
Erdiere
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Posted - 2006.03.09 15:52:00 -
[1]
Ok, I'm still new to the game so bear with me if my suggestion just doesn't make any sense.
My suggestion would be to add a module (lowslot?) that allows you to warp closer to the stargate (well, wherever you would warp), whether it would take you in proximity of 2.5km or whatever can be discussed further. The catch in this module would be that it would increase your ships signature radius by a fixed percentage penalty (again, what the right percentage for the penalty would be is open for discussion. Or even whether it should just be a flat, static number that is added to the sig radius.).
This would decrease the time needed for traveling, but it would also allow your enemies to lock on to you faster, therefore having a drawback needed to take into consideration.
The module should have pretty low requirements in fitting and skills needed. It would also need to be activated to actually allow you to warp in as close as it does (and receive the sig radius penalty). It would only take a minimal amount of PG to keep it running (really just a token usage). You would need to have it activated before you warp and then as you choose to deactivate it and get rid of the sig penalty, it wouldn't happen immediately but rather require a certain amount of time to go off (there could be a timer on screen showing just how long). This would prevent people from simply warping with it on and then immediately turning it off after the warp to avoid the sig radius penalty.
Once activated, jumping with stargates and warping wouldn't naturally turn this module off. You'd decide yourself when you do that. Of course, you also wouldn't be able to use more than one of these modules.
<additional crazy stuff after this point> Also, if this module would have something like 10 seconds or so as the "shutting down" variable, if you would choose to do so, you could estimate the time it takes from your ship to warp from a point A to B, activate the module and then turn it off, wait for the "shut down" timer to get to the point where it wouldn't yet deactivate while you are actually warping (which would as a penalty drop you off from the warp at the second when the module actually goes offline) but just a second or so after you have finished the warp (so that with proper timing of your module deactivation and warping you could travel some from the remaining range without the sig penalty). </end>
So... what do you people say? Think there's any sense in this? Have an idea how this could be done even better? (I just hope you all understanded at least a bit from my post )
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