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Steven Dynahir
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Posted - 2006.03.08 13:45:00 -
[31]
Originally by: Tobiaz What's that for? You can simply drop them off at station, just not get past gates.
For selling purposes.
1. You cannot sell contraband items in stations 2. You cannot sell contraband items in escrow 3. You cannot trade without being present
..
but you can sell the location of the secure container with password in escrow.
--- Regional Sell orders |

000Hunter000
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Posted - 2006.03.08 13:50:00 -
[32]
Unanchor every sec can that hasn't been opened for more then a month.
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Angelic Resolution
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Posted - 2006.03.08 13:55:00 -
[33]
A friend of mine and I had an idea a while back. Make any can that is 3 months untouched an enemy with a 10k bounty on it. Problem will solve itself.
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Wild Rho
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Posted - 2006.03.08 13:55:00 -
[34]
Edited by: Wild Rho on 08/03/2006 13:55:40 Just put a simple decyay on cans in space.
Every DT cans, drones and ships loose a certain % of their total hull and need to be repaired (we need remote hull reps in the game too). Ones that drop below zero hull implode and thus are gone. Anchored cans decay much more slowly than unachored ones.
(Note: this does not apply to players logged out in space or ships within a POS field for obvious reasons).
Ships and cans at SS that are used often can easily be maintained by the players while abandoned ones will eventually impode and this clear some of the garbage from the system without the devs/gms having to step in directly.
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Nee'kita Frist
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Posted - 2006.03.08 13:56:00 -
[35]
Originally by: Lemoning Lemming Edited by: Lemoning Lemming on 08/03/2006 08:13:25 What about the cans that have been left as memorials to players who have died in the real world ?
I'm gonna be insensitive here:
1) Thats the real world, this is a game.
2) Can they not afford a gravestone? Or whatever memorial that equates to their lifestyle (no a secure can in a game is not a memorial, its stupid)
----
Seriously though, the string should be: Accounts inactive, 6 months+, and inactive cans +3 months = boom!
or whoever you write those search criteria things
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Hohenheim OfLight
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Posted - 2006.03.08 13:57:00 -
[36]
this should not be a problem ccp deal's with they should give us the tools to do it ar self's, just give us some skills or mod to allow can theft, and whatch as a new profession starts up in eve.
Should take say 10 to 15 mins to steel a can time comes down with skills. after all its can in space even if its looked whats to stop some one moving it?
or taking it away in an indy and braking the code later on.
Player made problem player solution as has all ways been ccp's way. ----------------------------------------------
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Jinx Barker
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Posted - 2006.03.08 14:12:00 -
[37]
Edited by: Jinx Barker on 08/03/2006 14:13:21
Originally by: Hohenheim OfLight this should not be a problem ccp deal's with they should give us the tools to do it ar self's, just give us some skills or mod to allow can theft, and whatch as a new profession starts up in eve.
Should take say 10 to 15 mins to steel a can time comes down with skills. after all its can in space even if its looked whats to stop some one moving it?
or taking it away in an indy and braking the code later on.
Player made problem player solution as has all ways been ccp's way.
Erhm... have you EVER Shot or in any other way tried to exert a hostie action on a Secure Can in .5 or above? If not, please try, just dont use your Fleet issue Tempest to do it. The result? (Hint), it involves allot of croses everywhere, with things materialising and shooting at you, and your ship going poof.
Anyway, there is no way around it, unless CCP allows one to blow up a can/steal a can that is not being used. Either do that, after 3 months cans become un-anchored and can be scooped up, or do a drastic sweep & destruction of ALL secure cans around: Gates, Stations, Belts.
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Berrik Radhok
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Posted - 2006.03.08 14:16:00 -
[38]
Just trash all cans that couldn't be anchored under the new rules.
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Steven Dynahir
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Posted - 2006.03.08 14:20:00 -
[39]
Don't like a can? Wardec + blow it up. --- Regional Sell orders |

Usul Faust
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Posted - 2006.03.08 14:23:00 -
[40]
The locking mechanism should just fail after 3 months, then cans in stations would be fine, but ones in space would get robbed up in seconds. Perhaps they should get flagged as war targets too...
Later on i'm going to write C+NT in huge letters with secure cans in the newbie starting area, for ****s and giggles.
no skills, just luck.
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Jinx Barker
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Posted - 2006.03.08 14:28:00 -
[41]
Edited by: Jinx Barker on 08/03/2006 14:29:25
Originally by: Steven Dynahir Don't like a can? Wardec + blow it up.
Aww man... STUPID ME!!!! Why didnt I think of it!
/sarcasm off.
You know how many of those cans are from NPC Member people? Good Lord! Even if only 10% of all the cans are from the Player Corps who dont use them - it would take obsene ammount of time and not worth the effort of War Dec. every single blinking corp. that owns a can and doesent even know it exists anymore!
Anyway, thats just plain silly.
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