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Jim Raynor
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Posted - 2003.09.05 13:52:00 -
[1]
I think if you can pick up a ship or object on your long range scanners, you should be able to warp to it. When you scan a ship it should tell you next to the name if it's in warp a (In Warp) tag next to the name.
It would make it a lot easier to find people, and to engage people in combat. It might add more variety to combat, instead of having to fight at a jumpgate, asteroid belt, or station..
The ability to drop out of warp would be nice too.. since you would have the ability to find people in dead space with scanners, anyways.
Anyone agree? =] ------
ROBBLE ROBBLE |

Von Wulfe
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Posted - 2003.09.05 13:55:00 -
[2]
I do agree... This will give pilots the ability to track, chase and engage the scourge of the galaxy.
Please make it so CCP, this is a very solid idea.
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Beringe
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Posted - 2003.09.05 13:56:00 -
[3]
I'd prefer if there were actual modules that allowed you to do this, and that you'd need a new electronics-type skill for it, but in essence I agree.
As much as I like the fact that you can warp to the middle of nowhere, it is entirely too easy to escape combat. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Jim Raynor
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Posted - 2003.09.05 13:59:00 -
[4]
Scanning at your maximum range should be a little faster too. Sometimes it just takes forever to scan at your ships maximum scanning range.
Perhaps there is a way for CCP to hasten it? I believe it's asteroids that cause the scanning lag. ------
ROBBLE ROBBLE |

j0sephine
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Posted - 2003.09.05 14:03:00 -
[5]
"Perhaps there is a way for CCP to hasten it? I believe it's asteroids that cause the scanning lag."
... Aye, there seems to be a limit on how much data can be sent to you from the server within given time, so many objects take forever to load.
Being able to set some filters so the scanner can ask server only for info on ships/ stations/ planets etc would speed things up a lot, i think....
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Scragg
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Posted - 2003.09.05 14:04:00 -
[6]
I would like to see this via special module and skill ussage. Also I would like it if you could jump to the item but not very close... like maybe 100KM away or something modified by different skills.
Long Range Scanner Operation Skill.. the higher the skill the quicker the ability to scan and the longer the range.
Long range scanner module.. activate and hit the existing scanner button to get a distance to targets. Add more modules for graeter range. A Blackbird or Scorpion decked out with theese modules and skill level 5 should be able to cover an entire system.
Advanved Navigation Skill to get you in the vacinity of the object or person.
You want to make this possible but difficult. Someone in your group needs to specialize in thus and specially equip their ship to be good at it and do the entire system at once.
This would make fights and hunting more interesting.. ;)
There would also need to be a couter to this for those people that choose they do not want to be found...
Long Range ECM skill and modules. Turn them on and have a chance to hide from the long range sensors.
Scragg, Tyrell Corporation Vice-Director Military Operations |

Jim Raynor
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Posted - 2003.09.05 14:06:00 -
[7]
Quote: I would like to see this via special module and skill ussage. Also I would like it if you could jump to the item but not very close... like maybe 100KM away or something modified by different skills.
Long Range Scanner Operation Skill.. the higher the skill the quicker the ability to scan and the longer the range.
Long range scanner module.. activate and hit the existing scanner button to get a distance to targets. Add more modules for graeter range. A Blackbird or Scorpion decked out with theese modules and skill level 5 should be able to cover an entire system.
Advanved Navigation Skill to get you in the vacinity of the object or person.
You want to make this possible but difficult. Someone in your group needs to specialize in thus and specially equip their ship to be good at it and do the entire system at once.
This would make fights and hunting more interesting.. ;)
There would also need to be a couter to this for those people that choose they do not want to be found...
Long Range ECM skill and modules. Turn them on and have a chance to hide from the long range sensors.
I think a good counter would be a cloaking device. I think I heard a CCP guy say cloaking devices were in the works. ------
ROBBLE ROBBLE |

Beringe
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Posted - 2003.09.05 14:07:00 -
[8]
Quote:
Long Range ECM skill and modules. Turn them on and have a chance to hide from the long range sensors.
That's pretty much how my track of thought went. There needs to be a counter for warp-to-scanned-location as well as standard ECM.
------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Jim Raynor
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Posted - 2003.09.05 14:07:00 -
[9]
Quote: "Perhaps there is a way for CCP to hasten it? I believe it's asteroids that cause the scanning lag."
... Aye, there seems to be a limit on how much data can be sent to you from the server within given time, so many objects take forever to load.
Being able to set some filters so the scanner can ask server only for info on ships/ stations/ planets etc would speed things up a lot, i think....
Great idea. A filter for scanners is very much needed. If you could just say "I want to scan for ships in my scanning range", it would most certainly yeild quick results. Besides, who the hell wants to scan for asteroids? :) ------
ROBBLE ROBBLE |

Von Wulfe
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Posted - 2003.09.05 14:13:00 -
[10]
I have to say, this is one of the best threads in "General Discussion" that I have seen in a long time. Good call Jim... this is a nice break from all the flaming.
The cloaking device or long range ECCM to hide ships, would be an incredible enhancement.
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Valeria
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Posted - 2003.09.05 14:18:00 -
[11]
This would be an extremely positive change. You could still elude your enemy, only it would take alot more than warping away and logging off. It would make combat more interesting for both the hunter, and the hunted. So what is there to loose?
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Snowman
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Posted - 2003.09.05 14:19:00 -
[12]
I made a post about this in the eve idea-lab forums (http://oldforums.eveonline.com/?a=topic&threadID=29560) but the response it got didn't seemt o be very encouraging. The idea that you can drop out of warp would be nice if these modules were added to enhance scanning.
In addition to this it would be nice to have a command/science class of ship that you could use for things like this. For example the scanning modules have huge cpu overhead so at the most you could put one on a normal ship, but with a science/command ship you could use multiple modules to co-ordinate attacks.
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Daesdemona
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Posted - 2003.09.05 14:21:00 -
[13]
Wouldn't this be eve idea lab material?
Also: Please refer to previous CSM posts, they are going to brign trackign in through modules.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Jim Raynor
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Posted - 2003.09.05 14:23:00 -
[14]
Edited by: Jim Raynor on 05/09/2003 14:24:09
Quote: I made a post about this in the eve idea-lab forums (http://oldforums.eveonline.com/?a=topic&threadID=29560) but the response it got didn't seemt o be very encouraging. The idea that you can drop out of warp would be nice if these modules were added to enhance scanning.
In addition to this it would be nice to have a command/science class of ship that you could use for things like this. For example the scanning modules have huge cpu overhead so at the most you could put one on a normal ship, but with a science/command ship you could use multiple modules to co-ordinate attacks.
Hahaha, "no plz not that, people might find me mining bistot!". What a dope. Looks like you beat me to this idea Snowman, guess we just had the same idea here. I think it would be a very positive change for the game.
I'm pretty tired of the fact combat only takes place at a jumpgate, station, or asteroid belt. =/
If they are adding this through module I hope they do add a filter for scanners so 10,000 asteroids dont lag my scan every time i want to scan a large radius. ------
ROBBLE ROBBLE |

Shock
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Posted - 2003.09.05 14:52:00 -
[15]
There has been numerous people suggesting this already.
Though I do like the option you suggested of dropping out of warp since that would solve several other problems as well.
It should make the game a lot more interesting. --- soonÖ |

Jash Illian
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Posted - 2003.09.05 15:22:00 -
[16]
Only if you narrow it down to 15 degrees and 200,000 KM, I'd say.
Right now it's too easy to set the scanner to max range and pickup everything in a solarsystem. Even if it does take 10 minutes. Has to be a little skill invovled 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Ulstan
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Posted - 2003.09.05 15:51:00 -
[17]
I advise putting in a skill to allow you to warp to scanner results.
Then put in a skill that makes it possible for you to show up on scans, but not be able to be warped too.
The skill levels can be compared to determine if you warp or not.
thus a bounty hunter could train up his finding skill, and be able to track pirates.
A scout could try to train up the hiding skill, and launch scans from safety.
But right now the way you can camp out in deep space and not be found is lame :(
Also we need a way to discard asteroids from our scans - I'm not looking for chunks of rock I'm looking for electrical signatures :D
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Beringe
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Posted - 2003.09.05 16:04:00 -
[18]
Quote: I advise putting in a skill to allow you to warp to scanner results.
Then put in a skill that makes it possible for you to show up on scans, but not be able to be warped too.
The skill levels can be compared to determine if you warp or not.
So which should win by default - the defender or the scanner (i.e. if the skill is equal)?
I think modules would be a better way to do this. That way you could have specialist ships stacking scanning modules to find almost anyone, but you'd need an extra ship for it. Likewise, a ship fitted for hiding would be next to impossible to find. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Joshua Calvert
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Posted - 2003.09.05 16:28:00 -
[19]
It would also be nice to be able to find out if the ship is Megathron, Scorpion, Tempest etc.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

John Zeppe
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Posted - 2003.09.05 16:31:00 -
[20]
Quote: It would also be nice to be able to find out if the ship is Megathron, Scorpion, Tempest etc.
Well, that's already possible (in case you didn't know). Hint: The information icon 
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Zores
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Posted - 2003.09.05 20:36:00 -
[21]
Quote: I think modules would be a better way to do this. That way you could have specialist ships stacking scanning modules to find almost anyone, but you'd need an extra ship for it. Likewise, a ship fitted for hiding would be next to impossible to find.
I think this is a good idea. It makes more sense that a fleet of ships all equipped to do a different task should be able to find a person better then a single ship.
This makes it so teamwork has to be involved. e.g. One person gate camping won't be as effective as a fleet of 3 ships each specializing in an area of tactics.
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frstkor13
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Posted - 2003.09.05 20:45:00 -
[22]
no. scanning at max range 15 au and waiting for the scan to finish, takes no skill.
i would agree to being able to warp to someone once you have found them in a directional scan of 5 degrees and you are within 1.5 - 2au range.
Also, when your scanner is working to find stuff, you can see nothing happening right in front of your ship. A fleet could warp in and scramble/jam you and you wouldnt know it. |

Joshua Calvert
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Posted - 2003.09.05 20:47:00 -
[23]
Quote:
Quote: It would also be nice to be able to find out if the ship is Megathron, Scorpion, Tempest etc.
Well, that's already possible (in case you didn't know). Hint: The information icon 
Well, crap.
I play the game for 3 months solid and I just realised this 
I'm such a n00b .
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

The Wretch
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Posted - 2003.09.05 20:53:00 -
[24]
I agree 200%.
We need more tools in game in general to make it more dynamic and enjoyable from a pilots point of view.
Need ways to track ppl also and stuff like that.
The Wretch Cyberdyne Systems CEO
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