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1. WTS 32M sp Amarr spec'd Character 6B start - in Character Bazaar [original thread]
i will receive the isk
- by xaioguai - at 2010.12.19 09:15:00
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2. Also Known As - in Player Features and Ideas Discussion [original thread]
yes, I was in one of the situation you stated earlier. Play the first 15 days, didn't bother to think of a name that suit me, to make the matter worst, its a typo no one can pronounce without spitting all over the keyboard. However, I am against t...
- by xaioguai - at 2008.01.20 22:09:00
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3. Macrominers and ISK Farmers - the final solution - in Player Features and Ideas Discussion [original thread]
Quote: CCP should publish a monthly list of every person who has bought ISK. To set these losers quivering in their boots, the warning would be bold, obvious, and final. Everyone will need to know that their dirty little secret will be expo...
- by xaioguai - at 2008.01.20 21:49:00
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4. A "real" mothership - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac Dockable ships could enter an 'anchored' mode to allow people to dock. This would obviously take off the sublight engines and warp drives of the ships, but not the jumpdrives. This way, you anchor, take pilot...
- by xaioguai - at 2008.01.20 14:40:00
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5. boot blockade runner!!! - in Player Features and Ideas Discussion [original thread]
I know HIC is intended for taking out super capitals in low sec. I am totally for the idea. However, I doubt it is also dev's idea to chock blockade runner's survive ability in low sec. blockade runners are overpowered!!! lets nerf them by introdu...
- by xaioguai - at 2008.01.13 11:02:00
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6. boot blockade runner!!! - in Player Features and Ideas Discussion [original thread]
I know HIC is intended for taking out super capitals in low sec. I am totally for the idea. However, I doubt it is also dev's idea to chock blockade runner's survive ability in low sec. blockade runners are overpowered!!! lets nerf them by introdu...
- by xaioguai - at 2008.01.13 11:02:00
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7. Super simple Amarr boost - in Player Features and Ideas Discussion [original thread]
disagree....at least on BS level in PVE, amarr BS doesn't have much cap problem, or maybe they do, but others have tanking issues. in PVP, amarr should be the one out caping anyone else. but the advantage was taken away from cap booster 800. meg...
- by xaioguai - at 2008.01.11 17:39:00
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8. Drones = 4th turret? - in Player Features and Ideas Discussion [original thread]
last time we add low slot mods for effectiveness, its ECM. and it was ECM nerf across the board. So possibly the day CCP add drone damage mods is the day drones got seriously nerfed. well.....tbh, I'd like to see that day coming soon, hate nano d...
- by xaioguai - at 2008.01.09 18:39:00
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9. Remove T1 lootdrops - in Player Features and Ideas Discussion [original thread]
one thing i fear is what if there are too many named modules on the market. at the rate current mission runners gathering loots, named module will tumble even further down which will make plain t1 module less attractive. currently, whats support...
- by xaioguai - at 2008.01.09 14:15:00
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10. RemoveT2 BPO - in Player Features and Ideas Discussion [original thread]
Edited by: xaioguai on 08/01/2008 22:16:24 Originally by: Morris 159 Ok, First of all I would like to thank all of you for the constructive critisism. Let mee see if I got your point or not. You are telling me that I can do invent...
- by xaioguai - at 2008.01.08 22:14:00
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11. feature request - mining macro - in Player Features and Ideas Discussion [original thread]
Originally by: Fatsam I think some module that can funnel ore into a jet can would be helpful as I find that dragging the ore into a can every few minutes gave me wrist strain, as I use a computer a lot for work. I think the potential for...
- by xaioguai - at 2008.01.08 18:17:00
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12. feature request - mining macro - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac Ok, sorry, you were talking about past when I wasn't yet playing eve. But what I am saying is that inflation or deflation is now being watched closely, and this should not happen again. As no feature is retr...
- by xaioguai - at 2008.01.08 16:20:00
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13. feature request - mining macro - in Player Features and Ideas Discussion [original thread]
Edited by: xaioguai on 08/01/2008 14:55:52 Originally by: Eleana Tomelac Originally by: xaioguai my answer is I don't like creating ISK from nothing, NPC trading, ratting, insurance and missions all create ISK from thin air whi...
- by xaioguai - at 2008.01.08 14:54:00
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14. How to fix Apoc and other ships - in Player Features and Ideas Discussion [original thread]
1 word, overpower 10% rof per level with laser = out damage abdaddon, with blaster = out damage hyperion, with projectile = out damage tempest with that, plus cap bonus and nos bonus, are we talking about bhaalgorn? only faction ships have 3 bo...
- by xaioguai - at 2008.01.07 22:56:00
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15. feature request - mining macro - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac Much lower income if afk industrial mining... Buy orders and sell orders doesn't tell you what to buy, where to go, what will raise, what will lower... Mining just needs to go into any belt, they are all the...
- by xaioguai - at 2008.01.07 17:01:00
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16. Scaled Aggression - Preventing Escape Through Disconnects - in Player Features and Ideas Discussion [original thread]
Originally by: Thargat I've never understood why ships shouldn't stay in space for 15 mins or longer regardless of agression or not. CCP should implement more docking options for smaller ships instead (into carriers, dreads and so forth) i...
- by xaioguai - at 2008.01.07 16:33:00
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17. a different proposition for Assault Frigates roles - in Player Features and Ideas Discussion [original thread]
How about grant it a role bonus by getting rid of signature radius penalty when activating MWD. That way, its still the slowest, hard to accelerate ship in frigate class due to its weight but somewhat survivable in certain situation.
- by xaioguai - at 2008.01.07 16:10:00
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18. feature request - mining macro - in Player Features and Ideas Discussion [original thread]
Originally by: deadmeet If you make mining macro realities, it will break all economy of the game, because all people will be able to earn money by beeing AFK... In addition, it will increase the connected people on the server (because wh...
- by xaioguai - at 2008.01.07 15:19:00
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19. feature request - mining macro - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac This will just not happen. CCP tried to find game design ideas to make mining more interesting, less repetitive. You are just saying we should always mine afk, totally afk. The autopilot may help some trade...
- by xaioguai - at 2008.01.07 15:00:00
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20. Please Enhance Misison Journal Entry - in Player Features and Ideas Discussion [original thread]
/signed and one thing i find very annoying, I have hard time locating storyline mission agent. sure, i can set destination when inside the station while he or she appear on agent list, but when in space, it a bit troublesome to locate. sometimes...
- by xaioguai - at 2008.01.07 02:27:00
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