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Thread Statistics | Show CCP posts - 5 post(s) |

Tippia
Sunshine and Lollipops
17646
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Posted - 2013.12.06 11:32:00 -
[1] - Quote
Ishtanchuk Fazmarai wrote:Exactly, they brought people back. But they aren't drawing in new customers, and thus the PCU has been stagnating since Incarna, despite that CCP is spending more and more money in advertising. GǪif by GÇ£stagnatingGÇ¥ you mean GÇ£recoveringGÇ¥. And it's not really since Incarna but since Incursions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
17647
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Posted - 2013.12.06 12:03:00 -
[2] - Quote
I'll just post the 2008 unveiling, the environments presentation and game design presentation here as a reminder of what was lost (along with these very videos) in the transition from GÇ£WiSGÇ¥ to GÇ£IncarnaGÇ¥, and why the OP is asking his actual questionGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
17656
|
Posted - 2013.12.06 14:52:00 -
[3] - Quote
The origin of 18 months, just as a further FYI. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
17676
|
Posted - 2013.12.08 17:37:00 -
[4] - Quote
Ramona McCandless wrote:You are moving the goal posts.
First it was; Theres no microtransactions before 2006 Then; Theres no major game using a lot of microtransactions before 2006 Now its; a popular largely micro-transaction based game around in 2006
All I said was that you were wrong on the first count However, after a little research I find you are wrong on the other two as well GǪnot to mention that 2006 is the wrong year anyway. That might have been accurate for the first ambulation concept, but that one was thrown out (maybe even twice over) by 2010 or so, and replaced with a completely new idea, which laid the foundation for the Incarna we finally got.
The various names this feature has had through the years GÇö ambulation, walking in station, incarna GÇö aren't just different stages of the process, but different concepts and different products that have been devised around (roughly) the same visual content. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
17676
|
Posted - 2013.12.08 17:50:00 -
[5] - Quote
Davon Mandra'thin wrote:He said that Incarna was developed for the purpose of introducing micro-transaction. The idea for everything Incarna was leading up to was thought up before 2006. The idea that CCP decided to make content specifically for a business model that was either not in use, or had no noteworthy games at the time is ludicrous. GǪexcept that, again, Incarna was not thought up before 2006 but after 2009 GÇö around the same time that the plans for WoD and Dust (both MT-based) coalesced.
Aside from the core idea GÇö avatar gameplay GÇö nothing from the ambulation/WiS era (2006GÇô2009ish) survived into the Incarna era (2009 and onwards). The inclusion of a new business model for the content in this re-envisioning is hardly a stretch, especially since all their other products at the time were being designed along the same lines and since the first toe-dipping attempt at introducing MT in EVE happened in 2010, around the same time as Incarna was being restructured into something else. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
17677
|
Posted - 2013.12.08 21:55:00 -
[6] - Quote
Little Dragon Khamez wrote:Scatim Helicon wrote:TTP: 0.0001 seconds. Transgender Telepathic People? Erica Dusette wrote:Thrombotic thrombocytopenic purpura? Time to [male sexual organ] GÇö the completely scientific measure of how much freedom any player-driven content creation mechanic provides and how much that creativity therefore has to be restricted. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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