
happy
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Posted - 2003.09.09 02:01:00 -
[2]
Quote: Edited by: T'el'Alana Luathin on 07/09/2003 14:28:45 Actually, I think there should be base modules, which are linear, and upgrade modules which should be logarythmic and the upgrade modules need a base module to be able to work.
So a base module adds a fixed amount and adding more gives you just more fixed amounts.
an upgrade module adds a percentage on top of base amount+basemodule amount, but putting more upgrade modules of the same name doesn't add anything.
You'd need a different type of upgrade module to further increase the percentage, so 5 upgrade modules of the same type doesn't do squat beyond the first one when there's only one base module to work with, but 5 different types of upgrade modules increases the percentage dramatically, like this: ((((((base amount+base module amount)*(upgrade module type 1 %))*(upgrade module type 2 %))*(upgrade module type 3 %))*(upgrade module type 4 %))*(upgrade module type 5 %)) like it is today on tranquility.
Also, if you have 3 base modules, then you can fit 3 same types of upgrade modules, and the percentages stack on the base amount + 3basemodule amount, not multiply. so it will look like this: (base amount + 3xbase module amount)*(3xupgrade module %)
so having only one base module means you need different types of upgrade modules, having more than one base module means you can have as many same type of upgrade modules.
Don't know if I've said it well enough, but hopefully I have :)
then you'd need to balance the things properly..
I think that the variety of modules, loot-wise and such should be increased and diversified, much more fun that way.
T.L.
Personaly i like tis idea you could make items that require other moduals to work properly like skills do like a say you have a afterburner 1 now for if you had say a intercoler for the afterburner make it boost the moduals specific % or say you have a heatsink make the skid coolen a ugrade modul for the heat sink or the extruded heat sink like the heatsink and afterburner are pre requisits for the other moduals and only alow 1 modul up grade per orgional modual like only 1 skid coolent per heat sink see where im going with it tht way you have no need for the nerfing per say however the upgeaded moduals or at least soem of them would be changed in how there used say you have 5 of laser A. and it has a base modifer of 2.0 now you take a heatsink and it ads a modifer of .25 so now A=2.25 on all lasers now add the skid coolent to the heatsink and it increses the coolent ability of the heatsink whitch alows it to work beter ading a nother .10 to the mix so now A=2.35 see my drift make the decription sound nice like say (skid coolent is a upgrade for heatsinks boosting the cooling abilty by injecting a liquid coolent directly in to the fin matrix Note: requires the modual class of heatsink) or some flashy decription like that giving items a more deserfied lay out please post what you think
If your happy and you know it clap your hands...... and if your not happy and you know it, .....its probaly because i just podded you
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