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Thread Statistics | Show CCP posts - 0 post(s) |

Achura Zenthura
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Posted - 2006.03.03 02:04:00 -
[1]
I just created this toon and I have these skills. Anyone know what they are for? 
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Zhou Enlai
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Posted - 2006.03.03 03:20:00 -
[2]
Research.
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Tripoli
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Posted - 2006.03.03 04:36:00 -
[3]
They currently have no use, as they are not yet functional. ---
Skill Collector Level 273 skills trained. |

Ilany
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Posted - 2006.03.03 11:12:00 -
[4]
Edited by: Ilany on 03/03/2006 11:13:27 Although all answers are responses, not all responses are answers. IIRC from my brief attempt at playing around with this last night:
Biology: adds 20% to booster duration per level Mnemonics: does something very similar Genetic engineering: Don't know (can anyone help?)
They might not do anything yet, but it would be useful to have some indication of what they will do before creating the character. I have already put one in the bio waste bin due to lack of info on the skill (I wouldn't have picked it if I'd known better).
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Sapheny
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Posted - 2006.03.03 11:12:00 -
[5]
Edited by: Sapheny on 03/03/2006 11:12:32
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Shino Tu
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Posted - 2006.03.03 11:18:00 -
[6]
I got these skills too at starting, did i waste my skill choices?
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Raivotar
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Posted - 2006.03.03 11:28:00 -
[7]
I had Trade skill back in 2003 when i made this character. Wasnt really usefull either but i managed. :) ------------------------------------------------
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Ilany
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Posted - 2006.03.03 12:37:00 -
[8]
Shino - in the short term they won't be great, but then again you probably have science 5 and research 2 already . In the long term... who knows.
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Charon Loki
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Posted - 2006.03.03 13:06:00 -
[9]
They're for boosters, which will be introduced with Kali.
So no, they don't do anything yet. But hey, you can't buy them anywhere, so I guess having them is worth it just for novelty purposes?
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Zoltaris
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Posted - 2006.03.04 07:42:00 -
[10]
Biology will add 20% time duration / lvl to attribute boosters once they are released in Kali
Mnemonics will add 20% time duration / lvl to skill boosters once they are released, don't know if they are schedule for kali however... (skill boosters are boosters that add a bonus to a specific skill, ex: a Large Proj. Turret boosters could add 15% to LPT damage for 4 hours + 48 min. / lvl in Mnemonics)
So, at lvl 5, these skills will allow the boosters to last 8 hours instead of 4 -----
> Order Falcon & Pilgrim |

Fallorn
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Posted - 2006.03.05 05:32:00 -
[11]
i just made a chr with like 15 int and sience 5 and research 3 with the new stuff its going to be nice. Ill train that stuff up latter.
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