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Thread Statistics | Show CCP posts - 6 post(s) |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
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Posted - 2013.12.16 19:01:00 -
[1] - Quote
Mag's wrote:No one would ever abuse that, I'm sure. Of course not. This is EvE. Honourable 500vs500 frigates at the sun, winner gets sov.
Onictus wrote:Mr Sniggle-Worth Onzo wrote:Again for anyone that does not already know there is a limit on the number of pilots/players to any given system/node in EVE. That number is already in place. It is not some new idea. It is here already. But by putting that number to a fixed point it will give the control of the game back to CCP and take it away from the players. If I can crash the node / stop the fight with one command how is that ok ? ......umm ok So 4000 pilots in 6VDT.....how did that happen no node crash (maybe got close a couple times) Just north of 4360 as I recall. Last night's fight crashed around 1800.
Please, do enlighten us where this magic node crashing number lays OP. Because we don't know. Which, addressing your bolded point, keeps the control of the game with CCP. Whereas announcing a hard cap puts it in the hands of the players, as we can then meta game around that number to lock out enemy assets from escalating. Assuming we let them into the system to start a fight in the first place. Speaking of 6VDT - we DID have 850+ people in system before the defenders even showed up for the timer.
Mr Sniggle-Worth Onzo wrote:If limiting the number of players is good enough for Jita why is it not good enough for low/null sec? If by limiting the number players keeps players from being able to crash the game/node / no more tidi / More of null sec open to be taken by more players/ gives CCP control of the game. Takes away from the large carebear zergs. You want that system fine camp it 24/7 while the rest of us take xyz .
You do realize that a 150 man frigate fleet jumping a gate causes traffic control / tidi right? That's why Jita has a cap. It would be constant TIDi in Jita from all the people undocking and jumping into system, that's why the population cap. It has to do with how the character is loaded into the destination system. Why does Jita need the cap? Because highseccers moan when TIDI hits Jita, god forbid they go to a different hub to do their shopping. It's no different than going to the supermarket and complaining about all the people in the store. It does not translate to a battlefield where everyone in system is there for the same objective.
As to your "we'll just take XYZ", do tell us how long it takes to take over a system. Your solution results in "fights" reduced to alarm clocking for downtime, then racing to fill the system and leave a minimized client running. You do know thousands of people already alarm clock at 4am to participate in these TIDI lag fests for hours right? It's infinitely easier to just go back to bed after logging in to fill the system.
Mr Sniggle-Worth Onzo wrote:The only! Only people that benefit from the current state of Null Sec/ large blog node crashing , tidi making fleet fights are the few people receiving there income from the carebear renter income. These are the only ones. No one benefits from node crashing. If you read up on what happened last night, both sides are accusing each other of intentionally crashing the server. They each think they were in the superior position at the time of the crash. Both sides still had aces up their sleeves and the strategic fight that you're talking about wanting was not played out in full. Despite system population below HALF of what we know to be possible.
As for who benefits from the rest of your statement - everyone.
You see, every member of these null power blocks receives this income. It comes in the form of ship reimbursement. They go out and get blown up, and they get paid for it.
What do they do with this ISK? They go to Jita, buy replacement ships lining the pockets of high sec industrialists and miners with null power block ISK. Then they courier contract it to their home system, keeping jump freighter fuel consumption nice and high for the ice miners.
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
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Posted - 2013.12.16 22:13:00 -
[2] - Quote
Mr Sniggle-Worth Onzo wrote: Ok whats to stop the next fight from crashing again?
Why do you care?
You do realize these fights get put on their own node? When they crash, only that system is affected. You can choose not to be there.
According to your claims, more ships are lost in high and low sec in countless small fights every day than there are in null. You are free to participate in them with no TIDI or crashing. So why do you care about what happens in null? There are greener pastures in New Eden for the kind of gameplay you are looking for. Leave null to those of us who enjoy participating in Homeworld Online, as slow and soul crushing as it gets.
What seems to be your problem with renting? Yesterday's node crashing fight saw about 300 billion in ships destroyed. Where do you think the replacements are coming from? What exactly do you think happens with rental income? |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.16 22:54:00 -
[3] - Quote
Mr Sniggle-Worth Onzo wrote:Its simple really!
By limiting the number of people to a system ( like in Jita ) CCP remains in control, not the players.
No, it does not.
It gives players the control of denying other players access to a portion of the game. Which is the most broken thing you can do from a design perspective in a game that ensures even a -10 sec status player can enter a 1.0 security system.
Mr Sniggle-Worth Onzo wrote: How many people in Null really do enjoy tidi fights ?
Goons systematically cancel their accounts during peace time and sign back up for sov wars. As you said yourself there are sufficient numbers of people showing up to these fights on a regular basis for it to become an issue for the server to handle. This in itself indicates the people participating must enjoy it to some degree. Otherwise they would not systematically spend their entertainment time participating, let alone be getting up in the middle of the night to do so.
Mr Sniggle-Worth Onzo wrote:How many fights in the past year have ended in a node crashing ? Are you asking us to do your homework for you or something? Do you have any research to back up your claims of this being a problem, other than some news articles about servers crashing over the last couple fights following a new expansion to the game?
If you want to use this as any kind of backup to your argument, you're going to have to go and tally up every single fight over the last 12 months that involved over 1,000 pilots. Then figure out how many of those crashed. Because a simple number of how many crashed is completely irrelevant and you don't even have that ready to back up your claim. TIDI is also, for all intents and purposes, irrelevant. It facilitates the node handling a larger scale fight and playing out large scale strategic maneuvers that some people enjoy.
Mr Sniggle-Worth Onzo wrote:copy paste the same crap for the 20th time You need to stop that and actually participate in a conversation, otherwise we might as well go and have ISD lock this for spamming |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.16 23:04:00 -
[4] - Quote
Mr Sniggle-Worth Onzo wrote: How many large fleet fights this year ended with a crash ?
Do tell us.
You must obviously know. You keep bringing up how big of a problem it is. So you must have some concrete evidence of it being a significant issue. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.16 23:13:00 -
[5] - Quote
Accelerated time would do hilarious things to piloting frigates that already do 4k+ m/s. Doubly so when you get to ideas like locking and blapping targets and guns that cycle several times per server tick in a 1Hz environment. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.17 02:49:00 -
[6] - Quote
Mr Sniggle-Worth Onzo wrote: Fact 3 : No null Sec Sov has ever been lost or gained due to a single Zerg/ fight.
If that's a fact, I must have been dreaming last night. Because according to my EvE client, DY-P7Q was unclaimed when I bridged in. Sov was then gained by Darkness of Despair and the whole fight was centered around their Territorial Claim Unit. It was eventually destroyed, causing Darkness of Despair to lose Sov in that system to be gained by Nulli Secunda instead.
FACT: Sov had been gained, lost and gained by a different party due to a single zerg/fight as recently as yesterday.
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
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Posted - 2013.12.17 02:54:00 -
[7] - Quote
Mr Sniggle-Worth Onzo wrote:Player controlled system crashes Citation needed.
Cause I'm pretty sure that's an all account perma ban hammer.
We don't need the evidence here actually, just go ahead and put it in your petition. Then we can have fights without the server freezing for 26 minutes, failing to execute a corrupt command from an allegedly malicious player and crashing. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.17 03:17:00 -
[8] - Quote
Mr Sniggle-Worth Onzo wrote:If CCP were to come out tomorrow and say ok guys the player limit in any system from now on is X.
Would that stop null bears from pvp'ing ? Not at all Would it allow more people to be able to contend for SOV ? Yes Would the older Vets have to work a bit harder to keep what they have ? Yes
Has any one fight in all of EVE been the deciding factor to any Null Sov ? No More smaller scale fights have. not the game breaking on command type we have now not the tidi fights where we can all bring our ratting Carriers out and have some fun.
Would limiting the number of players to a system ( which we already have btw ) break the game ? No
Is Null Sec Sov broken atm ? Yes Are larger than life battles broken ? Yes Your Facts have a habit of being ass backwards.
- Null bears have claws and this is completely irrelevant to the topic of this thread - "More people" can not contend for a system when you CUT DOWN the system from thousands of players to one thousand players. More GROUPS of people is perhaps what you meant. Please elaborate on how your system cap allows a new (read: small and inexperienced) group to take a foothold in null - and keep it. - Please elaborate how logging in and going back to sleep is harder on vets than logging in for a 4 hour engagement that needs to be played out. Also note that you are halving the number of players required for Op Success.
- See previous post - I don't know what you mean by more small scale fights, perhaps you are referring to the multiple reinforce timers dictated by game mechanics, each of which sees these zergs. So yes, it's not decided by a single zerg, except for that final timer zerg where it is. I'll let you do the math on how many timers there are in an upgraded station system, surely we don't have to do THAT research for you. - Please tell us more about these ratting Trimark rigged Archons. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.18 09:05:00 -
[9] - Quote
Tippia wrote: BiB should help with the spikes that happen as people jump in, warp to grids, and explode, but something else will be needed for the kind of on-going effects of a prolonged fight. Granted, some of that might just be deferred GÇ£brain set-upGÇ¥ processing that continuously slow down the node, but that really comes down to what the source for the strain is.
You are missing an event there.
Refitting a ship.
Every time one of those carriers in the blob takes off a module, the brain needs to recalculate. When the new module is placed, it has to do so again. I've been wondering if some first steps towards that have been taken and that is affecting the stability in these fights. |
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