|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
|
CCP Logibro
C C P C C P Alliance
172
|
Posted - 2013.12.05 14:57:00 -
[1] - Quote
Do you like to rain death from above on DUST 514 players? Well we have some changes coming to orbital strikes on December 10th including new methods to earn orbitals and killmails! Read on to find out just how you can make sure you're sure. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
|
|
CCP FoxFour
C C P C C P Alliance
2790
|
Posted - 2013.12.05 15:01:00 -
[2] - Quote
mmmmmmmmmmmmm killmails :D Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
CCP Nullarbor
C C P C C P Alliance
542
|
Posted - 2013.12.05 15:10:00 -
[3] - Quote
Reserved. CCP Nullarbor | Exotic Dancer |
|
|
CCP FoxFour
C C P C C P Alliance
2792
|
Posted - 2013.12.05 15:26:00 -
[4] - Quote
Andre Vauban wrote:My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.
How did you come up with the 3000 LP number? Can you elaborate?
After discussion with the EVE game design department this is the number that was settled upon. Novice, small, and medium PLEX are all safer than these as those all have gates protecting you.
Per minute it's not a lot more than a medium, but at a much greater risk. Hence the higher payout. On top of that you very likely will not arrive at the beginning of a match and if this is the sole thing you are doing you will spend more time traveling around. Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
CCP FoxFour
C C P C C P Alliance
2792
|
Posted - 2013.12.05 15:30:00 -
[5] - Quote
TigerXtrm wrote:Andre Vauban wrote:My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a district earning LP for 3 orbital strikes in 10 minutes which would earn ~2x more LP than completing a novice plex in the same about of time.
How did you come up with the 3000 LP number? Can you elaborate? I agree that it seems kinda high, especially if there's no limit on how often it can be done.
You can only do one every 3 minutes at max, the average DUST match is 17 minutes, at most thats 5 assuming you get there right near the beginning, and all the while everyone in the solar system will know you are there and there is no gate to protect you. The risk involved in these is much higher. Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
CCP Nullarbor
C C P C C P Alliance
542
|
Posted - 2013.12.05 15:56:00 -
[6] - Quote
Nomistrav wrote:
Is there any consideration toward extending the war barge pre-match times back to five minutes? Any consideration on giving Eve players a method of seeing where these battles are taking place or where the "frontline" is? Lastly, what are the complications involved with allowing Dust players to control (either outright or partially) where battles occur? We will discuss the warbarge timer, it's a good point to help get orbital support in place.
I would love to do a battle finder in EVE to locate the DUST battles, we need to find some time to get this done though.
We have also been discussing allowing DUST players to choose the system for FW battles. There are a few complications to this but the general sentiment is that deciding where to fight is important. CCP Nullarbor | Exotic Dancer |
|
|
CCP Nullarbor
C C P C C P Alliance
542
|
Posted - 2013.12.05 16:14:00 -
[7] - Quote
Axl Borlara wrote:Say five militia ships appear at a district beacon.
1. Will each of these earn their own orbital strike after waiting for their three minutes? 2. or is it the first one there starts the timer and then whoever shoots first at the end of the timer gets to actually achieve/shoot something?
Both dev blogs read like it's the first, but I wouldn't be surprised if it's actually the second.
Can both militia's orbit the same button at the same time and earn strikes? (assuming they don't shoot each other!)
Edit: If you leave a timer after say, 1.5 minutes, does it restart from scratch when you warp back to it, pause or count down while it's empty? Depending on the answer, can you count down an enemy timer having killed them or chased them away?
Number 2, a militia can only earn a single strike at a time.
Enemy militia showing up will pause the capturing at whatever time it was out. If you chase them away the timer first goes back to 0 and then counts up the 3 minutes for your own side.
Yes the timer will pause if you warp away and resume if you come back. CCP Nullarbor | Exotic Dancer |
|
|
CCP Nullarbor
C C P C C P Alliance
543
|
Posted - 2013.12.05 16:17:00 -
[8] - Quote
Cori Fera wrote:I know the Militia players don't show up in the FW channel. Is there a channel a Pod Pilot can join to talk with the Jarhead in Jars on the ground?
There have been groups organizing joint militia channels for eve + dust yes, and you can use voice on them. There are posts around on both forums discussing this. CCP Nullarbor | Exotic Dancer |
|
|
CCP Nullarbor
C C P C C P Alliance
543
|
Posted - 2013.12.05 18:17:00 -
[9] - Quote
Yes killmails will appear in the API like all other killmails. There are type entries in the SDE with name / description etc and (most) types have icons on the image server.
We don't have a static export for the dust game specific data (it is called Catma, the opposite of Dogma) about these items though, I believe that is in the works though. CCP Nullarbor | Exotic Dancer |
|
|
|
|