Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

James Amril-Kesh
4S Corporation Goonswarm Federation
6719
|
Posted - 2013.12.08 02:46:00 -
[1] - Quote
Right now, you have a small green icon, which glows brighter green when the module is being overheated, blinks bright green while overheat is queued, while the module pulses green indicating that it's active. This design is absolutely terrible. It can be hard to tell (especially in heavy lag) if my overheat is actually queued or if it's just the regular green pulse of an active module.
My suggestion would be that the icon is green while not overheating, flashing yellow while overheat is queued, solid red while overheating, and flashing red while deactivating overheat. Latest video - Pandemic Legion titan and supers killed |

Eurydia Vespasian
Storm Hunters
4539
|
Posted - 2013.12.08 02:53:00 -
[2] - Quote
*stamps approval*
agreed. |

GreenSeed
767
|
Posted - 2013.12.08 02:54:00 -
[3] - Quote
ok, sounds good.
I'll get the gnomes on it right away. |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1206
|
Posted - 2013.12.08 03:06:00 -
[4] - Quote
Ill go ahead and say yes, this is a good idea.
Maybe have it go blue instead, though yellow will do too. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |

Lugia3
Emerald Inc.
664
|
Posted - 2013.12.08 03:31:00 -
[5] - Quote
^^ Blue while overheating.
The more color diversity between states, the better. "CCP Dolan is full of ****." - CCP Bettik |

Clementina
Coreli Corporation
113
|
Posted - 2013.12.08 04:49:00 -
[6] - Quote
The button itself is large enough to see if it is overheated. It could stand to be a different color. I like Lugia3's suggestion of blue for overheating. Maybe light blue for This Module will be overheated on the next cycle and dark blue for this module is currently overheating.
The button does need to be bigger though, for clicking purposes. The size, shape, and position of the overheat this module button makes it hard to click. I sometimes simply click the overheat the entire rack button because it is easier to hit. |

SeenButNotHeard
Doing The Business
83
|
Posted - 2013.12.08 04:59:00 -
[7] - Quote
Excellent..
F&I is that way --->
 |

James Amril-Kesh
4S Corporation Goonswarm Federation
6730
|
Posted - 2013.12.08 05:08:00 -
[8] - Quote
Yeah, I'm sure it'll TOTALLY get seen there. Latest video - Pandemic Legion titan and supers killed |

SeenButNotHeard
Doing The Business
83
|
Posted - 2013.12.08 05:09:00 -
[9] - Quote
I was TOTALLY joking....I agree as it happens. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4387
|
Posted - 2013.12.08 05:50:00 -
[10] - Quote
James Amril-Kesh wrote:Yeah, I'm sure it'll TOTALLY get seen there.
CCP trawl through F&I. They do see stuff. Just because they don't implement "Crazy idea for solving AFK cloaking once and for all #3338922" doesn't mean they aren't reading. Watching. Studying.
I disagree with your idea though. The entire button should glow red when overheating, then blink when overheating is turned off. Preferably with flames coming out of the UI as well, melting your computer when heat level gets too high (although CQ already does that I guess).
Day 0 advice for new players: Day 0 Advice for New Players |
|

Prince Sanguine
83
|
Posted - 2013.12.08 09:21:00 -
[11] - Quote
Maybe have the entire mod that is overloaded blink in rapid succession so you don't forget? Sometimes in quick fights I forget as a lot is going on. And sometimes when i'm in 10% tidi i also forget since it takes so long for anything to fully cycle.
Rip modules Rip nano paste that I forgot to bring Everytime you read this you are required to send 100 million isk directly to me. |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
615
|
Posted - 2013.12.08 09:34:00 -
[12] - Quote
Good idea though I would do away with flashing of any kind entirely if possible, just various (eyecatching) "solid" colors.
Bigger rack-overheat buttons wouldn-¦t hurt either, I guess... Forum-unbanned since 2011.10.20.
Need to advertise your Corp or service? Look no further, this space is now for rent!
|

March rabbit
True Horde
899
|
Posted - 2013.12.08 09:42:00 -
[13] - Quote
hate to agree with goon but.... OP gave actually good idea The Mittani: "the inappropriate drunked joke"
|

Nevyn Auscent
Broke Sauce
585
|
Posted - 2013.12.08 10:12:00 -
[14] - Quote
Alongside the button change, easier to turn on/off would be great also, the current mechanic needs very fine control. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3759
|
Posted - 2013.12.08 10:15:00 -
[15] - Quote
Overheat could also be more reliable to turn on / off Notify-á-á You cannot do that while warping. |

Taal Khurin
Happy Asteroid Ltd
94
|
Posted - 2013.12.08 10:16:00 -
[16] - Quote
Making the whole button gradually change colour perhaps? |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1207
|
Posted - 2013.12.08 17:11:00 -
[17] - Quote
Cant believe this is getting so little response, its one of those little things that is easy to implement, has no drawbacks and improves the module UI. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |

Ramona McCandless
Red Federation RvB - RED Federation
1318
|
Posted - 2013.12.08 17:15:00 -
[18] - Quote
Agreed
And it should avoid obvious variations of green/red
For our colour-blind brethern High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Lors Dornick
Kallisti Industries Solar Assault Fleet
806
|
Posted - 2013.12.08 17:16:00 -
[19] - Quote
Mara Rinn wrote:James Amril-Kesh wrote:Yeah, I'm sure it'll TOTALLY get seen there. CCP trawl through F&I. They do see stuff. Just because they don't implement "Crazy idea for solving AFK cloaking once and for all #3338922" doesn't mean they aren't reading. Watching. Studying. I disagree with your idea though. The entire button should glow red when overheating, then blink when overheating is turned off. Preferably with flames coming out of the UI as well, melting your computer when heat level gets too high (although CQ already does that I guess). And while posting in GD might feel better for your ego.
Posting in F&I can actually change stuff.
So it's comes down to wanting something to happen or wanting your name on EvE GD.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

flakeys
Antwerpse Kerels Fidelas Constans
1634
|
Posted - 2013.12.08 17:17:00 -
[20] - Quote
You have my kitchenknife .... both the way heating shows as the way the damage to the mod shows could be a bit better for me.
Nothings worse then having a 1vs1 and getting the guy into structure .... and then your missiles/guns stop working as the mods are destroyed.
We are all born ignorant, but one must work hard to remain stupid.
|
|

ElQuirko
Jester Syndicate
2734
|
Posted - 2013.12.08 17:18:00 -
[21] - Quote
I'm gonna say this is a good idea and F&I is that way.  Dodixie > Hek |

Tippia
Sunshine and Lollipops
17676
|
Posted - 2013.12.08 17:26:00 -
[22] - Quote
KuroVolt wrote:its one of those little things that is easy to implement, has no drawbacks Or, more accurately, it's one of those things that seem simple and with no drawbacks, but which is more complicated than it seems. 
The main problem is that we have triple-state buttons GÇö on, off, overheat GÇö and a single surface area that is supposed to toggle and communicate those three states. Depending on how both the UI rendering and the input is handled, it could be fairly complicated to make it work properly. There's also the odd quirk that the ingrained nature of the current oddball solution means that completely re-learning how it work is a potential drawback.
I'm not saying it should be done, but rather that the moment anyone says Gǣit's easy and free of side-effectsGǥ you can pretty much bet on it being hard and with plenty of side-effectsGǪ
That said, they should just overlay (or underlay) an animated hot-wheels flame decal to signify its overheated state, and have a distinct and separate button to toggle overheating. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Eli Green
The Arrow Project
802
|
Posted - 2013.12.08 18:02:00 -
[23] - Quote
Can we get an some sort of indication of the time left to repair a module with nanite paste while we're at it? wumbo |

Lugia3
Emerald Inc.
665
|
Posted - 2013.12.08 18:11:00 -
[24] - Quote
Another little known thing regarding overheating: You can toggle the overheat on modules by Shift+Clicking on them instead of just clicking the little button. "CCP Dolan is full of ****." - CCP Bettik |
|

ISD Dosnix
ISD Community Communications Liaisons
700

|
Posted - 2013.12.08 19:08:00 -
[25] - Quote
Moved to feature&ideas ISD Dosnix
Anyways: +1 ISD Dosnix Lieutenant Community Communication Liasons (CCL) Interstellar Service Department |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6752
|
Posted - 2013.12.08 22:29:00 -
[26] - Quote
Lors Dornick wrote:And while posting in GD might feel better for your ego.
Posting in F&I can actually change stuff.
So it's comes down to wanting something to happen or wanting your name on EvE GD.
I wanted visibility for the idea. I'm not after personal acknowledgment. But it's in F&I now, so I'll just bump it every 24 hours or so until CCP sees it.
Eli Green wrote:Can we get an some sort of indication of the time left to repair a module with nanite paste while we're at it? And some indication of the time remaining delay until we can activate a module again. Sure attempting to activate the module will tell you (if there is delay remaining) but if there isn't, you could end up activating the module when you don't want to.
Lugia3 wrote:Another little known thing regarding overheating: You can toggle the overheat on modules by Shift+Clicking on them instead of just clicking the little button. I'm aware of that, however I try to avoid using my keyboard in heavy lag because there's considerable delay between depressing Ctrl, Shift, or Alt and when that actually registers in my client. These keys also have a tendency to get "stuck", e.g. the client thinks I'm holding down Ctrl when I'm not, and clicking on something in the overview causes me to lock it (frustrating when you're in a battleship in 10% tidi and you accidentally start locking an interceptor).
Yes, this is entirely due to the fact that I play EVE on a five year old laptop. There isn't really anything I can do about that right now, so I just cope the best I can. Latest video - Pandemic Legion titan and supers killed |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1209
|
Posted - 2013.12.09 04:57:00 -
[27] - Quote
Tippia wrote:KuroVolt wrote:its one of those little things that is easy to implement, has no drawbacks Or, more accurately, it's one of those things that seem simple and with no drawbacks, but which is more complicated than it seems.  The main problem is that we have triple-state buttons GÇö on, off, overheat GÇö and a single surface area that is supposed to toggle and communicate those three states. Depending on how both the UI rendering and the input is handled, it could be fairly complicated to make it work properly. There's also the odd quirk that the ingrained nature of the current oddball solution means that completely re-learning how it work is a potential drawback. I'm not saying it should be done, but rather that the moment anyone says GÇ£it's easy and free of side-effectsGÇ¥ you can pretty much bet on it being hard and with plenty of side-effectsGǪ That said, they should just overlay (or underlay) an animated hot-wheels flame decal to signify its overheated state, and have a distinct and separate button to toggle overheating. ...B..But I just want them to turn the button from green to blue [or yellow], instead of the button turning from green to greener... BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |