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Anthony Blunt
Science and Trade Institute Caldari State
11
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Posted - 2013.12.05 16:25:00 -
[1] - Quote
I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.
I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this. "if you're not having fun in a sandbox, it's not the Sands fault" Jenn aSide |
Robertis Olacar
Touring New Eden Haven.
14
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Posted - 2013.12.05 16:39:00 -
[2] - Quote
have noticed this also, but I fly mostly frigates |
Col Arran
Concordiat Spaceship Samurai
157
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Posted - 2013.12.05 16:45:00 -
[3] - Quote
Be glad its only a couple seconds of slow-boating and not warping at 15km like it was years ago. |
Ienda Sarn
Republic Military School Minmatar Republic
1
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Posted - 2013.12.05 16:48:00 -
[4] - Quote
There is a small variance when you warp at any range ( 2.5km I think), and because bigger ships have more mass it is more pronounced. |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
828
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Posted - 2013.12.05 16:51:00 -
[5] - Quote
You ever stop to think that maybe it's "working as intended"? That moment when you realize the crazy lady with all the cats was right... |
Sentamon
Imperial Academy Amarr Empire
1195
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Posted - 2013.12.05 16:53:00 -
[6] - Quote
Perfect reason to remove Warp to 0. ~ Professional Forum Alt -á~ |
Hav0cide
Universe Expedition Force
27
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Posted - 2013.12.05 17:19:00 -
[7] - Quote
Jarod Garamonde wrote:You ever stop to think that maybe it's "working as intended"?
This is what they have said before. Not designed to what exactly to zero...perhaps it should be called 'Warp to zero-kinda'... The Shadows Proclamation is recruiting new and existing explorers for nullsec exploration. Join a team and experience null safely. Join 'The Shadow Lounge-' and chat with us. |
Nolen Cadmar
Nexus Ore Technologies and Excavations
58
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Posted - 2013.12.05 17:22:00 -
[8] - Quote
Warp to cussing range? Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |
Vincent Athena
V.I.C.E.
2331
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Posted - 2013.12.05 17:32:00 -
[9] - Quote
The issue here is if its not really "warp to zero" people will start making jump bookmarks and docking bookmarks all over. Then start copying them, transferring them to others, and so on. This all causes a large amount of server load, and is the reason we have warp to zero. http://vincentoneve.wordpress.com/ |
Herzog Wolfhammer
Sigma Special Tactics Group
3747
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Posted - 2013.12.05 17:44:00 -
[10] - Quote
Sorry kids. WTZ15KM is one of those things that allowed other kids in the sandbox to bonk other kids in the head with the pale and shovel then point and laugh, making the sandbox more about that and less about sand. Society has rapidly slid downhill since 2003 and this became a huge problem.
In order to keep the sandbox about sand and not being fodder for getting hit with pales and shovels for someone else's meta jollies, bookmarks became prevalent. Only players who could muster enough Stockholm Syndrome and convince themselves that the abuse was strictly "in game and a part of the game" avoided using bookmarks.
So mommy (CCP) had to go with WTZ so that sandcastles could at least be built in the sandbox at all, then be toppled or whatever later on.
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Tippia
Sunshine and Lollipops
17632
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Posted - 2013.12.05 17:48:00 -
[11] - Quote
Nolen Cadmar wrote:Warp to cussing range? I know it's not used much, but with constellation chat still being a thing, isn't that a bit too imprecise?
Vincent Athena wrote:The issue here is if its not really "warp to zero" people will start making jump bookmarks and docking bookmarks all over. Then start copying them, transferring them to others, and so on. This all causes a large amount of server load, and is the reason we have warp to zero. WeeeellGǪ the thing is that some of this is probably due to the new warp speed changes, and especially the tweaks they did to how you come out of warp. The inaccuracy was always there as intended, but the tweaks might have made it more pronounced in that, when you roll horribly on that die and come out at 2.5k, you would previously coast close enough to not make it matter that much but now you really do arrive at that range.
Or some such.
Also, if people started making wtz bookmarks now, it would still not be as bad as before since you'd only need one BM per location rather than one for every conceivable arrival vectorGǪ and that single insta-dock bookmark is probably something people should do anyway in many cases. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Malak Alraheem
A Better Corp Name
12
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Posted - 2013.12.05 17:50:00 -
[12] - Quote
Yeah, I have started to bookmark my common routes because it. It sucks, and it is probably not good for fhe health of the game, but it is a necessary evil. |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
828
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Posted - 2013.12.05 17:51:00 -
[13] - Quote
Hav0cide wrote:Jarod Garamonde wrote:You ever stop to think that maybe it's "working as intended"? This is what they have said before. Not designed to what exactly to zero...perhaps it should be called 'Warp to zero-kinda'...
When you put an address into the satnav on your car, how often does it take you right where you want to go? Now, that's a stationary location. Objects in space move, even when placed at Lagrange Points. PLUS, if you "warp to zero", exactly, you ship would collide with the object, and bounce off.
I don't even see why this is a discussion. That moment when you realize the crazy lady with all the cats was right... |
Jandice Ymladris
Aurora Arcology
365
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Posted - 2013.12.05 17:59:00 -
[14] - Quote
I noticed this, but it happens so rarely when I jump around (and I travel alot!) that I'm not bothered by it. Way better then what it used to be(15km distance from gates). Over 17.000 New Arrivals at the Aurora Arcology! Latest Top Newsfeed: Jita Traffic Control protests against Capsuleer Tent-Cities! |
Tau Cabalander
Retirement Retreat Working Stiffs
2327
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Posted - 2013.12.05 18:03:00 -
[15] - Quote
When it comes to size: Inter-regional > Inter-constellation > Intra-constellation; so it would seem more likely to happen with larger models.
I agree though that you should always land within 2.5 km, which is activation range.
Make sure you haven't set your warp-to to a non-zero distance (I often do this in a freighter, t keep from bouncing off the gates). |
Mr. Orange
Band of Freelancers
330
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Posted - 2013.12.05 18:04:00 -
[16] - Quote
Anthony Blunt wrote:I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.
I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this.
Shut your damn mouth!
Back in the day, we had to make hundreds of travel BMs. It was a task and a mini profession to make and supply/sell to general public, region specific bookmarks.
We even had people mid fleet roams out in 0.0 dump their entire sets into jet-cans and share with others that didn't have them so that they wouldn't be left behind the fleet for the trailing vultures.
Be happy that you still land within 2-2.5km of your gate, you don't know how good you have it compared to years ago.
Kids these days.... |
TharOkha
0asis Group
658
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Posted - 2013.12.05 18:55:00 -
[17] - Quote
Ive noticed this too (cca since last month). 4 from 5 jumps i land 1-2km from station. If ccp dont want another bookmark madness they should fix this. I already make BM for my main trade routes just because of this. GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |
Herzog Wolfhammer
Sigma Special Tactics Group
3749
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Posted - 2013.12.05 18:59:00 -
[18] - Quote
The question is, if it takes anywhere from 5 to 10 extra seconds to jump (because I have a 100MN AB in my Cyclone yeah screw it) what would it take to gank say a well-tanked mega in such short time?
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TharOkha
0asis Group
658
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Posted - 2013.12.05 19:01:00 -
[19] - Quote
Herzog Wolfhammer wrote:The question is, if it takes anywhere from 5 to 10 extra seconds to jump (because I have a 100MN AB in my Cyclone yeah screw it) what would it take to gank say a well-tanked mega in such short time?
if you fly freighter it is a matter. Travel time of 1-2km for freighter is just enough time for bumper / ganker to rip you off. GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |
Noriko Mai
1084
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Posted - 2013.12.05 19:26:00 -
[20] - Quote
Tippia wrote:Vincent Athena wrote:The issue here is if its not really "warp to zero" people will start making jump bookmarks and docking bookmarks all over. Then start copying them, transferring them to others, and so on. This all causes a large amount of server load, and is the reason we have warp to zero. WeeeellGǪ the thing is that some of this is probably due to the new warp speed changes, and especially the tweaks they did to how you come out of warp. The inaccuracy was always there as intended, but the tweaks might have made it more pronounced in that, when you roll horribly on that die and come out at 2.5k, you would previously coast close enough to not make it matter that much but now you really do arrive at that range. Or some such. Also, if people started making wtz bookmarks now, it would still not be as bad as before since you'd only need one BM per location rather than one for every conceivable arrival vectorGǪ and that single insta-dock bookmark is probably something people should do anyway in many cases. Ship mass is the key here. I travel a lot in a freigter and it never happens. In a frig or a pod it happens often, because the have low mass and therefor stop faster. (Same effect is warping into a bubble. A pod or frigate will stop at bubble edge, a BS will slide into it)
TharOkha wrote:Herzog Wolfhammer wrote:The question is, if it takes anywhere from 5 to 10 extra seconds to jump (because I have a 100MN AB in my Cyclone yeah screw it) what would it take to gank say a well-tanked mega in such short time?
if you fly freighter it is a matter. Travel time of 1-2km for freighter is just enough time for bumper / ganker to rip you off. Does this happen on warp to zero to station and/or stargate? For me it never happens at stargates, but sometimes at stations. 2.5 km at station is pretty normal and happend before the warp changes, too. |
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Scipio Artelius
The Vendunari End of Life
40
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Posted - 2013.12.05 19:28:00 -
[21] - Quote
Maybe I'm missing a brain cell or few, but why is this a problem?
Isn't the jump distance within 2.5 km of a gate, or am I mistaken?
As far as I'm aware you don't need to be at 0 to jump and I regularly jump while not perfectly at 0. From my experience, the change to warp launched with Rubicon hasn't had any impact on gate jumping. |
Caviar Liberta
Moira. Villore Accords
226
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Posted - 2013.12.05 19:35:00 -
[22] - Quote
Anthony Blunt wrote:I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.
I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this.
If you are within 2500 meters or less of the gate then you don't have to slow boat it and you can simply jump the gate. |
Caviar Liberta
Moira. Villore Accords
226
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Posted - 2013.12.05 19:36:00 -
[23] - Quote
Scipio Artelius wrote:Maybe I'm missing a brain cell or few, but why is this a problem?
Isn't the jump distance within 2.5 km of a gate, or am I mistaken?
As far as I'm aware you don't need to be at 0 to jump and I regularly jump while not perfectly at 0. From my experience, the change to warp launched with Rubicon hasn't had any impact on gate jumping.
Unless of course he is using the autopilot. |
Caviar Liberta
Moira. Villore Accords
226
|
Posted - 2013.12.05 19:40:00 -
[24] - Quote
Mr. Orange wrote:Anthony Blunt wrote:I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.
I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this. Shut your damn mouth! Back in the day, we had to make hundreds of travel BMs. It was a task and a mini profession to make and supply/sell to general public, region specific bookmarks. We even had people mid fleet roams out in 0.0 dump their entire sets into jet-cans and share with others that didn't have them so that they wouldn't be left behind the fleet for the trailing vultures. Be happy that you still land within 2-2.5km of your gate, you don't know how good you have it compared to years ago. Kids these days....
Back in the day the bigger ships had to have 2 or 3 frigates sling shot them into warp with their micro warp drives active.
*just kidding*
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Anthony Blunt
Science and Trade Institute Caldari State
11
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Posted - 2013.12.05 21:43:00 -
[25] - Quote
Scipio Artelius wrote:Maybe I'm missing a brain cell or few, but why is this a problem?
Isn't the jump distance within 2.5 km of a gate, or am I mistaken?
As far as I'm aware you don't need to be at 0 to jump and I regularly jump while not perfectly at 0. From my experience, the change to warp launched with Rubicon hasn't had any impact on gate jumping.
You are correct, I must apologise for my inaccurate reporting. My intention was to state that I find myself with increasing frequency landing outside the jump radius of a gate although I am not using an autopilot. I have not noticed this in small ships but for battleships it seems noticeable.
I am not complaining just making an observation, what you do with that observation is out of my hands. "if you're not having fun in a sandbox, it's not the Sands fault" Jenn aSide |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
604
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Posted - 2013.12.05 23:54:00 -
[26] - Quote
Mr. Orange wrote:Anthony Blunt wrote:I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.
I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this. Shut your damn mouth! Back in the day, we had to make hundreds of travel BMs. It was a task and a mini profession to make and supply/sell to general public, region specific bookmarks. We even had people mid fleet roams out in 0.0 dump their entire sets into jet-cans and share with others that didn't have them so that they wouldn't be left behind the fleet for the trailing vultures. Be happy that you still land within 2-2.5km of your gate, you don't know how good you have it compared to years ago. Kids these days....
Yeah and before school started we had to lick the pavement clean with our tongues, kids have got it too easy these days... Dumbing down of Eve Online will result in it's destruction... |
Herzog Wolfhammer
Sigma Special Tactics Group
3754
|
Posted - 2013.12.05 23:54:00 -
[27] - Quote
I have not noticed it happening any more often than usual, but it does seem like it happens at stations more often. It seems like the larger the ship the more at the edge of the 2.5KM range the ship lands - and sometimes a little past it. Frigates seem to end up right on top of the gate or station.
Could this be a precursor to "the bigger the ship the farther you land" kind of thing? Perhaps. But if this is a goal or "feature", whatever the objective it's going to look like something is being handed to the most hated kind of player, the "sit on a gate and kill everything for no reason" crowd. While it's often maligned to give more means of making "safe ISK" to people who play with one eye on the wallet and there's much clamoring to nerf them out of the game, I hope CCP knows that the KM addict player who plays with one eye on their KB is equally maligned and "giving" them kills is just as bad as giving highsec ISK snatchers more ISK.
I doubt this would be the case though. Some might say "Good: JFs and caps should be better targets!" but those things don't depend on gates to travel anyway and all such a feature might do is ensure this scourge of easy-access instablobs (so they say) never goes away.
Tin foil, anybody? I got lots of it. |
Tippia
Sunshine and Lollipops
17639
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Posted - 2013.12.05 23:57:00 -
[28] - Quote
Little Dragon Khamez wrote:Yeah and before school started we had to lick the pavement clean with our tongues, kids have got it too easy these days... Pavement? LuxuryGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Chopper Rollins
Brutor Tribe Minmatar Republic
343
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Posted - 2013.12.06 00:17:00 -
[29] - Quote
Herzog Wolfhammer wrote:Sorry kids. WTZ15KM is one of those things that allowed other kids in the sandbox to bonk other kids in the head with the pale and shovel then point and laugh, making the sandbox more about that and less about sand. Society has rapidly slid downhill since 2003 and this became a huge problem. ...
It's a dip in the road, civility will make a comeback.
edit PS:I've noticed mining barges and exhumers warp to station and get the approaching docking range notification. Even with spamming dock you're sitting there long enough for two volleys of large artillery. If you zoom the camera in close you can actually hear the sound of devs laughing. Goggles. Making me look good. Making you look good. |
Hasikan Miallok
Republic University Minmatar Republic
29
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Posted - 2013.12.06 05:15:00 -
[30] - Quote
Noriko Mai wrote:
Does this happen on warp to zero to station and/or stargate? For me it never happens at stargates, but sometimes at stations. 2.5 km at station is pretty normal and happend before the warp changes, too.
Warping to a zero bookmark and then hitting dock (along with undocking and warping to a far aligned insta warp undock bookmark) has been the recommended way to enter and exit regularly visited stations for some time.
If your really paranoid have several undock bookmarks and rotate between them. |
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