this isn't the case we would make adjustments but we don't expect that to be a problem. Outside of that, just like with damage, it isn't meant to be overly strong in this area. Covert cloaking - we discussed this extensively and ultimately agreed that it is both too powerful, and also should belong on a tech 2 battleship before a pirate faction if it were to happen. Black ops bridging - again, power level is a big concern here. We already upped the amount of damage you can bring through covert bridges with the Stratios and don't want to extend that even further. It's possible that if Black Ops had been rebalanced before the Nestor went in we may have been more likely to echo some Black Ops function, but without knowing how that rebalance will pan out exactly we didn't want to go that direction at this time. MJDs - Marauders just picked up a focus on MJDs and it would be strange to do the same with the Nestor. Ship maintenance arrays - we talked about this a lot as well but the new personal depots cover this function nicely without ever leading to afk gameplay (which would be a risk if it was on the Nestor) After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility.
I'll be reading further discussion and will keep you updated on any future changes, hope this answered some of your questions.
edit: The SMA on Singularity is an error (someone tried to sneak it on while I was away for vacation I guess) and it will be removed before release. |
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CCP Rise
C C P C C P Alliance
3402
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Posted - 2014.01.08 13:36:00 -
[11] - Quote
Quote:An example of this broken market is the fact that we don't see any navy drakes being flown.
Why?
A lot of what you're saying is true but this is the part that isn't. Navy Drakes are being flown. Yesterday Navy Drakes made about 5000 gate jumps, which is around 15% of the jumps made by normal Drakes and around double the jumps made by Navy Caracals.
You're right that the price for Nestor's will be influenced by the demand for the LP as a whole rather than the demand for this ship in particular, which might mean the price goes higher than the ship would sell for in an isolated market, but that doesn't mean no one will want to pay for it at the price governed by sisters LP. Your example proves this. Even though you think a Navy Drake is only worth 100mil, there are many orders being filled at around 180 because that is the price dictated by Caldari Navy LP. This price cuts out some potential buyers who would have thought it was worthwhile at 100 or 150, but it doesn't cut out the entire demand.
What we would want to watch with the Nestor (or any other ship) is that the ship isn't so far under-value that almost no one wants to pay for it. If that was the case we would need to make changes to affect demand or affect the cost. |
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CCP Rise
C C P C C P Alliance
3403
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Posted - 2014.01.08 14:44:00 -
[12] - Quote
I can't really say anything about the art since I don't work on it. Personally, I think the art guys do amazing work and Nestor is no exception but it is of course very subjective. |
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CCP Rise
C C P C C P Alliance
3411
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Posted - 2014.01.09 11:25:00 -
[13] - Quote
Morning!
A small update for you guys - going to adjust the warp Nestor's warp speed to match Battlecruiser warp speed rather than Battleship. That is a warp speed multiplier of 2.5 rather than 2.0.
This suggestion has come up a few times and it matches well with the extremely low mass and should be something that everyone is happy to have.
Appreciate your post XvXTeacherVxV, on the two topics you asked about: I think a jump drive would mean redesigning the entire ship. It's such a powerful capability and we decided earlier on that we would rather do something else than add more fast travel (whether through covert bridging or jump drive) and so we designed the ship with that in mind. I would expect that Black Ops can fill this need when they are rebalance since they are more explicitly meant for that kind of gameplay. Hopefully we can get to them soon. I feel a lot less strongly about the cloaked velocity bonus, it seems kind of awkward to me but I'll bring it up with the other balance guys to be sure.
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CCP Rise
C C P C C P Alliance
3494
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Posted - 2014.01.23 10:05:00 -
[14] - Quote
By request I'm posting to say the ship isn't going to have any changes before 1.1
We want to see what activity looks like the way it is currently and make adjustments after. I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implemented. |
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CCP Rise
C C P C C P Alliance
3774
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Posted - 2014.02.12 11:48:00 -
[15] - Quote
This is a pretty great analysis. I'll have a look at getting some tweaks in to address some of the issues you raise.
Thanks for a really well-articulated argument, I'll update everyone if we can commit to any changes in the near future. |
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