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Thufir Bezluden
Republic Military School Minmatar Republic
6
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Posted - 2013.12.04 15:08:00 -
[1] - Quote
Let all MWD be able to use cap booster charges as well as available cap. 1mn's use 50's 10mn's use 150's 100mn's use 800's
flesh it out. would help amarr and gallente ships with mwd's fitted and benefit caldari and minmatar tanking. |

Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
80
|
Posted - 2013.12.04 17:39:00 -
[2] - Quote
Thufir Bezluden wrote:
Let all MWD be able to use cap booster charges as well as available cap. 1mn's use 50's 10mn's use 150's 100mn's use 800's
flesh it out. would help amarr and gallente ships with mwd's fitted and benefit caldari and minmatar tanking.
I like the idea, although using 400s for BS would make more sense since MJD is a thing.
Would finally make Amarr BS able to fly and prop.
+1 |

Antillie Sa'Kan
Forging Industries Silent Infinity
194
|
Posted - 2013.12.04 17:41:00 -
[3] - Quote
We already have active shield tanks that can't be shut off with neuts. We don't need prop mods that can't be shut of with neuts on top of that. |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
145
|
Posted - 2013.12.04 20:36:00 -
[4] - Quote
Capacitor vulnerability is yes one of CCPs favourite things but I don't see how this is to the benefit of anyone. Something like an ancillary nos is more appropriate where you burn charges to gain more vamp strength Click here for LP store weapon cost rebalancing |

Strata Maslav
Born-2-Kill Against ALL Authorities
67
|
Posted - 2013.12.04 21:08:00 -
[5] - Quote
All ships can currently use cap boosters in their mids. These give you a lot of burst capacitor regen. Cap boosters allow armor ships who donGÇÖt value their mids as much as their lows the ability run their propulsion mods and tanks longer.
Cap booster for a shield ship takes up one of their very valuable mid slot, which is where Ancillary shield boosters come in. They combine a shield booster and cap booster in one allowing you to use your cap for other things like running your MWD.
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1975
|
Posted - 2013.12.04 21:11:00 -
[6] - Quote
Would it really help the Amarr and Gallente ships though? If they're trying to catch up with someone, then their target can just use their own ancillary MWD to get out of the way. |

Wolverine Beta
I N E X T R E M I S Circle-Of-Two
3
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Posted - 2013.12.04 21:20:00 -
[7] - Quote
Caleb Seremshur wrote:Capacitor vulnerability is yes one of CCPs favourite things but I don't see how this is to the benefit of anyone. Something like an ancillary nos is more appropriate where you burn charges to gain more vamp strength
Sorry but an ancillary NOS ? kind of stupid compared to ancillary prop mods |

Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
83
|
Posted - 2013.12.04 22:57:00 -
[8] - Quote
Danika Princip wrote:Would it really help the Amarr and Gallente ships though? If they're trying to catch up with someone, then their target can just use their own ancillary MWD to get out of the way.
Well right now their target just pulses their MWD and gets away. Amarr ships (looking at you, Abaddon) can't fit a MWD without completely castrating their cap efficiency, necessitating a cap booster even outside of PvP if they want to rat around null. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3728
|
Posted - 2013.12.04 23:29:00 -
[9] - Quote
Not the worst idea I've seen... but not keen on it either. There should be SOME things left vulnerable to capacitor warfare and this, I think, should be one of them. Kiters and shield tankers still have a lot of advantages against slower armor tanked ships. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

HiddenPorpoise
BG-1 The Craniac
131
|
Posted - 2013.12.04 23:53:00 -
[10] - Quote
I don't want it. It would mean that shield ships that use guns or missiles would have literally no need for cap beyond a hardener or two and those could be replaced with passives or amps. |

Vizvig
Savage Blizzard Bright Side of Death
125
|
Posted - 2013.12.05 01:43:00 -
[11] - Quote
How about ancillary salvager and tracktor? With Cap booster 15 as ammo. -Ñ-Ñ-Ñ > -+-+-¦ -¦-¦-¦-¦ -¦-+-+-î-ê-¦ -¦-+-¦-¦-+ -+-+-+-Ç-¦-¦-+-+-¦-ü-î -¦-+-¦-¦-+-¦-¦-Ç-Å -+-Ç-+-ü-é-+-é-¦, -+-+-¦-+-+ -+-¦-é-î-¦-â -+-¦ 4-+-¦-+ -+-+ -ü-¦-+-+-à -¦-+-î-é-+-¦ -ü-+-¦-Ç-¦-é-î -+ -ü-+-é-¦-+ -¦-¦-+-+-Ç-+-ï-à -ü-¦-+-+-+-¦ -+-¦-é |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
673
|
Posted - 2013.12.05 01:43:00 -
[12] - Quote
Antillie Sa'Kan wrote:We already have active shield tanks that can't be shut off with neuts. We don't need prop mods that can't be shut of with neuts on top of that. This is true. |

Barrogh Habalu
Imperial Shipment Amarr Empire
586
|
Posted - 2013.12.05 06:38:00 -
[13] - Quote
Ancillary this, ancillary that, ancillary everything. Make cargohold expanders sensible for combat fittings. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
161
|
Posted - 2013.12.05 10:52:00 -
[14] - Quote
Thufir Bezluden wrote:Let all MWD be able to use cap booster charges as well as available cap. What an awesome idea! I'd very much love to see ancillary blasters and autocannons next, as an improved replacement for current one's. How cool would that be, to have a ton of front-loaded damage at the beginning with new kinds of decision making and spikes of tension - you can even divide your guns in two groups for sustained DPS. Wow, just imagine! |

Thufir Bezluden
Republic Military School Minmatar Republic
7
|
Posted - 2013.12.05 13:52:00 -
[15] - Quote
the other idea was to have the MWD have the % for itself... so a 10mn would have maybe 440 cap which recharges as the main does until full and a 75% cap activation reduction so it can be run for 50 Gj (before High Speed Manuevering reduces it more), but then have warp disruptors and scramblers target the MWD capacitor each cycle -a MWD Nuet. So a warp disruptor would prevent warp out, but also diminish available power. A scram wouldn't necessarily have to instantly disable the MWD, but diminish a sizeable amount so pilot would still have an out instead of sitting duck.
That was my original idea, but I was pressed for time and put out the ancillary prop mod. Would be 'interesting', but probably in a fundamentally game altering manner that would just **** people off.
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