| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bob Niac
Joint Espionage and Defence Industries Preatoriani
33
|
Posted - 2013.12.09 19:46:00 -
[1] - Quote
Suggiestion:
+30% Range +20% Activation time -30% Range -20% Activation time I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Kaerakh
Obscure Joke Implied Kiki's Delivery Service.
33
|
Posted - 2013.12.09 19:52:00 -
[2] - Quote
Bob Niac wrote:Suggiestion:
+30% Range +20% Activation time -30% Range -20% Activation time
I kind of like this idea. Could have some heavy balance repercussions, but it's interesting. |

Batelle
Komm susser Tod
567
|
Posted - 2013.12.09 20:14:00 -
[3] - Quote
Would make them too good. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Bob Niac
Joint Espionage and Defence Industries Preatoriani
35
|
Posted - 2013.12.14 22:28:00 -
[4] - Quote
bump I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Linkxsc162534
Traps 'R' Us
28
|
Posted - 2013.12.15 03:32:00 -
[5] - Quote
Kinda like the idea, only with some slightly different values.
Another one that would be nice is a script that makes it constantly hold a chunk of your cap in reserve, so it can jump instantly without spoolup, but doubles the recharge time |

Hesod Adee
Kiwis In Space
207
|
Posted - 2013.12.15 04:23:00 -
[6] - Quote
It would cause problems when someone in fleet has the wrong script in. Which gets a +1 from me.
Silly idea: Scrips that change which direction you move in. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1435
|
Posted - 2013.12.15 05:36:00 -
[7] - Quote
Hesod Adee wrote:It would cause problems when someone in fleet has the wrong script in. Which gets a +1 from me.
Silly idea: Scrips that change which direction you move in.
So would you use the script that moves you 100km up and to the rear-left? |

Deckard Stern
Caldari Provisions Caldari State
2
|
Posted - 2013.12.15 09:42:00 -
[8] - Quote
I am a huge fan of the MJD, and I think adding scripts to them is an interesting idea, but...
Batelle wrote:Would make them too good. I fear that Batelle may be right.
The MJD script discussion needs to progress a bit further (ie. debating specific values) before I think we can get a consensus on "yay or nay." So by all means folks, if you have MJD script ideas, post 'em, and let's talk. |

Coyote Laughing
2
|
Posted - 2013.12.15 09:43:00 -
[9] - Quote
How about some rigs and/or low slot modules to help reduce the jump times, in line with overdrives, etc? l8r \o/ |

Seranova Farreach
506
|
Posted - 2013.12.15 16:00:00 -
[10] - Quote
Hesod Adee wrote:It would cause problems when someone in fleet has the wrong script in. Which gets a +1 from me.
Silly idea: Scrips that change which direction you move in.
FULL REVERSE!!! (suddenly sniper fleet jumps backward 100+km :P) _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Seranova Farreach
506
|
Posted - 2013.12.15 16:02:00 -
[11] - Quote
idea! Ancillary MJD. _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Beta Maoye
Ecstasy Of Gold Corp
3
|
Posted - 2013.12.15 17:42:00 -
[12] - Quote
It would be great if it can jump, like "warp to within", to a selectable range of distance of 10, 20, 30, 50, 70, 100km. |

Aurora Fatalis
Blacklight Recon Mordus Angels
41
|
Posted - 2013.12.15 18:36:00 -
[13] - Quote
I'd be for Artemis SBS-style MJDs, where you have to manually type in a direction and distance in spherical coordinates before it starts spooling. |

Sal Landry
School of Applied Knowledge Caldari State
143
|
Posted - 2013.12.15 18:38:00 -
[14] - Quote
Beta Maoye wrote:It would be great if it can jump, like "warp to within", to a selectable range of distance of 10, 20, 30, 50, 70, 100km. Except MJD's are currently balanced around requiring proper positioning and pre planning in order to use well. Simply being able to teleport on top of anything on the grid regardless what distance it's at would make them massively overpowered. |

killer persian
Veldspar United
3
|
Posted - 2013.12.16 01:39:00 -
[15] - Quote
Sal Landry wrote:Beta Maoye wrote:It would be great if it can jump, like "warp to within", to a selectable range of distance of 10, 20, 30, 50, 70, 100km. Except MJD's are currently balanced around requiring proper positioning and pre planning in order to use well. Simply being able to teleport on top of anything on the grid regardless what distance it's at would make them massively overpowered. OP OP OP OP OP! Nearly half of the responses in this forum.
|

Arthur Aihaken
The.VOID
923
|
Posted - 2013.12.16 01:55:00 -
[16] - Quote
No, learn trigonometry. I am currently away, traveling through time and will be returning last week. |

Batelle
Komm susser Tod
630
|
Posted - 2013.12.16 02:10:00 -
[17] - Quote
killer persian wrote:Sal Landry wrote:Beta Maoye wrote:It would be great if it can jump, like "warp to within", to a selectable range of distance of 10, 20, 30, 50, 70, 100km. Except MJD's are currently balanced around requiring proper positioning and pre planning in order to use well. Simply being able to teleport on top of anything on the grid regardless what distance it's at would make them massively overpowered. OP OP OP OP OP! Nearly half of the responses in this forum.
So are nearly all of the suggestions on this forum. What's the problem with calling a spade a spade? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Kharamete
Feral Solutions Inc
85
|
Posted - 2013.12.16 02:24:00 -
[18] - Quote
I'd be for introducing scripts, if the use of scripts introduced the probability for a vulnerability.
Sort of like it was in Elite: Frontier back in the day. There was a small chance that the jump drive would malfunction and put you on the other side of the galaxy.
Translated to Eve conditions, the vulnerability makes the ship lock on to a random active cyno anywhere in the Eve Universe.
 --- CCP FoxFour:-á"... the what button... oh god I didn't even know that existed. BRB." |

Arthur Aihaken
The.VOID
923
|
Posted - 2013.12.16 02:24:00 -
[19] - Quote
Batelle wrote:So are nearly all of the suggestions on this forum. What's the problem with calling a spade a spade? Because it's a spoon. I am currently away, traveling through time and will be returning last week. |

Hesod Adee
Kiwis In Space
209
|
Posted - 2013.12.16 03:04:00 -
[20] - Quote
Kharamete wrote:I'd be for introducing scripts, if the use of scripts introduced the probability for a vulnerability. Sort of like it was in Elite: Frontier back in the day. There was a small chance that the jump drive would malfunction and put you on the other side of the galaxy. Translated to Eve conditions, the vulnerability makes the ship lock on to a random active cyno anywhere in the Eve Universe.  Having part of your fleet vanish every time you MJD would be a nasty drawback. Plus popping up on a cyno somewhere in Eve might not go well for the ship that vanished.
For someone who is trying to escape from a fight, they might using the script with the highest chance of taking them somewhere else.
Now for the really fun idea. Trying to cause a MJD mishap with the intent of landing on a specific enemy cyno. |

Bob Niac
Joint Espionage and Defence Industries Preatoriani
41
|
Posted - 2013.12.20 15:38:00 -
[21] - Quote
One last go I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Etain Griffin
Republic Military School Minmatar Republic
0
|
Posted - 2013.12.20 15:56:00 -
[22] - Quote
this idea came up in the great marauder hissy fit of 2013, i think it was one of the best things to come out of that clusterf**k. I fail to see how it would be in any way op considering the t1 module is fine. maby a t2 one that can be scripted? love the idea and soo many people mentiond it that id be verry suprised if the notion hasent landed somewhere in ccp |

Kadazer
GAZNOROCK Inc. GANOR INC.
45
|
Posted - 2014.01.13 13:06:00 -
[23] - Quote
I would love to have a MJD that only jumps 50km if I wish, so +1. |

Altrue
Exploration Frontier inc Brave Collective
830
|
Posted - 2014.01.13 13:17:00 -
[24] - Quote
Coyote Laughing wrote:How about some rigs and/or low slot modules to help reduce the jump times, in line with overdrives, etc?
Overdrives that decrease jump time, in addition to their speed bonus ! Because who prefers overdrive from nanos except in debatable micro-cases ? G££ <= Me |

Xe'Cara'eos
A Big Enough Lever
55
|
Posted - 2014.01.13 15:00:00 -
[25] - Quote
it can't be too different from the current static 100km or they become op, maybe scripts that only increase your jump range - so a 150km jump out, remove script, 100 km jump back..... |

Kadazer
GAZNOROCK Inc. GANOR INC.
45
|
Posted - 2014.01.13 17:26:00 -
[26] - Quote
50/100/150 km would be my preferred ranges. The drawback of MJDs is already the long cooldown. They won't get OP with a choosable range.
An alternative could be that there are different MJDs with predefined ranges and not scripts. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |