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Mathias Orsen
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Posted - 2006.03.07 12:18:00 -
[1]
First off, I'm not someone that thinks that WCS are broken. I do however agree that since the powergrid and cpuboost of RMR WCS have become overused. I do also disagree with pirates using WCS, wich I have seen used to the fullest. As WCS are not really broken but to easy to fit now, they should not be changed to some of the following: 1. moved to highslot. that kills indies, helps the ravens and many BS's 2. Penalize combat. Some people do use one for NPCing. I'm thinking spider drones. 3. Limited to use. Again, anouther indy killer, and some ships equip lots for pure travel.
The great way to fix this problem would rest in the scramblers and disruptors themselves. Disruptors could be changed from -1 warp strenght to -1.5 with the extra .5 not having an effect unless coupled with anouther disruptor or scrambler. With two 20km distruptors you would have -3 Warp strengh. Scramblers being the same way, changed from -2 to -2.5. One scrambler and one disruptor being -4.
One great reason this is easily fair. Most pvp ships are armor tanked, very limited midslots for scramblers. But with the slight extra boost, it helps when 2 scramblers are being used. Just seems right that if one ship has two scramblers on it then it should not be able to get away. At the same time, if someone fits 5+ scramblers even if they fight that way, they should be able to warp away. A setup like that will never kill anything as much as half it's size.
One other thing that I would really agree with though is that people should not be out attacking other people while packing WCSs. It does have an unfair advantage in some aspects. If a ship has WCSs on, then it should not be able to engage in aggresive acts toward anouther player unless that player's ship also has WCSs equipped. Therefore all those pretendapirates that pack stabs can go fight other pretendapirates that pack stabs and leave the rest of us to fight like big men. An exception to this would have to be when at war with anouther corp. Just seems right that there be no restrictions on War. ---"What's in your wallet?"--- |

Grimwalius d'Antan
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Posted - 2006.03.07 12:56:00 -
[2]
Originally by: Mathias Orsen Therefore all those pretendapirates that pack stabs can go fight other pretendapirates that pack stabs and leave the rest of us to fight like big men.
I don't know you or your association, when you say "fight like big men", exactly what do you mean? If you're talking fleet combat, Im afraid I'll have to discredit everything you've said.
Also, ruling out combat penalties for WCS due to PVEers is very unsound reasoning. Im sorry to say this, but the PVEers ability to harvest money with ease bears very little significance when compared to what WCS does to small scale Eve combat in my opinion. I'd rather sacrifice the luxuries of people who play this game in singleplayer mode for the sake of rescuing PVP from it's sad state of shoot-shoot-warp-log-login-repeat where no fight ends unless both parties are suicidal and willing to fight to the death, which is rare.
Griefing is to ruin a friendly game, which Eve is not. |

Captain Merkin
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Posted - 2006.03.07 13:11:00 -
[3]
this is getting daft... you cant even read the forum without 20 pages of WCS threads.
Calm down folks or put it all in one thread for a change, save us having to see it written everywhere :( Proving natural selection and Charles Darwin wrong since 1981.
The Kamikaze pilot
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Ellohem
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Posted - 2006.03.07 13:57:00 -
[4]
Edited by: Ellohem on 07/03/2006 13:59:42 What about limiting them to certain ship types???
Covert-ops Indy's...
Or give them MASSIVE stacking penalties???
Or remove them from the game and ask every new WTF poster if they would like some cheese with their whine...
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Rodj Blake
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Posted - 2006.03.07 13:59:00 -
[5]
WCS are fine.
Dolce et decorum est pro imperator mori |

Yezah
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Posted - 2006.03.07 14:19:00 -
[6]
I would have to agree with penalty 2), that WCS should restrict damage output. This would negatively effect NPCers (including me atm) but if you want to go farm rats in low sec you should be forced to take a risk for your reward. If you want to earn isk ratting without the risk stay in highsec or make a deal with an alliance.
I think something like a 10% decrease in damage for all high slot modules (and drones) per WCS. So fitting 1 WCS wouldn't destroy your dmg, with 2 you'd be doing significantly less and with 3, 4 or more you'd be pretty low on damage.
This prevents people who fit 5 stabs then go around trying to gank then running away as soon as it goes a bit wrong. If you want to fight you shouldn't fit many WCS. This wouldn't effect people traveling or hauling at all and neither would it effect miners so everyones happy (except poeple who want gank without risk and some NPCers).
What do you think?
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Britannica
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Posted - 2006.03.07 14:48:00 -
[7]
how about certain ships get a set bonus for using WCS and other types get a set bonus using scrams/disrupters
e.g. haulers T1 and T2 get 25% to WCS strength with blockade runners getting 50%
inties or AFs get 50% to scram/disrupter strength
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Cade Morrigan
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Posted - 2006.03.07 14:49:00 -
[8]
I don't have a problem with WCS reducing offensive capability at all. I actually never use them except for travel so bring it on.
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GandalfTHEGrey
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Posted - 2006.03.07 14:52:00 -
[9]
no offense but whoever made this post isn't very head wise, you put 'problem' i nthe title, there is no problem with wcs.
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Isaria
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Posted - 2006.03.07 14:53:00 -
[10]
Better way =
Change warp scramblers + disrupters to a percentage chance based system like ECM. Boost thier ranges to 20k and 50km respecivly and have WCS act like backup arrays that reduce your chance of being be scrambled.
Thus someone with 8 WCS could still be jammed by one disrupter at 50km (just not very often)
Problem solved.
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Sentani
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Posted - 2006.03.07 15:09:00 -
[11]
WCS are fine as they are...
if you move them to highslot then what keeps your from filling the lowslots with nanos, overdrives or just inertias
you want to nerf those next i suppose ?
and it nerfs all the low highslot ships...
only thing i can see that can fix this is to make the range of the scramblers longer...
30km for 1 points and 15km for the 2 points...
____________________________________________________________
The Eris Goes Straight to your Head.  |

J'val Iktar
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Posted - 2006.03.07 15:12:00 -
[12]
I'm sure its been said before, but give WCS a 5% RoF penalty. Nothing too drastic, but enough to make you think twice before loading up on WCS.
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MOS DEF
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Posted - 2006.03.07 15:14:00 -
[13]
To be honest: Since i fly my interdictor i think WCS are fine. Let them gimp their ships. Just easier kills. 
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Twilight Moon
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Posted - 2006.03.07 15:22:00 -
[14]
I've a good idea. Take scramblers and WCS out of the game altogether.
That'll teach everyone to whine so much... 
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LWMaverick
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Posted - 2006.03.07 15:38:00 -
[15]
Originally by: J'val Iktar I'm sure its been said before, but give WCS a 5% RoF penalty. Nothing too drastic, but enough to make you think twice before loading up on WCS.
I agree
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