
Xearal
Black Thorne Corporation Black Thorne Alliance
759
|
Posted - 2013.12.06 01:15:00 -
[1] - Quote
OP, Tech 2 =/= Bigger better version of same ship.
For industrials, Tech 2 means specialisation. The Tech 2 industrials can do things that the ordinary ones can't.
On the one hand we have the Blockade Runner, small cargo, fast align/warp, high warp speed, covert ops cloaking ability, impossible to cargo scan.
This ship is ideal for transporting small valuable goodies, like ay expensive skillbooks, or blueprints, officer modules, and what have you. It is also ideal for going into dangerous areas of space to pick up goods, like for instance nullsec.
On the other hand, we have the DSTs, aka Deep Space Transports. Same kind of cargohold as Tech 1 regular cargoholds ( not specialised ones ), slow align and warp, but high resistances, so able to fit a heavy tank, and has +2 warp strength built into it.
While this ship suffers a bit in lack of obvious roles. Good uses for this are for instance moving stuff around in dangerous areas, where your +warp strength combined with 1 or 2 stabs will make it hard to catch you, while it's tank will be able to hold up against quite a lot of punishing enemy fire. It's cargohold is much larger than the BR, so it is a good choice if you don't want to make multiple trips with a BR. In highsec, this ship is also very useful, as it's heavy tank will allow you to move stuff with it while being relatively safe from gankers as it has a LOT more EHPs than a T1 hauler.
Oh, and since you seem to have never bothered with reading up on the overhaul of T1 industrials.. here's a short version:
1) Every race now has a 'small fast one' and a 'Big Slow one' 2) the 'spare' ones have all been given specialised cargo bays to carry stuff around with. I can't remember the exact names of the ships but these are the special bays that have been introduced: A) Ore B) PI goods C) Minerals ( I think ) D) Ammunition/charges
When moving these particular items, the specialised ships can't be beat really, by the regular haulers, which is exactly the idea for having a specialised role. All of the T1 indies still suffer from 1 thing though, they're not all that fast, but more importantly, they can't stand up to any decent amount of firepower. So ganking them in highsec for instance is quite easy by a solo ganker.
In order to alleviate that problem, there's the T2 industrials if you wish to be on a budget, or, you can simply shell out 1B isk for a Freighter, which carries 700-800k m3 of stuff and has a LOT of EHPS making it not that easily ganked unless the gankers bring in a team of multiple pilots.
A different option for this is also the Orca, which carries less, but is relatively more maneuverable/faster in warp, than a freighter, and slightly cheaper, and when it's not hauling goods, you can install links to boost mining operations.
Personally, I love both my Prowler and my Mastodon, and use them quite a lot. The Prowler I also often use as my travel ship for when I need to go somewhere, as when I do, I usually need to bring something along, or pick something up over there.
Btw, did I mention that Blockade Runners can also use Covert Jump Bridges?
PS: Fozzie, unnerve my Prowler, I used to have 9 au/sec warp speed, but now warp speed finally became relevant, it's only got 6 au.. I want my 9 au back so I can outrun interceptors!
|