
Blunticus
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Posted - 2006.04.07 05:57:00 -
[1]
I dunno, just my 2 cents in the matter....but, I think the percentile based system is a good step from the old system, but not quite able to work on its own. Its good because in the old system, if a ship was fitted out with multispecs and stacked all of his 5-6 midslots on a ship, it was barely enough to jam a bs such as the Scorp. So it took pretty much one ship to jam a single bs, or in many cases if the target had back-up arrays on or ECCM's on it would take multiple ships for that one. To compensate, one would have to fit racial jammers to allow for a better stack on points, which made a jamming setup something to think about, which i loved, instead of the universal ecm multispec II's across the board setups that are the trend atm. The old setup made jamming interesting, but too many ships to jam one BS made no sense. So the new system is here to make jamming a little easier, but its TOO easy and the modules don't work right, as we all know. The current system allows for a BS to be easily jammed by one racial ecm, the back-up arrays make it nearly impossible, which is good, but is totally unfair to a ship that has more target strength points than a 2 carriers combined that still gets jammed with like by a frig with one 5 point ecm..rofl. It should take multiple ships or one damn fine recon/jammer pilot to jam him if his setup just happens to be the ****zle against his target. Slight stacking integrated into the current system would allow a chance for a BS that is fitted with ani-jamming equipment to be jammed, but at least its by a a target, or multiple targets that are dedicated to jamming, not some dude that happens to have an ecm that gets 'lucky' So, a good fix: get the modules working correctly, and re-introduce stacking into the percentile-based system in play. Make the percentages harder to achieve to actually jam, but allow stacking, with penalties. For example:
Two ships engage each other (lets say 2 battle-ships) One is setup for jamming the other damage. The jamming battleship activates an emc multispec II, it doesn't jam him, so he activates a second ecm multispec II. Instead of that 2nd ecm having to 're-roll' a percentile using the same low value, it stacks adding a percentage of the 2nd module's strength to the 1st ecm THEN do a reroll. So, lets say ffs that one ecm multispec II with average skills does 5 points jamming strength, when the 2nd one is activated, it stacks maybe 3.5 points instead of the full 5, does a percentile check using the new value. If a 3rd or 4th ecm is activated, they add even less than the first, 3 points, then 2.5 points and so on. The same would apply to racial jammers as well. Obviously my numbers will make this plan sound all F-ed up with the current values being used for modules at this moment, but i think if you played with the numbers, it could work. I'm sure I sound like a dumb-ass, and I haven't read all the reply's to this thread, cuz I'm lazy. If this plan has already been offered up and shot down..."my bad" then.
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