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Kserksis
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Posted - 2006.03.08 09:12:00 -
[1]
Edited by: Kserksis on 08/03/2006 09:13:17 Is it only me that thinks they are a bit too strong. I mean i am ok with dreadnoughts titans , their weapons work like all weapons they can hit similar targets for full damage. But with fighters u get a frigate that has the power of a cruiser. It is strong hard to hit with the hp of a cruiser on top of that, that can kill every ship easily without damage reduction. Im not expert but from what i see from the attributes carriers can pretty easily solo many BS and frigs and cruis together, and now people want to give them more armor. I dont want EvE to get some kind of uber super weapon that is like "i have a carrier shut up and die" like most other games. Maybe i am wrong but i would like to hear some other opinions too.
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KillmAll187
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Posted - 2006.03.08 09:20:00 -
[2]
SO what would you have carriers do then?
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Kserksis
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Posted - 2006.03.08 09:25:00 -
[3]
Edited by: Kserksis on 08/03/2006 09:25:30 Imo carriers are simply wrong. Dreadnoughts and titans were enough.
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Dahin
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Posted - 2006.03.08 09:57:00 -
[4]
then the empire carebears would scream "omg another alliance-only tool, b000" The carriers are the agent runners wet dream.
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Shai Faetal
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Posted - 2006.03.08 10:22:00 -
[5]
Originally by: Dahin then the empire carebears would scream "omg another alliance-only tool, b000" The carriers are the agent runners wet dream.
how so ?, carriers can't fit any guns or enter 0.5+, i don't think anyone would be foolish enough to spent that much time and isk training for a carrier.. to do missions in it. its stupid considering u need cyno fields to move from system to system and solo in low sec in a carrier is asking atuf to come and pwn you ---
^_^ my sig is better then urs, damn right! ^_^ |
Chode Rizoum
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Posted - 2006.03.08 10:25:00 -
[6]
Originally by: Shai Faetal
Originally by: Dahin then the empire carebears would scream "omg another alliance-only tool, b000" The carriers are the agent runners wet dream.
how so ?, carriers can't fit any guns or enter 0.5+, i don't think anyone would be foolish enough to spent that much time and isk training for a carrier.. to do missions in it. its stupid considering u need cyno fields to move from system to system and solo in low sec in a carrier is asking atuf to come and pwn you
hehe talking about atuf and carrieres
i was out solo hunting the other day. when i got attackede by one.. first thought it was a apoc O_O
[ 2006.03.05 20:22:52 ] (combat) <color=0xffbb6600>Templar belonging to Karl Savage heavily hits you, inflicting 572.0 damage.
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Juki Lee
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Posted - 2006.03.08 10:35:00 -
[7]
I have a carrier. I use it to support my corp at mining operations, sweep for pirates, secure jumpgates when important shipments are coming in, and bolster the fleet when we go fight.
When none of those activities are needed, I simply go solo stuff at spawns or I run missions, turning down any mission in another system.
Carriers are not invincible solo pwnmobiles, but they ARE powerful capital ships. All of the other capital ships are designed for a single specific purpose. Dreads are for busting POS defenses, Freighters are for hauling large amounts(And deploying outposts), and titans are mobile support stations with a doomsday weapon.
Carriers are the exception in that they have a number of roles depending on how they're fitted. You can make it a very nice EW platform, you can fit a whole battery of remote repair/shield boosters. You can pump other people with cap energy. You can even go solo mission running and ratting, and fit 3 tractor beams to the highslots like I do when I'm bored.
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Mikesnail
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Posted - 2006.03.08 10:47:00 -
[8]
have you seen the cost of a fighter? .... 20-25mil each , so its not a suprise they are reasonably strong. 4 drones > the cost of an unfited battleship
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Schlauke
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Posted - 2006.03.08 10:58:00 -
[9]
Fighters alone are week against Frigs, if the Frig is moving the Fighters have a hard time hitting them.
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Nadec Ascand
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Posted - 2006.03.08 11:04:00 -
[10]
can you scramble a fighter?
OMG our war have been hijack -eris What 0_o LMAO Nadec 4TW - Vanamonde Here start a new WAR => X - Wrangler
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Mike Yagon
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Posted - 2006.03.08 11:07:00 -
[11]
Originally by: Nadec Ascand can you scramble a fighter?
Can you scramble a drone?
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Nadec Ascand
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Posted - 2006.03.08 11:13:00 -
[12]
Originally by: Mike Yagon
Originally by: Nadec Ascand can you scramble a fighter?
Can you scramble a drone?
hum obviously u out... Drones dont warp drone dont cost 25m each so i dont care scrambling drones so any one fighter scramble?
OMG our war have been hijack -eris What 0_o LMAO Nadec 4TW - Vanamonde Here start a new WAR => X - Wrangler
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Shai Faetal
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Posted - 2006.03.08 11:24:00 -
[13]
why would u want to scramble a fighters, besides the obvious facts of stopping him from chasing you ?
afaik they move fast and just fly out of scramble range or kill you ---
^_^ my sig is better then urs, damn right! ^_^ CCP FTW |
Nadec Ascand
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Posted - 2006.03.08 11:29:00 -
[14]
why coz it mean it cant go back to his owner coz it mean one less fighter for him even if he may have some more to send , it mean it cant warp out and get it shield back. Well atm im not considering fighters as drones they too powerfull they just frig player for me annoying frig player
OMG our war have been hijack -eris What 0_o LMAO Nadec 4TW - Vanamonde Here start a new WAR => X - Wrangler
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NurAbSal
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Posted - 2006.03.08 11:33:00 -
[15]
Fighters arent too strong...
Carriers arent solo pwnmobiles... when carrier is alone it cant jump to other solarsystem, without its fighters its pretty defenceless... fighters cant hit smaller targets - yes, they literally obliterate bs-sized targets, but in my opinion thats the way they should be...
Do you think, that killing a carrier is too difficult atm? Not true... There is movie somewhere about carrier being killed by like 4-5 bss... with 0 losses... I faced a carrier too in a mock fight, and yes, it is powerfull, but for sure it isnt TOO powerful... I can even say that its armor/shield hitpoints need a boost, cause they can be popped too fast at this moment...
They are not "uber weapon"... they are nice for defence fleet, when you have to hold your positions in one system - they can just send their fighters to the battlefield, greatly improving gang strenght... But once they are in firing range of the enemy, they die... and they die quite fast...
How can you say you are ok with dreads/titans atm? Dreads were firstly intended to be POS killers in siege mode, and bs killers out of siege mode... In POS killer role they are quite good, but CCP abandoned "bs-killer" idea, and now almost every bs can tank dread out of siege mode... And titans? Is there any in game, so you can say they are ok? You met one? You fought one? you were piloting one?
I cant say much about titans also, cause i have seen only their atributes on market info, but they look fragile also... Dreads will have easy job with killing them, and dread can survive superweapon shot with ease... ofc, all other ships will be vaporized, but 3-4 dreads are able to deal enough damage to kill a titan if they get close enough...
I am dedicated miner... I mine everyday - with my Tachyons... |
Rawthorm
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Posted - 2006.03.08 12:57:00 -
[16]
Originally by: Kserksis Edited by: Kserksis on 08/03/2006 09:13:17 Is it only me that thinks they are a bit too strong. I mean i am ok with dreadnoughts titans , their weapons work like all weapons they can hit similar targets for full damage. But with fighters u get a frigate that has the power of a cruiser. It is strong hard to hit with the hp of a cruiser on top of that, that can kill every ship easily without damage reduction. Im not expert but from what i see from the attributes carriers can pretty easily solo many BS and frigs and cruis together, and now people want to give them more armor. I dont want EvE to get some kind of uber super weapon that is like "i have a carrier shut up and die" like most other games. Maybe i am wrong but i would like to hear some other opinions too.
Even with a drone tracking computer, the fighters cant hit a frigate and they miss cruisers quite often. When it comes to attacking BS's they do well but only if you are highly trained in their use, or they can be easily tanked.
(I will say this tho, they absolutly rip through battlecruisers)
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Simlife
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Posted - 2006.03.08 19:23:00 -
[17]
Agreed, I would like to see some tweaking soon to the carrier's fighter commands but everything seems to be working well with the fighters dmg output. The general use of the fighters are the same as drones and other plays will treat them as such (max of 5). As for tanking fighters, yes it's not to much of a problem but a tanked BS on it's own against 5 fighters will evently find itself chewed to bits unless it can escape. Of course no one would realy use one without a few people to back them up. (And in a SS)
Thus, the carrier is not as flexable as a BS but if used correctly and wisely it can boost a fleets strength more than the sum of it's parts. It's not a ownmobile.
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j0sephine
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Posted - 2006.03.08 22:45:00 -
[18]
"can you scramble a fighter?"
Nope; well either that or the fighter pilots put WCS in their low slots...
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TheKiller8
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Posted - 2006.03.19 18:53:00 -
[19]
From feedback I've received the Fighters don't actually 'warp' but more like de-spawn and re-spawn wherever they're supposed to be. Like rats who 'follow' you from gate to gate.
.: Click 2 See My Flash Animations :. |
Jim McGregor
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Posted - 2006.03.19 18:56:00 -
[20]
Originally by: TheKiller8 From feedback I've received the Fighters don't actually 'warp' but more like de-spawn and re-spawn wherever they're supposed to be. Like rats who 'follow' you from gate to gate.
Lazy coders. --- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |
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xaioguai
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Posted - 2006.03.19 19:25:00 -
[21]
its kind of sweet knowing poping fighters from 130km away will cost someone dearly, too bad none of my gang mate does that and instead always aiming at the frigates.
perhap killmail is much more important.......
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TheKiller8
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Posted - 2006.03.19 20:51:00 -
[22]
Originally by: xaioguai its kind of sweet knowing poping fighters from 130km away will cost someone dearly, too bad none of my gang mate does that and instead always aiming at the frigates.
perhap killmail is much more important.......
Well whomever is operating the Fighters can monitor their health and has the ability to send them back to their carrier at any time. If they're not paying attention while you are shooting their Fighters it's really their faulth.
.: Click 2 See My Flash Animations :. |
Foulis
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Posted - 2006.03.19 21:12:00 -
[23]
Originally by: TheKiller8
Originally by: xaioguai its kind of sweet knowing poping fighters from 130km away will cost someone dearly, too bad none of my gang mate does that and instead always aiming at the frigates.
perhap killmail is much more important.......
Well whomever is operating the Fighters can monitor their health and has the ability to send them back to their carrier at any time. If they're not paying attention while you are shooting their Fighters it's really their faulth.
Or just remote repp them, that way they draw fire and still stay alive =D. ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Grimpak
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Posted - 2006.03.19 21:26:00 -
[24]
Originally by: j0sephine "can you scramble a fighter?"
Nope; well either that or the fighter pilots put WCS in their low slots...
that would not surprise me if you ask ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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