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Thread Statistics | Show CCP posts - 2 post(s) |

Nafri
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Posted - 2006.03.04 11:03:00 -
[1]
balancing blasters is hard, cause even with them, most of the gallente ships are superior in PvP. Boosting blasters, without testing the ships will produce ships like the gankadeddon, and one of the worst PvP experiences ever.
And see it like this, the typhoon is **** for years too, and nothing changed yet. Howitzers sucks for everything execept fleet battles and empiresniping, no fix yet.
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Nafri
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Posted - 2006.03.04 16:02:00 -
[2]
Originally by: Demon Bringer
Originally by: Trefnis will the arties get looked at in general and autocannons clip also ?
there is nothing wrong with autocannon clip size. arts clip should be increased though
apart from clip size dont touch projectiles they are a competitive weapon class.
not really, howitzers lacks some serius thing rails and beams have
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Nafri
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Posted - 2006.03.04 17:33:00 -
[3]
Originally by: dalman
Originally by: Blackest Sheep
Originally by: j0sephine "@j0: Think he means the damage bonuses from Tech 2 skills. Tech 1 is only there to promote racial weaponry use. In which case I agree. Either replace them with a propulsion jamming range/effectiveness bonus, or afterburner velocity bonus (to make use of low sig and high speed)."
Uhmm, i don't understand this. The only damage bonuses from tech.2 skills are the ones that come from specializations and it has nothing to do with a ship -- if you put tech.2 weapon on any ship you get the damage bonus from specialization skill and that's it. Are you saying interceptors should be for some odd reason unlike any other ship, and have tech.2 weapons equipped on them ignore the effect of tech.2 specialization skills? ^^;;
I guess he means the t2 ship skill, in this case Interceptor. He promotes leaving the bonuses from the underlying t1 ship, which you need at 5 anyway and changing the bonus from the t2 ship skill, i.e. Interceptor to something else.
Yes, he's talking about the same thing I've been talking about since the introduction of interceptors: Why the heck the interceptor skill adds a second damagebonus instead of something much more rolebased.
thy should get boni to webbing strength and warp disruptor range
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Nafri
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Posted - 2006.03.05 15:02:00 -
[4]
Originally by: hylleX I think its about time to fix small lasers. "Medium pulse/beams" they only fit on cruisers especially beams.
thats cause thy do mucho more damage then the other small weapons 
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Nafri
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Posted - 2006.03.05 16:41:00 -
[5]
Originally by: hylleX Edited by: hylleX on 05/03/2006 16:24:17
Originally by: Kitti Kenzaki
Originally by: hylleX I think its about time to fix small lasers. "Medium pulse/beams" they only fit on cruisers especially beams.
You need more weapp upgrade and adv weap upgrade then. Heve no problems to fit them on T1 Amarr frigs.
Oh really, Engineering 5, Weapon upgrades 5, and adv wa at 4 is decent i think and 2% for level 5 wont change anything while fitting these turrets mmkay cuz i would need more like 20% or more. I would be very interested in what ship and fitting u use to fit medium beam IIs on a amarr frig T1 frig/inty or even medium pulse IIs, and this ofc without using a totally gimped setup. Medium Pulses fit on Af but thats it. Beams, yea right. Try comparing this with i dunno say 280s II on a wolf bet they fit.
ready my post before you continue to post
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Nafri
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Posted - 2006.03.06 12:19:00 -
[6]
Originally by: Meridius
Originally by: LUKEC fitting 5x 250mm t2 rails on deimos is also impossible without rcu... so welcome to deimos world, poor munin pilots.
No it's not.
You get left with 13pg but you can fit 5x 250mm Railgun II's.
The Muninn needs 1 rcu II (gets left with 128.83pg).
and muninn has still 2 empty highslots 
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