
alltirego
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Posted - 2006.10.03 04:20:00 -
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I'm a newb, and I can promise you I'm not gonna be playing EVE for much longer unless there are some REAL serious changes. I thought FFXI was newbie-hostile, but this game reinvents that concept. EVE is not fun in its current state - its a diversion at best. Without further ado:
1. INSTAJUMP: I can only assume these are accomplished by having a massive matrix of bookmarks tweaked for every conceivable gate-to-gate warp. This would help to explain the whole bookmark lag problem on TQ. Kill two problems in one fell swoop and somehow eliminate "instas". Possible solution: all gates can override the speed of ships within a certain range, dropping them to "gate area speed limit" (its a safety issue - I mean, does it make sense for starships to be moving that fast near a vital intergalatic link?). Warping out of the speed limit zone would be legal, and of course new potential exploits from this setup would have to be considered and dealt with. 2. INTERFACE: I don't think it can be saved. I'd scrap the GUI entirely and start over. Its the most bugged, laggy, awful thing I've ever seen...and I played FFXI. Even the defaults make no sense - "local" chat instead of "region", etc. 3. INFORMATION RETRIEVAL: umm, where's the "search category" option in the markets, escrow, etc.? A little drill-down ability would make things a lot nicer and more on par with other games. 4. MISSION VARIETY: componetize and randomize the mission objectives. The code might flow a bit like, "You must kill " <this guy> then "pick up " <object> "and deliver it to " <dropoff>. Naturally you'd have to make sure that it didn't generate any.. 5. ..SUICIDE MISSIONS: What sense does it make to have a level one kill mission that sends you into 0.3? In a cul-de-sac system no less?? Ridiculous!! Or the ones that are clearly impossible for a newb in a small ship (*cough* Worlds Collide *cough*). 6. GATE GANKING: explain to me why Concord would leave ANY jumpgate ungaurded? Wouldn't they all be equally important and defended to the teeth? Why aren't pirates shot on sight 100% of the time? 7. PIRATE DOMINATION: From what I can see, piracy is far too lucrative and easy in EVE. Instas, warp jamming and many other things serve the pirates far better than those who hunt them. Why are ruthless pirates ignored by the authorities in "safe" space? Do you ignore the guy with a loaded shotgun as he's strolling through a high school, instead waiting to fight him in a dark ally? Insanity. 8. NEWBIE LOVE: Umm, I paid for a game...shouldn't I at least get a PDF explaining the basics? I'm on a low-speed connection so don't even hand me that "check the forums" crap, either. Furthermore, real information is gaurded jealously by the old-timers, and the "help" I've received thus far has been laughable. 9. COOPERATIVE PLAY: This game provides almost zero cooperative PvE play ability. I can't do missions with other people or their security gets messed up, or they can't enter the "deadspace" with me, etc. Pirate hunting in safe space isn't worth anything, and you gotta be mega-powerful to risk it in low-sec. Every other MMO has real cooperative play against the NPC threats..EVE needs to get with the program. 10. STELLAR OBJECT DESIGN: Why are 90% of the ships and starbases assymetrical nightmares that resemble insects or broken appliances? How about semi-believable ships and bases, please? Since you're remodeling all of them anyway, I mean.
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