
Alkirin
Gallente Die Hard Mining
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Posted - 2006.11.24 16:21:00 -
[1]
Make the game friendlier to new players.
1.) Optional advanced tutorial that goes beyond simple game mechanics. EvE veterans and forums are not a practical source of help for new players, nor should they be the cop-out answer to legitimate concerns from new players. <i>Especially</i> for 20 bucks a month.
2.) Cooperative play. Players in a gang with the same mission should be able to complete it together. This should go beyond corporations also.
3.) "Don't play EVE" shouldn't be the response to people that don't want to play in a corporation.
Issues that should be addressed.
4.) Tech II lottery is ridiculous. More beyond me has been said about it, but the point needs to be stressed.
5.) If you're going to remove instas, add warp to 0.
6.) Drone AI is horrible. Amarr have gotten their laser perks, Minmatar have gotten thir projectile perks, and Caldari missiles have been tweaked time and time again. With all of the issues regarding Drone AI, at least <i>something</i> should be done to address them.
7.) Warp Core Stabs are used by more than just PvPers. Penalties for using more than one should apply, but the current nerf has hurt mission runners, and inconvenienced miners moreso than quelled the complaints of Griefers, and stopped the abuses of unscrupulous players.
Ideas that I think would be nice to have.
8.) Standings should affect the market, and players should know who they are buying from. Player run game =/= PvP run game. Traders and Scientists should have thier ways of affecting the game world; and boycotting players/corporations/alliances would give more power to the players that choose not to involve themselves in 0.0 Emo Corp/Alliance politics.
9.) Regional warpgates would be a great convenience. Even if there were only 2 or so in each region. Players won't feel so isolated and alienated with respect to other regions; and it would promote exploration, as it would mitigate the loss of so much wasted time just to see what is different in the next cluster. Starting in Gallente space; I'd like to see what is in Amarr space for myself; but am unwilling to spend over an hour in travel time to get there if there is nothing to really benefit while so much is left behind (player help is a joke, so don't even bring it up).
10.) Scaling insurance costs (dependant upon ship type...haulers and miners shouldn't cost as much to insure as fighters) would help to mitigate griefer and high-sec pirating exploits.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |