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Meskiaggaseir
Anunnaku Industrial Corp.
6
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Posted - 2013.12.06 09:04:00 -
[31] - Quote
Anthony Blunt wrote:I have noticed an increased tendency of heavier ships to fall short of gates which naturally leads to extended time slowboating that last X metres to the gate. This is more noticeable with larger ships. In a Battleship at least one in three jumps requires coasting to the gate, this is far more than I remember.
I seen in ingame chat other people mentioning this but my admittedly deficient searching skills have revealed no other mentions of this.
god i miss the old days , standard 15km off , please ccp put it in again |

WILLY TROPICAL
Republic Military School Minmatar Republic
0
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Posted - 2013.12.06 11:51:00 -
[32] - Quote
Meskiaggaseir wrote:
god i miss the old days , standard 15km off , please ccp put it in again
Right click on stargate -> warp within 10km
There you go, warp to 0 removed. Sure, it's 10km and not 15 but since you dislike the warp to 0 i guess this a good solution for now.
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I Love Boobies
All Hail Boobies
759
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Posted - 2013.12.06 11:51:00 -
[33] - Quote
Herzog Wolfhammer wrote:Sorry kids. WTZ15KM is one of those things that allowed other kids in the sandbox to bonk other kids in the head with the pale and shovel then point and laugh, making the sandbox more about that and less about sand. Society has rapidly slid downhill since 2003 and this became a huge problem.
In order to keep the sandbox about sand and not being fodder for getting hit with pales and shovels for someone else's meta jollies, bookmarks became prevalent. Only players who could muster enough Stockholm Syndrome and convince themselves that the abuse was strictly "in game and a part of the game" avoided using bookmarks.
So mommy (CCP) had to go with WTZ so that sandcastles could at least be built in the sandbox at all, then be toppled or whatever later on. But the goal is to keep the realm of the sandbox to be about the sand.
Actually, CCP only made WTZ because of the massive lag copying instas was causing, not because they felt it was a bad idea for kids beating other kids in the head with pails and shovels. The copying lag was so bad at times the server actually crashed because of it. People would get tens of millions for region insta sets when 10s of millions was still something to scoff about. |

Liu Ellens
Brave Newbies Inc. Brave Collective
103
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Posted - 2013.12.06 16:11:00 -
[34] - Quote
I, too, see myself travelling a bit until the gate is activated, but the factors that contributed to that were either I was cloaked before or I was using the warp/jump combo instead of manual WTZ and manual jump.
As for the recurring WTZ good/bad discussion: How about the idea of warping to anything (including bookmarks!) drops you off a random spot 15km off that point? Note the random part, not just 15km before your target in direct line from your origin. With that, you have your WTZ removed and prevented the ability to make insta-bookmarks, as even those will put you somewhere else than wanted. Then again, gate-camping would be everyones profession then... eve-kino - create machinimas with EVE assets in the browser eve-upro - an online browser application to support navigation in New Eden and beyond. |

Sentamon
Imperial Academy Amarr Empire
1198
|
Posted - 2013.12.06 16:22:00 -
[35] - Quote
WILLY TROPICAL wrote:Meskiaggaseir wrote:
god i miss the old days , standard 15km off , please ccp put it in again
Right click on stargate -> warp within 10km There you go, warp to 0 removed. Sure, it's 10km and not 15 but since you dislike the warp to 0 i guess this a good solution for now.
You're so clever.
I have a better idea, if you chose to Warp To 0, there should be a small chance of your ship exploding from hitting the shields of anything in the area.  ~ Professional Forum Alt -á~ |

Nuela
Beacon Light Corporation Beacon Light Alliance
197
|
Posted - 2013.12.06 16:37:00 -
[36] - Quote
Vincent Athena wrote:The issue here is if its not really "warp to zero" people will start making jump bookmarks and docking bookmarks all over. Then start copying them, transferring them to others, and so on. This all causes a large amount of server load, and is the reason we have warp to zero.
Yea...people forget this.
Remove WTZ and no problem...will just set up a bazillion BMs like the ol'days. |

Abisha Baboli
Solvency Conglomerate
5
|
Posted - 2013.12.06 16:51:00 -
[37] - Quote
Chopper Rollins wrote:Herzog Wolfhammer wrote:Sorry kids. WTZ15KM is one of those things that allowed other kids in the sandbox to bonk other kids in the head with the pale and shovel then point and laugh, making the sandbox more about that and less about sand. Society has rapidly slid downhill since 2003 and this became a huge problem. ... It's a dip in the road, civility will make a comeback. edit PS:I've noticed mining barges and exhumers warp to station and get the approaching docking range notification. Even with spamming dock you're sitting there long enough for two volleys of large artillery. If you zoom the camera in close you can actually hear the sound of devs laughing.
notice that also, a barge takes a lot of time to dock, way to much time to Bookmark again. |

WILLY TROPICAL
Republic Military School Minmatar Republic
2
|
Posted - 2013.12.06 16:59:00 -
[38] - Quote
Sentamon wrote:You're so clever. I have a better idea, if you chose to Warp To 0, there should be a small chance of your ship exploding from hitting the shields of anything in the area. 
You have a problem with the warp to 0 and i gave you a solution that works. Yeah, i'm a clever guy. You also can warp within different ranges if you don't like to warp within 10km. Right click again on the gate, then pick the one you like: 20km, 30km, 50km or 100km. If you want to warp within 300km (e.g.), pilot your ship 300km away from the gate and open "people and places" and then search for a tab called "add location". In eve we call this a bookmark.
Glad i could help. |

Nuela
Beacon Light Corporation Beacon Light Alliance
197
|
Posted - 2013.12.06 17:05:00 -
[39] - Quote
WILLY TROPICAL wrote:Sentamon wrote:You're so clever. I have a better idea, if you chose to Warp To 0, there should be a small chance of your ship exploding from hitting the shields of anything in the area.  You have a problem with the warp to 0 and i gave you a solution that works. Yeah, i'm a clever guy. You also can warp within different ranges if you don't like to warp within 10km. Right click again on the gate, then pick the one you like: 20km, 30km, 50km or 100km. If you want to warp within 300km (e.g.), pilot your ship 300km away from the gate and open "people and places" and then search for a tab called "add location". In eve we call this a bookmark. Glad i could help.
Yea, it's weird. You try to help people and they get all snarky. It's almost like they don't really have an issue with them WTZ even though they say they don't like to do it... |

TharOkha
0asis Group
658
|
Posted - 2013.12.06 18:58:00 -
[40] - Quote
Meskiaggaseir wrote: god i miss the old days , standard 15km off , please ccp put it in again
-Right click on warp to button -click on ""set default "warp to within" distance "" - set it on 15.000m
There ya go, wt15km as "back in the days"
GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |
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