| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
146
|
Posted - 2013.12.05 11:36:00 -
[1] - Quote
One particular aspect of risk aversion that I have bumped into repeatedly through my 6 years in EVE, is the fear of loosing expensive implants in PVP, while at the same time want to train skills as fast as possible. In more elite PVP organizations, the use of low- and high-grade pirate implant sets also restricts training speed. Outside of these, most people will fight in GÇ£nakedGÇ¥ or low-cost implanted clones for financial reasons (a full +5 set will set you back over half a billion ISK). Many will therefore maintain a GÇ£trainingGÇ¥ clone with high grade attribute enhancers which they jump into from time to time to speed up training. What often happens however is that people will jump into their training clones because they want to train that particular skill to get into that new shiny toy that much faster, and will subsequently be unavailable for PVP.
High-seccers on contrast, enjoys a de-facto training advantage because they can live their EVE existence in +4 or +5 clones with little risk, thus gaining more than 75 thousand skillpoints a week more than their GÇ£naked cloneGÇ¥ nullsec counterparts.
So, I propose to introduce new cerebral accelerator boosters (CABs), which are boosters consumed with a 1 week expiry period. These boosters will not be compatible with standard (+4) or improved (+5) attribute implants, so if you are already in a high gain clone, you canGÇÖt enhance your training speed further (they will however, be compatible with cerebral accelerators issued to new pilots) The CABs come in 4 different flavors, as follows (naming convention adapted from meta 1-4 modules):
Upgraded CAB: Gives a +2 attribute modifier to all attributes for a week. Can be used alone, or in conjunction with limited (+1), limited GÇô beta (+2), basic (+3), low-grade and high-grade pirate implants. Target price: 10 million.
Limited CAB: Gives a +3 attribute modifier to all attributes for a week. Can be used alone, or in conjunction with limited (+1), limited GÇô beta (+2) and low-grade pirate implants. Target price: 15 million.
Experimental CAB: Gives a +4 attribute modifier to all attributes for a week. Can be used alone or in conjunction with limited (+1) attribute implants. Target price: 20 million.
Prototype CAB: Gives a +5 attribute modifier to all attributes for a week. Not compatible with any other attributes modifying implant. Target price: 25 million.
The price is calculated at a rate of 330 isk per skillpoint, which is comparable with spending a plex to train a character for a month.
This will ensure that people, even when in a low gain PVP clone or a pirate implant set, can still have the option to train at full speed. The combination of implants and CABs will never exceed +5. Boosters die with the clone, so if you are podded, its effects will stop.
Ideally, these will be player manufactured in existing druglabs, maybe restricting highsec druglabs to making upgraded and limited CABs (I havenGÇÖt given much thought to the production aspect I will admit). |

Sentient Blade
Crisis Atmosphere
1072
|
Posted - 2013.12.05 11:51:00 -
[2] - Quote
I'm all in favour of scrapping learning implants (give everyone the equivalent of +4s or +5s) to encourage more people to PVP. Or re-working the clone system (free clone jumps to the same station, 1 hour timer).
But I don't particularly see a problem with high-powered pirate implants not having as high a benefit in other areas as their specific cousins. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3742
|
Posted - 2013.12.05 11:57:00 -
[3] - Quote
People don't play this game to gain SP, they play to have fun Notify-á-á You cannot do that while warping. |

Sentient Blade
Crisis Atmosphere
1072
|
Posted - 2013.12.05 12:02:00 -
[4] - Quote
Roime wrote:People don't play this game to gain SP, they play to have fun
Well when the variability and viability of the ships you can fly is measured in skillpoints then they are often one in the same.
CCP says you can specialize to be effective in combat, and it's true, you can... You can be an awesome Rifter pilot and do Rifter things all day long.
Until you get bored and want to try something else. Like a Cruiser, or a battleship. Doctrine ships.
Then you're completely out of luck. |

Mascha Tzash
Royal Amarr Institute Amarr Empire
129
|
Posted - 2013.12.05 12:08:00 -
[5] - Quote
LtCol Laurentius wrote:... words ...
Why not remove alle the +n on every implant and give it to alle pilots. This would leave the various low- and high-grades to those who utilize thier (digital) brain a bit more than others.
They are kind of mandatory anyways. So why Keep something that is basically used by everyone and only used more by those who can afford more? Yes the rich need something to spend their monies on, but why does it have to be something like this? Why not ships to blow up and have fun in? |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3742
|
Posted - 2013.12.05 12:09:00 -
[6] - Quote
Ok, two nubs in frigates want to fly a BS.
First little nublet uses his brains, Evemon and makes a skill plan, buys two +4 implants and goes on having fun with his mates. Second little nublet is a dipshit ******, trains Cyber V, buys a plex so he can buy a full set of +5s and stays grinding L2s in Couster.
Question- who gets to sit in the BS first?
Notify-á-á You cannot do that while warping. |

Xequecal
GoonWaffe Goonswarm Federation
127
|
Posted - 2013.12.05 12:22:00 -
[7] - Quote
Roime wrote:Ok, two nubs in frigates want to fly a BS.
First little nublet uses his brains, Evemon and makes a skill plan, buys two +4 implants and goes on having fun with his mates. Second little nublet is a dipshit ******, trains Cyber V, buys a plex so he can buy a full set of +5s and stays grinding L2s in Couster.
Question- who gets to sit in the BS first?
Expensive +5s aren't the issue here. The real problem is a 1-month old newbie can't go welp a bunch of T1 frigs in lowsec because they have expensive (to them) +3 or +4 stat implants in their head that they can't afford to lose, but at the same time they can't afford to not plug them in because at that point they need all the SP they can get. It's a massive disincentive for new players to go engage in PvP. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3743
|
Posted - 2013.12.05 12:34:00 -
[8] - Quote
If only someone told the brave little Yolo Nubbins that he can 9.99 times out 10 get his pod out.
Fear is a massive disincentive to live, hilariously enough for some even in a computer game
Notify-á-á You cannot do that while warping. |

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 13:02:00 -
[9] - Quote
Xequecal wrote: It's a massive disincentive for new players to go engage in PvP.
So are instalock gatecamps, black ops and titan bridges onto month old solo cruisers, people dropping supers on said cruisers, people blobbing new players, people fighting noob frigates with HG crystaled hawks, etc.
+2s are basically free even to the newest players, and +3s are cheap once you can do level 3s |

Xequecal
GoonWaffe Goonswarm Federation
129
|
Posted - 2013.12.05 13:28:00 -
[10] - Quote
Michael Harari wrote:Xequecal wrote: It's a massive disincentive for new players to go engage in PvP. So are instalock gatecamps, black ops and titan bridges onto month old solo cruisers, people dropping supers on said cruisers, people blobbing new players, people fighting noob frigates with HG crystaled hawks, etc. +2s are basically free even to the newest players, and +3s are cheap once you can do level 3s
Yeah, in all those situations you only lose the cheap ship you're flying, not the cheap ship and 100m in implants. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
146
|
Posted - 2013.12.05 13:32:00 -
[11] - Quote
Well guys, this isnt a thread about whats wrong with implants. And although I can sympatize with a view to get rid of attributes alltogheter, this thread operates within the parametres of the current status quo. So make your own thread about that you lazy bastards  |

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 13:32:00 -
[12] - Quote
Xequecal wrote:Michael Harari wrote:Xequecal wrote: It's a massive disincentive for new players to go engage in PvP. So are instalock gatecamps, black ops and titan bridges onto month old solo cruisers, people dropping supers on said cruisers, people blobbing new players, people fighting noob frigates with HG crystaled hawks, etc. +2s are basically free even to the newest players, and +3s are cheap once you can do level 3s Yeah, in all those situations you only lose the cheap ship you're flying, not the cheap ship and 100m in implants.
A full set of +3s is half that, and you only need 2 of them anyway. |

Aivo Dresden
Red Federation RvB - RED Federation
121
|
Posted - 2013.12.05 13:35:00 -
[13] - Quote
You want to PvP and you want to do this and that, but you don't want to suffer the penalties that come with it? No one is forcing you to not put implants in your head. If you can't afford to replace them every time you get podded, that's your loss.
But don't come around here telling us how we should all get nerfed and have our training and play style changed, because you can't get over getting podded with implants.
While I find the idea of having attribute implants removed entirely, it's not really viable either. You would essentially have to remove all pirate implants as well, or at least remove the attribute bonus on them, leaving only the skill hardwirings. Besides, why should people with pirate implants get both the pirate implant bonus AND the attribute bonus that comes from plugging in improved attribute implants? The trade off you make is getting the pirate bonus, rather than 2 extra attribute points. You don't get to have both .
Then on the other hand, risking your pod and thus implants is the price you pay for PvPing. It's always been like that. Don't fly what you can't afford to lose. The same goes for implants. If you want a life of risk, pay the price.
A set of +3 implants costs like 15mill anyway, so it's not like it's that expensive. As for the newbie players, you get a set of implants from just doing the starter missions. So they are essentially free to them.
Newbies are free to join RvB. We have a no podding rule so they can still experience PvP without having to worry about their implants.
If they want to live the life of a pirate or go to null and fight for space, then they will have to pay the price and pay for the risk that comes with it. With the money they can make in null, it shouldn't be much of a problem compared to the ISK we make in high sec.
|

LtCol Laurentius
Deep Core Mining Inc. Caldari State
147
|
Posted - 2013.12.05 15:48:00 -
[14] - Quote
Aivo Dresden wrote:You want to PvP and you want to do this and that, but you don't want to suffer the penalties that come with it? No one is forcing you to not put implants in your head. If you can't afford to replace them every time you get podded, that's your loss.
But don't come around here telling us how we should all get nerfed and have our training and play style changed, because you can't get over getting podded with implants. How is this proposal nerfing your training and playstyle? I dont feel a game like EVE should penalize people for wanting to PVP, quite the opposite in fact. The proposal makes it possible to attain the same training speeds is highsec bears, at a cost, even if you get podded repeatedly.
Aivo Dresden wrote: While I find the idea of having attribute implants removed entirely not bad per se, it's not really viable either.
That isnt what I propose
Aivo Dresden wrote:Besides, why should people with pirate implants get both the pirate implant bonus AND the attribute bonus that comes from plugging in improved attribute implants? The trade off you make is getting the pirate bonus, rather than 2 extra attribute points. You don't get to have both  . Why not? (at a cost of course)
Aivo Dresden wrote:Then on the other hand, risking your pod and thus implants is the price you pay for PvPing. It's always been like that. Don't fly what you can't afford to lose. The same goes for implants. If you want a life of risk, pay the price. I find it rather funny that an avid PVPer would want to defend game mechanics that are basically detrimental to PVP Basically you will still lose whatever implants you have, AND the booster.
Aivo Dresden wrote:A set of +3 implants costs like 15mill anyway, so it's not like it's that expensive. As for the newbie players, you get a set of implants from just doing the starter missions. So they are essentially free to them. I think+4s are 20ish mill a piece and you only need 2 for the primary stats you are training with anyway. Newbies are free to join RvB. We have a no podding rule so they can still experience PvP without having to worry about their implants. If they want to live the life of a pirate or go to null and fight for space, then they will have to pay the price and pay for the risk that comes with it. With the money they can make in null, it shouldn't be much of a problem to spend 10mill on 2+3 implants or 40mill on 2+4 implants when they get podded So basically what you are saying is join RvB or go f*ck yourself? I'll take that advice under consideration. On a serious note you need two for training a particular skill, but as we all know, newbros train skills all over the place. They need a full set (or at least 4). And after they are podded the first time, their "free set" isnt anymore now is it.
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3746
|
Posted - 2013.12.05 16:02:00 -
[15] - Quote
LtCol Laurentius wrote:The proposal makes it possible to attain the same training speeds is highsec bears, at a cost, even if you get podded repeatedly.
It is already possible for everybody, everywhere so your solution to a problem that doesn't even exist changes exactly nothing.
Notify-á-á You cannot do that while warping. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
147
|
Posted - 2013.12.05 16:15:00 -
[16] - Quote
Roime wrote:LtCol Laurentius wrote:The proposal makes it possible to attain the same training speeds is highsec bears, at a cost, even if you get podded repeatedly. It is already possible for everybody, everywhere so your solution to a problem that doesn't even exist changes exactly nothing.
Possible in theory, but not i practice, as you very well know. And if you dont get why, I cannot really help you. |

Aivo Dresden
Red Federation RvB - RED Federation
123
|
Posted - 2013.12.05 16:26:00 -
[17] - Quote
I see what the problem is. You're one of those "I want everything, with all advantages, without having to compromise ever" kind of players. EVE is a game of choices. Make yours and take some responsibility. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
147
|
Posted - 2013.12.05 16:29:00 -
[18] - Quote
Aivo Dresden wrote:I see what the problem is. You're one of those "I want everything, with all advantages, without having to compromise" kind of players.
Constructive. How old are you? 12? |

Sal Landry
School of Applied Knowledge Caldari State
129
|
Posted - 2013.12.05 16:30:00 -
[19] - Quote
Aivo Dresden wrote:I see what the problem is. You're one of those "I want everything, with all advantages, without having to compromise" kind of players. Says the guy whose alliance policies are completely designed around everyone being able to use +5's and not getting podded despite being at war 100% of the time. |

Aivo Dresden
Red Federation RvB - RED Federation
123
|
Posted - 2013.12.05 16:36:00 -
[20] - Quote
Sal Landry wrote:Says the guy whose alliance policies are completely designed around everyone being able to use +5's and not getting podded despite being at war 100% of the time. No one is FORCING you to go PVP and lose your pod. That's your choice. Take some responsibility instead of trying to change the game design for your own good. Joining RvB with those rules in place is my choice, and it's part of the reason I found it appealing.
LtCol Laurentius wrote:Constructive. How old are you? 12? I gave you a constructive post earlier. You didn't seem to like it. The simple fact is indeed that you want advantages that come with high sec space, without having to make any kind of compromise for being in null, or being at war/pirate. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
147
|
Posted - 2013.12.05 16:38:00 -
[21] - Quote
Aivo Dresden wrote:Sal Landry wrote:Says the guy whose alliance policies are completely designed around everyone being able to use +5's and not getting podded despite being at war 100% of the time. No one is FORCING you to go PVP and lose your pod. That's your choice. Take some responsibility, instead of trying to change the game design for your own good. LtCol Laurentius wrote:Constructive. How old are you? 12? I gave you a constructive post earlier. You didn't seem to like it though. The simple fact is indeed that you want advantages that come with High sec space, without having to make any kind of compromise for being in null.
I think I answered your constructive post as an adult.
And just to invite a philosophical discussion: Why should beeing in null come with a cost in training speed? What is your reasoning why that is good for the game? |

Bullet Therapist
Caldari Provisions Caldari State
86
|
Posted - 2013.12.05 16:45:00 -
[22] - Quote
I think the thing that a lot of people forget when they say that "EVE is a game of choices" is that EVE is supposed to be a game without a skill or level grind. CCP removed the learning skills and it made a better game. Removing the implants might also make it a better game. Just because some feature in a game gives you a 'choice' doesn't mean that it makes the game better, more fun, easier to play, or a little less harsh on the new players. |

Aivo Dresden
Red Federation RvB - RED Federation
124
|
Posted - 2013.12.05 16:49:00 -
[23] - Quote
LtCol Laurentius wrote:I think I answered your constructive post as an adult. Yes you did. You answered with "I want the advantage you have for being in high sec and being safe from being podded, without making any sacrifice". In fact you went even further and you said I want a pirate set bonuses AND +5 to your attributes.
My reply is; there is no compromise in your proposition at all. You just want advantages that come with high sec without making any kind of change or sacrifice for low/null sec.
You propose to take something from one group of players who made a conscious decision to be in a certain area of space that offers certain protections, and you want to give it to another group who made a decision to be more exposed to losing this something with in return a ton of other advantages come with being in this more exposed environment.
Where's the compromise? |

Sal Landry
School of Applied Knowledge Caldari State
129
|
Posted - 2013.12.05 16:55:00 -
[24] - Quote
Aivo Dresden wrote:I mean you make 3 times the ISK/LP doing a mission there, I want that too in high sec. The only thing keeping you from making 2k+ isk/LP without ever leaving high sec is your own laziness and incompetence.
|

Sentamon
Imperial Academy Amarr Empire
1195
|
Posted - 2013.12.05 17:03:00 -
[25] - Quote
No risk PvP is bad PvP. Always has been, always will be. ~ Professional Forum Alt -á~ |

Aivo Dresden
Red Federation RvB - RED Federation
125
|
Posted - 2013.12.05 17:04:00 -
[26] - Quote
LtCol Laurentius wrote:And just to invite a philosophical discussion: Why should beeing in null come with a cost in training speed? What is your reasoning why that is good for the game? I'll answer this for you. First off, being in null gives you the same training speed as being in high sec. We can use the same implants and we train at the same skillpoints per hour. So there really isn't any kind of difference in training speed. Training speed is completely independent from your location in space.
I can understand your point though, implants are expensive and by being in null you put those investments at risk 24/7. That is just the inherent nature of being in null isn't it? Risk.
You have a very high risk, but you get much better rewards. You can construct supers, you have much easier access to better sources of income, you own your own station, you make your own rules of what goes and what doesn't in your space. I think it's important to note that during all this time, you do in fact also get to use the same +5s I use and you do in fact train at the same speed I train at.
All this wealth and all these advantages have as price the added risk on your investment, in this case +5 implants. |

Domanique Altares
Rifterlings Point Blank Alliance
2020
|
Posted - 2013.12.05 17:06:00 -
[27] - Quote
LtCol Laurentius wrote:Why should beeing in null come with a cost in training speed?
It doesn't. Training 'slow' and crying about it is a lifestyle choice that poors and/or the risk averse make. It generally goes hand-in-hand with their other lifestyle choice, which is to shoot red crosses for max income, which forces them to train higher up the ship progression ladder faster than is really practical. (Which is another issue all its own.) Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 17:08:00 -
[28] - Quote
I know people who roam through whs into null with HG snakes. You can use learning implants in null. |

Bullet Therapist
Caldari Provisions Caldari State
86
|
Posted - 2013.12.05 17:13:00 -
[29] - Quote
Bullet Therapist wrote:I think the thing that a lot of people forget when they say that "EVE is a game of choices" is that EVE is supposed to be a game without a skill or level grind. CCP removed the learning skills and it made a better game. Removing the implants might also make it a better game. Just because some feature in a game gives you a 'choice' doesn't mean that it makes the game better, more fun, easier to play, or a little less harsh on the new players. Sure, I can understand that. And you have a point if your intention is to question whether or not attribute implants make for a better game or not. Personally, I would say yes. null sec has a ton of advantages high sec doesn't have. Both production, income, exploration, ... wise. One of the things it however doesn't have, is safety. I think a life in null, comes with this heightened level of danger.
The income in nullsec easily allows for a few jump clones with spare +4 implant sets. They are cheap as hell.[/quote]
I agree with your points, and I believe that pvp should not come without risk. I just can't shake the idea that the attribute implants somehow violate one of the core virtues of the game while being in the spirit of another. I think it boils down to the question of what does the developer and the community feel is a more basic tenant of the game, the idea that there is no level grind, or that EVE comes with risk?
Edit: I screwed up the quotes here, but I think everyone gets the idea. |

Domanique Altares
Rifterlings Point Blank Alliance
2020
|
Posted - 2013.12.05 17:32:00 -
[30] - Quote
Bullet Therapist wrote: the idea that there is no level grind
No level grind means that there is no leveling through direct game play. It means that, and nothing more. A five year old character in a bling fit Machariel clearing L4 missions like no one's business accrues SP no faster than a month old character who struggles with L2s if they both choose to remap and plug in +5s. I'm not 'grinding' when I remap my attributes and plug in implants.
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |