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LtCol Laurentius
Deep Core Mining Inc. Caldari State
147
|
Posted - 2013.12.05 17:42:00 -
[31] - Quote
Aivo Dresden wrote:LtCol Laurentius wrote:And just to invite a philosophical discussion: Why should beeing in null come with a cost in training speed? What is your reasoning why that is good for the game? I'll answer this for you. First off, being in null gives you the same training speed as being in high sec. We can use the same implants and we train at the same skillpoints per hour. So there really isn't any kind of difference in training speed. Training speed is completely independent from your location in space. I can understand your point though, implants are expensive and by being in null you put those investments at risk 24/7. That is just the inherent nature of being in null isn't it? Risk.
Oh I am very familiar with the risk vs reward argument. Supposedly, greater risk should mean greater potential reward. But for skill training, its completely the other way around. By the risk/reward logic, greater risks in null should also be allow higher training speeds than the risk-averse highsec dweller. Instead, we have the situation in skill training, where less risk = higher reward.
And yes, I am making the case that even if it is theoretically possible to plug in new +5s in nullsec after every time you get podded (which you will if you play like a real man ), it doesnt really happen. So that is a strawman argument. |

Aivo Dresden
Red Federation RvB - RED Federation
125
|
Posted - 2013.12.05 17:57:00 -
[32] - Quote
LtCol Laurentius wrote:Oh I am very familiar with the risk vs reward argument. Supposedly, greater risk should mean greater potential reward. But for skill training, its completely the other way around. By the risk/reward logic, greater risks in null should also be allow higher training speeds than the risk-averse highsec dweller. Instead, we have the situation in skill training, where less risk = higher reward. And yes, I am making the case that even if it is theoretically possible to plug in new +5s in nullsec after every time you get podded (which you will if you play like a real man  ), it doesnt really happen. So that is a strawman argument.
Your greater reward doesn't come in the form of more skill points, it comes in the form of more income, which should allow you to replace those implants easier in the first place. You could always use you know ... +3 or +4 implants. The difference is extremely small, and the price difference is considerable. You could use jump clones, etc etc. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
147
|
Posted - 2013.12.05 18:09:00 -
[33] - Quote
Aivo Dresden wrote:LtCol Laurentius wrote:Oh I am very familiar with the risk vs reward argument. Supposedly, greater risk should mean greater potential reward. But for skill training, its completely the other way around. By the risk/reward logic, greater risks in null should also be allow higher training speeds than the risk-averse highsec dweller. Instead, we have the situation in skill training, where less risk = higher reward. And yes, I am making the case that even if it is theoretically possible to plug in new +5s in nullsec after every time you get podded (which you will if you play like a real man  ), it doesnt really happen. So that is a strawman argument. Your greater reward doesn't come in the form of more skill points, it comes in the form of more income, which should allow you to replace those implants easier in the first place. You could always use you know ... +3 or +4 implants. The difference is extremely small, and the price difference is considerable. You could use jump clones, etc etc.
I dont buy that. Basically, an argument that says because you can (potentially) make more isk in nullsec, all other aspects of the game should not follow the risk/reward mechanic is just a way of avoiding having a discussion at all. Besides, the "more isk in nullsec" picture is for many also a false one. In fact, having a highsec presence to be able to finance a nullsec lifestyle is very very common. |

Domanique Altares
Rifterlings Point Blank Alliance
2020
|
Posted - 2013.12.05 18:23:00 -
[34] - Quote
This idea is ripe to fall prey to an altered version of Malcanis' law. Space rich incomes will determine the market price point of these proposed boosters, and they will end up costing no less (and likely far, far more) in the long run than plugging in a set of the same learning implants. Instead of making the added attributes easier to obtain, they will obsolete them. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
147
|
Posted - 2013.12.05 18:53:00 -
[35] - Quote
Domanique Altares wrote:This idea is ripe to fall prey to an altered version of Malcanis' law. Space rich incomes will determine the market price point of these proposed boosters, and they will end up costing no less (and likely far, far more) in the long run than plugging in a set of the same learning implants. Instead of making the added attributes easier to obtain, they will obsolete them.
Perhaps, but if they are player manufactured, I see a lot of potential for in-house production to own members. And if they are not, but supplied at a fixed NPC price, the price argument isnt valid. However, you might be right on excess boosters supplied to the market. Or you might be wrong. It will depend in implementation. |

Aivo Dresden
Red Federation RvB - RED Federation
127
|
Posted - 2013.12.05 19:12:00 -
[36] - Quote
So what if someone goes on vacation for 2 weeks, not everyone has the time to log in every 7 days and go buy a booster and so on. Are we back to setting alarm clocks at 4h30 am because a booster is running out?
I'm also a little confused by your risk/reward reply with regards to null sec income.
Personally, I use +4s on my "main" character and +3s on this one. Do I feel like I'm missing out? Maybe a little. What I do know for a fact though, is that I can't afford to replace +5s, should I plug those in. RvB has 10+ wars going on at the moment, so I wouldn't exactly call high sec safe. For that reason I fly around with cheap implants. Should things go south, I can easily afford to replace 5 mill implants.
If I was to use +5s, I would definitely go broke. I'm not arguing against your idea because it would hurt 'me'. If anything I would benefit from it just as much as you. I can't afford to replace +5s either so yea sure. bring on faster training. I'm all for it.
On the other hand, I don't think we should trivialize the advantages safe NPC corps have, over the player run 0.0 or low sec alliances. They have many disadvantages compared to the player run ones, and this just happens to be one of those things that works in their advantage. I'm OK with that. Safety on their implant investments and pretty much a guarantee they wont be blown up, are really meaningless in the grand scheme of things.
Besides, the training speed difference between +3s or even +4s compared to +5s is extremely small while the +3s and +4s only cost a fraction of the price +5s cost. If you can't afford +3s every time you're getting podded, you are doing something wrong. |

Kaerakh
Obscure Joke Implied Kiki's Delivery Service.
33
|
Posted - 2013.12.05 19:36:00 -
[37] - Quote
I agree that learning implants are generally bad in light of the removal of learning skills. As it's inconsistent and has many of the same problems as learning skills, but I think the OP is a poor presenter and comes off as a carebear that wants riskless pvp handed to him. |

Beta Maoye
Ecstasy Of Gold Corp
3
|
Posted - 2013.12.05 19:39:00 -
[38] - Quote
Xequecal wrote: Expensive +5s aren't the issue here. The real problem is a 1-month old newbie can't go welp a bunch of T1 frigs in lowsec because they have expensive (to them) +3 or +4 stat implants in their head that they can't afford to lose, but at the same time they can't afford to not plug them in because at that point they need all the SP they can get. It's a massive disincentive for new players to go engage in PvP.
I agreed that implants are like ball and chain to shackle new players in high security space. New players should be encouraged to explore and try new activities in various space. However, I would like to see complete removal of training implants instead of introducing a new set of disposable implants that puts more weight on the shackle. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
147
|
Posted - 2013.12.05 20:26:00 -
[39] - Quote
Aivo Dresden wrote:So what if someone goes on vacation for 2 weeks, not everyone has the time to log in every 7 days and go buy a booster and so on. Are we back to setting alarm clocks at 4h30 am because a booster is running out? Not if you could pop boosters and chain them as you currently can with plex training, With the added risk of loosing all of them if u get podded.
Aivo Dresden wrote:If I was to use +5s, I would definitely go broke. I'm not arguing against your idea because it would hurt 'me'. If anything I would benefit from it just as much as you. I can't afford to replace +5s either so yea sure. bring on faster training. I'm all for it. Personally, I use +5s mate. I probably wont use boosters, unless in a slaveclone. I dont propose this for the benefit of me personally, I just think it would encourage more PVP and level out the inverse risk/reward equation currently in the game when it comes to skill training. |

Barrogh Habalu
Imperial Shipment Amarr Empire
586
|
Posted - 2013.12.05 21:46:00 -
[40] - Quote
OP states the proposal is intended for null pilots. People reply to him that he should fly in pod-safe low or hisec RvB instead. I like these boards.
Don't forget that real time training of EVE is intended not only to set average progression speed no matter what, but also to allow you to train for enything regardless of what you do in the game, retaining some fun factor. Implans kinda counter that point because it puts 0.0 people, especially dedicated PvPers at disadvantage when compared with pretty much any hisec or low pilot, ensuring that you get more risks with no additional rewards for that when it comes to SP gaining speed. Way to treat what's intended as the most iconic and sandbox-y space of EVE. |

Aivo Dresden
Red Federation RvB - RED Federation
132
|
Posted - 2013.12.05 22:17:00 -
[41] - Quote
So what you're saying is that you can't afford to replace your losses? Then the problem in your case is just that you can't afford to PvP in null. Simple as that. I *KNOW* I can't; so I don't. Hence I joined RvB.
If anything; I could get behind a remove all kinds of attribute changing implants and get rid of that all together. Just like learning skills; I suppose it could be counter productive. I am however not very comfortable with making a change that basically only benefits a certain group of null pilots; who are lets face it; a minority. |

Zan Shiro
Alternative Enterprises
260
|
Posted - 2013.12.05 22:20:00 -
[42] - Quote
Domanique Altares wrote:This idea is ripe to fall prey to an altered version of Malcanis' law. Space rich incomes will determine the market price point of these proposed boosters, and they will end up costing no less (and likely far, far more) in the long run than plugging in a set of the same learning implants. Instead of making the added attributes easier to obtain, they will obsolete them.
this basically.
Looking at the good boosters you already pay fo an edge.
And it would not even be the bitters market pvp'ing. A big part of that be would be the cost of doing business. Drug pos' and the logitsitcs to run them cost isk. Lots of bottlenecks outside their control here so its not the lab owners gouging (too much anyway). Gas is a big bottleneck here for example.
Forget the booster but its gas component only comes from delve iirc. If delve residents collect this gas and say it will cost xyz isk no haggling....well then that drug lab owner pays xyz isk no haggling. Not like he can ask Curse residents for a better deal. They don't have the gas.
Even for the mild gains of the mid grade combat boosters from the labs you pay a pretty isk. Like you to keep the juice flowing you'd probably be better off implanting it. At least +3's. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
148
|
Posted - 2013.12.05 22:22:00 -
[43] - Quote
Aivo Dresden wrote:So what you're saying is that you can't afford to replace your losses? Then the problem in your case is just that you can't afford to PvP in null. Simple as that. I *KNOW* I can't; so I don't. Hence I joined RvB.
Nope, that not what I am saying :) I can, and I have.
Aivo Dresden wrote:If anything; I could get behind a remove all kinds of attribute changing implants and get rid of that all together. Just like learning skills; I suppose it could be counter productive. I am however not very comfortable with making a change that basically only benefits a certain group of null pilots; who are lets face it; a minority.
It will benefit all those with naked clones and those with clones up to +3. I bet you find plenty of those elsewhere as well, not least among newish players, wormhole players etc. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
148
|
Posted - 2013.12.05 22:25:00 -
[44] - Quote
Zan Shiro wrote:Domanique Altares wrote:This idea is ripe to fall prey to an altered version of Malcanis' law. Space rich incomes will determine the market price point of these proposed boosters, and they will end up costing no less (and likely far, far more) in the long run than plugging in a set of the same learning implants. Instead of making the added attributes easier to obtain, they will obsolete them. this basically. Looking at the good boosters you already pay fo an edge. And it would not even be the bitters market pvp'ing. A big part of that be would be the cost of doing business. Drug pos' and the logitsitcs to run them cost isk. Lots of bottlenecks outside their control here so its not the lab owners gouging (too much anyway). Gas is a big bottleneck here for example. Forget the booster but its gas component only comes from delve iirc. If delve residents collect this gas and say it will cost xyz isk no haggling....well then that drug lab owner pays xyz isk no haggling. Not like he can ask Curse residents for a better deal. They don't have the gas. Even for the mild gains of the mid grade combat boosters from the labs you pay a pretty isk. Like you to keep the juice flowing you'd probably be better off implanting it. At least +3's.
Well, since these things are actually attribute enhancing cerebral accelerators and not combat boosters, CCP would have a clean slate on the exact game mechanic. You cant just use current booster production and assume the same mechanics, materials and market situation. |

Naomi Anthar
167
|
Posted - 2013.12.05 22:46:00 -
[45] - Quote
Roime wrote:People don't play this game to gain SP, they play to have fun
Can't have much fun myself as i'm restricted by SP aka cannot fly MANY SHIPS with 1 year old character. Cannot use many weapon systems etc.
Sure you don't have problem with that old toon as yours. I would see no problem either. Got it ;) ?
Tho i live in low sec ... with implants (not +5 or some hg stuff) - just basic stuff. Shame that i won't go for 5s for example, but i know better that Smartbomb can be at next gate . Saw Santo Trafficante many times where i live(and he owned VERY old players pods , many pods in very short time - when he was around) .That reminds me that it's better to keep cheap implants, that won't hurt my wallet, if i will have to buy new.
Which of course hurts mostly new players (under 2 years i would say) that cannot fly much stuff.
I'm sure in time i will be ok aswell. But right now it's sad to even think about flying without +3.
Now don't get me wrong ! It's not gamebreaking problem. Just like ss penalty in fw plex is stupid , learning implants are stupid aswell. I will live with both of those issues, but it would be better if those problems (yes there is problem) would be resolved.
Sorry Roime, you forgot how it is to be low sp players where every sp counts, as even your core skills are still yet to be trained. For older characters it's not big pain, hell they can even afford to lose T3's and retrain , because they have nothing cool enough to train anyway. Probably they got all 4 races subcaps trained with T2 guns up to large ones. |

Zan Shiro
Alternative Enterprises
260
|
Posted - 2013.12.05 23:40:00 -
[46] - Quote
LtCol Laurentius wrote:[Well, since these things are actually attribute enhancing cerebral accelerators and not combat boosters, CCP would have a clean slate on the exact game mechanic. You cant just use current booster production and assume the same mechanics, materials and market situation.
He has these as consumables, it almost the same mechanics for use. But being nice I will nice I will remove the drug aspect for a sec.
these would not be a base lp item or mission drop. The'y maybe be a FW lp store item. Pirate lp I'd see for sure. Being nice ccp would not put these in plexes and Ca's. Tis is too avoid even high markup on less than good items like say worm bpc's (hope they fix her up at some point but that is another thread).
FW would like the added cash cow. So would NPC 0.0 runnners. While not snake price these won't be cheap low % hardwire price either.
Drugs would be preferrable over either lp option tbh. Drug makers to score gas are very open to finding residents in spaces with the gas they need to give deep discounts on product made. Lose a few million upfront with the gas collector(s) but make it back, in spades, selling to to the rest of thier clients.
I have yet to see this deal with lp items. had friends in FW who had the lp to isk chart they had to follow + whatever costs the store tacked on to get the item. This they would not drop below and I could not blame them lol.
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3751
|
Posted - 2013.12.06 08:27:00 -
[47] - Quote
Naomi Anthar wrote:Roime wrote:People don't play this game to gain SP, they play to have fun Can't have much fun myself as i'm restricted by SP aka cannot fly MANY SHIPS with 1 year old character. Cannot use many weapon systems etc. Sure you don't have problem with that old toon as yours. I would see no problem either. Got it ;) ? Tho i live in low sec ... with implants (not +5 or some hg stuff) - just basic stuff. Shame that i won't go for 5s for example, but i know better that Smartbomb can be at next gate . Saw Santo Trafficante many times where i live(and he owned VERY old players pods , many pods in very short time - when he was around) .That reminds me that it's better to keep cheap implants, that won't hurt my wallet, if i will have to buy new. Which of course hurts mostly new players (under 2 years i would say) that cannot fly much stuff. I'm sure in time i will be ok aswell. But right now it's sad to even think about flying without +3. Now don't get me wrong ! It's not gamebreaking problem. Just like ss penalty in fw plex is stupid , learning implants are stupid aswell. I will live with both of those issues, but it would be better if those problems (yes there is problem) would be resolved. Sorry Roime, you forgot how it is to be low sp players where every sp counts, as even your core skills are still yet to be trained. For older characters it's not big pain, hell they can even afford to lose T3's and retrain , because they have nothing cool enough to train anyway. Probably they got all 4 races subcaps trained with T2 guns up to large ones.
My training started 12/2010, and I've never had problems with training speed. I don't feel the need to rush into ships, I was as happy in my first Imicus as I was in my first Proteus. I use +4s and Genolutions (+3). I can't use many weapon systems and fly ships almost exclusively from one race, which isn't in any way relevant when discussing "fun".
Success and fun is not dictated by SP, I fly 90% of my time T1 frigates which a <1 year old pilot can fly with exactly as good skills. My Tristan skills haven't improved in two years, but my human piloting skills have. Focus on a small selection of ships and you reach max character skills for those very fast.
Anyway, what would you gain by going for +5s? What would be your net gain on training time vs someone with disposable +4s in say, two years?
Make a skill plan in Evemon and compare +4s and +5s, not forgetting Cybernetics V, and then tell me they are worth all this whining.
Notify-á-á You cannot do that while warping. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
99
|
Posted - 2013.12.06 08:36:00 -
[48] - Quote
Deletef Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
879
|
Posted - 2013.12.06 09:27:00 -
[49] - Quote
Sentient Blade wrote:Roime wrote:People don't play this game to gain SP, they play to have fun Well when the variability and viability of the ships you can fly is measured in skillpoints then they are often one in the same. CCP says you can specialize to be effective in combat, and it's true, you can... You can be an awesome Rifter pilot and do Rifter things all day long. Until you get bored and want to try something else. Like a Cruiser, or a battleship. Doctrine ships. Then you're completely out of luck.
That is irrelevant. THe people that are pvping just bought +2 and went to PVP. And when they know they will take a week off they junp into a +5.
After half a year like this you will have lost what? 1 or 2million SP? and gined what? FUN, and the real game experience.
This is just an excuse for cowardice.
SP ammount if relevant up to the point where you can fly a HAC. After you reach that, stop thinking oN SP and focus on using it. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
879
|
Posted - 2013.12.06 09:30:00 -
[50] - Quote
Reminding, In eve there is this concept of RISK and reward. Want to get the MORE SP reward? Take the risk of loosing some money. SIMPLE AS THAT!!
If you want implants to be removed.. what will be next? Ships that blow up resapwn at your station? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Barrogh Habalu
Imperial Shipment Amarr Empire
586
|
Posted - 2013.12.06 11:43:00 -
[51] - Quote
Roime wrote:Anyway, what would you gain by going for +5s? What would be your net gain on training time vs someone with disposable +4s in say, two years? The difference isn't that big even before you count Cybernetics V in, but I still remember how even +3s wern't exactly disposable for me when I was new. |
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