
BLACK-STAR
527
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Posted - 2013.12.08 15:53:00 -
[1] - Quote
I could imagine the loading screens would be horribly-long walking around in a map the size of ~64 CQ's with hundreds of people walking around, take the trade hubs for example or alliance stations.
I'll just throw ideas out that have probably been mentioned. Vaguely described..
Stations
- Lobby with elevators to areas and customized areas to reduce loading all rooms and ppl. Preset offices are there like Concord, Medical, Bounty etc. Add a Lotto booth.
- Allow ppl in CQ to jump to any area in the station through the elevators.'
- Areas of the station can be password protected or privatized to corp/alliance/contacts only.
- Offices/Rooms can be installed:
- Corp Offices, with charts and reports, sovereignty and militia info.
- NPC Offices, make your own agents with their own abusive personalities, needs, payouts, upgrade their CV's etc. Get noobs to run some missions from your agent and maybe hint them to join your corp as a recruiting mechanism. ?
- Custom Rooms:
slots players must rent and can expire or be evicted. Different tiers and types of rooms to accommodate player gatherings:
- War Rooms, loaded with features. e.g. star map display with presets/campaigns loaded by the corp/alliance.
- Event Rooms, social gathering rooms of different tiers to accommodate different amounts of players, items, abilities etc. Such as bars, gambling games and mini games. People could probably use these as club rooms or hording frozen corpses.
- Shops, players can sell what they want. Reliable tradesman would have kept their rent up and eventually build a customer base he trades/sells -- even this can apply for a corp trying to sell things at a large scale. Shops (and public Event Rooms) can have public feedback on their information tabs and erasable after closed for a duration of time.
I think mostly roll players would use it but I think the War Room would be cool to realtime plan an op with your fleet, friends, militia, whatever group. Making your own station and getting the right people creating feasible content inside of it to generate income/traffic (or gamble it in the bar/mini games) is probably the only interest people and new comers would have in it. You're still going to have players that will never leave a Hangar and able to buy through the shop in the neocom.
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