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Thread Statistics | Show CCP posts - 3 post(s) |

Derran
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Posted - 2006.03.07 16:51:00 -
[1]
Strange to say it but Digicommunist has a point in his last two posts. The frigate one especially. While it does make newer frigate pilots effective and not just cannon fodder, I do have to say EW is a bit off. I have to wonder though if everyone is still in the 'level based' mentality from other games though.
At the same time I can say I HATED the old EWar system. You fit like multiple jammers only to watch ALL the mods because useless when the target fits one backup array. That was just horrible. That being said, even ships not suited to EW are fitting the modules due to its effectiveness. Personally I don't have too much of a problem facing EW. I've grown into many specializations. EWar, Drones and Missiles. Because of that it makes me ideally suited to combating it in most, but not all, situations. FoFs go after the jammer in a one-on-one situation. Even a 5 on 1 situation in some cases. 1PG and ISG can validate that. Their jamming bombers and frigates tried to kill my cerberus. My FoF missiles were flying everywhere and hurt some of them badly. Drones should go after the jammer in a one on one situation. And as an EWar pilot, I also like having the jammers because it lets me take on multiple opponents at the same time.
One thing I am noticing is that I have hear of anyone using ECCM projectors. We have tried them and having 2-3x sensor strength can work fine. We had a cyclone with 70 sensor strength with 2 projectors on it. Imagine that being put on a Scorpion. Remember that the game isn't just about soloing. It is just as much about working as a team. Hopefully any ECCM changes won't make give me yet another useless skill tree to add to my growing list.
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Derran
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Posted - 2006.03.07 19:27:00 -
[2]
Originally by: DigitalCommunist
You missed the point man. I think thats perfectly fine.
I don't think it should have such a huge impact on the outcome of a fight. Its referred to as a "chance" based system because there is a good chance you will miss a jam and get utterly owned. In the long run its called "probability", and a 50% probability to jam means your enemy is firing at you for only half the fight.
After the first few cycles, fight is over.
Digi still has a point. There really isn't enough time to regain a lock and fight back before you are killed unless you are equipped in anticipation of this possibility. The 25% increase in HP wasn't enough from the last patch.
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Derran
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Posted - 2006.03.07 19:36:00 -
[3]
They could give each race's EWar ship a role bonus for fitting EWar modules. Much like the gang assist modules on a battlecruiser. I just hope that if that is done, they don't do make it specific to the module and ship. Meaning a reduction in sensor dampener fitting bonus on a celestis or some crap like that. That would stink.
And I DON'T count target painters as EWar, CCP! I can't think of a single reason why they should be affected by an idea like that.
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Derran
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Posted - 2006.03.07 19:44:00 -
[4]
Originally by: Nafri
Well, I would rather like to see the sensor damp beiing brought back to old strenght
Personally I think they suck. Once I delved deeper into EWar specialization and because my preference is to take on greater odds, I prefered target jammers. Target jammers can jam multiple enemies, sensor dampeners require more than one being used on a single target for greater effectiveness.
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Derran
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Posted - 2006.03.07 21:02:00 -
[5]
I'm thinking he really meant 30 seconds.
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Derran
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Posted - 2006.03.10 14:53:00 -
[6]
Originally by: TomB
EW Reactivation Delay Idea posted by a player (Sarmaul, then stolen by Shibby DoWa) to add a cooldown to EW based modules, quite intressting idea that is worth looking at. It gives ships with multiple ECM systems an advantage over ships with only 1-2 ECM's (frigates).
ECM Target Jammer Duration: 30seconds Reactivation Delay: 10secs
EW Upgrades If EW was to be nerfed with the above mentioned reactivation delay or any other type, CCP should be obligated to get their research lab to create low slot upgrades that enhance the ECM and RSD modules.
I like this idea. Felt it was important to repeat it later in this thread. It gives to EW ships what the drone changes did to drone ships. It makes the specialization more.. um, special.:)
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Derran
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Posted - 2006.03.30 15:36:00 -
[7]
This may seem like a crazy idea but what about the EW specific ships getting a role bonus that decreases fitting requirements of EW mods and give the EW mods a CPU increase. They make for a tight squeeze on most ships already due to CPU requirements they have. If it was a little higher, it might put a bit more specialization in that field and ship class.
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