
Zuek
|
Posted - 2003.09.05 18:30:00 -
[1]
I think nerfing the max Velocity is a very bad idea. Ships go slow as it is and some of us have a limited amount of time to play and to make the ships slower, and take more time means I will be able to play less. At a certian point one must ask if it is worth to pay to play when you cannot play as much. Most of the time spent in Eve is waiting to get to a gate or a station (except for all you gate campers) and you want to increase that time? If you are going to modify the AB and MW moduals (again), that many people spent training time to build their characters around, are you willing to give people back the training points to redistribute among other skills? Yeah, didn't think so. Some skills will be nearly useless now, like Acceleration Control and Naviagtion. Yeah you can train both up to level 3 in a day or so, but if you spent the 2 months it takes to train them to level 5 then you have pretty much wasted that time because of the diminishing returns of stacking. Its not that your proposal isn't lacking merit TOMB. Lets look at your list again and ask yoursel fin what situations does the item/s most affect people in the game? Armor Resistance (armor platings and hardeners) - Combat 100% Shield Resistance (shield hardeners and amplifiers) - Combat 100% Max Velocity (afterburners and MWD) - Combat 0%-20% Travel is affected 100% Max Target Range (sensor boosters and dampeners) - Combat 100% Scan Speed (sensor boosters and dampeners) - Combat 100% Tracking Speed (tracking computers and enhancers) - Combat 100% Damage Multiplier (heat sinks, gyrostabilizers, magnetic field stabilizers) - Combat 100% Rate of Fire (heat sinks, gyrostabilizers, magnetic field stabilizers) - Combat 100% Shield Bonus (shield boost amplifiers) - Combat 100% Optimal Range (tracking computers and enhancers) - Combat 100%
Nearly all of the things to be modified by your new equation directly affect combat. Max Velocity his has almost no direct bearing on combat. Nearly everyone who participates in combat on a regular basis uses stasis webs and warp jammers,and no one is going anywhere fast then: no matter how many AB or MWD you have if you are webbed or jammed. By including Max Velocity in this "modification" you are increasing the time it takes to travel from system A to sytem B. Max Velocity has already taken a large hit from the last patch because of the fact that most moduals cannot be activated during warp and AB and MWD where already previously nerfed in a past patch. I just dont think Max Velocity needs to be touched at this time.
Thanks, Zuek
|