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Tor Anasa
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Posted - 2006.03.07 11:05:00 -
[1]
Edited by: Tor Anasa on 07/03/2006 11:06:10 Edited by: Tor Anasa on 07/03/2006 11:05:48 i know that there have been bits of this posted everywhere over the forums but i would like to have it condensed and have plenty of comments on it.
What shield tank do you use on your ferox for: PVP Ratting 0.0 Ratting etc.
Specific loadouts would be appreciated.
Heres what i use on my Ferox. (i'm a noob so any pointers owuld be very welcome):
5 heavy missile launcher 1's (fitted with Thunderbolts and Scourge's) 2 Medium "Ghoul" nos's
10mn AB Tech 2 (my only tech 2) Medium Shield Booster Large Shield Extender 2* Invulnerable field
2* Ballistic Control System 1's PDU Cpu upgrade 1
I'm worried that the invulnerable shields eat my cap much too quick. and after being beaten in pvp by (oh the shame javascript:insertsmilie(' ','WebPost','text'); Embarassed) 2 tech 1 cruisers (Moa and Thorax) i think i really need to change this. Any Pointers?
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Draugz
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Posted - 2006.03.07 11:55:00 -
[2]
Edited by: Draugz on 07/03/2006 11:55:25 I've been ratting in 0.0 with my ferox for a week now. My experiences so far is that i cant kill bs' with malkuth launchers considering my 600k sp. NoS is hardly usefull, drones will help alot.
Im passive shield tanking and can hold x3 bs' with 76% kinetic resistance but cant kill em.
My suggestion is that you load up with some bcs t2, get missile skills to rank 3-4 on warheads etc.
x2 Medium scout drones, ditch the NoS for some long range rails(28-30km range) so you avoid battleship rails doing 50-70 damage frequently. That should make you able to take down some battleships then.
However this is to take down the big guns, you'll have troubles with the smaller vessles unless you have drones.
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Zakgram
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Posted - 2006.03.07 11:56:00 -
[3]
Originally by: Tor Anasa
I'm worried that the invulnerable shields eat my cap much too quick. and after being beaten in pvp by (oh the shame javascript:insertsmilie(' ','WebPost','text'); Embarassed) 2 tech 1 cruisers (Moa and Thorax) i think i really need to change this. Any Pointers?
Ideally you want to run a "passive tank" with your ferox instead of an active tank.
PVR: Probably a different ship. If pushed then fill the mids with multispecs, webber, warp disrupter and the lows with an armour tank. Fit medium combat drones and use them to pick off your opponents drones initially - then when they are out of drones focus on the player. Regardless expect to lose a lot of Ferox so stick with t1 kit and insure for the max.
Ratting: Cheap setup: 5 x heavy launcher 1's 2 x 125m rails 2 x invuln fields 3 x large shield extender 4 x pdu 1 [reason: your tank isn't as good without t2 kit so use a pdu to give more shield and better recharge]
When you've got the skills switch to: 5 x heavy launcher 2's 2 x 125m rails (or whatever takes your fancy) 2 x invuln field 2's 3 x large shield extender 2's 2-3 x pdu 2 1-2 x bcs 2 medium drones
0.0 Ratting: A different ship. It's hard to get a ferox to take out a big battleship - not impossible but you'll find it too much trouble even with good missile skills (I've got 3.7m worth). Using rails may be better but you'll have grid issues and any ganker wandering around will kill you quickly.
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Tor A'nasa
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Posted - 2006.03.08 01:43:00 -
[4]
Edited by: Tor A''nasa on 08/03/2006 01:43:16 Okay i have reworked my set up to be-
5 Heavy missile launcher 1's 1 Heavy Nuetron Blaster 1 (with iridium ammo)
3*Large Shield Extender 1's Medium Shield Booster 10MN AB
2 Warp Stabs 2 PDS's
Um sorry for the really really really noobish question but, what are pdu's? i'v looked on the market and the closest thing i can find are pds's.
Stupid Alt
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Jin Entres
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Posted - 2006.03.08 02:00:00 -
[5]
Damn this is the third ferox thread I post within a few days. Anywho, here's two pictures:
omgtank
cheap and efficient
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Zekk Pacus
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Posted - 2006.03.08 02:16:00 -
[6]
Right, the following setups are tested and work.
PVP: 5xmed rails (200/250mms depending on target intel, the ferox isn't really a damage dealer without uber gunnery skills) 2xlaunchers (again, depending on target intel swap out between heavies and lights. I generally use lights to pick off pesky tacklers)
Med: I fill it with racials/multispec jammers, and I do mean fill, all five generally. If you're called upon to be the major damage dealer in the fleet look at a decent tank, probably 2xinvul fields(the shield compensation skills help) and a sensor dampener. The Ferox is massively under-rated as a jamming ship - has more than a good enough cap to run five racials and all the guns indefinitely. And because it's underrated people pay far less attention to it than they would a scorp or blackbird.
Low: 2x Magnetic Stabiliser 2x Reactor Diagnostic
0.0 Ratting (not gonna go into highsec/lowsec empire ratting because it's not really a ship for it imo)
high: 5x250mm rails (t2 if you can fit them) 2xAssault Launcher
med: 1xAB the other four are tank slots - find out what the primary/secondary damage types of your targets are, and fit one passive and one active for the primary, and one passive for secondary, then a decent medium booster. T2 helps if you can fit it all. As an example my Guristas tank is 1xpassive thermal, 1xpassive kinetic and 1xactive kinetic.
Low: Same as my PvP setup, or if i'm feeling*****y, 4x mag stabs.
In PvP the ferox can reliably and consistently jam targets of all shapes and sizes, and is useful as a cruiser killer, as well as a bit of a helping hand on battleship targets. Both setups carry 5xlight drones for picking off frigates or a damage help, you can experiment with drones.
In 0.0 ratting i've never met a spawn I couldn't tank for as long as it takes to kill it with that setup - some targets that rely more on secondary damage than primay present a problem, if you find the same drop the afterburner for a second secondary hardener. Battlecruiser at 4 helps for the shield resistance boosts. Without t2 guns you'll struggle to kill larger targets, but it's still possible to make good money avoiding the big spawns.
Battlecruisers are specialised ships - unlike the destroyer which most people just use as a stepping stone to cruisers. As a side note I still don't see why people use the Ferox as a missile ship - without any damage bonus it does less damage than a Caracal, although it obviously has much larger tanking potential than one.
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psylenz
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Posted - 2006.03.08 03:37:00 -
[7]
Nice Ideas Zekk. Thanks
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Zakgram
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Posted - 2006.03.08 11:58:00 -
[8]
Originally by: Zekk Pacus
0.0 Ratting (not gonna go into highsec/lowsec empire ratting because it's not really a ship for it imo)
With it's ability to easily do any lvl 3 mission it's perfect for empire ratting.
Originally by: Zekk Pacus
2xAssault Launcher
Eek. Someone using an assault launcher? The lowest DPS of the launcher groups - switch to standard launcher IIs.
Originally by: Zekk Pacus
1xAB
Why an AB? As you're already a snail this doesn't speed things up too much and takes away from the tank. If you still want an AB then fit the T2 version at least..
Originally by: Zekk Pacus
the other four are tank slots - find out what the primary/secondary damage types of your targets are, and fit one passive and one active for the primary, and one passive for secondary, then a decent medium booster. T2 helps if you can fit it all. As an example my Guristas tank is 1xpassive thermal, 1xpassive kinetic and 1xactive kinetic.
Or throw in 2 x invuln IIs, 3 x large shield extender II's. No need to push buttons while fighting - just F1-F5 and be done. You can go to the loo without needing to warp out in most missions even with a lot of rats all aggroed.
Originally by: Zekk Pacus
As a side note I still don't see why people use the Ferox as a missile ship - without any damage bonus it does less damage than a Caracal, although it obviously has much larger tanking potential than one.
Several reasons:
- I've got ~3.8m SP in launchers and 400k SP in guns. Which do you think I'll be using?
- The passive tank configs generally mean you won't have enough grid to fit 5 guns regardless of your skillset
- Ability to run with all 4 types of damage at the same time, plus FOF, without using a single bit of cap.
- Ability to run a passive tank while completely fitted with T2 precision missiles without needing to care about the cap recharge that the T2 missiles prevent
That said running a couple of guns to help with the frigs isn't a bad thing in missions.
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Cade Morrigan
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Posted - 2006.03.08 15:55:00 -
[9]
Originally by: Zakgram That said running a couple of guns to help with the frigs isn't a bad thing in missions.
I find frig-specific weapons to be less useful on my ferox now. I can tank every L3 without warping away (although i do tech secrets in my Caracal for fun), and I use all cruiser sized weapons. Heavy missiles do plenty of damage to NPC frigs, and drones make up the difference although i rarely even launch them.
As far as the other poster not understanding why you'd use a ferox with missiles when the caracal does more damage... that's probably not true if you add in a pair of medium rails on the ferox. You also should consider the amount of running/kiting you have to do with the caracal, you end up with cans strung all over and your next spawn point being 200km away sometimes.
Use the ferox's massive passive tank and just sit in the middle pulling the bad guys to the slaughter. With only a RANGE bonus on the medium rails you just aren't doing enough added damage to counter the lack of supertankability. That's how it's worked out for me anyway.
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DrakeStone
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Posted - 2006.03.08 16:07:00 -
[10]
Am I missing something?
Why are people putting Missile Launchers on the Ferox?
Doesn't the skill bonuses that ship gets per level not apply to missiles at all?
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Boozy Tatupu
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Posted - 2006.03.08 16:13:00 -
[11]
Originally by: Zakgram Eek. Someone using an assault launcher? The lowest DPS of the launcher groups - switch to standard launcher IIs.
I'm new, but I was under the impression that assaults have higher DPS. Their RoF is higher than standards, according to the Item Database.
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Zakgram
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Posted - 2006.03.08 16:26:00 -
[12]
Edited by: Zakgram on 08/03/2006 16:27:42
Originally by: Boozy Tatupu
I'm new, but I was under the impression that assaults have higher DPS. Their RoF is higher than standards, according to the Item Database.
In this case there isn't a T2 Assault Launcher, no special ammo, and no specialism skills. The Standard Launcher has all of these and with the T2 launcher and Standard Launcher Specialisation 4 or so you'll be firing faster than the assault launcher - with the benefit of being able to use better ammo if appropriate.
Welcome btw. One thing you should note is that the item database is a "what someone things should be" vs. what is actually in game - so no T2 Assault launcher, etc. Also the descriptions, attributes etc may be inaccurate out of game (plus in-game, but that's a different story...)
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Boozy Tatupu
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Posted - 2006.03.08 16:37:00 -
[13]
Originally by: Zakgram In this case there isn't a T2 Assault Launcher, no special ammo, and no specialism skills. The Standard Launcher has all of these and with the T2 launcher and Standard Launcher Specialisation 4 or so you'll be firing faster than the assault launcher - with the benefit of being able to use better ammo if appropriate.
Thanks for the reply.
I'm planning my skills, so it's kinda important to me: Is this item database entry wrong? Standard Missile Specialization
I looked at the missile skills and I didn't see any that applied to standard launchers that don't apply to assault ones.
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Cade Morrigan
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Posted - 2006.03.08 22:11:00 -
[14]
I've never seen anyone say Standard Launcher > Assault Launcher before. They both fire light missiles so if you're advancing light missile skills both launchers should benefit.
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Tor A'nasa
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Posted - 2006.03.08 23:33:00 -
[15]
Edited by: Tor A''nasa on 08/03/2006 23:37:01 Can someone please critique my new setup.
Of course it goes without saying that if i could use the tech 2 versions of anything i would.
5 Heavy Missile Launcher 1's 1 Heavy Nuetron Blaster (Iridium Ammo)
4 Large Shield Extender 1's 1 Med Shield Booster 2
FFS Stupid ALt 4 Shield Power Relays
Any suggestions would be welcome. need to find a way not to lose many more ferox's.
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Zekk Pacus
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Posted - 2006.03.09 15:10:00 -
[16]
Originally by: Zakgram
Originally by: Zekk Pacus
0.0 Ratting (not gonna go into highsec/lowsec empire ratting because it's not really a ship for it imo)
With it's ability to easily do any lvl 3 mission it's perfect for empire ratting.
Mission running /= ratting. Most level 3 missions are about the same as 0.0 ratting, so I suppose my setup could be ported over to that. I don't know, I don't run missions since I'm based so far out.
Originally by: Zakgram
Originally by: Zekk Pacus
2xAssault Launcher
Eek. Someone using an assault launcher? The lowest DPS of the launcher groups - switch to standard launcher IIs.
What are you on about? Are you thinking rocket launchers? Assault launchers /are/ standard missile launchers, they just fire much faster. For example, t2 standards have a capacity of 1.6 (which is about 45 missiles) and have a base RoF of 12 seconds. t2 assaults have a capacity of 2.4 (which is nearly 80, I think) and have a base RoF of 9.6 seconds. When they both have the same base skills, why in hell would I fit standards over assaults?
Originally by: Zakgram
Originally by: Zekk Pacus
1xAB
Why an AB? As you're already a snail this doesn't speed things up too much and takes away from the tank. If you still want an AB then fit the T2 version at least..
Obviously it's t2 - and as I said you can drop it, your milage may vary. Without it I find that cruisers just run away.
Originally by: Zakgram
Originally by: Zekk Pacus
the other four are tank slots - find out what the primary/secondary damage types of your targets are, and fit one passive and one active for the primary, and one passive for secondary, then a decent medium booster. T2 helps if you can fit it all. As an example my Guristas tank is 1xpassive thermal, 1xpassive kinetic and 1xactive kinetic.
Or throw in 2 x invuln IIs, 3 x large shield extender II's. No need to push buttons while fighting - just F1-F5 and be done. You can go to the loo without needing to warp out in most missions even with a lot of rats all aggroed.
Yeah, but the invuls will eat cap faster than passives. Plus with the tanking setup I mentioned I can tank a scorp without ever needing to turn on the recharger till after the battle - not exactly a challenging task.
Originally by: Zakgram
Originally by: Zekk Pacus
As a side note I still don't see why people use the Ferox as a missile ship - without any damage bonus it does less damage than a Caracal, although it obviously has much larger tanking potential than one.
Several reasons:
- I've got ~3.8m SP in launchers and 400k SP in guns. Which do you think I'll be using?
- The passive tank configs generally mean you won't have enough grid to fit 5 guns regardless of your skillset
- Ability to run with all 4 types of damage at the same time, plus FOF, without using a single bit of cap.
- Ability to run a passive tank while completely fitted with T2 precision missiles without needing to care about the cap recharge that the T2 missiles prevent
That said running a couple of guns to help with the frigs isn't a bad thing in missions.
If you were massively missile specialised from day one, I can see how - I'm a bit of both, although I have slightly more SP in gunnery than I do in missiles. I carry FoF missiles, and if I really needed the damage I'd be using heavy launchers in the two slots. I'll experiment a bit, but I've never seen my ferox take out bigger spawns in anywhere near the time with missiles as I have with rails.
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M3ta7h3ad
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Posted - 2006.03.09 15:15:00 -
[17]
Ferox with 2 named invuln fields, and 3 large tech 1 extenders, 3 pdu's and 1 heatsink. 3 x 250mm rails with tungsten, 2 heavy's with scourge, 1 malkuth assault (may change to a heavy), and 1 small tractor beam.
Ta da!!!! thats my set up.
Was "tanking" but losing to a dominix with 425mm blasters (I think) firing iridium ammo. Would have been a long long fight (20mins or so) but it was losing. I think with 2 rat specific hardners, and 3 tech 2 extenders (or even 3 named tech 1). The tank will immensely improve.
Bare in mind as soon as the domi unleashed the heavy drones.. my tank would have lasted about 2 minutes tops. Just didnt have the required recharge rate. ----- Memorable Quotes <Jarltan Dimtras> OH MY GOD MY GF IS A DUDE |

Yezah
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Posted - 2006.03.09 15:31:00 -
[18]
Edited by: Yezah on 09/03/2006 15:33:10
Originally by: Zakgram Eek. Someone using an assault launcher? The lowest DPS of the launcher groups - switch to standard launcher IIs.
Originally by: Zakgram Edited by: Zakgram on 08/03/2006 16:27:42 In this case there isn't a T2 Assault Launcher, no special ammo, and no specialism skills. The Standard Launcher has all of these and with the T2 launcher and Standard Launcher Specialisation 4 or so you'll be firing faster than the assault launcher - with the benefit of being able to use better ammo if appropriate.
Welcome btw. One thing you should note is that the item database is a "what someone things should be" vs. what is actually in game - so no T2 Assault launcher, etc. Also the descriptions, attributes etc may be inaccurate out of game (plus in-game, but that's a different story...)
You are talking total utter bull****. Where the hell do you get this from?
Assault Launchers are Standard Launchers with a higher RoF and higher fitting requirements, they both use light missiles. I'm not liking the way you are telling a new players that assault launchers are lowest DPS of all missile launchers, are you doing this on purpose to take the ****? If you genuinely didn't know this then I am amazed considering you have 3mil SP in missiles.
BTW, T2 ASSAULT LAUNCHERS EXIST and they can use T2 light missiles
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Kery Nysell
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Posted - 2006.03.09 15:33:00 -
[19]
Originally by: M3ta7h3ad Ferox with 2 named invuln fields, and 3 large tech 1 extenders, 3 pdu's and 1 heatsink. 3 x 250mm rails with tungsten, 2 heavy's with scourge, 1 malkuth assault (may change to a heavy), and 1 small tractor beam.
Ta da!!!! thats my set up.
Was "tanking" but losing to a dominix with 425mm blasters (I think) firing iridium ammo. Would have been a long long fight (20mins or so) but it was losing. I think with 2 rat specific hardners, and 3 tech 2 extenders (or even 3 named tech 1). The tank will immensely improve.
Bare in mind as soon as the domi unleashed the heavy drones.. my tank would have lasted about 2 minutes tops. Just didnt have the required recharge rate.
Please tell me that that "1 heatsink" was in fact a Magnetic Field Stabilizer (same module, but for the Hybrids and not the Lasers ...) ...
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Zakgram
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Posted - 2006.03.09 16:31:00 -
[20]
Originally by: Yezah
You are talking total utter bull****. Where the hell do you get this from?
Which bit? The non availability of T2 assault launchers, or that the item database doesn't reflect reality?
An example of the latter is here: http://www.eve-online.com/itemdatabase/shipequipment/shield/shieldpowerrelays/1422.asp
Unless something changed in the last patch there aren't any SPR2 isn't in-game - if it is then pretty much every Ferox config would be using them since they make a passive tank absolutely fantastic (more than it is now).
As for the former. Shucks - didn't notice T2 Assault launchers going in. Was this recent?
Ignore my previous advice on Standards vs. Assaults then as has been gracefully pointed out I made a mistake.
Originally by: Yezah
I'm not liking the way you are telling a new players that assault launchers are lowest DPS of all missile launchers, are you doing this on purpose to take the ****? If you genuinely didn't know this then I am amazed considering you have 3mil SP in missiles.
Nearly 4m now - but who's counting. Since I stopped using assaults about 9 months ago when I got into bigger ships that needed - well - bigger missiles, it's not really that surprising is it?
No I'm not trying to take the mikey - I made a mistake. Didn't realise that was a smackable offence - I'm glad we have nice people on the forums who can correct mistakes without having to flame.
Originally by: Yezah
BTW, T2 ASSAULT LAUNCHERS EXIST and they can use T2 light missiles
Thanks for the clarification. I appreciate it as I'm sure everyone else reading my posts do.
Anyway - heavy 2's are better on a ferox IMHO. And I've haad lots of experience with t2 heavies in feroxes.
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Zakgram
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Posted - 2006.03.09 16:36:00 -
[21]
Originally by: M3ta7h3ad
Bare in mind as soon as the domi unleashed the heavy drones.. my tank would have lasted about 2 minutes tops. Just didnt have the required recharge rate.
Use your drone(s) and focus all your fire on your opponents drones until they have no remaining drones - it's amazing how many people deploy drones then are surprised when they start blowing up.
If you're pvping (even just playing) then the tractor beam isn't a great idea. You'll need every slot you've got.
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Yezah
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Posted - 2006.03.09 16:37:00 -
[22]
Originally by: Zakgram
Which bit? The non availability of T2 assault launchers, or that the item database doesn't reflect reality?
The bit about T2 Assault launchers not being available. I know item database is out of date.
Anyway, sorry for flaming ^^, on second reading I was a little harsh, I just didn't like the miss-information you were presenting.
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M3ta7h3ad
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Posted - 2006.03.09 23:15:00 -
[23]
Edited by: M3ta7h3ad on 09/03/2006 23:17:38 Edited by: M3ta7h3ad on 09/03/2006 23:15:59
Originally by: Zakgram
Originally by: M3ta7h3ad
Bare in mind as soon as the domi unleashed the heavy drones.. my tank would have lasted about 2 minutes tops. Just didnt have the required recharge rate.
Use your drone(s) and focus all your fire on your opponents drones until they have no remaining drones - it's amazing how many people deploy drones then are surprised when they start blowing up.
If you're pvping (even just playing) then the tractor beam isn't a great idea. You'll need every slot you've got.
lol @ above post about not using a heatsink :) Aye sorry a typo there. Its a linear whatsitthingamy mag stabilizer. (named t1).
The tractor was fitted as it was a missioning setup/belt ratting. I'll probably go with either 2 assault launchers, or 2 tech 2 blasters there if I can. Lord knows with a passive tank I can afford the cap, its just a case of fitting.
So then I can snipe out further than my targetting range (currently 62km need to train up long range targetting, but I can lay hits from that range down.. probably out to about 70km with iron charges), hit using heavy missiles from 40km down, and then assaults from 20km down or change them for t2 blasters so 10 to 2km :)
As for drones. just how good are 2 hammerheads and 1 hornet against an ogre II? would it be better to go for 5 lights rather than 2 meds and 1 light? ----- Memorable Quotes <Jarltan Dimtras> OH MY GOD MY GF IS A DUDE |

Fuujin
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Posted - 2006.03.10 01:30:00 -
[24]
For mission running i use
5 x Named Heavy Launchers 2 x Tractor Beams
3 x Large Shield Extender II's (tech 2 isn't needed but they're cheaper and provide more shields than the best tech 1) 2 x Active hardeners
2 x PDU 2 x BCU
Never had to warp out of a mission yet, I can literally go away for a few minutes and come back and not even have to worry. Never have to watch my cap or shields. The tractor beams help grab the cans as i kill rats. The drones take care of the frigs.
_______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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